void UpdateLigandConcentration::fire (Data *d) { // do the correct cast of the data DoubleData *conc = (DoubleData *) d; DoubleData *ligand = (DoubleData *) agent->getDatabase()->getDataItem("LigandConcentration"); ligand->setDouble(conc->getDouble()); }
void iPhoneDoubleCopy::eval() { DoubleData *src = (DoubleData *)systemEngine->dStack.pop(); DoubleData *tgt = new DoubleData(); tgt->clear(); tgt->set(((DoubleData *)src)->get()); systemEngine->dStack.push(src); systemEngine->dStack.push(tgt); };
void MassBalance::step(double dt) { IntegerVectorData* agBoundaryIndecies = (IntegerVectorData*)this->getDataFromAgent(this->boundaryIndecies); DoubleVectorData* agBoundaryArray = (DoubleVectorData*)this->getDataFromAgent(this->boundaryArray); DoubleVectorData* agSubstrateConcentrationArray = (DoubleVectorData*)this->getDataFromAgent(this->substrateConcentrationArray); DoubleData* agCellVolume = (DoubleData*)this->getDataFromAgent(this->cellVolume); for (int i=0; i < agBoundaryIndecies->getNumElements(); i++) { double conc = agSubstrateConcentrationArray->getDouble(agBoundaryIndecies->getInteger(i)); conc = (agCellVolume->getDouble()*conc+agBoundaryArray->getDouble(i))/agCellVolume->getDouble(); agSubstrateConcentrationArray->setDouble(conc,agBoundaryIndecies->getInteger(i)); } }
static bool IsInt(hx::Object *inPtr) { if (!inPtr) return false; if (TCanCast<IntData>(inPtr)) return true; DoubleData *d = dynamic_cast<DoubleData *>(inPtr); if (!d) return false; double val = d->__ToDouble(); return ((int)val == val); }
void CellNotifyLigandConcToNFsimMessageGenerator::placeMessage(int destID) { Message *msg = new Message(); msg->setAction(ChemotaxisActionIDs::UPDATE_LIGAND_CONCENTRATION_ACTION_ID); msg->setDestinationID(destID); // provide argument for message DoubleData *parameter = new DoubleData("ligand_concentration", 0); // get chemicals out of cells database //if(this->db->existsDataItem("Chemical")) cout<<"got it chief"<<endl; //else cout<<"nopers"<<endl; DoubleVectorData *chem = (DoubleVectorData*) this->db->getDataItem("Chemical"); parameter->setDouble(chem->getDouble(0)); cerr << "i am the cell and i am sending " << parameter->getDouble() << " as lig. to nfsim" << endl; // get the chemoattractant msg->setArgument(parameter); // place message source->placeMessageInOutbox(msg); }
void SpecialAgentAccumulateDataAction::fire(Data *d) { // cerr << "# inside specialAgentAccumulatedata" << endl; if (this->agent == NULL) throw HiveException("action was not assigned to an agent", "SpecialAgentAccumulateDataAction::fire(Data *d)"); if (d->getType().compare("tvectordata_double")!=0) throw HiveException("wrong data passed to action", "SpecialAgentAccumulateDataAction::fire(Data *d)"); // cerr << "INSIDE SPECIALAGENT FIRE" << endl; // convert data argument into correct format TVectorData<double> *c = (TVectorData<double> *) d; // get the databases from the agent ... do we really need the meta database ?! not really // one could do without ... i just thought it would be funny to have a meta database in a special agent // called fox mulder ... but i guess that we should remove this ... Database *meta = ((SpecialAgent *) agent)->getMetaDatabase(); Database *db = agent->getDatabase(); // get some meta information IntegerData *num_adds = (IntegerData* ) meta->getDataItem("number_of_adds"); IntegerData *num_cells = (IntegerData* ) meta->getDataItem("total_number_of_cells"); IntegerData *num_time_steps_between_outputs = (IntegerData* ) meta->getDataItem("number_between_outputs"); IntegerData *counter = (IntegerData* ) meta->getDataItem("counter"); // accumulate the data if (num_adds->getInteger() == 0) { // fill data TVectorData<double> *conc = (TVectorData<double> *) db->getDataItem("total_conc"); for (int i=1; i<c->size(); i++) conc->at(i-1) = c->at(i); } else { TVectorData<double> *conc = (TVectorData<double>*) db->getDataItem("total_conc"); for (int i=1; i<c->size(); i++) conc->at(i-1) = conc->at(i-1) + c->at(i); } num_adds->setInteger(num_adds->getInteger()+1); // check whether output has to be generated if (num_adds->getInteger() == num_cells->getInteger() && counter->getInteger() == num_time_steps_between_outputs->getInteger()-1) { // cerr << "JETZT BIN ICH HIER DIRIN UND SOLLTE ETWAS AUSGEBEN!!!" << endl; TVectorData<double> *conc = (TVectorData<double>*) db->getDataItem("total_conc"); DoubleData *gt = (DoubleData* ) meta->getDataItem("global_time"); DoubleData *dt = (DoubleData* ) meta->getDataItem("time_step"); // output time; *this->out << setw(12) << setfill(' ') << gt->getDouble()*num_time_steps_between_outputs->getInteger(); // update time gt->setDouble(gt->getDouble() + dt->getDouble()); // output conc vector for (int i=0; i<conc->size(); i++) *this->out << setw(12) << setfill(' ') << conc->at(i)/num_cells->getInteger(); *this->out << endl; // reset num_adds num_adds->setInteger(0); // reset counter counter->setInteger(0); } else if (num_adds->getInteger() == num_cells->getInteger()){ // cerr << "hier drin" << endl; num_adds->setInteger(0); counter->setInteger(counter->getInteger()+1); } }
void ArSuf::Update(const DoubleData &y) { double yvalue = y.value(); if (lags_.size() == reg_suf_->size()) { x_.assign(lags_.begin(), lags_.end()); reg_suf_->add_mixture_data(yvalue, x_, 1.0); lags_.push_front(yvalue); lags_.pop_back(); } else if (lags_.size() < reg_suf_->size()) { lags_.push_front(yvalue); } else { report_error("Vector of lags is larger than the AR(p) dimension."); } }
void iPhoneSubtractDoubleDouble::eval() { DoubleData *acc = (DoubleData *)systemEngine->getData(); DoubleData *num = (DoubleData *)systemEngine->getData(); DoubleData *result = new DoubleData(); result->set(num->get() - acc->get()); systemEngine->putData(result); delete num; delete acc; }
void iPhoneDivideDoubleDouble::eval() { DoubleData *acc = (DoubleData *)systemEngine->getData(); DoubleData *num = (DoubleData *)systemEngine->getData(); if (acc->get() == 0) { systemEngine->setError(eDivZero); } else { DoubleData *result = new DoubleData(); result->set(num->get() / acc->get()); systemEngine->putData(result); } delete num; delete acc; }
Agent* WorldAgentFactoryI::createAgent() { // open up an inputstream // cerr << this->inputname << endl; ifstream input(this->inputname.c_str()); // create world agent and get his database Agent *world = new Agent(); Hive::Database *db = world->getDatabase(); // add the time counter to the world DoubleData *localworldtime = new DoubleData("localworldtime",0.0); db->addData(localworldtime->getName(),localworldtime); DoubleData *eqTime = new DoubleData("eqTime", 0); db->addData(eqTime->getName(), eqTime); DoubleData *dt = new DoubleData("dt", 0); db->addData(dt); IntegerData *numberofcells = new IntegerData("numberofcells", this->numbercells); db->addData(numberofcells->getName(), numberofcells); // data structure for knowing which cell is stored at which index in the various vectors // that the world agent has // maps agent_id (key) on to vector index (value) MapIntIntData *local_index_map = new MapIntIntData("local_index_map"); for (int i=0; i<this->numbercells; i++) { //assume agent_ids start at 1 (because the world is agent zero) local_index_map->insert(i+1,i); //cout<<"adding to local index map: ["<<i+1<<"]: => "<<i<<endl; } db->addData(local_index_map->getName(),local_index_map); // maps vector_index (key) onto agent_id // this is needed for outputing the positions of the cells MapIntIntData *index_agentid_map = new MapIntIntData("indexagentidmap"); for (int i=0; i<this->numbercells; i++) { // again, agent_ids = i+1 index_agentid_map->insert(i,i+1); } db->addData(index_agentid_map->getName(), index_agentid_map); // add data structure to the world in which it can store the cell positions TVectorData<TVectorData<double>* > *cell_positions = new TVectorData<TVectorData<double>* > ("cellpositions","tvectordata_double_matrix"); cell_positions->reserveSize(this->numbercells); // add data_structure for direction and up vector of the individual cells TVectorData<TVectorData<double>* > *cell_dir_vecs = new TVectorData<TVectorData<double>* > ("celldirvecs", "tvectordata_doublematrix"); cell_dir_vecs->reserveSize(this->numbercells); TVectorData<TVectorData<double>* > *cell_up_vecs = new TVectorData<TVectorData<double>* > ("cellupvecs", "tvectordata_doublematrix"); cell_up_vecs->reserveSize(this->numbercells); for (int i=0; i<this->numbercells;i++) { (*cell_positions)[i] = new TVectorData<double> ("position", "tvectordata_double"); (*cell_positions)[i]->reserveSize(3); (*cell_dir_vecs)[i] = new TVectorData<double> ("direction", "tvectordata_double"); (*cell_dir_vecs)[i]->reserveSize(3); /// this needs to be a unit-vector. cell_dir_vecs->at(i)->at(0) = 1.; cell_dir_vecs->at(i)->at(1) = 0.; cell_dir_vecs->at(i)->at(2) = 0; (*cell_up_vecs)[i] = new TVectorData<double> ("up", "tvectordata_double"); (*cell_up_vecs)[i]->reserveSize(3); cell_up_vecs->at(i)->at(0) = 0; cell_up_vecs->at(i)->at(1) = 1; cell_up_vecs->at(i)->at(2) = 0; } db->addData(cell_positions->getName(), cell_positions); db->addData(cell_dir_vecs->getName(), cell_dir_vecs); db->addData(cell_up_vecs->getName(), cell_up_vecs); // data structure storing how much a cell wishes to consume // we will also use it to store the actual concentration that gets consumed by the cells TVectorData<double> *desired_cell_consumption = new TVectorData<double>("desired_cell_consumption", "tvectordata_double"); desired_cell_consumption->reserveSize(this->numbercells); db->addData(desired_cell_consumption->getName(), desired_cell_consumption); // time step for movement of the cells DoubleData *movement_dt = new DoubleData("movement_dt",1.); db->addData(movement_dt->getName(), movement_dt); /// speed of cells (is that the same for all the cells?) // DoubleData *cellspeed = new DoubleData("cellspeed",0.1); // db->addData(cellspeed->getName(), cellspeed); TVectorData<double> *cellspeeds = new TVectorData<double>("cellspeeds", "tvector_double"); cellspeeds->reserveSize(this->numbercells); for (int i=0; i<this->numbercells; i++) cellspeeds->at(i) = 20.0; db->addData(cellspeeds->getName(), cellspeeds); TVectorData<int> *cell_wants_to_move = new TVectorData<int>("cell_wants_to_move", "tvector_bool"); cell_wants_to_move->reserveSize(this->numbercells); for (int i=0; i<this->numbercells; i++) cell_wants_to_move->at(i) = (int)true; db->addData(cell_wants_to_move->getName(), cell_wants_to_move); DoubleData *output_interval = new DoubleData("output_interval",this->output_interval); db->addData(output_interval->getName(), output_interval); BoolData *isGridEnv = new BoolData("is_grid_environment",false); db->addData(isGridEnv); if(!this->isBlindAgent) { cerr << "# cells are of type: ECOLI" << endl; // add data structures to the world that are unique to the E.coli model // add data structure to the world in which it can store the swimming states of all the cells TVectorData<int> *swimming_states = new TVectorData<int>("swimmingstates", "tvectordata_int"); swimming_states->reserveSize(this->numbercells); db->addData(swimming_states->getName(), swimming_states); // add data structure to the world in whihc it stores the old swimming states of all the cells TVectorData<int> *last_swimming_states = new TVectorData<int>("lastswimmingstates", "tvectordata_int"); last_swimming_states->reserveSize(this->numbercells); db->addData(last_swimming_states->getName(), last_swimming_states); // rotational diffusion constant of the cells DoubleData *rotdiffconst = new DoubleData("rotational_diffusion_constant",0.062); db->addData(rotdiffconst->getName(), rotdiffconst); } else { cerr << "# cells are of type: BLIND" << endl; // add data object needed by the blind searcher, which is the // next angle to use during turns. Default to zero and must be // overridden by the agent TVectorData<double> *nextTurnAngles = new TVectorData<double>("cellnextturnangle", "tvector_double"); nextTurnAngles->reserveSize(this->numbercells); for (int i=0; i<this->numbercells; i++) nextTurnAngles->at(i) = 0; db->addData(nextTurnAngles->getName(), nextTurnAngles); } // do the parsing of the system file. we can extend this later on if more information is needed. if(!input.is_open()) { cerr<<"did not open world file. quitting."; exit(1); } input.seekg(0,ios_base::beg); string line = ""; istringstream iss; string environ_type; string cellpos_init_type; CellPositionInitialiser cpi; while (getline(input,line)) { if (line == "TYPE") { while (getline(input,line) && line != "END") { if (line.substr(0,1)!="#" && line != "") { iss.clear(); iss.str(line); iss >> environ_type; if (environ_type == "linear") { cerr << "# creating linear environment" << endl; OneDLinearMathFunctionData *environ1 = new OneDLinearMathFunctionData("environment"); double s, yi; iss >> s; iss >> yi; environ1->setSlope(s); environ1->setYIntercept(yi); db->addData(environ1->getName(), environ1); } else if (environ_type == "exponential") { cerr << "# creating exponential environment" << endl; OneDExponentialMathFunctionData *environ2 = new OneDExponentialMathFunctionData("environment"); double o, p; iss >> o, iss >> p; environ2->setOffset(o); environ2->setParameter(p); db->addData(environ2->getName(), environ2); } else if (environ_type == "pointsource") {
void BS::Update(const DoubleData &d){ double p = d.value(); update_raw(p); }
void BlindAgentNotifyWorldThatNewAgentIsBorn::placeMessage(int destID) { //check if I have to give birth or not if(birthFlag->getBool()) { birthFlag->setBool(false); // if the death simulator determined death, then do not create the birth message if(deathFlag->getBool()) return; //get the agentfactory, and use it to create an agent AgentFactory *af = Registrar::getSystemRegistrar()->getAgentFactory(1); Agent *a = af->createAgent(); // has the same parent // NOTE: the parent is the top level agent in the hierarchy of agents, // not the agent that gave birth! a->setParent(source->getParentId()); // has the same special agents for(unsigned int s=0; s<source->getNumOfSpecialAgents(); s++) a->addSpecialAgent(source->getSpecialAgentId(s)); // needs the same communicator, of course, of course a->addCommunicator(source->getCommunicator()); // set the other properties of agent 'a' based on the source exactly... a->copyDatabaseInformationFromExistingAgent(this->source); // CLEARLY A HACK!! CHANGE THIS AT SOME POINT TO DUPLICATE SIMULATORS // replace the movement simulator with the correct one if (((BoolData*) a->getDatabase()->getDataItem("is_levy"))->getBool()) { LevyRunLengthSimulator *levy = new LevyRunLengthSimulator(); a->replaceSimulator(0,levy); } else { ExponentialRunLengthSimulator *expo = new ExponentialRunLengthSimulator(); a->replaceSimulator(0,expo); } // ANOTHER HACK !! TIME TO NEXT OUTPUT IS OFF WHEN WE GET HERE, SO WE MUST UPDATE DoubleData *t = (DoubleData *) a->getDatabase()->getDataItem("celltime"); //DoubleData *oi = (DoubleData *) a->getDatabase()->getDataItem("outputinterval"); //DoubleData *no = (DoubleData*) a->getDatabase()->getDataItem("nextOutputTime"); DoubleData *dt = (DoubleData *) a->getDatabase()->getDataItem("dt"); t->setDouble(t->getDouble()-dt->getDouble()); //register agent a Message *specialMssg = new Message(); specialMssg->setAction(ChemoPopActionIDs::SPECIAL_AGENT_UPDATE_BLIND_AGENT_COUNT_ACTION_ID); specialMssg->setArgument(new IntegerData("ChangeInBlindAgentNumber",1)); Registrar::getSystemRegistrar()->registerNewAgentAndSendMessageToSpecialAgent(a,specialMssg); // Now, send the message to the world!! Message *msg = new Message(); msg->setAction(ChemoPopActionIDs::UPDATE_WORLD_BLIND_AGENT_BIRTH_ACTION_ID); msg->setDestinationID(destID); //pass my agentID (the mother) and the new agent ID (the baby) TVectorData<int> *info = new TVectorData<int>("new_cell_info","tvectordata_int"); info->addElementToEnd(this->source->getAgentId()); info->addElementToEnd(a->getAgentId()); // get new AgentID !!! msg->setArgument(info); source->placeMessageInOutbox(msg); } }
void ExpSuf::Update(const DoubleData &x) { n_ += 1.0; sum_ += x.value(); }
Agent* WorldAgentFactoryI::createAgent() { // open up an inputstream ifstream input(this->inputname.c_str()); // create world agent and get his database Agent *world = new Agent(); Hive::Database *db = world->getDatabase(); // add the time counter to the world DoubleData *localworldtime = new DoubleData("localworldtime",0.0); db->addData(localworldtime->getName(),localworldtime); DoubleData *eqTime = new DoubleData("eqTime", 0); db->addData(eqTime->getName(), eqTime); DoubleData *dt = new DoubleData("dt", 1.0); db->addData(dt); IntegerData *numberofcells = new IntegerData("numberofcells", this->numbercells); db->addData(numberofcells->getName(), numberofcells); // data structure for knowing which cell is stored at which index in the various vectors // that the world agent has // maps agent_id (key) on to vector index (value) MapIntIntData *local_index_map = new MapIntIntData("local_index_map"); for (int i=0; i<this->numbercells; i++) { //assume agent_ids start at 1 (because the world is agent zero) local_index_map->insert(i+1,i); //cout<<"adding to local index map: ["<<i+1<<"]: => "<<i<<endl; } db->addData(local_index_map->getName(),local_index_map); // maps vector_index (key) onto agent_id // this is needed for outputing the positions of the cells MapIntIntData *index_agentid_map = new MapIntIntData("indexagentidmap"); for (int i=0; i<this->numbercells; i++) { // again, agent_ids = i+1 index_agentid_map->insert(i,i+1); } db->addData(index_agentid_map->getName(), index_agentid_map); // ----------------- DATA STRUCTURES FOR CELL MOVEMENT ------------------------------ // add data structure to the world in which it can store the cell positions TVectorData<TVectorData<double>* > *cell_positions = new TVectorData<TVectorData<double>* > ("cellpositions","tvectordata_double_matrix"); cell_positions->reserveSize(this->numbercells); // add data_structure for direction and up vector of the individual cells TVectorData<TVectorData<double>* > *cell_dir_vecs = new TVectorData<TVectorData<double>* > ("celldirvecs", "tvectordata_doublematrix"); cell_dir_vecs->reserveSize(this->numbercells); TVectorData<TVectorData<double>* > *cell_up_vecs = new TVectorData<TVectorData<double>* > ("cellupvecs", "tvectordata_doublematrix"); cell_up_vecs->reserveSize(this->numbercells); for (int i=0; i<this->numbercells;i++) { (*cell_positions)[i] = new TVectorData<double> ("position", "tvectordata_double"); (*cell_positions)[i]->reserveSize(3); (*cell_dir_vecs)[i] = new TVectorData<double> ("direction", "tvectordata_double"); (*cell_dir_vecs)[i]->reserveSize(3); /// this needs to be a unit-vector. cell_dir_vecs->at(i)->at(0) = 1.; cell_dir_vecs->at(i)->at(1) = 0.; cell_dir_vecs->at(i)->at(2) = 0; (*cell_up_vecs)[i] = new TVectorData<double> ("up", "tvectordata_double"); (*cell_up_vecs)[i]->reserveSize(3); cell_up_vecs->at(i)->at(0) = 0; cell_up_vecs->at(i)->at(1) = 1; cell_up_vecs->at(i)->at(2) = 0; } db->addData(cell_positions->getName(), cell_positions); db->addData(cell_dir_vecs->getName(), cell_dir_vecs); db->addData(cell_up_vecs->getName(), cell_up_vecs); // cellspeeds TVectorData<double> *cellspeeds = new TVectorData<double>("cellspeeds", "tvector_double"); cellspeeds->reserveSize(this->numbercells); for (int i=0; i<this->numbercells; i++) cellspeeds->at(i) = 20.0; db->addData(cellspeeds->getName(), cellspeeds); // DATA STRUCTURE FOR METABOLISM // data structure for storing how much a cell wishes to consume // we will also use it to store the actual concentration that gets consumed by the cells TVectorData<double> *desired_cell_consumption = new TVectorData<double>("desired_cell_consumption", "tvectordata_double"); desired_cell_consumption->reserveSize(this->numbercells); db->addData(desired_cell_consumption->getName(), desired_cell_consumption); // DATA FOR OUTPUT DoubleData *output_interval = new DoubleData("output_interval",this->output_interval); db->addData(output_interval->getName(), output_interval); // SPECIFIC DATA FOR EITHER ECOLIs OR BLIND AGENTS // add data structures to the world that are unique to the E.coli model if(!this->isBlindAgent) { cerr << "# cells are of type: ECOLI" << endl; // add data structure to the world in which it can store the swimming states of all the cells TVectorData<int> *swimming_states = new TVectorData<int>("swimmingstates", "tvectordata_int"); swimming_states->reserveSize(this->numbercells); db->addData(swimming_states->getName(), swimming_states); // add data structure to the world in whihc it stores the old swimming states of all the cells TVectorData<int> *last_swimming_states = new TVectorData<int>("lastswimmingstates", "tvectordata_int"); last_swimming_states->reserveSize(this->numbercells); db->addData(last_swimming_states->getName(), last_swimming_states); // rotational diffusion constant of the cells DoubleData *rotdiffconst = new DoubleData("rotational_diffusion_constant",0.062); db->addData(rotdiffconst->getName(), rotdiffconst); } else { // add data object needed by the blind searcher, which is the cerr << "# cells are of type: BLIND" << endl; // next angle to use during turns. Default to zero and must be overwritten by the agent TVectorData<double> *nextTurnAngles = new TVectorData<double>("cellnextturnangle", "tvector_double"); nextTurnAngles->reserveSize(this->numbercells); for (int i=0; i<this->numbercells; i++) nextTurnAngles->at(i) = 0; db->addData(nextTurnAngles->getName(), nextTurnAngles); } // <------ DATA FOR ENVIRONMENT -------------- // we read the environment from a file. BoolData *isGridEnv = new BoolData("is_grid_environment",false); db->addData(isGridEnv); // do the parsing of the system file. we can extend this later on if more information is needed. // not optimal, arose from our need to quickly change environements without having to change the code if(!input.is_open()) { cerr<<"did not open world file. quitting."; exit(1); } input.seekg(0,ios_base::beg); string line = ""; istringstream iss; string environ_type; string cellpos_init_type; CellPositionInitialiser cpi; /// we need a vector of environments as we want to have multiple pointsources TVectorData<MathFunctionData* > *environments = new TVectorData<MathFunctionData*> ("environments", "tvector_mathfunctiondata"); db->addData(environments); /// we need a vector of birth-times for the environments TVectorData<double> *birthtimes = new TVectorData<double> ("birthtimes_of_environments", "tvector_double"); db->addData(birthtimes); /// we need the parameters for the simulator that randomly drops new pointsources into the environment. while (getline(input,line)) { if (line == "RANDOM DROP SIMULATOR") { // reading parameters for the environment simulator // first we need to add the position of the ... this->hasEnvironmentSimulator = true; TVectorData<double> *lastposition = new TVectorData<double> ("last_pointsource_position","tvector_double"); lastposition->reserveSize(3); lastposition->at(0) = 0; lastposition->at(1) = 0; lastposition->at(2) = 0; db->addData(lastposition); // add time of next drop event to environment. DoubleData *tone = new DoubleData("environment_time_of_next_drop", 0); db->addData(tone); while (getline(input, line) && line != "END") { if (line.substr(0,1)!="#" && line != "") { iss.clear(); iss.str(line); /// parameters are read as follows from the file: /// timpe_parameter, space_parameter, mean_of_pointsource_initial_dist, sigma_of_.... /// diff double tp, sp, mi, sigma, diff; iss >> tp; iss >> sp; iss >> mi; iss >> sigma; iss >> diff; DoubleData *d1 = new DoubleData("environment_time_parameter",tp); db->addData(d1); DoubleData *d2 = new DoubleData("environment_space_parameter", sp); db->addData(d2); DoubleData *d3 = new DoubleData("mean_of_pointsource_initial_distribution", mi); db->addData(d3); DoubleData *d4 = new DoubleData("sigma_of_pointsource_initial_distribution", sigma); db->addData(d4); DoubleData *d5 = new DoubleData("diffusion_coeff_ligand", diff); db->addData(d5); } } }else if (line == "TYPE") {
void iPhoneDoubleFactory::eval() { DoubleData *newData = new DoubleData(); newData->clear(); systemEngine->dStack.push(newData); }
Agent* BlindAgentFactory::createAgent() { //Create the agent and the Database Agent *bond = new Agent(); Hive::Database *db = bond->getDatabase(); // ////////////////////////////////////////////////////////////////// // Create the base Data objects that are needed by the blind agent ///////////////////////////////////////////////////////////////////// // type name StringData *mytypename = new StringData("mytypename", "hans"); db->addData(mytypename->getName(), mytypename); // Internal clock DoubleData *celltime = new DoubleData("celltime", 0.0); db->addData(celltime->getName(), celltime); // record the last dt DoubleData *dt = new DoubleData("dt", 0); db->addData(dt); DoubleData *noutt = new DoubleData("nextOutputTime", 0.0); db->addData(noutt->getName(), noutt); // Equilibration Time used by chemotaxis model DoubleData *eqtime = new DoubleData("eqtime", cpi->getEqTime()); db->addData(eqtime->getName(), eqtime); // Output frequency of data from the cell may or may not be used DoubleData *outputinterval_Data = new DoubleData("outputinterval",this->output_interval); db->addData(outputinterval_Data->getName(), outputinterval_Data); // at the present the world as well as the metabolism simulatots can only handle one ligand profile TVectorData<double> *ligands = new TVectorData<double> ("ligands","tvector_double"); ligands->reserveSize(1); ligands->at(0) = 0; db->addData(ligands->getName(),ligands); // this stores how much nutrient a cell would like to get from the world TVectorData<double> *appetite = new TVectorData<double> ("appetite", "tvector_double"); appetite->reserveSize(1); appetite->at(0) = 0; db->addData(appetite->getName(), appetite); // parameter that sets the base effeciency at which nutrient is removed and added to energy DoubleData *effeciency = new DoubleData("base_effeciency_of_conversion", 1); db->addData(effeciency); DoubleData *r1 = new DoubleData("r1", 1); db->addData(r1); // Marker of the generation of the cell IntegerData *generationData = new IntegerData("generation",0); db->addData(generationData); /// flag that will be set by the death simulator, if the cell has to die BoolData *death_flag = new BoolData("death_flag", false); db->addData(death_flag->getName(), death_flag); /// flag that will be set by the birth simulator, if the cell gives rise to offspring BoolData *birth_flag = new BoolData("birth_flag", false); db->addData(birth_flag->getName(), birth_flag); // UPDATED METABOLISM / BIRTH / DEATH SIMULATOR // starting or default values, same for all cells double starting_essence = 0.5; double default_kcat = 5; double default_Km = 0.1; double default_essence_cost_for_movement = 0.025; double default_mass_threshold_for_birth = 1; double default_essence_threshold_for_death = 0.000001; double default_background_death_rate_per_unit_time = 0; // not sure whether it is a good idea to have this in the cell. double default_yield = 1; bool default_is_levy = false; double default_parameter_for_steplength_dist = 1; double default_rho = 0.3; double default_velocity = 2; double default_current_angle = 2.0; double default_distance_desired_to_travel = 0.0; double default_traveled_distance = 0.0; // create the data items storing these parameters DoubleData *essence = new DoubleData("essence",starting_essence); // kcat and Km are the rescaled variables DoubleData *kcat = new DoubleData("kcat",default_kcat); DoubleData *Km = new DoubleData("Km",default_Km); // this is the parameter alpha DoubleData *essence_cost_for_movement = new DoubleData("essence_cost_for_movement",default_essence_cost_for_movement); DoubleData *background_death_rate_per_unit_time = new DoubleData("background_death_rate_per_unit_time",default_background_death_rate_per_unit_time); // the user will not be able to set the birth threshold it is always equal to one DoubleData *essence_threshold_for_birth = new DoubleData("essence_threshold_for_birth",default_mass_threshold_for_birth); DoubleData *essence_threshold_for_death = new DoubleData("essence_threshold_for_death",default_essence_threshold_for_death); DoubleData *velocity = new DoubleData("velocity",default_velocity); DoubleData *yield = new DoubleData("yield", default_yield); BoolData *is_levy = new BoolData("is_levy", default_is_levy); DoubleData *rho = new DoubleData("rho", default_rho); DoubleData *parameter_for_steplength_dist =new DoubleData("parameter_for_steplength_dist", default_parameter_for_steplength_dist); // variables needed for the movement simulator to operate correctly DoubleData *current_angle = new DoubleData("current_angle", default_current_angle); DoubleData *distance_desired_to_travel = new DoubleData("distance_desired_to_travel", default_distance_desired_to_travel); DoubleData *traveled_distance = new DoubleData("traveled_distance", default_traveled_distance); // add the data items to the database db->addData(essence); db->addData(kcat); db->addData(Km); db->addData(essence_cost_for_movement); db->addData(background_death_rate_per_unit_time); db->addData(essence_threshold_for_birth); db->addData(essence_threshold_for_death); db->addData(velocity); db->addData(yield); db->addData(current_angle); db->addData(distance_desired_to_travel); db->addData(traveled_distance); db->addData(is_levy); db->addData(rho); db->addData(parameter_for_steplength_dist); this->cpi->setNextCellParameters(bond); // /////////////////////////////////////////////////////////////////// // add simulators to agent ////////////////////////////////////////////////////////////////////// this->addSimulatorToAgent(bond); ////////////////////////////////////////////////////////////////////// // add actions to agents action set ////////////////////////////////////////////////////////////////////// this->addActionsToAgentsActionSet(bond); ////////////////////////////////////////////////////////////////////// // add message generators to action set ////////////////////////////////////////////////////////////////////// this->addMessageGeneratorsToAgent(bond); return bond; }
void US::Update(const DoubleData &d) { update_raw(d.value()); }