bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	//serialize conditions
	PropWriteStream propWriteStream;
	for (Condition* condition : player->conditions) {
		if (condition->isPersistent()) {
			condition->serialize(propWriteStream);
			propWriteStream.write<uint8_t>(CONDITIONATTR_END);
		}
	}

	size_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ',';
	query << "`group_id` = " << player->group->id << ',';
	query << "`vocation` = " << player->getVocationId() << ',';
	query << "`health` = " << player->health << ',';
	query << "`healthmax` = " << player->healthMax << ',';
	query << "`experience` = " << player->experience << ',';
	query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
	query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
	query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
	query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
	query << "`looktype` = " << player->defaultOutfit.lookType << ',';
	query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
	query << "`maglevel` = " << player->magLevel << ',';
	query << "`mana` = " << player->mana << ',';
	query << "`manamax` = " << player->manaMax << ',';
	query << "`manaspent` = " << player->manaSpent << ',';
	query << "`soul` = " << player->soul << ',';
	query << "`town_id` = " << player->town->getID() << ',';

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.getX() << ',';
	query << "`posy` = " << loginPosition.getY() << ',';
	query << "`posz` = " << loginPosition.getZ() << ',';

	query << "`cap` = " << (player->capacity / 100) << ',';
	query << "`sex` = " << player->sex << ',';

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ',';
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ',';
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(nullptr) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ',';

		Skulls_t skull = SKULL_NONE;
		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}
		query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
	}

	query << "`lastlogout` = " << player->getLastLogout() << ',';
	query << "`balance` = " << player->bankBalance << ',';
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ',';
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ',';
	query << "`stamina` = " << player->getStaminaMinutes() << ',';

	query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
	query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
	query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
	query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
	query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
	query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
	query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
	query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
	query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
	query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
	query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
	query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
	query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
	query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';

	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
	}
	query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
	for (const std::string& spellName : player->learnedInstantSpellList) {
		query << player->getGUID() << ',' << db->escapeString(spellName);
		if (!spellsQuery.addRow(query)) {
			return false;
		}
	}

	if (!spellsQuery.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.emplace_back(slotId, item);
		}
	}

	if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
		return false;
	}

	if (player->lastDepotId != -1) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (const auto& it : player->depotChests) {
			DepotChest* depotChest = it.second;
			for (Item* item : depotChest->getItemList()) {
				itemList.emplace_back(it.first, item);
			}
		}

		if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (Item* item : player->getInbox()->getItemList()) {
		itemList.emplace_back(0, item);
	}

	if (!saveItems(player, itemList, inboxQuery, propWriteStream)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (const auto& it : player->storageMap) {
		query << player->getGUID() << ',' << it.first << ',' << it.second;
		if (!storageQuery.addRow(query)) {
			return false;
		}
	}

	if (!storageQuery.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}
bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();

	DBResult* result = db->storeQuery(query.str());

	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		db->freeResult(result);
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	db->freeResult(result);

	//serialize conditions
	PropWriteStream propWriteStream;

	for (ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it) {
		Condition* condition = *it;

		if (condition->isPersistent()) {
			if (!condition->serialize(propWriteStream)) {
				return false;
			}

			propWriteStream.ADD_UCHAR(CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize = 0;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ", ";
	query << "`group_id` = " << player->groupId << ", ";
	query << "`vocation` = " << (int32_t)player->getVocationId() << ", ";
	query << "`health` = " << player->health << ", ";
	query << "`healthmax` = " << player->healthMax << ", ";
	query << "`experience` = " << player->experience << ", ";
	query << "`lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", ";
	query << "`lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", ";
	query << "`lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", ";
	query << "`looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", ";
	query << "`looktype` = " << (int32_t)player->defaultOutfit.lookType << ", ";
	query << "`lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", ";
	query << "`maglevel` = " << player->magLevel << ", ";
	query << "`mana` = " << player->mana << ", ";
	query << "`manamax` = " << player->manaMax << ", ";
	query << "`manaspent` = " << player->manaSpent << ", ";
	query << "`soul` = " << player->soul << ", ";
	query << "`town_id` = " << player->town << ", ";

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.x << ", ";
	query << "`posy` = " << loginPosition.y << ", ";
	query << "`posz` = " << loginPosition.z << ", ";

	query << "`cap` = " << player->getCapacity() << ", ";
	query << "`sex` = " << player->sex << ", ";

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ", ";
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ", ";
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", ";

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(NULL) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ", ";
		int32_t skull = 0;

		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}

		query << "`skull` = " << skull << ", ";
	}

	query << "`lastlogout` = " << player->getLastLogout() << ", ";
	query << "`balance` = " << player->bankBalance << ", ";
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ", ";
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ", ";
	query << "`stamina` = " << player->getStaminaMinutes() << ", ";
	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(NULL) - player->lastLoginSaved) << ", ";
	}
	query << "`blessings` = " << player->blessings;
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// skills
	for (int32_t i = SKILL_FIRST; i <= SKILL_LAST; i++) {
		query.str("");
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i;

		if (!db->executeQuery(query.str())) {
			return false;
		}
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert stmt(db);
	stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");

	for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin();
	        it != player->learnedInstantSpellList.end(); ++it) {
		query << player->getGUID() << "," << db->escapeString(*it);

		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	if (player->depotChange) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		stmt.setQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (DepotMap::iterator it = player->depotChests.begin(); it != player->depotChests.end() ; ++it) {
			DepotChest* depotChest = it->second;

			for (ItemDeque::const_iterator iit = depotChest->getItems(), end = depotChest->getEnd(); iit != end; ++iit) {
				itemList.push_back(itemBlock(it->first, *iit));
			}
		}

		if (!saveItems(player, itemList, stmt)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (ItemDeque::const_iterator it = player->getInbox()->getItems(), end = player->getInbox()->getEnd(); it != end; ++it) {
		itemList.push_back(itemBlock(0, *it));
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	stmt.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (StorageMap::const_iterator cit = player->getStorageIteratorBegin(), end = player->getStorageIteratorEnd(); cit != end; ++cit) {
		query << player->getGUID() << "," << cit->first << "," << cit->second;

		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}
bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
{
	if (!result) {
		return false;
	}

	Database* db = Database::getInstance();

	uint32_t accno = result->getDataInt("account_id");
	Account acc = loadAccount(accno);

	player->setGUID(result->getDataInt("id"));
	player->name = result->getDataString("name");
	player->accountNumber = accno;

	player->accountType = acc.accountType;

	if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
		player->premiumDays = std::numeric_limits<uint16_t>::max();
	} else {
		player->premiumDays = acc.premiumDays;
	}

	Group* group = g_game.getGroup(result->getDataInt("group_id"));
	if (!group) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getDataInt("group_id") << " which doesn't exist." << std::endl;
		return false;
	}
	player->setGroup(group);

	player->bankBalance = result->getNumber<uint64_t>("balance");

	player->setSex(static_cast<PlayerSex_t>(result->getDataInt("sex")));
	player->level = std::max<uint32_t>(1, result->getDataInt("level"));

	uint64_t experience = result->getNumber<uint64_t>("experience");

	uint64_t currExpCount = Player::getExpForLevel(player->level);
	uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
	if (experience < currExpCount || experience > nextExpCount) {
		experience = currExpCount;
	}

	player->experience = experience;

	if (currExpCount < nextExpCount) {
		player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
	} else {
		player->levelPercent = 0;
	}

	player->soul = result->getDataInt("soul");
	player->capacity = result->getDataInt("cap") * 100;
	player->blessings = result->getDataInt("blessings");

	unsigned long conditionsSize;
	const char* conditions = result->getDataStream("conditions", conditionsSize);
	PropStream propStream;
	propStream.init(conditions, conditionsSize);

	Condition* condition = Condition::createCondition(propStream);
	while (condition) {
		if (condition->unserialize(propStream)) {
			player->storedConditionList.push_front(condition);
		} else {
			delete condition;
		}
		condition = Condition::createCondition(propStream);
	}

	if (!player->setVocation(result->getDataInt("vocation"))) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getDataInt("vocation") << " which doesn't exist." << std::endl;
		return false;
	}

	player->mana = result->getDataInt("mana");
	player->manaMax = result->getDataInt("manamax");
	player->magLevel = result->getDataInt("maglevel");

	uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
	uint64_t manaSpent = result->getNumber<uint64_t>("manaspent");
	if (manaSpent > nextManaCount) {
		manaSpent = 0;
	}

	player->manaSpent = manaSpent;
	player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);

	player->health = result->getDataInt("health");
	player->healthMax = result->getDataInt("healthmax");

	player->defaultOutfit.lookType = result->getDataInt("looktype");
	player->defaultOutfit.lookHead = result->getDataInt("lookhead");
	player->defaultOutfit.lookBody = result->getDataInt("lookbody");
	player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
	player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
	player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");
	player->currentOutfit = player->defaultOutfit;

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		const int32_t skullSeconds = result->getDataInt("skulltime") - time(nullptr);
		if (skullSeconds > 0) {
			//ensure that we round up the number of ticks
			player->skullTicks = (skullSeconds + 2) * 1000;
			int32_t skull = result->getDataInt("skull");

			if (skull == SKULL_RED) {
				player->skull = SKULL_RED;
			} else if (skull == SKULL_BLACK) {
				player->skull = SKULL_BLACK;
			}
		}
	}

	player->loginPosition.x = result->getDataInt("posx");
	player->loginPosition.y = result->getDataInt("posy");
	player->loginPosition.z = result->getDataInt("posz");

	player->lastLoginSaved = result->getNumber<uint64_t>("lastlogin");
	player->lastLogout = result->getNumber<uint64_t>("lastlogout");

	player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000;
	player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill");

	Town* town = Towns::getInstance().getTown(result->getDataInt("town_id"));
	if (!town) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getDataInt("town_id") << " which doesn't exist." << std::endl;
		return false;
	}

	player->town = town;

	const Position& loginPos = player->loginPosition;
	if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
		player->loginPosition = player->getTemplePosition();
	}

	player->staminaMinutes = result->getDataInt("stamina");

	static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"};
	static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"};
	static const size_t size = sizeof(skillNames) / sizeof(std::string);
	for (uint8_t i = 0; i < size; ++i) {
		uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]);
		uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]);
		uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1);
		if (skillTries > nextSkillTries) {
			skillTries = 0;
		}

		player->skills[i].level = skillLevel;
		player->skills[i].tries = skillTries;
		player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries);
	}

	std::ostringstream query;
	query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		uint32_t guildId = result->getDataInt("guild_id");
		uint32_t playerRankId = result->getDataInt("rank_id");
		player->guildNick = result->getDataString("nick");

		Guild* guild = g_game.getGuild(guildId);
		if (!guild) {
			query.str("");
			query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild = new Guild(guildId, result->getDataString("name"));
				g_game.addGuild(guild);

				query.str("");
				query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3";

				if ((result = db->storeQuery(query.str()))) {
					do {
						guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level"));
					} while (result->next());
				}
			}
		}

		if (guild) {
			player->guild = guild;
			GuildRank* rank = guild->getRankById(playerRankId);
			if (rank) {
				player->guildLevel = rank->level;
			} else {
				player->guildLevel = 1;
			}

			IOGuild::getWarList(guildId, player->guildWarList);

			query.str("");
			query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild->setMemberCount(result->getDataInt("members"));
			}
		}
	}

	query.str("");
	query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->learnedInstantSpellList.emplace_front(result->getDataString("name"));
		} while (result->next());
	}

	//load inventory items
	ItemMap itemMap;

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;
			if (pid >= 1 && pid <= 10) {
				player->__internalAddThing(pid, item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load depot items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;

			int32_t pid = pair.second;
			if (pid >= 0 && pid < 100) {
				if (pid == 98) {
					DepotChest* depotChest = player->getPokeStorage(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				} else {
					DepotChest* depotChest = player->getDepotChest(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				}
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load inbox items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;

			if (pid >= 0 && pid < 100) {
				player->getInbox()->__internalAddThing(item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);

				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load storage map
	query.str("");
	query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addStorageValue(result->getDataInt("key"), result->getDataInt("value"), true);
		} while (result->next());
	}

	//load vip
	query.str("");
	query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addVIPInternal(result->getDataInt("player_id"));
		} while (result->next());
	}

	player->updateBaseSpeed();
	player->updateInventoryWeight();
	player->updateItemsLight(true);
	return true;
}
bool IOLoginData::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina` FROM `players` WHERE `name` = " << db->escapeString(name);

	DBResult* result = db->storeQuery(query.str());

	if (!result) {
		return false;
	}

	uint32_t accno = result->getDataInt("account_id");
	Account acc = loadAccount(accno);

	player->setGUID(result->getDataInt("id"));
	player->accountNumber = accno;

	player->accountType = acc.accountType;

	if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
		player->premiumDays = 0xFFFF;
	} else {
		player->premiumDays = acc.premiumDays;
	}

	player->setGroupId(result->getDataInt("group_id"));

	if (preload) {
		//only loading basic info
		db->freeResult(result);
		return true;
	}

	player->bankBalance = (uint64_t)result->getDataLong("balance");

	player->setSex((PlayerSex_t)result->getDataInt("sex"));
	player->level = std::max<uint32_t>(1, result->getDataInt("level"));

	uint64_t currExpCount = Player::getExpForLevel(player->level);
	uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
	uint64_t experience = (uint64_t)result->getDataLong("experience");

	if (experience < currExpCount || experience > nextExpCount) {
		experience = currExpCount;
	}

	player->experience = experience;

	if (currExpCount < nextExpCount) {
		player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
	} else {
		player->levelPercent = 0;
	}

	player->soul = result->getDataInt("soul");
	player->capacity = result->getDataInt("cap");
	player->blessings = result->getDataInt("blessings");

	unsigned long conditionsSize = 0;
	const char* conditions = result->getDataStream("conditions", conditionsSize);
	PropStream propStream;
	propStream.init(conditions, conditionsSize);

	Condition* condition = Condition::createCondition(propStream);
	while (condition) {
		if (condition->unserialize(propStream)) {
			player->storedConditionList.push_back(condition);
		} else {
			delete condition;
		}
		condition = Condition::createCondition(propStream);
	}

	player->setVocation(result->getDataInt("vocation"));
	player->mana = result->getDataInt("mana");
	player->manaMax = result->getDataInt("manamax");
	player->magLevel = result->getDataInt("maglevel");

	uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
	uint64_t manaSpent = result->getDataLong("manaspent");

	if (manaSpent > nextManaCount) {
		manaSpent = 0;
	}

	player->manaSpent = manaSpent;
	player->magLevelPercent = Player::getPercentLevel(player->manaSpent,
	                          nextManaCount);

	player->health = result->getDataInt("health");
	player->healthMax = result->getDataInt("healthmax");

	player->defaultOutfit.lookType = result->getDataInt("looktype");
	player->defaultOutfit.lookHead = result->getDataInt("lookhead");
	player->defaultOutfit.lookBody = result->getDataInt("lookbody");
	player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
	player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
	player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");
	player->currentOutfit = player->defaultOutfit;

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullSeconds = result->getDataInt("skulltime") - time(NULL);

		if (skullSeconds > 0) {
			//ensure that we round up the number of ticks
			player->skullTicks = (skullSeconds + 2) * 1000;
			int32_t skull = result->getDataInt("skull");

			if (skull == SKULL_RED) {
				player->skull = SKULL_RED;
			} else if (skull == SKULL_BLACK) {
				player->skull = SKULL_BLACK;
			}
		}
	}

	player->loginPosition.x = result->getDataInt("posx");
	player->loginPosition.y = result->getDataInt("posy");
	player->loginPosition.z = result->getDataInt("posz");

	player->lastLoginSaved = result->getDataLong("lastlogin");
	player->lastLogout = result->getDataLong("lastlogout");

	player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000;
	player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill");

	player->town = result->getDataInt("town_id");

	Town* town = Towns::getInstance().getTown(player->town);

	if (town) {
		player->masterPos = town->getTemplePosition();
	}

	Position loginPos = player->loginPosition;

	if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
		player->loginPosition = player->masterPos;
	}

	player->staminaMinutes = result->getDataInt("stamina");

	db->freeResult(result);

	query.str("");
	query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();

	if ((result = db->storeQuery(query.str()))) {
		uint32_t guildId = result->getDataInt("guild_id");
		uint32_t playerRankId = result->getDataInt("rank_id");
		player->guildNick = result->getDataString("nick");
		db->freeResult(result);

		Guild* guild = g_game.getGuild(guildId);

		if (!guild) {
			query.str("");
			query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId;

			if ((result = db->storeQuery(query.str()))) {
				guild = new Guild(guildId, result->getDataString("name"));
				db->freeResult(result);
				g_game.addGuild(guild);

				query.str("");
				query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3";

				if ((result = db->storeQuery(query.str()))) {
					do {
						guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level"));
					} while (result->next());

					db->freeResult(result);
				}
			}
		}

		if (guild) {
			player->guild = guild;
			GuildRank* rank = guild->getRankById(playerRankId);

			if (rank) {
				player->guildLevel = rank->level;
			} else {
				player->guildLevel = 1;
			}

			IOGuild::getInstance()->getWarList(guildId, player->guildWarList);

			query.str("");
			query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;

			if ((result = db->storeQuery(query.str()))) {
				guild->setMemberCount(result->getDataInt("members"));
				db->freeResult(result);
			}
		}
	}

	//get password
	query.str("");
	query << "SELECT `password` FROM `accounts` WHERE `id` = " << accno;

	result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	player->password = result->getDataString("password");
	db->freeResult(result);

	// we need to find out our skills
	// so we query the skill table
	query.str("");
	query << "SELECT `skillid`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID();

	if ((result = db->storeQuery(query.str()))) {
		//now iterate over the skills
		do {
			int32_t skillid = result->getDataInt("skillid");

			if (skillid >= SKILL_FIRST && skillid <= SKILL_LAST) {
				uint32_t skillLevel = result->getDataInt("value");
				uint64_t skillCount = result->getDataLong("count");

				uint64_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1);

				if (skillCount > nextSkillCount) {
					skillCount = 0;
				}

				player->skills[skillid][SKILL_LEVEL] = skillLevel;
				player->skills[skillid][SKILL_TRIES] = skillCount;
				player->skills[skillid][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount);
			}
		} while (result->next());

		db->freeResult(result);
	}

	query.str("");
	query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();

	if ((result = db->storeQuery(query.str()))) {
		do {
			std::string spellName = result->getDataString("name");
			player->learnedInstantSpellList.push_back(spellName);
		} while (result->next());

		db->freeResult(result);
	}

	//load inventory items
	ItemMap itemMap;

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";

	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);
		db->freeResult(result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;

			if (pid >= 1 && pid <= 10) {
				player->__internalAddThing(pid, item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);

				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();

				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load depot items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";

	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);
		db->freeResult(result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;

			if (pid >= 0 && pid < 100) {
				DepotChest* depotChest = player->getDepotChest(pid, true);

				if (depotChest) {
					depotChest->__internalAddThing(item);
				}
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);

				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();

				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load inbox items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";

	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);
		db->freeResult(result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;

			if (pid >= 0 && pid < 100) {
				player->getInbox()->__internalAddThing(item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);

				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();

				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load storage map
	query.str("");
	query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addStorageValue(result->getDataInt("key"), result->getDataLong("value"), true);
		} while (result->next());

		db->freeResult(result);
	}

	//load vip
	query.str("");
	query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();

	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addVIPInternal(result->getDataInt("player_id"));
		} while (result->next());

		db->freeResult(result);
	}

	player->updateBaseSpeed();
	player->updateInventoryWeight();
	player->updateItemsLight(true);
	return true;
}