void GameSettings::setOption(const ConfigOptionMap& configuration, const Ogre::String& option, Combobox* combobox)
 {
     ConfigOptionMap::const_iterator cfi = configuration.find(option);
     if (cfi != configuration.end()) 
     {
         ConfigOption curOption = cfi->second;
         int delta = curOption.possibleValues.size() - combobox->getItemCount();
         if (delta > 0)
         {
             for (int i = 0; i < delta; ++i)
             {
                 combobox->addItem(new ListboxTextItem(""));
             }
         }
         else if (delta < 0)
         {
             for (int i = 0; i < -delta; ++i)
             {
                 ListboxItem* item = combobox->getListboxItemFromIndex(combobox->getItemCount() - 1);
                 combobox->removeItem(item);
                 delete item;
             }
         }
         
         for (unsigned int i = 0; i < combobox->getItemCount(); ++i)
         {
             ListboxItem* item = combobox->getListboxItemFromIndex(i);
             item->setText(curOption.possibleValues[i]);
         }
     }
 }
 void GameSettings::setOption(const ConfigOptionMap& configuration, const Ogre::String& option, Checkbox* checkbox)
 {
     ConfigOptionMap::const_iterator cfi = configuration.find(option);
     if (cfi != configuration.end()) 
     {
         checkbox->setSelected(cfi->second.currentValue == "Yes");            
     }
 }
 void GameSettings::setOption(const ConfigOptionMap& configuration, const Ogre::String& option, std::vector<RadioButton*> radioGroup)
 {
     ConfigOptionMap::const_iterator cfi = configuration.find(option);
     if (cfi != configuration.end()) 
     {
         ConfigOption curOption = cfi->second;
         for (std::vector<RadioButton*>::const_iterator it = radioGroup.begin(); it != radioGroup.end(); ++it)
         {
             Ogre::String* value = static_cast<Ogre::String*>((*it)->getUserData());
             if (value && (*value == curOption.currentValue))
             {
                 (*it)->setSelected(true);
                 break;
             }
         }
     }
 }