Beispiel #1
0
bool CurveEditTool::MouseDown( const MouseButtonInput& e )
{
    bool success = true;

    if ( GetEditMode() == CurveEditModes::Modify )
    {
        success = m_ControlPointManipulator->MouseDown( e );
    }
    else
    {
        Curve* curve = NULL;

        {
            FrustumLinePickVisitor pick (m_Scene->GetViewport()->GetCamera(), e.GetPosition().x, e.GetPosition().y);

            m_Scene->Pick( &pick );

            V_PickHitSmartPtr sorted;
            PickHit::Sort(m_Scene->GetViewport()->GetCamera(), pick.GetHits(), sorted, PickSortTypes::Intersection);

            for ( V_PickHitSmartPtr::const_iterator itr = sorted.begin(), end = sorted.end(); itr != end; ++itr )
            {
                if ( curve = Reflect::SafeCast<Curve>( (*itr)->GetHitObject() ) )
                {
                    break;
                }
            }
        }

        if ( !curve || !m_Scene->IsEditable() )
        {
            return false;
        }

        LinePickVisitor pick (m_Scene->GetViewport()->GetCamera(), e.GetPosition().x, e.GetPosition().y);

        switch ( GetEditMode() )
        {
        case CurveEditModes::Insert:
            {
                std::pair<uint32_t, uint32_t> points;
                if ( !curve->ClosestControlPoints( &pick, points ) )
                {
                    return false;
                }

                CurveControlPoint* p0 = curve->GetControlPointByIndex( points.first );
                CurveControlPoint* p1 = curve->GetControlPointByIndex( points.second );

                Vector3 a( p0->GetPosition() );
                Vector3 b( p1->GetPosition() );
                Vector3 p;

                if ( curve->GetCurveType() == CurveType::Linear )
                {
                    float mu;

                    if ( !pick.GetPickSpaceLine().IntersectsSegment( a, b, -1.0f, &mu ) )
                    {
                        return false;
                    }

                    p = a * ( 1.0f - mu ) + b * mu;
                }
                else
                {
                    p = ( a + b ) * 0.5f;
                }

                uint32_t index = points.first > points.second ? points.first : points.second;

                CurveControlPointPtr point = new CurveControlPoint();
                point->SetOwner( curve->GetOwner() );
                point->Initialize();

                curve->GetOwner()->Push( curve->InsertControlPointAtIndex( index, point ) );
                break;
            }

        case CurveEditModes::Remove:
            {
                int32_t index = curve->ClosestControlPoint( &pick );

                if ( index < 0 )
                {
                    return false;
                }

                curve->GetOwner()->Push( curve->RemoveControlPointAtIndex( index ) );
                break;
            }
        }

        curve->Dirty();

        m_Scene->Execute( false );
    }

    return success || Base::MouseDown( e );
}
Beispiel #2
0
void CurveEditTool::KeyPress( const KeyboardInput& e )
{
    if ( !m_Scene->IsEditable() )
    {
        return;
    }

    int32_t keyCode = e.GetKeyCode();

    if ( keyCode == KeyCodes::Left || keyCode == KeyCodes::Up || keyCode == KeyCodes::Right || keyCode == KeyCodes::Down )
    {
        OS_SceneNodeDumbPtr selection = m_Scene->GetSelection().GetItems();

        if ( selection.Empty() )
        {
            return;
        }

        CurveControlPoint* point = Reflect::SafeCast<CurveControlPoint>( selection.Front() );

        if ( !point )
        {
            return;
        }

        Curve* curve = Reflect::SafeCast<Curve>( point->GetParent() );

        if ( !curve )
        {
            return;
        }

        int32_t index =  curve->GetIndexForControlPoint( point );

        if ( index == -1 )
        {
            return;
        }

        uint32_t countControlPoints = curve->GetNumberControlPoints();
        if ( keyCode == KeyCodes::Left || keyCode == KeyCodes::Down )
        {
            index--;
            index += countControlPoints;
            index %= countControlPoints;
        }
        else if ( keyCode == KeyCodes::Right || keyCode == KeyCodes::Up ) 
        {
            index++;
            index %= countControlPoints;
        }

        point = curve->GetControlPointByIndex( index );

        selection.Clear();
        selection.Append( point );
        m_Scene->GetSelection().SetItems( selection );
    }

    Base::KeyPress( e );
}