Beispiel #1
0
/// Initialize connection to the database
bool StartDB()
{
    std::string dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Database not specified");
        return false;
    }

    sLog.outString("Login Database total connections: %i", 1 + 1);

    if (!LoginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Can not connect to database");
        return false;
    }

    if (!LoginDatabase.CheckRequiredField("realmd_db_version", REVISION_DB_REALMD))
    {
        ///- Wait for already started DB delay threads to end
        LoginDatabase.HaltDelayThread();
        return false;
    }

    return true;
}
Beispiel #2
0
// Initialize connection to the database
bool StartDB()
{
    std::string dbstring = ConfigMgr::GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("Database not specified");
        return false;
    }

    uint8 worker_threads = ConfigMgr::GetIntDefault("LoginDatabase.WorkerThreads", 1);
    if (worker_threads < 1 || worker_threads > 32)
    {
        sLog->outError("Improper value specified for LoginDatabase.WorkerThreads, defaulting to 1.");
        worker_threads = 1;
    }

    uint8 synch_threads = ConfigMgr::GetIntDefault("LoginDatabase.SynchThreads", 1);
    if (synch_threads < 1 || synch_threads > 32)
    {
        sLog->outError("Improper value specified for LoginDatabase.SynchThreads, defaulting to 1.");
        synch_threads = 1;
    }

    // NOTE: While authserver is singlethreaded you should keep synch_threads == 1. Increasing it is just silly since only 1 will be used ever.
    if (!LoginDatabase.Initialize(dbstring.c_str()))
    {
        sLog->outError("Cannot connect to database");
        return false;
    }

    return true;
}
Beispiel #3
0
/// Initialize connection to the database
bool StartDB()
{
    std::string dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Database not specified");
        return false;
    }

    sLog.outString("Database: %s", dbstring.c_str() );
    if (!LoginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to database");
        return false;
    }
    return true;
}
Beispiel #4
0
/// Initialize connection to the database
bool StartDB(std::string &dbstring)
{
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified");
        return false;
    }

    sLog.outString("Database: %s", dbstring.c_str() );
    if(!dbRealmServer.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to database");
        return false;
    }

    return true;
}
Beispiel #5
0
/// Initialize connection to the database
bool StartDB(std::string &dbstring)
{
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified");
        return false;
    }

    sLog.outString("Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to database");
        return false;
    }

    if(!loginDatabase.CheckRequiredField("realmd_db_version",REVISION_DB_REALMD))
        return false;

    return true;
}
Beispiel #6
0
/// Initialize connection to the database
bool StartDB()
{
    std::string dbstring = sConfig.GetStringDefault("loginDatabaseInfo", "");
    if(dbstring.empty())
    {
        sLog.outError("Database not specified");
        return false;
    }

    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to database");
        return false;
    }
    loginDatabase.ThreadStart();

    if(!loginDatabase.CheckRequiredField("logon_db_version",REVISION_DB_LOGON))
        return false;

    return true;
}