bool IOLoginData::saveItems(const Player* player, const ItemBlockList& itemList, DBInsert& query_insert, PropWriteStream& propWriteStream)
{
	std::ostringstream ss;

	typedef std::pair<Container*, int32_t> containerBlock;
	std::queue<containerBlock> queue;

	int32_t parentId = 0;
	int32_t runningId = 100;

	Database* db = Database::getInstance();
	for (const auto& it : itemList) {
		int32_t pid = it.first;
		Item* item = it.second;
		++runningId;

		propWriteStream.clear();
		item->serializeAttr(propWriteStream);

		size_t attributesSize;
		const char* attributes = propWriteStream.getStream(attributesSize);

		ss << player->getGUID() << ',' << pid << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
		if (!query_insert.addRow(ss)) {
			return false;
		}

		if (Container* container = item->getContainer()) {
			queue.emplace(container, runningId);
		}
	}

	while (!queue.empty()) {
		const containerBlock& cb = queue.front();
		Container* container = cb.first;
		parentId = cb.second;
		queue.pop();

		for (Item* item : container->getItemList()) {
			++runningId;

			Container* subContainer = item->getContainer();
			if (subContainer) {
				queue.emplace(subContainer, runningId);
			}

			propWriteStream.clear();
			item->serializeAttr(propWriteStream);

			size_t attributesSize;
			const char* attributes = propWriteStream.getStream(attributesSize);

			ss << player->getGUID() << ',' << parentId << ',' << runningId << ',' << item->getID() << ',' << item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
			if (!query_insert.addRow(ss)) {
				return false;
			}
		}
	}
	return query_insert.execute();
}
bool IOLoginData::saveItems(const Player* player, const ItemBlockList& itemList, DBInsert& query_insert)
{
	std::ostringstream stream;

	typedef std::pair<Container*, int32_t> containerBlock;
	std::list<containerBlock> stack;

	int32_t parentId = 0;
	int32_t runningId = 100;

	Database* db = Database::getInstance();
	for (ItemBlockList::const_iterator it = itemList.begin(); it != itemList.end(); ++it) {
		int32_t pid = it->first;
		Item* item = it->second;
		++runningId;

		uint32_t attributesSize = 0;

		PropWriteStream propWriteStream;
		item->serializeAttr(propWriteStream);
		const char* attributes = propWriteStream.getStream(attributesSize);

		stream << player->getGUID() << ',' << pid << ',' << runningId << ',' << item->getID() << ',' << (int32_t)item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
		if (!query_insert.addRow(stream)) {
			return false;
		}

		if (Container* container = item->getContainer()) {
			stack.emplace_back(container, runningId);
		}
	}

	while (!stack.empty()) {
		const containerBlock& cb = stack.front();
		Container* container = cb.first;
		parentId = cb.second;
		stack.pop_front();

		for (Item* item : container->getItemList()) {
			++runningId;

			Container* subContainer = item->getContainer();
			if (subContainer) {
				stack.emplace_back(subContainer, runningId);
			}

			uint32_t attributesSize = 0;
			PropWriteStream propWriteStream;
			item->serializeAttr(propWriteStream);
			const char* attributes = propWriteStream.getStream(attributesSize);

			stream << player->getGUID() << ',' << parentId << ',' << runningId << ',' << item->getID() << ',' << (int32_t)item->getSubType() << ',' << db->escapeBlob(attributes, attributesSize);
			if (!query_insert.addRow(stream)) {
				return false;
			}
		}
	}
	return query_insert.execute();
}
bool IOMapSerialize::saveMap()
{
	int64_t start = OTSYS_TIME();
	Database* db = Database::getInstance();
	std::ostringstream query;

	//Start the transaction
	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	//clear old tile data
	if (!db->executeQuery("DELETE FROM `tile_store`")) {
		return false;
	}

	DBInsert stmt;
	stmt.setQuery("INSERT INTO `tile_store` (`house_id`, `data`) VALUES ");

	PropWriteStream stream;
	for (const auto& it : Houses::getInstance().getHouses()) {
		//save house items
		House* house = it.second;
		for (HouseTile* tile : house->getTiles()) {
			saveTile(stream, tile);

			size_t attributesSize;
			const char* attributes = stream.getStream(attributesSize);
			if (attributesSize > 0) {
				query << house->getId() << ',' << db->escapeBlob(attributes, attributesSize);
				if (!stmt.addRow(query)) {
					return false;
				}
			}

			stream.clear();
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//End the transaction
	bool success = transaction.commit();
	std::cout << "> Saved house items in: " <<
	          (OTSYS_TIME() - start) / (1000.) << " s" << std::endl;
	return success;
}
bool IOMapSerialize::saveHouseBinary(Database* db, DBInsert& stmt, House* house)
{
	PropWriteStream stream;
	for(HouseTileList::iterator tit = house->getHouseTileBegin(); tit != house->getHouseTileEnd(); ++tit)
	{
		if(!saveTile(stream, *tit))
 			continue;
 	}

	uint32_t attributesSize = 0;
	const char* attributes = stream.getStream(attributesSize);
	if(!attributesSize)
		return true;

	DBQuery query;
	query << house->getId() << ", " << g_config.getNumber(ConfigManager::WORLD_ID)
		<< ", " << db->escapeBlob(attributes, attributesSize);
	return stmt.addRow(query);
}
bool IOMapSerialize::saveHouseInfo()
{
	Database* db = Database::getInstance();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery("DELETE FROM `house_lists`")) {
		return false;
	}

	std::ostringstream query;
	for (const auto& it : Houses::getInstance().getHouses()) {
		House* house = it.second;
		query << "SELECT `id` FROM `houses` WHERE `id` = " << house->getId();
		DBResult* result = db->storeQuery(query.str());
		if (result) {
			db->freeResult(result);
			query.str("");
			query << "UPDATE `houses` SET `owner` = " << house->getOwner() << ", `paid` = " << house->getPaidUntil() << ", `warnings` = " << house->getPayRentWarnings() << ", `name` = " << db->escapeString(house->getName()) << ", `town_id` = " << house->getTownId() << ", `rent` = " << house->getRent() << ", `size` = " << house->getTiles().size() << ", `beds` = " << house->getBedCount() << " WHERE `id` = " << house->getId();
		} else {
			query.str("");
			query << "INSERT INTO `houses` (`id`, `owner`, `paid`, `warnings`, `name`, `town_id`, `rent`, `size`, `beds`) VALUES (" << house->getId() << ',' << house->getOwner() << ',' << house->getPaidUntil() << ',' << house->getPayRentWarnings() << ',' << db->escapeString(house->getName()) << ',' << house->getTownId() << ',' << house->getRent() << ',' << house->getTiles().size() << ',' << house->getBedCount() << ')';
		}

		db->executeQuery(query.str());
		query.str("");
	}

	DBInsert stmt;
	stmt.setQuery("INSERT INTO `house_lists` (`house_id` , `listid` , `list`) VALUES ");

	for (const auto& it : Houses::getInstance().getHouses()) {
		House* house = it.second;

		std::string listText;
		if (house->getAccessList(GUEST_LIST, listText) && !listText.empty()) {
			query << house->getId() << ',' << GUEST_LIST << ',' << db->escapeString(listText);
			if (!stmt.addRow(query)) {
				return false;
			}

			listText.clear();
		}

		if (house->getAccessList(SUBOWNER_LIST, listText) && !listText.empty()) {
			query << house->getId() << ',' << SUBOWNER_LIST << ',' << db->escapeString(listText);
			if (!stmt.addRow(query)) {
				return false;
			}

			listText.clear();
		}

		for (Door* door : house->getDoors()) {
			if (door->getAccessList(listText) && !listText.empty()) {
				query << house->getId() << ',' << door->getDoorId() << ',' << db->escapeString(listText);
				if (!stmt.addRow(query)) {
					return false;
				}

				listText.clear();
			}
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	return transaction.commit();
}
bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();

	DBResult* result = db->storeQuery(query.str());

	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		db->freeResult(result);
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	db->freeResult(result);

	//serialize conditions
	PropWriteStream propWriteStream;

	for (ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it) {
		Condition* condition = *it;

		if (condition->isPersistent()) {
			if (!condition->serialize(propWriteStream)) {
				return false;
			}

			propWriteStream.ADD_UCHAR(CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize = 0;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ',';
	query << "`group_id` = " << player->group->id << ',';
	query << "`vocation` = " << (int32_t)player->getVocationId() << ',';
	query << "`health` = " << player->health << ',';
	query << "`healthmax` = " << player->healthMax << ',';
	query << "`experience` = " << player->experience << ',';
	query << "`lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ',';
	query << "`lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ',';
	query << "`lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ',';
	query << "`looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ',';
	query << "`looktype` = " << (int32_t)player->defaultOutfit.lookType << ',';
	query << "`lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ',';
	query << "`maglevel` = " << player->magLevel << ',';
	query << "`mana` = " << player->mana << ',';
	query << "`manamax` = " << player->manaMax << ',';
	query << "`manaspent` = " << player->manaSpent << ',';
	query << "`soul` = " << player->soul << ',';
	query << "`town_id` = " << player->town->getID() << ',';

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.getX() << ',';
	query << "`posy` = " << loginPosition.getY() << ',';
	query << "`posz` = " << loginPosition.getZ() << ',';

	query << "`cap` = " << player->getCapacity() << ',';
	query << "`sex` = " << player->sex << ',';

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ',';
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ',';
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(nullptr) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ',';
		int32_t skull = 0;

		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}

		query << "`skull` = " << skull << ',';
	}

	query << "`lastlogout` = " << player->getLastLogout() << ',';
	query << "`balance` = " << player->bankBalance << ',';
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ',';
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ',';
	query << "`stamina` = " << player->getStaminaMinutes() << ',';
	
	query << "`skill_fist` = " << player->skills[SKILL_FIST][SKILL_LEVEL] << ',';
	query << "`skill_fist_tries` = " << player->skills[SKILL_FIST][SKILL_TRIES] << ',';
	query << "`skill_club` = " << player->skills[SKILL_CLUB][SKILL_LEVEL] << ',';
	query << "`skill_club_tries` = " << player->skills[SKILL_CLUB][SKILL_TRIES] << ',';
	query << "`skill_sword` = " << player->skills[SKILL_SWORD][SKILL_LEVEL] << ',';
	query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD][SKILL_TRIES] << ',';
	query << "`skill_axe` = " << player->skills[SKILL_AXE][SKILL_LEVEL] << ',';
	query << "`skill_axe_tries` = " << player->skills[SKILL_AXE][SKILL_TRIES] << ',';
	query << "`skill_dist` = " << player->skills[SKILL_DIST][SKILL_LEVEL] << ',';
	query << "`skill_dist_tries` = " << player->skills[SKILL_DIST][SKILL_TRIES] << ',';
	query << "`skill_shielding` = " << player->skills[SKILL_SHIELD][SKILL_LEVEL] << ',';
	query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD][SKILL_TRIES] << ',';
	query << "`skill_fishing` = " << player->skills[SKILL_FISH][SKILL_LEVEL] << ',';
	query << "`skill_fishing_tries` = " << player->skills[SKILL_FISH][SKILL_TRIES] << ',';

	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
	}
	query << "`blessings` = " << player->blessings;
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert stmt;
	stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");

	for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin();
	        it != player->learnedInstantSpellList.end(); ++it) {
		query << player->getGUID() << ',' << db->escapeString(*it);
		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.emplace_back(slotId, item);
		}
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	if (player->lastDepotId != -1) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		stmt.setQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (const auto& it : player->depotChests) {
			DepotChest* depotChest = it.second;
			for (Item* item : depotChest->getItemList()) {
				itemList.emplace_back(it.first, item);
			}
		}

		if (!saveItems(player, itemList, stmt)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (Item* item : player->getInbox()->getItemList()) {
		itemList.emplace_back(0, item);
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	stmt.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (StorageMap::const_iterator cit = player->getStorageIteratorBegin(), end = player->getStorageIteratorEnd(); cit != end; ++cit) {
		query << player->getGUID() << ',' << cit->first << ',' << cit->second;
		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}
Beispiel #7
0
bool IOPlayer::saveItems(Player* player, const ItemBlockList& itemList, DBInsert& query_insert)
{
	std::list<Container*> listContainer;
	std::stringstream stream;

	typedef std::pair<Container*, int32_t> containerBlock;
	std::list<containerBlock> stack;

	int32_t parentId = 0;
	int32_t runningId = 100;

	Database* db = Database::instance();
	Item* item;
	int32_t pid;

	for(ItemBlockList::const_iterator it = itemList.begin(); it != itemList.end(); ++it){
		pid = it->first;
		item = it->second;
		++runningId;

		uint32_t attributesSize;

		PropWriteStream propWriteStream;
		item->serializeAttr(propWriteStream);
		const char* attributes = propWriteStream.getStream(attributesSize);

		stream << player->getGUID() << ", " << pid << ", " << runningId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize);

		if(!query_insert.addRow(stream)){
			return false;
		}

		if(Container* container = item->getContainer()){
			stack.push_back(containerBlock(container, runningId));
		}
	}

	while(stack.size() > 0){
		const containerBlock& cb = stack.front();
		Container* container = cb.first;
		parentId = cb.second;
		stack.pop_front();

		for(uint32_t i = 0; i < container->size(); ++i){
			++runningId;
			item = container->getItem(i);
			if(Container* sub = item->getContainer()){
				stack.push_back(containerBlock(sub, runningId));
			}

			uint32_t attributesSize;

			PropWriteStream propWriteStream;
			item->serializeAttr(propWriteStream);
			const char* attributes = propWriteStream.getStream(attributesSize);

			stream << player->getGUID() << ", " << parentId << ", " << runningId << ", " << item->getID() << ", " << (int32_t)item->getSubType() << ", " << db->escapeBlob(attributes, attributesSize);

			if(!query_insert.addRow(stream))
				return false;
		}
	}

	return true;
}