bool Skeleton::Load(Deserializer& source) { ClearBones(); if (source.IsEof()) return false; unsigned bones = source.ReadUInt(); bones_.Reserve(bones); for (unsigned i = 0; i < bones; ++i) { Bone newBone; newBone.name_ = source.ReadString(); newBone.nameHash_ = newBone.name_; newBone.parentIndex_ = source.ReadUInt(); newBone.initialPosition_ = source.ReadVector3(); newBone.initialRotation_ = source.ReadQuaternion(); newBone.initialScale_ = source.ReadVector3(); source.Read(&newBone.offsetMatrix_.m00_, sizeof(Matrix3x4)); // Read bone collision data newBone.collisionMask_ = source.ReadUByte(); if (newBone.collisionMask_ & BONECOLLISION_SPHERE) newBone.radius_ = source.ReadFloat(); if (newBone.collisionMask_ & BONECOLLISION_BOX) newBone.boundingBox_ = source.ReadBoundingBox(); if (newBone.parentIndex_ == i) rootBoneIndex_ = i; bones_.Push(newBone); } return true; }
bool Animation::BeginLoad(Deserializer& source) { unsigned memoryUse = sizeof(Animation); // Check ID if (source.ReadFileID() != "UANI") { URHO3D_LOGERROR(source.GetName() + " is not a valid animation file"); return false; } // Read name and length animationName_ = source.ReadString(); animationNameHash_ = animationName_; length_ = source.ReadFloat(); tracks_.Clear(); unsigned tracks = source.ReadUInt(); memoryUse += tracks * sizeof(AnimationTrack); // Read tracks for (unsigned i = 0; i < tracks; ++i) { AnimationTrack* newTrack = CreateTrack(source.ReadString()); newTrack->channelMask_ = source.ReadUByte(); unsigned keyFrames = source.ReadUInt(); newTrack->keyFrames_.Resize(keyFrames); memoryUse += keyFrames * sizeof(AnimationKeyFrame); // Read keyframes of the track for (unsigned j = 0; j < keyFrames; ++j) { AnimationKeyFrame& newKeyFrame = newTrack->keyFrames_[j]; newKeyFrame.time_ = source.ReadFloat(); if (newTrack->channelMask_ & CHANNEL_POSITION) newKeyFrame.position_ = source.ReadVector3(); if (newTrack->channelMask_ & CHANNEL_ROTATION) newKeyFrame.rotation_ = source.ReadQuaternion(); if (newTrack->channelMask_ & CHANNEL_SCALE) newKeyFrame.scale_ = source.ReadVector3(); } } // Optionally read triggers from an XML file ResourceCache* cache = GetSubsystem<ResourceCache>(); String xmlName = ReplaceExtension(GetName(), ".xml"); SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false)); if (file) { XMLElement rootElem = file->GetRoot(); XMLElement triggerElem = rootElem.GetChild("trigger"); while (triggerElem) { if (triggerElem.HasAttribute("normalizedtime")) AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant()); else if (triggerElem.HasAttribute("time")) AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant()); triggerElem = triggerElem.GetNext("trigger"); } memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint); SetMemoryUse(memoryUse); return true; } // Optionally read triggers from a JSON file String jsonName = ReplaceExtension(GetName(), ".json"); SharedPtr<JSONFile> jsonFile(cache->GetTempResource<JSONFile>(jsonName, false)); if (jsonFile) { const JSONValue& rootVal = jsonFile->GetRoot(); JSONArray triggerArray = rootVal.Get("triggers").GetArray(); for (unsigned i = 0; i < triggerArray.Size(); i++) { const JSONValue& triggerValue = triggerArray.At(i); JSONValue normalizedTimeValue = triggerValue.Get("normalizedTime"); if (!normalizedTimeValue.IsNull()) AddTrigger(normalizedTimeValue.GetFloat(), true, triggerValue.GetVariant()); else { JSONValue timeVal = triggerValue.Get("time"); if (!timeVal.IsNull()) AddTrigger(timeVal.GetFloat(), false, triggerValue.GetVariant()); } } memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint); SetMemoryUse(memoryUse); return true; } SetMemoryUse(memoryUse); return true; }
bool Model::BeginLoad(Deserializer& source) { // Check ID String id = source.ReadFileID(); bool umdl = false; if (id == "UMDL") // we only support UMDL for some current legacy mdl's (ToonTown) umdl = true; if (!umdl && id != "AMDL") { LOGERROR(source.GetName() + " is not a valid model file"); return false; } geometries_.Clear(); geometryBoneMappings_.Clear(); geometryCenters_.Clear(); morphs_.Clear(); vertexBuffers_.Clear(); indexBuffers_.Clear(); unsigned memoryUse = sizeof(Model); bool async = GetAsyncLoadState() == ASYNC_LOADING; // Read vertex buffers unsigned numVertexBuffers = source.ReadUInt(); vertexBuffers_.Reserve(numVertexBuffers); morphRangeStarts_.Resize(numVertexBuffers); morphRangeCounts_.Resize(numVertexBuffers); loadVBData_.Resize(numVertexBuffers); for (unsigned i = 0; i < numVertexBuffers; ++i) { unsigned vertexCount = source.ReadUInt(); unsigned elementMask = source.ReadUInt(); morphRangeStarts_[i] = source.ReadUInt(); morphRangeCounts_[i] = source.ReadUInt(); SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_)); unsigned vertexSize = VertexBuffer::GetVertexSize(elementMask); // Prepare vertex buffer data to be uploaded during EndLoad() if (async) { loadVBData_[i].vertexCount_ = vertexCount; loadVBData_[i].elementMask_ = elementMask; loadVBData_[i].dataSize_ = vertexCount * vertexSize; loadVBData_[i].data_ = new unsigned char[loadVBData_[i].dataSize_]; source.Read(loadVBData_[i].data_.Get(), loadVBData_[i].dataSize_); } else { // If not async loading, use locking to avoid extra allocation & copy loadVBData_[i].data_.Reset(); // Make sure no previous data buffer->SetShadowed(true); buffer->SetSize(vertexCount, elementMask); void* dest = buffer->Lock(0, vertexCount); source.Read(dest, vertexCount * vertexSize); buffer->Unlock(); } memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize; vertexBuffers_.Push(buffer); } // Read index buffers unsigned numIndexBuffers = source.ReadUInt(); indexBuffers_.Reserve(numIndexBuffers); loadIBData_.Resize(numIndexBuffers); for (unsigned i = 0; i < numIndexBuffers; ++i) { unsigned indexCount = source.ReadUInt(); unsigned indexSize = source.ReadUInt(); SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_)); // Prepare index buffer data to be uploaded during EndLoad() if (async) { loadIBData_[i].indexCount_ = indexCount; loadIBData_[i].indexSize_ = indexSize; loadIBData_[i].dataSize_ = indexCount * indexSize; loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_]; source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_); } else { // If not async loading, use locking to avoid extra allocation & copy loadIBData_[i].data_.Reset(); // Make sure no previous data buffer->SetShadowed(true); buffer->SetSize(indexCount, indexSize > sizeof(unsigned short)); void* dest = buffer->Lock(0, indexCount); source.Read(dest, indexCount * indexSize); buffer->Unlock(); } memoryUse += sizeof(IndexBuffer) + indexCount * indexSize; indexBuffers_.Push(buffer); } // Read geometries unsigned numGeometries = source.ReadUInt(); geometries_.Reserve(numGeometries); geometryBoneMappings_.Reserve(numGeometries); geometryCenters_.Reserve(numGeometries); loadGeometries_.Resize(numGeometries); for (unsigned i = 0; i < numGeometries; ++i) { // Read bone mappings unsigned boneMappingCount = source.ReadUInt(); PODVector<unsigned> boneMapping(boneMappingCount); for (unsigned j = 0; j < boneMappingCount; ++j) boneMapping[j] = source.ReadUInt(); geometryBoneMappings_.Push(boneMapping); unsigned numLodLevels = source.ReadUInt(); Vector<SharedPtr<Geometry> > geometryLodLevels; geometryLodLevels.Reserve(numLodLevels); loadGeometries_[i].Resize(numLodLevels); for (unsigned j = 0; j < numLodLevels; ++j) { float distance = source.ReadFloat(); PrimitiveType type = (PrimitiveType)source.ReadUInt(); unsigned vbRef = source.ReadUInt(); unsigned ibRef = source.ReadUInt(); unsigned indexStart = source.ReadUInt(); unsigned indexCount = source.ReadUInt(); if (vbRef >= vertexBuffers_.Size()) { LOGERROR("Vertex buffer index out of bounds"); loadVBData_.Clear(); loadIBData_.Clear(); loadGeometries_.Clear(); return false; } if (ibRef >= indexBuffers_.Size()) { LOGERROR("Index buffer index out of bounds"); loadVBData_.Clear(); loadIBData_.Clear(); loadGeometries_.Clear(); return false; } SharedPtr<Geometry> geometry(new Geometry(context_)); geometry->SetLodDistance(distance); // Prepare geometry to be defined during EndLoad() loadGeometries_[i][j].type_ = type; loadGeometries_[i][j].vbRef_ = vbRef; loadGeometries_[i][j].ibRef_ = ibRef; loadGeometries_[i][j].indexStart_ = indexStart; loadGeometries_[i][j].indexCount_ = indexCount; geometryLodLevels.Push(geometry); memoryUse += sizeof(Geometry); } geometries_.Push(geometryLodLevels); } // Read morphs unsigned numMorphs = source.ReadUInt(); morphs_.Reserve(numMorphs); for (unsigned i = 0; i < numMorphs; ++i) { ModelMorph newMorph; newMorph.name_ = source.ReadString(); newMorph.nameHash_ = newMorph.name_; newMorph.weight_ = 0.0f; unsigned numBuffers = source.ReadUInt(); for (unsigned j = 0; j < numBuffers; ++j) { VertexBufferMorph newBuffer; unsigned bufferIndex = source.ReadUInt(); newBuffer.elementMask_ = source.ReadUInt(); newBuffer.vertexCount_ = source.ReadUInt(); // Base size: size of each vertex index unsigned vertexSize = sizeof(unsigned); // Add size of individual elements if (newBuffer.elementMask_ & MASK_POSITION) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_NORMAL) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_TANGENT) vertexSize += sizeof(Vector3); newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize; newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_]; source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize); newMorph.buffers_[bufferIndex] = newBuffer; memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize; } morphs_.Push(newMorph); memoryUse += sizeof(ModelMorph); } // Read skeleton skeleton_.Load(source); memoryUse += skeleton_.GetNumBones() * sizeof(Bone); // Read bounding box boundingBox_ = source.ReadBoundingBox(); // Read geometry centers for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i) geometryCenters_.Push(source.ReadVector3()); while (geometryCenters_.Size() < geometries_.Size()) geometryCenters_.Push(Vector3::ZERO); memoryUse += sizeof(Vector3) * geometries_.Size(); if (umdl) { SetMemoryUse(memoryUse); return true; } // MODEL_VERSION unsigned version = source.ReadUInt(); ResourceRefList animList = source.ReadResourceRefList(); animationsResources_.Clear(); ResourceCache* cache = GetSubsystem<ResourceCache>(); for (unsigned i = 0; i < animList.names_.Size(); ++i) { AddAnimationResource(cache->GetResource<Animation>(animList.names_[i])); } SetMemoryUse(memoryUse); return true; }
bool Animation::Load(Deserializer& source) { PROFILE(LoadAnimation); unsigned memoryUse = sizeof(Animation); // Check ID if (source.ReadFileID() != "UANI") { LOGERROR(source.GetName() + " is not a valid animation file"); return false; } // Read name and length animationName_ = source.ReadString(); animationNameHash_ = animationName_; length_ = source.ReadFloat(); tracks_.Clear(); unsigned tracks = source.ReadUInt(); tracks_.Resize(tracks); memoryUse += tracks * sizeof(AnimationTrack); // Read tracks for (unsigned i = 0; i < tracks; ++i) { AnimationTrack& newTrack = tracks_[i]; newTrack.name_ = source.ReadString(); newTrack.nameHash_ = newTrack.name_; newTrack.channelMask_ = source.ReadUByte(); unsigned keyFrames = source.ReadUInt(); newTrack.keyFrames_.Resize(keyFrames); memoryUse += keyFrames * sizeof(AnimationKeyFrame); // Read keyframes of the track for (unsigned j = 0; j < keyFrames; ++j) { AnimationKeyFrame& newKeyFrame = newTrack.keyFrames_[j]; newKeyFrame.time_ = source.ReadFloat(); if (newTrack.channelMask_ & CHANNEL_POSITION) newKeyFrame.position_ = source.ReadVector3(); if (newTrack.channelMask_ & CHANNEL_ROTATION) newKeyFrame.rotation_ = source.ReadQuaternion(); if (newTrack.channelMask_ & CHANNEL_SCALE) newKeyFrame.scale_ = source.ReadVector3(); } } // Optionally read triggers from an XML file ResourceCache* cache = GetSubsystem<ResourceCache>(); String xmlName = ReplaceExtension(GetName(), ".xml"); if (cache->Exists(xmlName)) { XMLFile* file = cache->GetResource<XMLFile>(xmlName); if (file) { XMLElement rootElem = file->GetRoot(); XMLElement triggerElem = rootElem.GetChild("trigger"); while (triggerElem) { if (triggerElem.HasAttribute("normalizedtime")) AddTrigger(triggerElem.GetFloat("normalizedtime"), true, triggerElem.GetVariant()); else if (triggerElem.HasAttribute("time")) AddTrigger(triggerElem.GetFloat("time"), false, triggerElem.GetVariant()); triggerElem = triggerElem.GetNext("trigger"); } memoryUse += triggers_.Size() * sizeof(AnimationTriggerPoint); } } SetMemoryUse(memoryUse); return true; }
bool Model::Load(Deserializer& source) { PROFILE(LoadModel); // Check ID if (source.ReadFileID() != "UMDL") { LOGERROR(source.GetName() + " is not a valid model file"); return false; } geometries_.Clear(); geometryBoneMappings_.Clear(); geometryCenters_.Clear(); morphs_.Clear(); vertexBuffers_.Clear(); indexBuffers_.Clear(); unsigned memoryUse = sizeof(Model); // Read vertex buffers unsigned numVertexBuffers = source.ReadUInt(); vertexBuffers_.Reserve(numVertexBuffers); morphRangeStarts_.Resize(numVertexBuffers); morphRangeCounts_.Resize(numVertexBuffers); for (unsigned i = 0; i < numVertexBuffers; ++i) { unsigned vertexCount = source.ReadUInt(); unsigned elementMask = source.ReadUInt(); morphRangeStarts_[i] = source.ReadUInt(); morphRangeCounts_[i] = source.ReadUInt(); SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_)); buffer->SetShadowed(true); buffer->SetSize(vertexCount, elementMask); void* dest = buffer->Lock(0, vertexCount); unsigned vertexSize = buffer->GetVertexSize(); source.Read(dest, vertexCount * vertexSize); buffer->Unlock(); memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize; vertexBuffers_.Push(buffer); } // Read index buffers unsigned numIndexBuffers = source.ReadUInt(); indexBuffers_.Reserve(numIndexBuffers); for (unsigned i = 0; i < numIndexBuffers; ++i) { unsigned indexCount = source.ReadUInt(); unsigned indexSize = source.ReadUInt(); SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_)); buffer->SetShadowed(true); buffer->SetSize(indexCount, indexSize > sizeof(unsigned short)); void* dest = buffer->Lock(0, indexCount); source.Read(dest, indexCount * indexSize); buffer->Unlock(); memoryUse += sizeof(IndexBuffer) + indexCount * indexSize; indexBuffers_.Push(buffer); } // Read geometries unsigned numGeometries = source.ReadUInt(); geometries_.Reserve(numGeometries); geometryBoneMappings_.Reserve(numGeometries); geometryCenters_.Reserve(numGeometries); for (unsigned i = 0; i < numGeometries; ++i) { // Read bone mappings unsigned boneMappingCount = source.ReadUInt(); PODVector<unsigned> boneMapping(boneMappingCount); for (unsigned j = 0; j < boneMappingCount; ++j) boneMapping[j] = source.ReadUInt(); geometryBoneMappings_.Push(boneMapping); unsigned numLodLevels = source.ReadUInt(); Vector<SharedPtr<Geometry> > geometryLodLevels; geometryLodLevels.Reserve(numLodLevels); for (unsigned j = 0; j < numLodLevels; ++j) { float distance = source.ReadFloat(); PrimitiveType type = (PrimitiveType)source.ReadUInt(); unsigned vertexBufferRef = source.ReadUInt(); unsigned indexBufferRef = source.ReadUInt(); unsigned indexStart = source.ReadUInt(); unsigned indexCount = source.ReadUInt(); if (vertexBufferRef >= vertexBuffers_.Size()) { LOGERROR("Vertex buffer index out of bounds"); return false; } if (indexBufferRef >= indexBuffers_.Size()) { LOGERROR("Index buffer index out of bounds"); return false; } SharedPtr<Geometry> geometry(new Geometry(context_)); geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]); geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]); geometry->SetDrawRange(type, indexStart, indexCount); geometry->SetLodDistance(distance); geometryLodLevels.Push(geometry); memoryUse += sizeof(Geometry); } geometries_.Push(geometryLodLevels); } // Read morphs unsigned numMorphs = source.ReadUInt(); morphs_.Reserve(numMorphs); for (unsigned i = 0; i < numMorphs; ++i) { ModelMorph newMorph; newMorph.name_ = source.ReadString(); newMorph.nameHash_ = newMorph.name_; newMorph.weight_ = 0.0f; unsigned nubuffers_ = source.ReadUInt(); for (unsigned j = 0; j < nubuffers_; ++j) { VertexBufferMorph newBuffer; unsigned bufferIndex = source.ReadUInt(); newBuffer.elementMask_ = source.ReadUInt(); newBuffer.vertexCount_ = source.ReadUInt(); // Base size: size of each vertex index unsigned vertexSize = sizeof(unsigned); // Add size of individual elements if (newBuffer.elementMask_ & MASK_POSITION) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_NORMAL) vertexSize += sizeof(Vector3); if (newBuffer.elementMask_ & MASK_TANGENT) vertexSize += sizeof(Vector3); newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize]; source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize); newMorph.buffers_[bufferIndex] = newBuffer; memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize; } morphs_.Push(newMorph); memoryUse += sizeof(ModelMorph); } // Read skeleton skeleton_.Load(source); memoryUse += skeleton_.GetNumBones() * sizeof(Bone); // Read bounding box boundingBox_ = source.ReadBoundingBox(); // Read geometry centers for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i) geometryCenters_.Push(source.ReadVector3()); while (geometryCenters_.Size() < geometries_.Size()) geometryCenters_.Push(Vector3::ZERO); memoryUse += sizeof(Vector3) * geometries_.Size(); SetMemoryUse(memoryUse); return true; }