Beispiel #1
0
void CubeMapTextureGLTest::subImageBuffer() {
    constexpr UnsignedByte zero[4*4*4] = {};
    constexpr UnsignedByte subData[] = { 0x00, 0x01, 0x02, 0x03,
                                         0x04, 0x05, 0x06, 0x07,
                                         0x08, 0x09, 0x0a, 0x0b,
                                         0x0c, 0x0d, 0x0e, 0x0f };
    CubeMapTexture texture;
    texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
        ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(4), zero));
    texture.setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, Vector2i(1),
        BufferImage2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(2), subData, BufferUsage::StaticDraw));

    MAGNUM_VERIFY_NO_ERROR();

    /** @todo How to test this on ES? */
    #ifndef MAGNUM_TARGET_GLES
    BufferImage2D image(ColorFormat::RGBA, ColorType::UnsignedByte);
    texture.image(CubeMapTexture::Coordinate::PositiveX, 0, image, BufferUsage::StaticRead);

    MAGNUM_VERIFY_NO_ERROR();

    CORRADE_COMPARE(image.size(), Vector2i(4));
    const auto imageData = image.buffer().data<UnsignedByte>();
    CORRADE_COMPARE_AS(std::vector<UnsignedByte>(imageData.begin(), imageData.end()), (std::vector<UnsignedByte>{
        0, 0, 0, 0,    0,    0,    0,    0,    0,    0,    0,    0, 0, 0, 0, 0,
        0, 0, 0, 0, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0, 0, 0, 0,
        0, 0, 0, 0, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0, 0, 0, 0,
        0, 0, 0, 0,    0,    0,    0,    0,    0,    0,    0,    0, 0, 0, 0, 0
    }), TestSuite::Compare::Container);
    #endif
}
void CubeMapTextureGLTest::subImageBuffer() {
    CubeMapTexture texture;
    texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
        ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(4), Zero));
    texture.setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, Vector2i(1),
        BufferImage2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(2), Data, BufferUsage::StaticDraw));

    MAGNUM_VERIFY_NO_ERROR();

    /** @todo How to test this on ES? */
    #ifndef MAGNUM_TARGET_GLES
    BufferImage2D image = texture.image(CubeMapTexture::Coordinate::PositiveX, 0, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead);
    const auto imageData = image.buffer().data<UnsignedByte>();

    MAGNUM_VERIFY_NO_ERROR();

    CORRADE_COMPARE(image.size(), Vector2i(4));
    CORRADE_COMPARE_AS(imageData, Containers::ArrayReference<const UnsignedByte>{SubDataComplete}, TestSuite::Compare::Container);
    #endif
}
void CubeMapTextureGLTest::subImage() {
    CubeMapTexture texture;
    texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
        ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(4), Zero));
    texture.setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, Vector2i(1),
        ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(2), Data));

    MAGNUM_VERIFY_NO_ERROR();

    /** @todo How to test this on ES? */
    #ifndef MAGNUM_TARGET_GLES
    Image2D image = texture.image(CubeMapTexture::Coordinate::PositiveX, 0, {ColorFormat::RGBA, ColorType::UnsignedByte});

    MAGNUM_VERIFY_NO_ERROR();

    CORRADE_COMPARE(image.size(), Vector2i(4));
    CORRADE_COMPARE_AS(
        Containers::ArrayReference<const UnsignedByte>(image.data<UnsignedByte>(), image.pixelSize()*image.size().product()),
        Containers::ArrayReference<const UnsignedByte>{SubDataComplete}, TestSuite::Compare::Container);
    #endif
}
Beispiel #4
0
CubeMap::CubeMap(const std::string& prefix, Object3D* parent, SceneGraph::DrawableGroup3D<>* group): Object3D(parent), SceneGraph::Drawable3D<>(this, group) {
    CubeMapResourceManager* resourceManager = CubeMapResourceManager::instance();

    /* Cube mesh */
    if(!(cube = resourceManager->get<Mesh>("cube"))) {
        Mesh* mesh = new Mesh;
        Buffer* buffer = new Buffer;
        Buffer* indexBuffer = new Buffer;

        Trade::MeshData3D cubeData = Primitives::Cube::solid();
        MeshTools::flipFaceWinding(*cubeData.indices());
        MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *cubeData.indices());
        MeshTools::interleave(mesh, buffer, Buffer::Usage::StaticDraw, *cubeData.positions(0));
        mesh->setPrimitive(cubeData.primitive())
            ->addVertexBuffer(buffer, 0, CubeMapShader::Position());

        resourceManager->set("cube-buffer", buffer, ResourceDataState::Final, ResourcePolicy::Resident);
        resourceManager->set("cube-index-buffer", indexBuffer, ResourceDataState::Final, ResourcePolicy::Resident);
        resourceManager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident);
    }

    /* Cube map texture */
    if(!(texture = resourceManager->get<CubeMapTexture>("texture"))) {
        CubeMapTexture* cubeMap = new CubeMapTexture;

        cubeMap->setWrapping(CubeMapTexture::Wrapping::ClampToEdge)
            ->setMagnificationFilter(CubeMapTexture::Filter::Linear)
            ->setMinificationFilter(CubeMapTexture::Filter::Linear, CubeMapTexture::Mipmap::Linear);

        Resource<Trade::AbstractImporter> importer = resourceManager->get<Trade::AbstractImporter>("tga-importer");

        /* Configure texture storage using size of first image */
        importer->openFile(prefix + "+x.tga");
        Trade::ImageData2D* image = importer->image2D(0);
        Vector2i size = image->size();
        cubeMap->setStorage(Math::log2(size.min())+1, CubeMapTexture::InternalFormat::RGB8, size);
        cubeMap->setSubImage(CubeMapTexture::PositiveX, 0, {}, image);
        delete image;

        importer->openFile(prefix + "-x.tga");
        image = importer->image2D(0);
        cubeMap->setSubImage(CubeMapTexture::NegativeX, 0, {}, image);
        delete image;

        importer->openFile(prefix + "+y.tga");
        image = importer->image2D(0);
        cubeMap->setSubImage(CubeMapTexture::PositiveY, 0, {}, image);
        delete image;

        importer->openFile(prefix + "-y.tga");
        image = importer->image2D(0);
        cubeMap->setSubImage(CubeMapTexture::NegativeY, 0, {}, image);
        delete image;

        importer->openFile(prefix + "+z.tga");
        image = importer->image2D(0);
        cubeMap->setSubImage(CubeMapTexture::PositiveZ, 0, {}, image);
        delete image;

        importer->openFile(prefix + "-z.tga");
        image = importer->image2D(0);
        cubeMap->setSubImage(CubeMapTexture::NegativeZ, 0, {}, image);
        delete image;

        cubeMap->generateMipmap();

        resourceManager->set(texture.key(), cubeMap, ResourceDataState::Final, ResourcePolicy::Manual);
    }

    /* Shader */
    if(!(shader = resourceManager->get<AbstractShaderProgram, CubeMapShader>("shader")))
        resourceManager->set<AbstractShaderProgram>(shader.key(), new CubeMapShader, ResourceDataState::Final, ResourcePolicy::Manual);
}