Beispiel #1
0
void  Ctrl::ScrollView(const Rect& _r, int dx, int dy)
{
	GuiLock __;
	LLOG("ScrollView " << _r << " " << dx << " " << dy);
	if(IsFullRefresh() || !IsVisible())
		return;
	Size vsz = GetSize();
	dx = sgn(dx) * min(abs(dx), vsz.cx);
	dy = sgn(dy) * min(abs(dy), vsz.cy);
	Rect r = _r & vsz;
	LLOG("ScrollView2 " << r << " " << dx << " " << dy);
	Ctrl *w;
	for(w = this; w->parent; w = w->parent)
		if(w->InFrame()) {
			Refresh();
			return;
		}
	if(!w || !w->top) return;
	Rect view = InFrame() ? GetView() : GetClippedView();
	Rect sr = (r + view.TopLeft()) & view;
	sr += GetScreenRect().TopLeft() - w->GetScreenRect().TopLeft();
	if(w->AddScroll(sr, dx, dy))
		Refresh();
	else {
		LTIMING("ScrollCtrls1");
		Top *top = GetTopCtrl()->top;
		for(Ctrl *q = GetFirstChild(); q; q = q->GetNext())
			if(q->InView())
				ScrollCtrl(top, q, r, q->GetRect(), dx, dy);
		if(parent)
			for(Ctrl *q = parent->GetFirstChild(); q; q = q->GetNext())
				if(q->InView() && q != this)
					ScrollCtrl(top, q, r, q->GetScreenRect() - GetScreenView().TopLeft(), dx, dy);
	}
}
Beispiel #2
0
PasteClip Ctrl::GtkDnd(GtkWidget *widget, GdkDragContext *context, gint x, gint y,
                       guint time, gpointer user_data, bool paste)
{
	DndTargets(context);
	g_object_ref(context); // make sure these always survive the action...
	g_object_ref(widget);
	dnd_context = context;
	dnd_widget = widget;
	dnd_time = time;
	PasteClip clip;
	clip.type = 1;
	clip.paste = paste;
	clip.accepted = false;
	clip.allowed = DND_MOVE|DND_COPY;
	gint dummy;
	GdkModifierType mod;
	gdk_window_get_pointer(gdk_get_default_root_window(), &dummy, &dummy, &mod);
	clip.action = mod & GDK_CONTROL_MASK ? DND_COPY : DND_MOVE;
	Ctrl *w = DragWnd(user_data);
	if(w) {
		gint mx, my;
		GdkModifierType mod;
		gdk_window_get_pointer(gdk_get_default_root_window(), &mx, &my, &mod);
		CurrentState = mod;
		CurrentMousePos = Point(x, y) + w->GetScreenRect().TopLeft();	
		w->DnD(CurrentMousePos, clip);
	}
	gdk_drag_status(context, clip.IsAccepted() ? clip.GetAction() == DND_MOVE ? GDK_ACTION_MOVE
	                                                                          : GDK_ACTION_COPY
	                                           : GdkDragAction(0), time);
	return clip;
}
Beispiel #3
0
ViewDraw::ViewDraw(Ctrl *ctrl)
{
	EnterGuiMutex();
	Ctrl *top = ctrl->GetTopCtrl();
	cr = gdk_cairo_create(top->gdk());
	Clipoff(ctrl->GetScreenView() - top->GetScreenRect().TopLeft());
}
Beispiel #4
0
void PaintBarArea(Draw& w, Ctrl *x, const Value& look, int bottom)
{
	Ctrl *tc = x->GetTopCtrl();
	Rect sr = tc->GetScreenRect();
	sr.bottom = Nvl(bottom, tc->GetScreenView().top);
	sr.Offset(-x->GetScreenRect().TopLeft());
	ChPaint(w, sr, look);
}
Beispiel #5
0
ViewDraw::ViewDraw(Ctrl *ctrl)
{
	EnterGuiMutex();
	Ctrl *top = ctrl->GetTopCtrl();
	hwnd = top->GetHWND();
	ASSERT(hwnd);
	Attach(GetDC(hwnd));
	Clipoff(ctrl->GetScreenView() - top->GetScreenRect().TopLeft());
}
Beispiel #6
0
DockCont *DockWindow::FindDockTarget(DockCont &dc, int &dock)
{
	Point p = GetMousePos();
	Rect r = GetScreenView();
	DockCont *target = NULL;
	int align = DOCK_NONE;

	dock = DOCK_NONE;

	if (r.Contains(p)) {
		dock = GetPointAlign(p, r, true, true, true);
		if (dock != DOCK_NONE && dockpane[dock].IsVisible())
			dock = DOCK_NONE;
	}
	else {
		target = GetMouseDockTarget();
		if (target) {
			r = target->GetScreenRect();
			dock = GetDockAlign(*target);
			align = GetPointAlign(p, r, IsTabbing(), IsTB(dock), !IsTB(dock));
		}
		else
			return NULL;
	}

	if (dock != DOCK_NONE && (!dc.IsDockAllowed(dock)
		 || IsPaneAnimating(dock) || IsFrameAnimating(dock))
		 || (dock == DOCK_NONE && !target)) {
		dock = DOCK_NONE;
		return NULL;
	}

	// Prepare for highlight
	if (target) {
		GetHighlightCtrl().bounds = GetAlignBounds(align, r, IsTabbing(), IsTB(dock), !IsTB(dock));
		if (align == DOCK_NONE)
			dock = DOCK_NONE; // Tabbing
		// The following code handles the case of an insertion between two docked controls. In this case we must set
		//  the highlight bounds to be a union of the bounds from each control. Very ugly.
		if (dock != DOCK_NONE) {
			Ctrl *c = IsTL(align) ? target->GetPrev() : target->GetNext();
			if (c) {
				int opal = align > 1 ? align-2 : align+2;
				GetHighlightCtrl().bounds.Union(GetAlignBounds(opal, c->GetScreenRect(), IsTabbing()));
			}
			target = IsTL(align) ? target : dynamic_cast<DockCont*>(target->GetNext());
		}

	}
	else if (dock != DOCK_NONE)
		GetHighlightCtrl().bounds = GetAlignBounds(dock, r, true);

	return target;
}
Beispiel #7
0
Ctrl *Ctrl::FindBestOpaque(const Rect& clip)
{
	GuiLock __;
	Ctrl *w = NULL;
	for(Ctrl *q = GetFirstChild(); q; q = q->GetNext()) {
		if(q->IsVisible() && GetScreenView().Contains(q->GetScreenRect())) {
			Rect sw = q->GetScreenView();
			if((q->GetOpaqueRect() + sw.TopLeft()).Contains(clip)) {
				w = q;
				Ctrl *h = q->FindBestOpaque(clip);
				if(h) w = h;
			}
			else
			if(q->GetScreenView().Contains(clip))
				w = q->FindBestOpaque(clip);
			else
			if(q->GetScreenRect().Intersects(clip))
				w = NULL;
		}
	}
	return w;
}
Beispiel #8
0
Rect  Ctrl::GetClippedView()
{
	GuiLock __;
	Rect sv = GetScreenView();
	Rect view = sv;
	Ctrl *q = parent;
	Ctrl *w = this;
	while(q) {
		view &= w->InFrame() ? q->GetScreenRect() : q->GetScreenView();
		w = q;
		q = q->parent;
	}
	return view - GetScreenRect().TopLeft();
}
Beispiel #9
0
void Ctrl::UpdateArea(SystemDraw& draw, const Rect& clip)
{
	GuiLock __;
	if(IsPanicMode())
		return;
	RemoveFullRefresh();
	Point sp = GetScreenRect().TopLeft();
	Ctrl *b = FindBestOpaque(clip + sp);
	if(b) {
		Point p = b->GetScreenRect().TopLeft() - sp;
		draw.Offset(p);
		b->UpdateArea0(draw, clip.Offseted(-p), backpaint);
		draw.End();
	}
	else
		UpdateArea0(draw, clip, backpaint);
}
Beispiel #10
0
void  Ctrl::ScrollView(const Rect& _r, int dx, int dy)
{
	GuiLock __;
	if(IsFullRefresh() || !IsVisible())
		return;
	Size vsz = GetSize();
	dx = sgn(dx) * min(abs(dx), vsz.cx);
	dy = sgn(dy) * min(abs(dy), vsz.cy);
	Rect r = _r & vsz;
	Ctrl *w;
	for(w = this; w->parent; w = w->parent)
		if(w->InFrame()) {
			Refresh();
			return;
		}
	if(!w || !w->top) return;
	Rect view = InFrame() ? GetView() : GetClippedView();
	Rect sr = (r + view.TopLeft()) & view;
	sr += GetScreenRect().TopLeft() - w->GetScreenRect().TopLeft();
	if(w->AddScroll(sr, dx, dy))
		Refresh();
	else {
		LTIMING("ScrollCtrls1");
		Top *top = GetTopCtrl()->top;
		for(Ctrl *q = GetFirstChild(); q; q = q->GetNext())
			if(q->InView()) {
				Rect cr = q->GetRect();
				if(top && r.Intersects(cr)) { // Uno: Contains -> Intersetcs
					Rect to = cr;
					GetTopRect(to, false);
					if(r.Intersects(cr.Offseted(-dx, -dy))) { // Uno's suggestion 06/11/26 Contains -> Intersetcs
						Rect from = cr.Offseted(-dx, -dy);
						GetTopRect(from, false);
						MoveCtrl *m = FindMoveCtrlPtr(top->move, q);
						if(m && m->from == from && m->to == to) {
							LLOG("ScrollView Matched " << from << " -> " << to);
							m->ctrl = NULL;
							goto done;
						}
					}

					if(r.Intersects(cr.Offseted(dx, dy))) { // Uno's suggestion 06/11/26 Contains -> Intersetcs
						Rect from = to;
						to = cr.Offseted(dx, dy);
						GetTopRect(to, false);
						MoveCtrl& m = top->scroll_move.Add(q);
						m.from = from;
						m.to = to;
						m.ctrl = q;
						LLOG("ScrollView Add " << UPP::Name(q) << from << " -> " << to);
						goto done;
					}
					cr &= r;
					if(!cr.IsEmpty()) {
						Refresh(cr);
						Refresh(cr + Point(dx, dy));
					}
				done:;
				}
			}
	}
}