void BuildingObject::changeTeleportDestination(Vector & position, float & yaw) const
{
	if (!isAuthoritative())
	{
		WARNING(true, ("BuildingObject::changeTeleportDestination called on "
			"non-authoritative building %s", getNetworkId().getValueString().c_str()));
		return;
	}

	// call a script trigger that will give us the index of the cloning facility
	// tube to respawn in, if any
	int index = -1;
	ScriptParams params;
	params.addParam(index);
	IGNORE_RETURN(const_cast<GameScriptObject *>(getScriptObject())->trigAllScripts(
		Scripting::TRIG_GET_RESPAWN_LOC, params));
	index = params.getIntParam(0);
	if (index >= 0)
	{
		DataTable * respawnTable = DataTableManager::getTable(CLONE_RESPAWN_TABLE, 
			true);
		if (respawnTable != NULL)
		{
			int row = respawnTable->searchColumnString(0, getTemplateName());
			if (row >= 0)
			{
				char buffer[32];
				sprintf(buffer, "TUBE%d_X", index+1);
				int column = respawnTable->findColumnNumber(buffer);
				if (column >= 0)
				{
					position.x = respawnTable->getFloatValue(column, row);
					position.z = respawnTable->getFloatValue(column+1, row);
					yaw = convertDegreesToRadians(respawnTable->getFloatValue(column+2, row));
				}
			}
		}
	}
}
float CombatTimingTable::getWeaponReloadTimeSeconds(std::string const & weaponType)
{
	float result = 0;

	DataTable * combatTimingTable = DataTableManager::getTable(cs_combatTimingTableName, true);
	if (combatTimingTable)
	{
		int rowNum = combatTimingTable->searchColumnString(0, weaponType);
		result = combatTimingTable->getFloatValue("WeaponReloadTimeSeconds", rowNum);
	}

	return result;
}
void ShipTurretManager::install() // static
{
    InstallTimer const installTimer("ShipTurretManager::install");

    Iff iff;
    if (iff.open("datatables/space/ship_turret.iff", true))
    {
        DataTable dataTable;
        dataTable.load(iff);
        int numberOfRows = dataTable.getNumRows();
        for (int row = 0; row < numberOfRows; ++row)
        {
            std::string const chassisName(dataTable.getStringValue("chassis", row));
            ShipChassis const * const chassis = ShipChassis::findShipChassisByName(TemporaryCrcString(chassisName.c_str(), false));
            FATAL(!chassis, ("ShipTurretManager::install: no such chassis '%s'", chassisName.c_str()));
            int const weaponIndex = dataTable.getIntValue("weaponIndex", row);
            ShipTurretData &shipTurretData = s_shipTurretData[chassis->getCrc()][weaponIndex];
            shipTurretData.minYaw = dataTable.getFloatValue("minYaw", row) * PI_OVER_180;
            shipTurretData.maxYaw = dataTable.getFloatValue("maxYaw", row) * PI_OVER_180;
            shipTurretData.minPitch = dataTable.getFloatValue("minPitch", row) * PI_OVER_180;
            shipTurretData.maxPitch = dataTable.getFloatValue("maxPitch", row) * PI_OVER_180;
        }
    }
}