Beispiel #1
0
void
Button2AxisModifier::init(ControllerMessageDescriptor& desc)
{
  m_lhs_btn = desc.key().get(m_lhs_btn_str);
  m_rhs_btn = desc.key().get(m_rhs_btn_str);
  m_axis = desc.abs().get(m_axis_str);
}
Beispiel #2
0
void
SplitAxisModifier::init(ControllerMessageDescriptor& desc)
{
  m_axis = desc.abs().get(m_axis_str);
  m_out_lhs = desc.abs().get(m_out_lhs_str);
  m_out_rhs = desc.abs().get(m_out_rhs_str);
}
Beispiel #3
0
void
Acc2AxisModifier::init(ControllerMessageDescriptor& desc)
{
  m_acc_x = desc.abs().get(m_acc_x_str);
  m_acc_y = desc.abs().get(m_acc_y_str);
  m_acc_z = desc.abs().get(m_acc_z_str);

  m_axis_x = desc.abs().getput(m_axis_x_str);
  m_axis_y = desc.abs().getput(m_axis_y_str);
}
Beispiel #4
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MessageProcessor::MessageProcessor(ControllerSlotConfigPtr config, 
                                   const ControllerMessageDescriptor& desc,
                                   const Options& opts) :
  m_config(config),
  m_desc(desc),
  m_oldmsg(),
  m_config_toggle_button(-1),
  m_rumble_gain(opts.rumble_gain),
  m_rumble_test(opts.rumble),
  m_rumble_callback()
{
  if (opts.config_toggle_button_is_set)
  {
    m_config_toggle_button = desc.key().get(opts.config_toggle_button);
  }

  for(std::vector<ModifierPtr>::iterator i = m_config->get_config()->get_modifier().begin();
      i != m_config->get_config()->get_modifier().end();
      ++i)
  {
    (*i)->init(m_desc);
  }

  // BROKEN: must do this for all configs, not just the current one
  m_config->get_config()->get_emitter().init(m_desc);
}
Beispiel #5
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void
ButtonCombination::init(const ControllerMessageDescriptor& desc)
{
  m_buttons.clear();
  for(ButtonsStr::const_iterator it = m_buttons_str.begin(); it != m_buttons_str.end(); ++it)
  {
    m_buttons.push_back(desc.key().get(*it));
  }
  std::sort(m_buttons.begin(), m_buttons.end());
}
Beispiel #6
0
Xbox360DefaultNames::Xbox360DefaultNames(ControllerMessageDescriptor& desc) :
  btn_a(-1),
  btn_b(-1),
  btn_x(-1),
  btn_y(-1),
  btn_start(-1),
  btn_guide(-1),
  btn_back(-1),
  btn_thumb_l(-1),
  btn_thumb_r(-1),
  btn_lb(-1),
  btn_rb(-1),
  btn_lt(-1),
  btn_rt(-1),
  dpad_up(-1),
  dpad_down(-1),
  dpad_left(-1),
  dpad_right(-1),
  abs_x1(-1),
  abs_y1(-1),
  abs_x2(-1),
  abs_y2(-1),
  abs_lt(-1),
  abs_rt(-1),
  abs_a(-1),
  abs_b(-1),
  abs_x(-1),
  abs_y(-1),
  abs_black(-1),
  abs_white(-1)
{
#if 0
  else if (str == "trigger" || str == "z" || str == "rudder")
    return XBOX_AXIS_TRIGGER;
#endif

  btn_a = desc.key().put(KeyName("xbox.a"));
  btn_b = desc.key().put(KeyName("xbox.b"));
  btn_x = desc.key().put(KeyName("xbox.x"));
  btn_y = desc.key().put(KeyName("xbox.y"));

  btn_start = desc.key().put(KeyName("xbox.start"));
  btn_guide = desc.key().put(KeyName("xbox.guide"));
  btn_back  = desc.key().put(KeyName("xbox.back"));

  btn_lb = desc.key().put(KeyName("xbox.lb"));
  btn_rb = desc.key().put(KeyName("xbox.rb"));

  btn_lt = desc.key().put(KeyName("xbox.lt"));
  btn_rt = desc.key().put(KeyName("xbox.rt"));

  btn_thumb_l = desc.key().put(KeyName("xbox.thumb_l"));
  btn_thumb_r = desc.key().put(KeyName("xbox.thumb_r"));

  dpad_up    = desc.key().put(KeyName("xbox.dpad_up"));
  dpad_down  = desc.key().put(KeyName("xbox.dpad_down"));
  dpad_left  = desc.key().put(KeyName("xbox.dpad_left"));
  dpad_right = desc.key().put(KeyName("xbox.dpad_right"));

  abs_x1 = desc.abs().put(AbsName("xbox.x1"));
  abs_y1 = desc.abs().put(AbsName("xbox.y1"));
  abs_x2 = desc.abs().put(AbsName("xbox.x2"));
  abs_y2 = desc.abs().put(AbsName("xbox.y2"));

  abs_lt = desc.abs().put(AbsName("xbox.lt"));
  abs_rt = desc.abs().put(AbsName("xbox.rt"));

  abs_a = desc.abs().put(AbsName("xbox.a"));
  abs_b = desc.abs().put(AbsName("xbox.b"));
  abs_x = desc.abs().put(AbsName("xbox.x"));
  abs_y = desc.abs().put(AbsName("xbox.y"));

  abs_black = desc.abs().put(AbsName("xbox.black"));
  abs_white = desc.abs().put(AbsName("xbox.white"));
}
Beispiel #7
0
WiiNames::WiiNames(ControllerMessageDescriptor& desc) :
  plus(-1),
  home(-1),
  minus(-1),

  a(-1),
  b(-1),
  btn1(-1),
  btn2(-1),

  dpad_up(-1),
  dpad_down(-1),
  dpad_left(-1),
  dpad_right(-1),

  acc_x(-1),
  acc_y(-1),
  acc_z(-1),

  ir1_x(-1),
  ir1_y(-1),
  ir1_size(-1),

  ir2_x(-1),
  ir2_y(-1),
  ir2_size(-1),

  ir3_x(-1),
  ir3_y(-1),
  ir3_size(-1),

  ir4_x(-1),
  ir4_y(-1),
  ir4_size(-1),

  nunchuk_x(-1),
  nunchuk_y(-1),

  nunchuk_c(-1),
  nunchuk_z(-1),

  nunchuk_acc_x(-1),
  nunchuk_acc_y(-1),
  nunchuk_acc_z(-1)
{
  minus = desc.key().put(KeyName("wiimote.minus"));
  home  = desc.key().put(KeyName("wiimote.home"));
  plus  = desc.key().put(KeyName("wiimote.plus"));
  
  a = desc.key().put(KeyName("wiimote.a"));
  b = desc.key().put(KeyName("wiimote.b"));
  btn1 = desc.key().put(KeyName("wiimote.1"));
  btn2 = desc.key().put(KeyName("wiimote.2"));

  dpad_up    = desc.key().put(KeyName("wiimote.dpad_up"));
  dpad_down  = desc.key().put(KeyName("wiimote.dpad_down"));
  dpad_left  = desc.key().put(KeyName("wiimote.dpad_left"));
  dpad_right = desc.key().put(KeyName("wiimote.dpad_right"));

  acc_x = desc.abs().put(AbsName("wiimote.acc_x"));
  acc_y = desc.abs().put(AbsName("wiimote.acc_y"));
  acc_z = desc.abs().put(AbsName("wiimote.acc_z"));

  ir1_x = desc.abs().put(AbsName("wiimote.ir1_x"));
  ir1_y = desc.abs().put(AbsName("wiimote.ir1_y"));
  ir1_size = desc.abs().put(AbsName("wiimote.ir1_size"));

  ir2_x = desc.abs().put(AbsName("wiimote.ir2_x"));
  ir2_y = desc.abs().put(AbsName("wiimote.ir2_y"));
  ir2_size = desc.abs().put(AbsName("wiimote.ir2_size"));

  ir3_x = desc.abs().put(AbsName("wiimote.ir3_x"));
  ir3_y = desc.abs().put(AbsName("wiimote.ir3_y"));
  ir3_size = desc.abs().put(AbsName("wiimote.ir3_size"));

  ir4_x = desc.abs().put(AbsName("wiimote.ir4_x"));
  ir4_y = desc.abs().put(AbsName("wiimote.ir4_y"));
  ir4_size = desc.abs().put(AbsName("wiimote.ir4_size"));

  nunchuk_x = desc.abs().put(AbsName("nunchuk.x1"));
  nunchuk_y = desc.abs().put(AbsName("nunchuk.y1"));

  nunchuk_c = desc.key().put(KeyName("nunchuk.c"));
  nunchuk_z = desc.key().put(KeyName("nunchuk.z"));

  nunchuk_acc_x = desc.abs().put(AbsName("nunchuk.acc_x"));
  nunchuk_acc_y = desc.abs().put(AbsName("nunchuk.acc_x"));
  nunchuk_acc_z = desc.abs().put(AbsName("nunchuk.acc_y"));
}
Beispiel #8
0
HamaCruxNames::HamaCruxNames(ControllerMessageDescriptor& desc) :
  crouch(desc.key().put(KeyName("hama-crux.crouch"))),
  run(desc.key().put(KeyName("hama-crux.run"))),
  talk(desc.key().put(KeyName("hama-crux.talk"))),
  
  esc(desc.key().put(KeyName("hama-crux.escape"))),
  pause(desc.key().put(KeyName("hama-crux.pause"))),
  option(desc.key().put(KeyName("hama-crux.option"))),
 
  quickload(desc.key().put(KeyName("hama-crux.quickload"))),
  quicksave(desc.key().put(KeyName("hama-crux.quicksave"))),
  print(desc.key().put(KeyName("hama-crux.print"))),

  n1(desc.key().put(KeyName("hama-crux.n1"))),
  n2(desc.key().put(KeyName("hama-crux.n2"))),
  n3(desc.key().put(KeyName("hama-crux.n3"))),
  n4(desc.key().put(KeyName("hama-crux.n4"))),
  n5(desc.key().put(KeyName("hama-crux.n5"))),
  n6(desc.key().put(KeyName("hama-crux.n6"))),

  n7(desc.key().put(KeyName("hama-crux.n7"))),
  n8(desc.key().put(KeyName("hama-crux.n8"))),
  n9(desc.key().put(KeyName("hama-crux.n9"))),
  n10(desc.key().put(KeyName("hama-crux.n10"))),
  n11(desc.key().put(KeyName("hama-crux.n11"))),

  up(desc.key().put(KeyName("hama-crux.up"))),
  down(desc.key().put(KeyName("hama-crux.down"))),
  left(desc.key().put(KeyName("hama-crux.left"))),
  right(desc.key().put(KeyName("hama-crux.right"))),
  q(desc.key().put(KeyName("hama-crux.q"))),
  e(desc.key().put(KeyName("hama-crux.e"))),

  c1(desc.key().put(KeyName("hama-crux.c1"))),
  tab(desc.key().put(KeyName("hama-crux.tab"))),
  c2(desc.key().put(KeyName("hama-crux.c2"))),
  c3(desc.key().put(KeyName("hama-crux.c3"))),
  c4(desc.key().put(KeyName("hama-crux.c4"))),
  reload(desc.key().put(KeyName("hama-crux.reload"))),
  use(desc.key().put(KeyName("hama-crux.use"))),
  c8(desc.key().put(KeyName("hama-crux.c8"))),
  p2(desc.key().put(KeyName("hama-crux.p2"))),
  n(desc.key().put(KeyName("hama-crux.n"))),

  c5(desc.key().put(KeyName("hama-crux.c5"))),
  c6(desc.key().put(KeyName("hama-crux.c6"))),
  c7(desc.key().put(KeyName("hama-crux.c7"))),
  p1(desc.key().put(KeyName("hama-crux.p1"))),
  space(desc.key().put(KeyName("hama-crux.space")))
{
}
Beispiel #9
0
 void init(ControllerMessageDescriptor& desc)
 {
   m_key = desc.key().getput(m_name);
 }
Beispiel #10
0
HamaCruxNames::HamaCruxNames(ControllerMessageDescriptor& desc) :
  crouch(desc.key().put("crouch")),
  run(desc.key().put("run")),
  talk(desc.key().put("talk")),
  
  esc(desc.key().put("escape")),
  pause(desc.key().put("pause")),
  option(desc.key().put("option")),
 
  quickload(desc.key().put("quickload")),
  quicksave(desc.key().put("quicksave")),
  print(desc.key().put("print")),

  n1(desc.key().put("n1")),
  n2(desc.key().put("n2")),
  n3(desc.key().put("n3")),
  n4(desc.key().put("n4")),
  n5(desc.key().put("n5")),
  n6(desc.key().put("n6")),

  n7(desc.key().put("n7")),
  n8(desc.key().put("n8")),
  n9(desc.key().put("n9")),
  n10(desc.key().put("n10")),
  n11(desc.key().put("n11")),

  up(desc.key().put("up")),
  down(desc.key().put("down")),
  left(desc.key().put("left")),
  right(desc.key().put("right")),
  q(desc.key().put("q")),
  e(desc.key().put("e")),

  c1(desc.key().put("c1")),
  tab(desc.key().put("tab")),
  c2(desc.key().put("c2")),
  c3(desc.key().put("c3")),
  c4(desc.key().put("c4")),
  reload(desc.key().put("reload")),
  use(desc.key().put("use")),
  c8(desc.key().put("c8")),
  p2(desc.key().put("p2")),
  n(desc.key().put("n")),

  c5(desc.key().put("c5")),
  c6(desc.key().put("c6")),
  c7(desc.key().put("c7")),
  p1(desc.key().put("p1")),
  space(desc.key().put("space"))
{
}
Beispiel #11
0
void
CompatModifier::init(ControllerMessageDescriptor& desc)
{
  log_tmp("CompatModifier");

#if 0
  // have a dpad, but no dpad axis
  if (!desc.abs().has(AbsName("gamepad.dpad_x")) && 
      !desc.abs().has(AbsName("gamepad.dpad_y")) &&
      desc.key().has(KeyName("gamepad.dpad_up")) &&
      desc.key().has(KeyName("gamepad.dpad_down")) &&
      desc.key().has(KeyName("gamepad.dpad_left")) &&
      desc.key().has(KeyName("gamepad.dpad_right")))
  {
    log_tmp("CompatModifier: DPAD");
    m_dpad_x = desc.abs().put("dpad_x");
    m_dpad_y = desc.abs().put("dpad_y");

    m_dpad_up    = desc.key().get("du");
    m_dpad_down  = desc.key().get("dd");
    m_dpad_left  = desc.key().get("dl");
    m_dpad_right = desc.key().get("dr");

    m_dpad = true;
  }

  // make a rudder out of both trigger
  if (!desc.abs().has("trigger") &&
      desc.abs().has("lt") &&
      desc.abs().has("rt"))
  {
    m_abs_trigger = desc.abs().put("trigger");
    m_lt = desc.abs().get("lt");
    m_rt = desc.abs().get("rt");

    m_trigger = true;
  }
#endif
}
Beispiel #12
0
 void init(ControllerMessageDescriptor& desc)
 {
   m_abs = desc.abs().getput(get_name());
 }
void
RotateAxisModifier::init(ControllerMessageDescriptor& desc)
{
    m_xaxis = desc.abs().get(m_xaxis_str);
    m_yaxis = desc.abs().get(m_yaxis_str);
}