Beispiel #1
0
int main(int argc, char* argv[])
{
	// Setup bad allocation handler
	std::set_new_handler(badAllocationHandler);

#ifndef _WIN32
	// ignore sigpipe...
	struct sigaction sigh;
	sigh.sa_handler = SIG_IGN;
	sigh.sa_flags = 0;
	sigemptyset(&sigh.sa_mask);
	sigaction(SIGPIPE, &sigh, nullptr);
#endif

	ServiceManager servicer;

	g_dispatcher.start();
	g_scheduler.start();

	g_dispatcher.addTask(createTask(std::bind(mainLoader, argc, argv, &servicer)));

	g_loaderSignal.wait(g_loaderUniqueLock);

	if (servicer.is_running()) {
		std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " Server Online!" << std::endl << std::endl;
#ifdef _WIN32
		SetConsoleCtrlHandler([](DWORD) -> BOOL {
			g_dispatcher.addTask(createTask([]() {
				g_dispatcher.addTask(createTask(
					std::bind(&Game::shutdown, &g_game)
				));
				g_scheduler.stop();
				g_databaseTasks.stop();
				g_dispatcher.stop();
			}));
			ExitThread(0);
		}, 1);
#endif
		servicer.run();
		g_scheduler.join();
		g_databaseTasks.join();
		g_dispatcher.join();
	} else {
		std::cout << ">> No services running. The server is NOT online." << std::endl;
		g_dispatcher.addTask(createTask([]() {
			g_dispatcher.addTask(createTask([]() {
				g_scheduler.shutdown();
				g_databaseTasks.shutdown();
				g_dispatcher.shutdown();
			}));
			g_scheduler.stop();
			g_databaseTasks.stop();
			g_dispatcher.stop();
		}));
		g_scheduler.join();
		g_databaseTasks.join();
		g_dispatcher.join();
	}
	return 0;
}
Beispiel #2
0
 void CartesianApp::eventLoop() {
   assert(screen);
   ScreenInfo* screen_info = screen->getInfo();
   Rasterizer* ras = new Rasterizer(screen_info, screen->getWindowWidth(),
                                    screen->getWindowHeight());
   PipelineXCBCartesian* pipeline = new PipelineXCBCartesian(ras, screen);
   FactoryManager fm;
   Dispatcher* dispatcher = fm.getDispatcherFactory()->create(pipeline, screen);
   dispatcher->start();
 }
Beispiel #3
0
int main(int argc, char *argv[])
{
    int ret = 0;
    if (argc != 2)
    {
        ret = -1;
        return ret;
    }
    if (0 == strcmp(argv[1], "-hello"))
    {
        hello();
        fprintf(stdout, "\n");
        help();
        return ret;
    }
    welcome();
    // 1.load cmd, generate addres and output packet
    char *path = argv[1];
    ClientApp app;
    Dispatcher dispatcher;
    Net_Session *session = app.get_session();
    dispatcher.set_session(session);
    ret = load_cfg(path, dispatcher);
    LOG(INFO)("load config file done. ret=%d", ret);
    if (0 != ret)
    {
        fprintf(stderr, "error!!!\n");
        return 0;
    }

    // 2.open server session
    app.open();
    LOG(INFO)("init and open mobi server done.");

    // 3.start send packet thread
    dispatcher.start();
    LOG(INFO)("start send packet thread.");

    // 4.loop event
    LOG(INFO)("enter loop, begin...");
    app.run_service();
    LOG(INFO)("done.");
    
    //app.send_packet(outpkg);
    goodbye();

    return ret;
}
Beispiel #4
0
int main(int argc, char* argv[])
{
    // Setup bad allocation handler
    std::set_new_handler(badAllocationHandler);

#ifndef WIN32
    // ignore sigpipe...
    struct sigaction sigh;
    sigh.sa_handler = SIG_IGN;
    sigh.sa_flags = 0;
    sigemptyset(&sigh.sa_mask);
    sigaction(SIGPIPE, &sigh, NULL);
#endif

    ServiceManager servicer;

    g_dispatcher.start();
    g_scheduler.start();

    g_dispatcher.addTask(createTask(boost::bind(mainLoader, argc, argv, &servicer)));

    g_loaderSignal.wait(g_loaderUniqueLock);

    if (servicer.is_running()) {
        std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " Server Online!" << std::endl << std::endl;
        servicer.run();
        g_scheduler.join();
        g_dispatcher.join();
    } else {
        std::cout << ">> No services running. The server is NOT online." << std::endl;
        g_scheduler.stop();
        g_dispatcher.stop();
        g_dispatcher.addTask(createTask(boost::bind(shutdown)));
        g_scheduler.join();
        g_dispatcher.join();
    }
    return 0;
}
Beispiel #5
0
// Dispatcher
int LuaBinder::luaDispatcherStart(lua_State*)
{
	g_dispatcher.start();
	return 1;
}