bool Comb::calc(Point startPoint, Point endPoint, CombPaths& combPaths, bool startInside, bool endInside, int64_t max_comb_distance_ignored) { if (shorterThen(endPoint - startPoint, max_comb_distance_ignored)) { return true; } //Move start and end point inside the comb boundary unsigned int start_inside_poly = NO_INDEX; if (startInside) { start_inside_poly = PolygonUtils::moveInside(boundary_inside, startPoint, offset_extra_start_end, max_moveInside_distance2); if (!boundary_inside.inside(start_inside_poly) || start_inside_poly == NO_INDEX) { if (start_inside_poly != NO_INDEX) { // if not yet inside because of overshoot, try again start_inside_poly = PolygonUtils::moveInside(boundary_inside, startPoint, offset_extra_start_end, max_moveInside_distance2); } if (start_inside_poly == NO_INDEX) //If we fail to move the point inside the comb boundary we need to retract. { startInside = false; } } } unsigned int end_inside_poly = NO_INDEX; if (endInside) { end_inside_poly = PolygonUtils::moveInside(boundary_inside, endPoint, offset_extra_start_end, max_moveInside_distance2); if (!boundary_inside.inside(endPoint) || end_inside_poly == NO_INDEX) { if (end_inside_poly != NO_INDEX) { // if not yet inside because of overshoot, try again end_inside_poly = PolygonUtils::moveInside(boundary_inside, endPoint, offset_extra_start_end, max_moveInside_distance2); } if (end_inside_poly == NO_INDEX) //If we fail to move the point inside the comb boundary we need to retract. { endInside = false; } } } unsigned int start_part_boundary_poly_idx; unsigned int end_part_boundary_poly_idx; unsigned int start_part_idx = (start_inside_poly == NO_INDEX)? NO_INDEX : partsView_inside.getPartContaining(start_inside_poly, &start_part_boundary_poly_idx); unsigned int end_part_idx = (end_inside_poly == NO_INDEX)? NO_INDEX : partsView_inside.getPartContaining(end_inside_poly, &end_part_boundary_poly_idx); if (startInside && endInside && start_part_idx == end_part_idx) { // normal combing within part PolygonsPart part = partsView_inside.assemblePart(start_part_idx); combPaths.emplace_back(); LinePolygonsCrossings::comb(part, startPoint, endPoint, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored); return true; } else { // comb inside part to edge (if needed) >> move through air avoiding other parts >> comb inside end part upto the endpoint (if needed) // INSIDE | in_between | OUTSIDE | in_between | INSIDE // ^crossing_1_in ^crossing_1_mid ^crossing_1_out ^crossing_2_out ^crossing_2_mid ^crossing_2_in // // when startPoint is inside crossing_1_in is of interest // when it is in between inside and outside it is equal to crossing_1_mid Point crossing_1_in_or_mid; // the point inside the starting polygon if startPoint is inside or the startPoint itself if it is not inside Point crossing_1_out; Point crossing_2_in_or_mid; // the point inside the ending polygon if endPoint is inside or the endPoint itself if it is not inside Point crossing_2_out; { // find crossing over the in-between area between inside and outside if (startInside) { ClosestPolygonPoint crossing_1_in_cp = PolygonUtils::findClosest(endPoint, boundary_inside[start_part_boundary_poly_idx]); crossing_1_in_or_mid = PolygonUtils::moveInside(crossing_1_in_cp, offset_dist_to_get_from_on_the_polygon_to_outside); // in-case } else { crossing_1_in_or_mid = startPoint; // mid-case } if (endInside) { ClosestPolygonPoint crossing_2_in_cp = PolygonUtils::findClosest(crossing_1_in_or_mid, boundary_inside[end_part_boundary_poly_idx]); crossing_2_in_or_mid = PolygonUtils::moveInside(crossing_2_in_cp, offset_dist_to_get_from_on_the_polygon_to_outside); // in-case } else { crossing_2_in_or_mid = endPoint; // mid-case } } bool avoid_other_parts_now = avoid_other_parts; if (avoid_other_parts_now && vSize2(crossing_1_in_or_mid - crossing_2_in_or_mid) < offset_from_outlines_outside * offset_from_outlines_outside * 4) { // parts are next to eachother, i.e. the direct crossing will always be smaller than two crossings via outside avoid_other_parts_now = false; } if (avoid_other_parts_now) { // compute the crossing points when moving through air Polygons& outside = getBoundaryOutside(); // comb through all air, since generally the outside consists of a single part crossing_1_out = crossing_1_in_or_mid; if (startInside || outside.inside(crossing_1_in_or_mid, true)) // start in_between { // move outside ClosestPolygonPoint* crossing_1_out_cpp = PolygonUtils::findClose(crossing_1_in_or_mid, outside, getOutsideLocToLine()); if (crossing_1_out_cpp) { crossing_1_out = PolygonUtils::moveOutside(*crossing_1_out_cpp, offset_dist_to_get_from_on_the_polygon_to_outside); } else { PolygonUtils::moveOutside(outside, crossing_1_out, offset_dist_to_get_from_on_the_polygon_to_outside); } } int64_t in_out_dist2_1 = vSize2(crossing_1_out - crossing_1_in_or_mid); if (startInside && in_out_dist2_1 > max_crossing_dist2) // moveInside moved too far { // if move is to far over in_between // find crossing closer by std::shared_ptr<std::pair<ClosestPolygonPoint, ClosestPolygonPoint>> best = findBestCrossing(boundary_inside[start_part_boundary_poly_idx], startPoint, endPoint); if (best) { crossing_1_in_or_mid = PolygonUtils::moveInside(best->first, offset_dist_to_get_from_on_the_polygon_to_outside); crossing_1_out = PolygonUtils::moveOutside(best->second, offset_dist_to_get_from_on_the_polygon_to_outside); } } crossing_2_out = crossing_2_in_or_mid; if (endInside || outside.inside(crossing_2_in_or_mid, true)) { // move outside ClosestPolygonPoint* crossing_2_out_cpp = PolygonUtils::findClose(crossing_2_in_or_mid, outside, getOutsideLocToLine()); if (crossing_2_out_cpp) { crossing_2_out = PolygonUtils::moveOutside(*crossing_2_out_cpp, offset_dist_to_get_from_on_the_polygon_to_outside); } else { PolygonUtils::moveOutside(outside, crossing_2_out, offset_dist_to_get_from_on_the_polygon_to_outside); } } int64_t in_out_dist2_2 = vSize2(crossing_2_out - crossing_2_in_or_mid); if (endInside && in_out_dist2_2 > max_crossing_dist2) // moveInside moved too far { // if move is to far over in_between // find crossing closer by std::shared_ptr<std::pair<ClosestPolygonPoint, ClosestPolygonPoint>> best = findBestCrossing(boundary_inside[end_part_boundary_poly_idx], endPoint, crossing_1_out); if (best) { crossing_2_in_or_mid = PolygonUtils::moveInside(best->first, offset_dist_to_get_from_on_the_polygon_to_outside); crossing_2_out = PolygonUtils::moveOutside(best->second, offset_dist_to_get_from_on_the_polygon_to_outside); } } } if (startInside) { // start to boundary PolygonsPart part_begin = partsView_inside.assemblePart(start_part_idx); // comb through the starting part only combPaths.emplace_back(); LinePolygonsCrossings::comb(part_begin, startPoint, crossing_1_in_or_mid, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored); } // throught air from boundary to boundary if (avoid_other_parts_now) { combPaths.emplace_back(); combPaths.throughAir = true; if ( vSize(crossing_1_in_or_mid - crossing_2_in_or_mid) < vSize(crossing_1_in_or_mid - crossing_1_out) + vSize(crossing_2_in_or_mid - crossing_2_out) ) { // via outside is moving more over the in-between zone combPaths.back().push_back(crossing_1_in_or_mid); combPaths.back().push_back(crossing_2_in_or_mid); } else { LinePolygonsCrossings::comb(getBoundaryOutside(), crossing_1_out, crossing_2_out, combPaths.back(), offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored); } } else { // directly through air (not avoiding other parts) combPaths.emplace_back(); combPaths.throughAir = true; combPaths.back().cross_boundary = true; // TODO: calculate whether we cross a boundary! combPaths.back().push_back(crossing_1_in_or_mid); combPaths.back().push_back(crossing_2_in_or_mid); } if (endInside) { // boundary to end PolygonsPart part_end = partsView_inside.assemblePart(end_part_idx); // comb through end part only combPaths.emplace_back(); LinePolygonsCrossings::comb(part_end, crossing_2_in_or_mid, endPoint, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored); } return true; } }
bool Comb::calc(Point startPoint, Point endPoint, CombPaths& combPaths, bool _startInside, bool _endInside, int64_t max_comb_distance_ignored, bool via_outside_makes_combing_fail, bool fail_on_unavoidable_obstacles) { if (shorterThen(endPoint - startPoint, max_comb_distance_ignored)) { return true; } //Move start and end point inside the comb boundary unsigned int start_inside_poly = NO_INDEX; const bool startInside = moveInside(_startInside, startPoint, start_inside_poly); unsigned int end_inside_poly = NO_INDEX; const bool endInside = moveInside(_endInside, endPoint, end_inside_poly); unsigned int start_part_boundary_poly_idx; unsigned int end_part_boundary_poly_idx; unsigned int start_part_idx = (start_inside_poly == NO_INDEX)? NO_INDEX : partsView_inside.getPartContaining(start_inside_poly, &start_part_boundary_poly_idx); unsigned int end_part_idx = (end_inside_poly == NO_INDEX)? NO_INDEX : partsView_inside.getPartContaining(end_inside_poly, &end_part_boundary_poly_idx); if (startInside && endInside && start_part_idx == end_part_idx) { // normal combing within part PolygonsPart part = partsView_inside.assemblePart(start_part_idx); combPaths.emplace_back(); return LinePolygonsCrossings::comb(part, *inside_loc_to_line, startPoint, endPoint, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored, fail_on_unavoidable_obstacles); } else { // comb inside part to edge (if needed) >> move through air avoiding other parts >> comb inside end part upto the endpoint (if needed) // INSIDE | in_between | OUTSIDE | in_between | INSIDE // ^crossing_1_in ^crossing_1_mid ^crossing_1_out ^crossing_2_out ^crossing_2_mid ^crossing_2_in // // when startPoint is inside crossing_1_in is of interest // when it is in between inside and outside it is equal to crossing_1_mid if (via_outside_makes_combing_fail) { return false; } Crossing start_crossing(startPoint, startInside, start_part_idx, start_part_boundary_poly_idx, boundary_inside, inside_loc_to_line); Crossing end_crossing(endPoint, endInside, end_part_idx, end_part_boundary_poly_idx, boundary_inside, inside_loc_to_line); { // find crossing over the in-between area between inside and outside start_crossing.findCrossingInOrMid(partsView_inside, endPoint); end_crossing.findCrossingInOrMid(partsView_inside, start_crossing.in_or_mid); } bool skip_avoid_other_parts_path = false; if (skip_avoid_other_parts_path && vSize2(start_crossing.in_or_mid - end_crossing.in_or_mid) < offset_from_inside_to_outside * offset_from_inside_to_outside * 4) { // parts are next to eachother, i.e. the direct crossing will always be smaller than two crossings via outside skip_avoid_other_parts_path = true; } if (avoid_other_parts && !skip_avoid_other_parts_path) { // compute the crossing points when moving through air // comb through all air, since generally the outside consists of a single part bool success = start_crossing.findOutside(*boundary_outside, end_crossing.in_or_mid, fail_on_unavoidable_obstacles, *this); if (!success) { return false; } success = end_crossing.findOutside(*boundary_outside, start_crossing.out, fail_on_unavoidable_obstacles, *this); if (!success) { return false; } } // generate the actual comb paths if (startInside) { // start to boundary assert(start_crossing.dest_part.size() > 0 && "The part we start inside when combing should have been computed already!"); combPaths.emplace_back(); bool combing_succeeded = LinePolygonsCrossings::comb(start_crossing.dest_part, *inside_loc_to_line, startPoint, start_crossing.in_or_mid, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored, fail_on_unavoidable_obstacles); if (!combing_succeeded) { // Couldn't comb between start point and computed crossing from the start part! Happens for very thin parts when the offset_to_get_off_boundary moves points to outside the polygon return false; } } // throught air from boundary to boundary if (avoid_other_parts && !skip_avoid_other_parts_path) { combPaths.emplace_back(); combPaths.throughAir = true; if ( vSize(start_crossing.in_or_mid - end_crossing.in_or_mid) < vSize(start_crossing.in_or_mid - start_crossing.out) + vSize(end_crossing.in_or_mid - end_crossing.out) ) { // via outside is moving more over the in-between zone combPaths.back().push_back(start_crossing.in_or_mid); combPaths.back().push_back(end_crossing.in_or_mid); } else { bool combing_succeeded = LinePolygonsCrossings::comb(*boundary_outside, *outside_loc_to_line, start_crossing.out, end_crossing.out, combPaths.back(), offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored, fail_on_unavoidable_obstacles); if (!combing_succeeded) { return false; } } } else { // directly through air (not avoiding other parts) combPaths.emplace_back(); combPaths.throughAir = true; combPaths.back().cross_boundary = true; // note: we don't actually know whether this is cross boundary, but it might very well be combPaths.back().push_back(start_crossing.in_or_mid); combPaths.back().push_back(end_crossing.in_or_mid); } if (skip_avoid_other_parts_path) { if (startInside == endInside && start_part_idx == end_part_idx) { if (startInside) { // both start and end are inside combPaths.back().cross_boundary = PolygonUtils::polygonCollidesWithLineSegment(startPoint, endPoint, *inside_loc_to_line); } else { // both start and end are outside combPaths.back().cross_boundary = PolygonUtils::polygonCollidesWithLineSegment(startPoint, endPoint, *outside_loc_to_line); } } else { combPaths.back().cross_boundary = true; } } if (endInside) { // boundary to end assert(end_crossing.dest_part.size() > 0 && "The part we end up inside when combing should have been computed already!"); combPaths.emplace_back(); bool combing_succeeded = LinePolygonsCrossings::comb(end_crossing.dest_part, *inside_loc_to_line, end_crossing.in_or_mid, endPoint, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside, max_comb_distance_ignored, fail_on_unavoidable_obstacles); if (!combing_succeeded) { // Couldn't comb between end point and computed crossing to the end part! Happens for very thin parts when the offset_to_get_off_boundary moves points to outside the polygon return false; } } return true; } }
void GCodePlanner::addTravel(Point p) { GCodePath* path = nullptr; if (comb != nullptr && lastPosition != Point(0,0)) { CombPaths combPaths; if (comb->calc(lastPosition, p, combPaths, was_combing, is_going_to_comb)) { bool retract = combPaths.size() > 1; { // check whether we want to retract if (!retract && combPaths.size() == 1 && combPaths[0].throughAir && combPaths[0].size() > 2) { // retract when avoiding obstacles through air retract = true; } for (unsigned int path_idx = 0; path_idx < combPaths.size() && !retract; path_idx++) { // retract when path moves through a boundary if (combPaths[path_idx].cross_boundary) { retract = true; } } } if (retract && last_retraction_config->zHop > 0) { // TODO: stop comb calculation early! (as soon as we see we don't end in the same part as we began) path = getLatestPathWithConfig(&travelConfig); if (!shorterThen(lastPosition - p, last_retraction_config->retraction_min_travel_distance)) { path->retract = true; } } else { for (CombPath& combPath : combPaths) { // add all comb paths (don't do anything special for paths which are moving through air) if (combPath.size() == 0) { continue; } path = getLatestPathWithConfig(&travelConfig); path->retract = retract; for (Point& combPoint : combPath) { path->points.push_back(combPoint); } lastPosition = combPath.back(); } } } else { path = getLatestPathWithConfig(&travelConfig); if (!shorterThen(lastPosition - p, last_retraction_config->retraction_min_travel_distance)) { path->retract = true; } } was_combing = is_going_to_comb; } addTravel_simple(p, path); }
bool Comb::calc(Point startPoint, Point endPoint, CombPaths& combPaths) { if (shorterThen(endPoint - startPoint, max_comb_distance_ignored)) { return true; } bool startInside = true; bool endInside = true; //Move start and end point inside the comb boundary unsigned int start_inside_poly = boundary_inside.findInside(startPoint, true); if (start_inside_poly == NO_INDEX) { start_inside_poly = moveInside(boundary_inside, startPoint, offset_extra_start_end, max_moveInside_distance2); if (start_inside_poly == NO_INDEX) //If we fail to move the point inside the comb boundary we need to retract. { startInside = false; } } unsigned int end_inside_poly = boundary_inside.findInside(endPoint, true); if (end_inside_poly == NO_INDEX) { end_inside_poly = moveInside(boundary_inside, endPoint, offset_extra_start_end, max_moveInside_distance2); if (end_inside_poly == NO_INDEX) //If we fail to move the point inside the comb boundary we need to retract. { endInside = false; } } unsigned int start_part_boundary_poly_idx; unsigned int end_part_boundary_poly_idx; unsigned int start_part_idx = partsView_inside.getPartContaining(start_inside_poly, &start_part_boundary_poly_idx); unsigned int end_part_idx = partsView_inside.getPartContaining(end_inside_poly, &end_part_boundary_poly_idx); if (startInside && endInside && start_part_idx == end_part_idx) { // normal combing within part PolygonsPart part = partsView_inside.assemblePart(start_part_idx); combPaths.emplace_back(); LinePolygonsCrossings::comb(part, startPoint, endPoint, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside); return true; } else { // comb inside part to edge (if needed) >> move through air avoiding other parts >> comb inside end part upto the endpoint (if needed) Point middle_from; Point middle_to; if (startInside && endInside) { ClosestPolygonPoint middle_from_cp = findClosest(endPoint, boundary_inside[start_part_boundary_poly_idx]); ClosestPolygonPoint middle_to_cp = findClosest(middle_from_cp.location, boundary_inside[end_part_boundary_poly_idx]); // walkToNearestSmallestConnection(middle_from_cp, middle_to_cp); // TODO: perform this optimization? middle_from = middle_from_cp.location; middle_to = middle_to_cp.location; } else { if (!startInside && !endInside) { middle_from = startPoint; middle_to = endPoint; } else if (!startInside && endInside) { middle_from = startPoint; ClosestPolygonPoint middle_to_cp = findClosest(middle_from, boundary_inside[end_part_boundary_poly_idx]); middle_to = middle_to_cp.location; } else if (startInside && !endInside) { middle_to = endPoint; ClosestPolygonPoint middle_from_cp = findClosest(middle_to, boundary_inside[start_part_boundary_poly_idx]); middle_from = middle_from_cp.location; } } if (startInside) { // start to boundary PolygonsPart part_begin = partsView_inside.assemblePart(start_part_idx); // comb through the starting part only combPaths.emplace_back(); LinePolygonsCrossings::comb(part_begin, startPoint, middle_from, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside); } // throught air from boundary to boundary if (avoid_other_parts) { Polygons& middle = *getBoundaryOutside(); // comb through all air, since generally the outside consists of a single part Point from_outside = middle_from; if (startInside || middle.inside(from_outside, true)) { // move outside moveInside(middle, from_outside, -offset_extra_start_end, max_moveOutside_distance2); } Point to_outside = middle_to; if (endInside || middle.inside(to_outside, true)) { // move outside moveInside(middle, to_outside, -offset_extra_start_end, max_moveOutside_distance2); } combPaths.emplace_back(); combPaths.back().throughAir = true; if ( vSize(middle_from - middle_to) < vSize(middle_from - from_outside) + vSize(middle_to - to_outside) ) { // via outside is a detour combPaths.back().push_back(middle_from); combPaths.back().push_back(middle_to); } else { LinePolygonsCrossings::comb(middle, from_outside, to_outside, combPaths.back(), offset_dist_to_get_from_on_the_polygon_to_outside); } } else { // directly through air (not avoiding other parts) combPaths.emplace_back(); combPaths.back().throughAir = true; combPaths.back().cross_boundary = true; // TODO: calculate whether we cross a boundary! combPaths.back().push_back(middle_from); combPaths.back().push_back(middle_to); } if (endInside) { // boundary to end PolygonsPart part_end = partsView_inside.assemblePart(end_part_idx); // comb through end part only combPaths.emplace_back(); LinePolygonsCrossings::comb(part_end, middle_to, endPoint, combPaths.back(), -offset_dist_to_get_from_on_the_polygon_to_outside); } return true; } }