Beispiel #1
0
    void PrepareSummonPlaces()
    {
        CreatureList lSummonList;
        m_pInstance->GetGothSummonPointCreatures(lSummonList, true);

        if (lSummonList.empty())
            return;

        // Trainees and Rider
        uint8 index = 0;
        uint8 uiTraineeCount = 3;
        lSummonList.sort(ObjectDistanceOrder(m_creature));
        for (auto& itr : lSummonList)
        {
            if (itr)
            {
                if (uiTraineeCount == 0)
                    break;
                if (index == 1)
                    m_lRiderSummonPosGuids.push_back(itr->GetObjectGuid());
                else
                {
                    m_lTraineeSummonPosGuids.push_back(itr->GetObjectGuid());
                    --uiTraineeCount;
                }
                index++;
            }
        }

        // DeathKnights
        uint8 uiDeathKnightCount = 2;
        lSummonList.sort(ObjectDistanceOrderReversed(m_creature));
        for (auto& itr : lSummonList)
        {
            if (itr)
            {
                if (uiDeathKnightCount == 0)
                    break;
                m_lDeathKnightSummonPosGuids.push_back(itr->GetObjectGuid());
                --uiDeathKnightCount;
            }
        }
    }
Creature* instance_uldaman::GetClosestDwarfNotInCombat(Creature* pSearcher)
{
    CreatureList lTemp;

    for (GuidList::const_iterator itr = m_lWardens.begin(); itr != m_lWardens.end(); ++itr)
    {
        Creature* pTemp = instance->GetCreature(*itr);

        if (pTemp && pTemp->isAlive() && !pTemp->getVictim())
            lTemp.push_back(pTemp);
    }

    if (lTemp.empty())
        return nullptr;

    lTemp.sort(ObjectDistanceOrder(pSearcher));
    return lTemp.front();
}
Beispiel #3
0
void instance_karazhan::DoPrepareChessEvent()
{
    // Allow all the chess pieces to init start position
    for (GuidList::const_iterator itr = m_lChessPiecesAlliance.begin(); itr != m_lChessPiecesAlliance.end(); ++itr)
    {
        if (Creature* pChessPiece = instance->GetCreature(*itr))
        {
            Creature* pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_BLACK, 2.0f);
            if (!pSquare)
                pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_WHITE, 2.0f);
            if (!pSquare)
            {
                script_error_log("Instance Karazhan: ERROR Failed to properly load the Chess square for %s.", pChessPiece->GetGuidStr().c_str());
                return;
            }

            // send event which will prepare the current square
            pChessPiece->AI()->SendAIEvent(AI_EVENT_CUSTOM_B, pSquare, pChessPiece);
        }
    }

    for (GuidList::const_iterator itr = m_lChessPiecesHorde.begin(); itr != m_lChessPiecesHorde.end(); ++itr)
    {
        if (Creature* pChessPiece = instance->GetCreature(*itr))
        {
            Creature* pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_BLACK, 2.0f);
            if (!pSquare)
                pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_WHITE, 2.0f);
            if (!pSquare)
            {
                script_error_log("Instance Karazhan: ERROR Failed to properly load the Chess square for %s.", pChessPiece->GetGuidStr().c_str());
                return;
            }

            // send event which will prepare the current square
            pChessPiece->AI()->SendAIEvent(AI_EVENT_CUSTOM_B, pSquare, pChessPiece);
        }
    }

    // add silence debuff
    Map::PlayerList const& players = instance->GetPlayers();
    for (const auto& player : players)
    {
        if (Player* pPlayer = player.getSource())
            pPlayer->CastSpell(pPlayer, SPELL_GAME_IN_SESSION, TRIGGERED_OLD_TRIGGERED);
    }

    m_uiAllianceStalkerCount = 0;
    m_uiHordeStalkerCount = 0;
    m_vHordeStalkers.clear();
    m_vAllianceStalkers.clear();

    // sort stalkers depending on side
    CreatureList lStalkers;
    for (GuidList::const_iterator itr = m_lChessHordeStalkerList.begin(); itr != m_lChessHordeStalkerList.end(); ++itr)
    {
        if (Creature* pTemp = instance->GetCreature(*itr))
            lStalkers.push_back(pTemp);
    }

    if (lStalkers.empty())
    {
        script_error_log("Instance Karazhan: ERROR Failed to properly load the horde side stalkers for the Chess Event.");
        return;
    }

    // get the proper statusBar npc
    Creature* pStatusBar = instance->GetCreature(m_HordeStatusGuid);
    if (!pStatusBar)
        return;

    lStalkers.sort(ObjectDistanceOrder(pStatusBar));
    for (CreatureList::const_iterator itr = lStalkers.begin(); itr != lStalkers.end(); ++itr)
        m_vHordeStalkers.push_back((*itr)->GetObjectGuid());

    lStalkers.clear();
    for (GuidList::const_iterator itr = m_lChessAllianceStalkerList.begin(); itr != m_lChessAllianceStalkerList.end(); ++itr)
    {
        if (Creature* pTemp = instance->GetCreature(*itr))
            lStalkers.push_back(pTemp);
    }

    if (lStalkers.empty())
    {
        script_error_log("Instance Karazhan: ERROR Failed to properly load the alliance side stalkers for the Chess Event.");
        return;
    }

    // get the proper statusBar npc
    pStatusBar = instance->GetCreature(m_AllianceStatusGuid);
    if (!pStatusBar)
        return;

    lStalkers.sort(ObjectDistanceOrder(pStatusBar));
    for (CreatureList::const_iterator itr = lStalkers.begin(); itr != lStalkers.end(); ++itr)
        m_vAllianceStalkers.push_back((*itr)->GetObjectGuid());
}