void MainMenu::onButtonClicked(MyGUI::Widget *sender) { MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager(); std::string name = *sender->getUserData<std::string>(); winMgr->playSound("Menu Click"); if (name == "return") { winMgr->removeGuiMode (GM_MainMenu); } else if (name == "options") winMgr->pushGuiMode (GM_Settings); else if (name == "credits") winMgr->playVideo("mw_credits.bik", true); else if (name == "exitgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onExitConfirmed(); else { ConfirmationDialog* dialog = winMgr->getConfirmationDialog(); dialog->askForConfirmation("#{sMessage2}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onExitConfirmed); dialog->eventCancelClicked.clear(); } } else if (name == "newgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onNewGameConfirmed(); else { ConfirmationDialog* dialog = winMgr->getConfirmationDialog(); dialog->askForConfirmation("#{sNotifyMessage54}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onNewGameConfirmed); dialog->eventCancelClicked.clear(); } } else { if (!mSaveGameDialog) mSaveGameDialog = new SaveGameDialog(); if (name == "loadgame") mSaveGameDialog->setLoadOrSave(true); else if (name == "savegame") mSaveGameDialog->setLoadOrSave(false); mSaveGameDialog->setVisible(true); } }
void SpellWindow::askDeleteSpell(const std::string &spellId) { // delete spell, if allowed const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId); MWWorld::Ptr player = MWMechanics::getPlayer(); std::string raceId = player.get<ESM::NPC>()->mBase->mRace; const std::string& signId = MWBase::Environment::get().getWorld()->getPlayer().getBirthSign(); const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(raceId); const ESM::BirthSign* birthsign = MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().find(signId); // can't delete racial spells, birthsign spells or powers if (race->mPowers.exists(spell->mId) || birthsign->mPowers.exists(spell->mId) || spell->mData.mType == ESM::Spell::ST_Power) { MWBase::Environment::get().getWindowManager()->messageBox("#{sDeleteSpellError}"); } else { // ask for confirmation mSpellToDelete = spellId; ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); std::string question = MWBase::Environment::get().getWindowManager()->getGameSettingString("sQuestionDeleteSpell", "Delete %s?"); question = boost::str(boost::format(question) % spell->mName); dialog->askForConfirmation(question); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept); dialog->eventCancelClicked.clear(); } }
void SaveGameDialog::confirmDeleteSave() { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{sMessage3}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed); dialog->eventCancelClicked.clear(); }
void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender) { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{sNotifyMessage66}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindingsAccept); dialog->eventCancelClicked.clear(); }
void SettingsWindow::onResolutionSelected(MyGUI::ListBox* _sender, size_t index) { if (index == MyGUI::ITEM_NONE) return; ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{sNotifyMessage67}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept); dialog->eventCancelClicked.clear(); dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel); }
void SaveGameDialog::accept(bool reallySure) { // Remove for MyGUI 3.2.2 MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(NULL); if (mSaving) { // If overwriting an existing slot, ask for confirmation first if (mCurrentSlot != NULL && !reallySure) { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{sMessage4}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onConfirmationGiven); dialog->eventCancelClicked.clear(); return; } if (mSaveNameEdit->getCaption().empty()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage65}"); return; } } setVisible(false); MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu); if (mSaving) { MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), mCurrentSlot); } else { assert (mCurrentCharacter && mCurrentSlot); MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot->mPath.string()); } }
void SpellWindow::askDeleteSpell(const std::string &spellId) { // delete spell, if allowed const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId); if (spell->mData.mFlags & ESM::Spell::F_Always || spell->mData.mType == ESM::Spell::ST_Power) { MWBase::Environment::get().getWindowManager()->messageBox("#{sDeleteSpellError}"); } else { // ask for confirmation mSpellToDelete = spellId; ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); std::string question = MWBase::Environment::get().getWindowManager()->getGameSettingString("sQuestionDeleteSpell", "Delete %s?"); question = boost::str(boost::format(question) % spell->mName); dialog->askForConfirmation(question); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept); dialog->eventCancelClicked.clear(); } }