Beispiel #1
0
void WinPostLoad(ConfigFile& conf)
{
	int i;
	if(Settings.DisplayPressedKeys) Settings.DisplayPressedKeys = 2;
	for(i=0;i<8;i++) Joypad[i+8].Enabled = Joypad[i].Enabled;
	if(GUI.MaxRecentGames < 1) GUI.MaxRecentGames = 1;
	if(GUI.MaxRecentGames > MAX_RECENT_GAMES_LIST_SIZE) GUI.MaxRecentGames = MAX_RECENT_GAMES_LIST_SIZE;
    if(GUI.rewindGranularity==0) GUI.rewindGranularity = 1;
	bool gap = false;
	for(i=0;i<MAX_RECENT_GAMES_LIST_SIZE;i++) // remove gaps in recent games list
	{
		if(!*GUI.RecentGames[i])
			gap = true;
		else if(gap)
		{
			memmove(GUI.RecentGames[i-1], GUI.RecentGames[i], MAX_PATH * sizeof(TCHAR));
			*GUI.RecentGames[i] = TEXT('\0');
			gap = false;
			i = -1;
		}
	}
	if(conf.Exists("Sound::Mono")) Settings.Stereo = !conf.GetBool("Sound::Mono"); // special case

	ConfigFile::SetNiceAlignment(niceAlignment);
	ConfigFile::SetShowComments(showComments);
	ConfigFile::SetAlphaSort(configSort==2);
	ConfigFile::SetTimeSort(configSort==1);

	WinPostSave(conf);
}
Beispiel #2
0
void WinPreLoad(ConfigFile& conf)
{
	if(conf.Exists("Config::Sort"))
	{
		if(conf.GetUInt("Config::Sort") == 1)
		{
			configSort = 1;
			ConfigFile::SetAlphaSort(configSort==2);
			ConfigFile::SetTimeSort(configSort==1);
			conf.ClearLines();
		}
	}
	else
	{
		conf.DeleteKey("Config::Sort");
	}
}
Beispiel #3
0
void HermCAMCode<T,D>::PreInitialize (const ConfigFile &cfg)
{
  if (cfg.Exists ("dipole"))
  {
    _dipole = true;
    cfg.GetValue ("dipole.amp", _amp);
    cfg.GetValue ("dipole.rpos", _rpos);
    cfg.GetValue ("dipole.radius", _radius);
    cfg.GetValue ("dipole.bclen", _plbcleni);
    cfg.GetValue ("dipole.vthnorm", _vthplnorm, 0.1);
    _radius2 = _radius * _radius;
    _plbcleni = T(1) / _plbcleni;
  }
  else
  {
    DBG_WARN ("Skipping dipole initialization!");
    _dipole = false;
  }
}
Beispiel #4
0
void S9xLoadConfigFiles (char **argv, int argc)
{
	static ConfigFile	conf; // static because some of its functions return pointers
	conf.Clear();

	bool	skip = false;
	for (int i = 0; i < argc; i++)
	{
		if (!strcasecmp(argv[i], "-nostdconf"))
		{
			skip = true;
			break;
		}
	}

	if (!skip)
	{
	#ifdef SYS_CONFIG_FILE
		try_load_config_file(SYS_CONFIG_FILE, conf);
		S9xParsePortConfig(conf, 0);
	#endif

		std::string	fname;

		fname = S9xGetDirectory(DEFAULT_DIR);
		fname += SLASH_STR S9X_CONF_FILE_NAME;
		try_load_config_file(fname.c_str(), conf);
	}
	else
		fprintf(stderr, "Skipping standard config files.\n");

	for (int i = 0; i < argc - 1; i++)
		if (!strcasecmp(argv[i], "-conf"))
			try_load_config_file(argv[++i], conf);

	// Parse config file here

	// ROM

	Settings.ForceInterleaved2          =  conf.GetBool("ROM::Interleaved2",                   false);
	Settings.ForceInterleaveGD24        =  conf.GetBool("ROM::InterleaveGD24",                 false);
	Settings.ApplyCheats                =  conf.GetBool("ROM::Cheat",                          false);
	Settings.NoPatch                    = !conf.GetBool("ROM::Patch",                          true);

	Settings.ForceLoROM = conf.GetBool("ROM::LoROM", false);
	Settings.ForceHiROM = conf.GetBool("ROM::HiROM", false);
	if (Settings.ForceLoROM)
		Settings.ForceHiROM = false;

	Settings.ForcePAL   = conf.GetBool("ROM::PAL",  false);
	Settings.ForceNTSC  = conf.GetBool("ROM::NTSC", false);
	if (Settings.ForcePAL)
		Settings.ForceNTSC = false;

	if (conf.Exists("ROM::Header"))
	{
		Settings.ForceHeader = conf.GetBool("ROM::Header", false);
		Settings.ForceNoHeader = !Settings.ForceHeader;
	}

	if (conf.Exists("ROM::Interleaved"))
	{
		Settings.ForceInterleaved = conf.GetBool("ROM::Interleaved", false);
		Settings.ForceNotInterleaved = !Settings.ForceInterleaved;
	}

	rom_filename = conf.GetStringDup("ROM::Filename", NULL);

	// Sound

	Settings.SoundSync                  =  conf.GetBool("Sound::Sync",                         true);
	Settings.SixteenBitSound            =  conf.GetBool("Sound::16BitSound",                   true);
	Settings.Stereo                     =  conf.GetBool("Sound::Stereo",                       true);
	Settings.ReverseStereo              =  conf.GetBool("Sound::ReverseStereo",                false);
	Settings.SoundPlaybackRate          =  conf.GetUInt("Sound::Rate",                         32000);
	Settings.SoundInputRate             =  conf.GetUInt("Sound::InputRate",                    32000);
	Settings.Mute                       =  conf.GetBool("Sound::Mute",                         false);

	// Display

	Settings.SupportHiRes               =  conf.GetBool("Display::HiRes",                      true);
	Settings.Transparency               =  conf.GetBool("Display::Transparency",               true);
	Settings.DisableGraphicWindows      = !conf.GetBool("Display::GraphicWindows",             true);
	Settings.DisplayFrameRate           =  conf.GetBool("Display::DisplayFrameRate",           false);
	Settings.DisplayWatchedAddresses    =  conf.GetBool("Display::DisplayWatchedAddresses",    false);
	Settings.DisplayPressedKeys         =  conf.GetBool("Display::DisplayInput",               false);
	Settings.DisplayMovieFrame          =  conf.GetBool("Display::DisplayFrameCount",          false);
	Settings.AutoDisplayMessages        =  conf.GetBool("Display::MessagesInImage",            true);
	Settings.InitialInfoStringTimeout   =  conf.GetInt ("Display::MessageDisplayTime",         120);

	// Settings

	Settings.BSXBootup                  =  conf.GetBool("Settings::BSXBootup",                 false);
	Settings.TurboMode                  =  conf.GetBool("Settings::TurboMode",                 false);
	Settings.TurboSkipFrames            =  conf.GetUInt("Settings::TurboFrameSkip",            15);
	Settings.MovieTruncate              =  conf.GetBool("Settings::MovieTruncateAtEnd",        false);
	Settings.MovieNotifyIgnored         =  conf.GetBool("Settings::MovieNotifyIgnored",        false);
	Settings.WrongMovieStateProtection  =  conf.GetBool("Settings::WrongMovieStateProtection", true);
	Settings.StretchScreenshots         =  conf.GetInt ("Settings::StretchScreenshots",        1);
	Settings.SnapshotScreenshots        =  conf.GetBool("Settings::SnapshotScreenshots",       true);
	Settings.DontSaveOopsSnapshot       =  conf.GetBool("Settings::DontSaveOopsSnapshot",      false);
	Settings.AutoSaveDelay              =  conf.GetUInt("Settings::AutoSaveDelay",             0);

	if (conf.Exists("Settings::FrameTime"))
		Settings.FrameTimePAL = Settings.FrameTimeNTSC = conf.GetUInt("Settings::FrameTime", 16667);

	if (!strcasecmp(conf.GetString("Settings::FrameSkip", "Auto"), "Auto"))
		Settings.SkipFrames = AUTO_FRAMERATE;
	else
		Settings.SkipFrames = conf.GetUInt("Settings::FrameSkip", 0) + 1;

	// Controls

	Settings.MouseMaster                =  conf.GetBool("Controls::MouseMaster",               true);
	Settings.SuperScopeMaster           =  conf.GetBool("Controls::SuperscopeMaster",          true);
	Settings.JustifierMaster            =  conf.GetBool("Controls::JustifierMaster",           true);
	Settings.MultiPlayer5Master         =  conf.GetBool("Controls::MP5Master",                 true);
	Settings.UpAndDown                  =  conf.GetBool("Controls::AllowLeftRight",            false);

	if (conf.Exists("Controls::Port1"))
		parse_controller_spec(0, conf.GetString("Controls::Port1"));
	if (conf.Exists("Controls::Port2"))
		parse_controller_spec(1, conf.GetString("Controls::Port2"));

	if (conf.Exists("Controls::Mouse1Crosshair"))
		parse_crosshair_spec(X_MOUSE1,     conf.GetString("Controls::Mouse1Crosshair"));
	if (conf.Exists("Controls::Mouse2Crosshair"))
		parse_crosshair_spec(X_MOUSE2,     conf.GetString("Controls::Mouse2Crosshair"));
	if (conf.Exists("Controls::SuperscopeCrosshair"))
		parse_crosshair_spec(X_SUPERSCOPE, conf.GetString("Controls::SuperscopeCrosshair"));
	if (conf.Exists("Controls::Justifier1Crosshair"))
		parse_crosshair_spec(X_JUSTIFIER1, conf.GetString("Controls::Justifier1Crosshair"));
	if (conf.Exists("Controls::Justifier2Crosshair"))
		parse_crosshair_spec(X_JUSTIFIER2, conf.GetString("Controls::Justifier2Crosshair"));

	// Hack

	Settings.DisableGameSpecificHacks       = !conf.GetBool("Hack::EnableGameSpecificHacks",       true);
	Settings.BlockInvalidVRAMAccessMaster   = !conf.GetBool("Hack::AllowInvalidVRAMAccess",        false);
	Settings.HDMATimingHack                 =  conf.GetInt ("Hack::HDMATiming",                    100);

	// Netplay

#ifdef NETPLAY_SUPPORT
	Settings.NetPlay = conf.GetBool("Netplay::Enable");

	Settings.Port = NP_DEFAULT_PORT;
	if (conf.Exists("Netplay::Port"))
		Settings.Port = -(int) conf.GetUInt("Netplay::Port");

	Settings.ServerName[0] = '\0';
	if (conf.Exists("Netplay::Server"))
		conf.GetString("Netplay::Server", Settings.ServerName, 128);
#endif

	// Debug

#ifdef DEBUGGER
	if (conf.GetBool("DEBUG::Debugger", false))
		CPU.Flags |= DEBUG_MODE_FLAG;

	if (conf.GetBool("DEBUG::Trace", false))
	{
		ENSURE_TRACE_OPEN(trace,"trace.log","wb")
		CPU.Flags |= TRACE_FLAG;
	}
#endif

	S9xParsePortConfig(conf, 1);
	S9xVerifyControllers();
}
Beispiel #5
0
bool CCGShader::LoadShader(const char *path)
{
	ConfigFile conf;
	int shaderCount;
	char keyName[100];

	shaderPasses.clear();
	lookupTextures.clear();

	if(strlen(path)<4 || strcasecmp(&path[strlen(path)-4],".cgp")) {
		shaderPass pass;
		pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
		pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
		pass.linearFilter = false;
		pass.filterSet = false;
		strcpy(pass.cgShaderFile,path);
		shaderPasses.push_back(pass);
		return true;
	} else {
		conf.LoadFile(path);
	}	

	shaderCount = conf.GetInt("::shaders",0);

	if(shaderCount<1)
		return false;

	for(int i=0;i<shaderCount;i++) {
		shaderPass pass;
		sprintf(keyName,"::filter_linear%u",i);
		pass.linearFilter = conf.GetBool(keyName);
		pass.filterSet = conf.Exists(keyName);

		sprintf(keyName,"::scale_type%u",i);
		const char *scaleType = conf.GetString(keyName,"");
		if(!strcasecmp(scaleType,"")) {
			sprintf(keyName,"::scale_type_x%u",i);
			const char *scaleTypeX = conf.GetString(keyName,"");
			if(*scaleTypeX=='\0' && (i!=(shaderCount-1)))
				scaleTypeX = "source";
			pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
			sprintf(keyName,"::scale_type_y%u",i);
			const char *scaleTypeY = conf.GetString(keyName,"");
			if(*scaleTypeY=='\0' && (i!=(shaderCount-1)))
				scaleTypeY = "source";
			pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
		} else {
			cgScaleType sType = scaleStringToEnum(scaleType);
			pass.scaleParams.scaleTypeX = sType;
			pass.scaleParams.scaleTypeY = sType;
		}

		sprintf(keyName,"::scale%u",i);
		const char *scaleFloat = conf.GetString(keyName,"");
		int scaleInt = conf.GetInt(keyName,0);
		if(!strcasecmp(scaleFloat,"")) {
			sprintf(keyName,"::scalex%u",i);
			const char *scaleFloatX = conf.GetString(keyName,"1.0");
			pass.scaleParams.scaleX = atof(scaleFloatX);
			pass.scaleParams.absX = conf.GetInt(keyName,1);
			sprintf(keyName,"::scaley%u",i);
			const char *scaleFloatY = conf.GetString(keyName,"1.0");
			pass.scaleParams.scaleY = atof(scaleFloatY);
			pass.scaleParams.absY = conf.GetInt(keyName,1);

		} else {
			float floatval = atof(scaleFloat);
			pass.scaleParams.scaleX = floatval;
			pass.scaleParams.absX = scaleInt;
			pass.scaleParams.scaleY = floatval;
			pass.scaleParams.absY = scaleInt;
		}

		sprintf(keyName,"::shader%u",i);
		strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
		shaderPasses.push_back(pass);
	}

	char *shaderIds = conf.GetStringDup("::textures","");

	char *id = strtok(shaderIds,";");
	while(id!=NULL) {
		lookupTexture tex;
		sprintf(keyName,"::%s",id);
		strcpy(tex.id,id);
		strcpy(tex.texturePath,conf.GetString(keyName,""));
		sprintf(keyName,"::%s_linear",id);
		tex.linearfilter = conf.GetBool(keyName,true);
		lookupTextures.push_back(tex);
		id = strtok(NULL,";");
	}

	free(shaderIds);

	return true;
}
bool Emulator_Implementation_InitSettings()
{
	LOG_DBG("Emulator_Implementation_InitSettings()");

	memset((&Settings), 0, (sizeof(Settings)));

	currentconfig.Clear();

	#ifdef SYS_CONFIG_FILE
		try_load_config_file(SYS_CONFIG_FILE, currentconfig);
	#endif

	//PS3 - General settings	
	if (currentconfig.Exists("PS3General::KeepAspect"))
	{
		Settings.PS3KeepAspect		=	currentconfig.GetBool("PS3General::KeepAspect");
	}
	else
	{
		Settings.PS3KeepAspect		=	true;
	}

	if (currentconfig.Exists("PS3General::Smooth"))
	{
		Settings.PS3Smooth		=	currentconfig.GetBool("PS3General::Smooth");
	}
	else
	{
		Settings.PS3Smooth		=	false;
	}

	if (currentconfig.Exists("PS3General::OverscanEnabled"))
	{
		Settings.PS3OverscanEnabled	= currentconfig.GetBool("PS3General::OverscanEnabled");
	}
	else
	{
		Settings.PS3OverscanEnabled	= false;
	}
	if (currentconfig.Exists("PS3General::OverscanAmount"))
	{
		Settings.PS3OverscanAmount	= currentconfig.GetInt("PS3General::OverscanAmount");
	}
	else
	{
		Settings.PS3OverscanAmount	= 0;
	}

	if (currentconfig.Exists("FCEU::Controlstyle"))
	{
		Settings.FCEUControlstyle = currentconfig.GetInt("FCEU::Controlstyle");
		control_style = (ControlStyle)(((int)Settings.FCEUControlstyle));
	}
	else
	{
		Settings.FCEUControlstyle = CONTROL_STYLE_ORIGINAL;
		control_style = CONTROL_STYLE_ORIGINAL;
	}

	if (currentconfig.Exists("FCEU::DisableSpriteLimitation"))
	{
		Settings.FCEUDisableSpriteLimitation = currentconfig.GetBool("FCEU::DisableSpriteLimitation");
		FCEUI_DisableSpriteLimitation(Settings.FCEUDisableSpriteLimitation);
	}
	else
	{
		Settings.FCEUDisableSpriteLimitation = false;
	}

	if (currentconfig.Exists("PS3General::PS3CurrentShader"))
	{
		Settings.PS3CurrentShader.assign(currentconfig.GetString("PS3General::PS3CurrentShader"));
	}
	else
	{
		Settings.PS3CurrentShader.assign(DEFAULT_SHADER_FILE);
	}

	if (currentconfig.Exists("PS3General::PS3CurrentResolution"))
	{
		Settings.PS3CurrentResolution = currentconfig.GetInt("PS3General::PS3CurrentResolution");
	}
	else
	{
		Settings.PS3CurrentResolution = NULL;
	}

	if (currentconfig.Exists("FCEU::GameGenie"))
	{
		Settings.FCEUGameGenie = currentconfig.GetBool("FCEU::GameGenie");
		FCEUI_SetGameGenie(Settings.FCEUGameGenie);
	}
	else
	{
		Settings.FCEUGameGenie = false;
	}
	FCEUI_SetGameGenie(Settings.FCEUGameGenie);
	if (currentconfig.Exists("PS3General::PS3PALTemporalMode60Hz"))
	{
		Settings.PS3PALTemporalMode60Hz = currentconfig.GetBool("PS3General::PS3PALTemporalMode60Hz");
	}
	else
	{
		Settings.PS3PALTemporalMode60Hz = false;
	}
	//RSound Settings
	if(currentconfig.Exists("RSound::RSoundEnabled"))
	{
		Settings.RSoundEnabled		= currentconfig.GetBool("RSound::RSoundEnabled");
	}
	else
	{
		Settings.RSoundEnabled		= false;
	}
	if(currentconfig.Exists("RSound::RSoundServerIPAddress"))
	{
		Settings.RSoundServerIPAddress	= currentconfig.GetString("RSound::RSoundServerIPAddress");
	}
	else
	{
		Settings.RSoundServerIPAddress = "0.0.0.0";
	}
	if(currentconfig.Exists("PS3General::Throttled"))
	{
		Settings.Throttled		= currentconfig.GetInt("PS3General::Throttled");
	}
	else
	{
		Settings.Throttled		= 1;
	}
	// PS3 Path Settings
	if (currentconfig.Exists("PS3Paths::PathSaveStates"))
	{
		Settings.PS3PathSaveStates		= currentconfig.GetString("PS3Paths::PathSaveStates");
	}
	else
	{
		Settings.PS3PathSaveStates		= USRDIR;
	}
	
	if (currentconfig.Exists("PS3Paths::PathSRAM"))
	{
		Settings.PS3PathSRAM		= currentconfig.GetString("PS3Paths::PathSRAM");
	}
	else
	{
		Settings.PS3PathSRAM		= USRDIR;
	}

	if (currentconfig.Exists("PS3Paths::PathCheats"))
	{
		Settings.PS3PathCheats		= currentconfig.GetString("PS3Paths::PathCheats");
	}
	else
	{
		Settings.PS3PathCheats		= USRDIR;
	}
	
	if (currentconfig.Exists("PS3Paths::PathScreenshots"))
	{
		Settings.PS3PathScreenshots		= currentconfig.GetString("PS3Paths::PathScreenshots");
	}
	else
	{
		Settings.PS3PathScreenshots		= USRDIR;
	}
	
	if (currentconfig.Exists("PS3Paths::PathROMDirectory"))
	{
		Settings.PS3PathROMDirectory		= currentconfig.GetString("PS3Paths::PathROMDirectory");
	}
	else
	{
		Settings.PS3PathROMDirectory		= "/";
	}
	if (currentconfig.Exists("PS3Paths::BaseDirectory"))
	{
		Settings.PS3PathBaseDirectory		= currentconfig.GetString("PS3Paths::PathBaseDirectory");
	}
	else
	{
		Settings.PS3PathBaseDirectory		= USRDIR;
	}
	if (currentconfig.Exists("PS3General::ControlScheme"))
	{
		Settings.ControlScheme = currentconfig.GetInt("PS3General::ControlScheme");
	}
	else
	{
		Settings.ControlScheme = CONTROL_SCHEME_DEFAULT;
	}
	Emulator_Implementation_SwitchControlScheme();

	LOG_DBG("SUCCESS - Emulator_Implementation_InitSettings()");
	return true;
}