Beispiel #1
0
int main(int argc, char *argv[]){
	Display *x;
	void *instance = 0x0;
	int retcode = 0;
	try{
		cout << "Opening an 800x600 @ 24 bits display for 5 seconds...";
		cout.flush();
       		x = new Display(driver_path, 800, 600, 24);
		x->open(true);
		sleep(5);
		x->close();
		cout << "Deallocating... ";
		cout.flush();
		xvr2_delete(x);
		cout << "done" << endl;
	}
	catch(Exception::Exception e){
		cerr << "Operation failed: " << e.toString() << endl;
	}
	return retcode;
}
    ~Impl()
    {
        if (m_display)
            m_display->close();

        delete m_serial_tile_callback_factory;
        delete m_serial_renderer_controller;

        RENDERER_LOG_DEBUG("destroying osl shading system...");
        m_project.get_scene()->release_optimized_osl_shader_groups();
        m_shading_system->release();
        delete m_renderer_services;

        const string stats = m_texture_system->getstats();
        const string modified_stats = prefix_all_lines(trim_both(stats), "oiio: ");
        RENDERER_LOG_DEBUG("%s", modified_stats.c_str());

        RENDERER_LOG_DEBUG("destroying oiio texture system...");
        m_texture_system->release();
        delete m_error_handler;
    }