Beispiel #1
0
int
Main::run(int argc, char** argv)
{
#ifdef WIN32
	//SDL is used instead of PHYSFS because both create the same path in app data
	//However, PHYSFS is not yet initizlized, and this should be run before anything is initialized
	std::string prefpath = SDL_GetPrefPath("SuperTux", "supertux2");

	std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;

	//All this conversion stuff is necessary to make this work for internationalized usernames
	std::string outpath = prefpath + u8"/console.out";
	std::wstring w_outpath = converter.from_bytes(outpath);
	_wfreopen(w_outpath.c_str(), L"a", stdout);

	std::string errpath = prefpath + u8"/console.err";
	std::wstring w_errpath = converter.from_bytes(errpath);
	_wfreopen(w_errpath.c_str(), L"a", stderr);
#endif

  // Create and install global locale
  std::locale::global(boost::locale::generator().generate(""));
  // Make boost.filesystem use it
  boost::filesystem::path::imbue(std::locale());

  int result = 0;

  try
  {
    CommandLineArguments args;

    try
    {
      args.parse_args(argc, argv);
      g_log_level = args.get_log_level();
    }
    catch(const std::exception& err)
    {
      std::cout << "Error: " << err.what() << std::endl;
      return EXIT_FAILURE;
    }

    PhysfsSubsystem physfs_subsystem(argv[0], args.datadir, args.userdir);
    physfs_subsystem.print_search_path();

    timelog("config");
    ConfigSubsystem config_subsystem;
    args.merge_into(*g_config);

    timelog("tinygettext");
    init_tinygettext();

    switch (args.get_action())
    {
      case CommandLineArguments::PRINT_VERSION:
        args.print_version();
        return 0;

      case CommandLineArguments::PRINT_HELP:
        args.print_help(argv[0]);
        return 0;

      case CommandLineArguments::PRINT_DATADIR:
        args.print_datadir();
        return 0;

      default:
        launch_game();
        break;
    }
  }
  catch(const std::exception& e)
  {
    log_fatal << "Unexpected exception: " << e.what() << std::endl;
    result = 1;
  }
  catch(...)
  {
    log_fatal << "Unexpected exception" << std::endl;
    result = 1;
  }

  g_dictionary_manager.reset();

  return result;
}
Beispiel #2
0
int
Main::run(int argc, char** argv)
{
  int result = 0;

  try
  {
    CommandLineArguments args;

    try
    {
      args.parse_args(argc, argv);
      g_log_level = args.get_log_level();
    }
    catch(const std::exception& err)
    {
      std::cout << "Error: " << err.what() << std::endl;
      return EXIT_FAILURE;
    }

    PhysfsSubsystem physfs_subsystem(argv[0], args.datadir, args.userdir);
    physfs_subsystem.print_search_path();

    timelog("config");
    ConfigSubsystem config_subsystem;
    args.merge_into(*g_config);

    timelog("tinygettext");
    init_tinygettext();

    switch (args.get_action())
    {
      case CommandLineArguments::PRINT_VERSION:
        args.print_version();
        return 0;

      case CommandLineArguments::PRINT_HELP:
        args.print_help(argv[0]);
        return 0;

      case CommandLineArguments::PRINT_DATADIR:
        args.print_datadir();
        return 0;

      default:
        launch_game();
        break;
    }
  }
  catch(const std::exception& e)
  {
    log_fatal << "Unexpected exception: " << e.what() << std::endl;
    result = 1;
  }
  catch(...)
  {
    log_fatal << "Unexpected exception" << std::endl;
    result = 1;
  }

  g_dictionary_manager.reset();

  return result;
}
Beispiel #3
0
int
Main::run(int argc, char** argv)
{
#ifdef WIN32
	//SDL is used instead of PHYSFS because both create the same path in app data
	//However, PHYSFS is not yet initizlized, and this should be run before anything is initialized
	std::string prefpath = SDL_GetPrefPath("SuperTux", "supertux2");
	freopen((prefpath + "/console.out").c_str(), "a", stdout);
	freopen((prefpath + "/console.err").c_str(), "a", stderr);
#endif
 
  int result = 0;

  try
  {
    CommandLineArguments args;

    try
    {
      args.parse_args(argc, argv);
      g_log_level = args.get_log_level();
    }
    catch(const std::exception& err)
    {
      std::cout << "Error: " << err.what() << std::endl;
      return EXIT_FAILURE;
    }

    PhysfsSubsystem physfs_subsystem(argv[0], args.datadir, args.userdir);
    physfs_subsystem.print_search_path();

    timelog("config");
    ConfigSubsystem config_subsystem;
    args.merge_into(*g_config);

    timelog("tinygettext");
    init_tinygettext();

    switch (args.get_action())
    {
      case CommandLineArguments::PRINT_VERSION:
        args.print_version();
        return 0;

      case CommandLineArguments::PRINT_HELP:
        args.print_help(argv[0]);
        return 0;

      case CommandLineArguments::PRINT_DATADIR:
        args.print_datadir();
        return 0;

      default:
        launch_game();
        break;
    }
  }
  catch(const std::exception& e)
  {
    log_fatal << "Unexpected exception: " << e.what() << std::endl;
    result = 1;
  }
  catch(...)
  {
    log_fatal << "Unexpected exception" << std::endl;
    result = 1;
  }

  g_dictionary_manager.reset();

  return result;
}