Beispiel #1
0
// Cross product. Finds perpendicular direction to plane defined by 2. Also useful for lighting and angles
Direction Direction::Cross(const Direction& direction) const
{
	return Direction::Coordinates(
		Get_Y() * direction.Get_Z() - Get_Z() * direction.Get_Y(),
		Get_Z() * direction.Get_X() - Get_X() * direction.Get_Z(),
		Get_X() * direction.Get_Y() - Get_Y() * direction.Get_X());
}
Beispiel #2
0
// Dot product. Useful for lighting
float Direction::Dot(const Direction& direction) const
{
	float answer = (Get_X() * direction.Get_X()) + (Get_Y() * direction.Get_Y()) + (Get_Z() * direction.Get_Z());
	return (answer);
}