int main()
{
    const int start=1;
    const int stop=12;

    int storeroll[13]; // this is an array declaration for an array of 12 integers
    //storeroll[0]=0; // this will remain unused, but we can initialize it.

    int loopcount =1;

    Dice cube;              // make a six-sided die

    cube.Roll();  //For debugging purposes, the same number will be generated by EVERY SINGLE first roll.
    //So, unless you want the same number for each first roll, we must throw away the first roll.
    //which we do by ignoring the first roll and not storing it or printing it out.
    storeroll[0] = cube.Roll();
    cout << storeroll[0] << endl;

    cout << "This loop displays "<<stop-start+1 <<" rolls of a 6-sided dice:\n" << endl;
    for (loopcount=start; loopcount<=stop; loopcount++)
    {
        storeroll[loopcount]=cube.Roll(); // put the roll into the array
        cout << "Roll " <<loopcount<< " is " << storeroll[loopcount] << "."<< endl;
    }
    cout << "\nRolled the six-sided dice " << cube.NumRolls()-1 << " times.\n" << endl;

    return 0;
}
Beispiel #2
0
TEST (Dice, CanInjectRangeAfterInstantiaton)
{
    Dice dice;
    dice.Ranged (Range(1,2));
    EXPECT_LE (1, dice.Roll());
    EXPECT_GE (2, dice.Roll());
}
Beispiel #3
0
TEST (Dice, DiceRollsWithGivenRange)
{
    Range range (1,6);
    Dice dice (range);
    EXPECT_LE (1, dice.Roll());
    EXPECT_GE (6, dice.Roll());
}
Beispiel #4
0
TEST (Dice, RollSome5Result)
{
    Dice dice (Range (1,2));
    for (int i=0; i<5; i++)
        dice.Roll();
}