void AudioDevicePush::PushChunkToDevice(DspChunk& chunk, CAMEvent* pFilledEvent)
{
    // Get up-to-date information on the device buffer.
    UINT32 bufferPadding;
    ThrowIfFailed(m_backend->audioClient->GetCurrentPadding(&bufferPadding));

    // Find out how many frames we can write this time.
    const UINT32 doFrames = std::min(m_backend->deviceBufferSize - bufferPadding, (UINT32)chunk.GetFrameCount());

    if (doFrames == 0)
        return;

    // Write frames to the device buffer.
    BYTE* deviceBuffer;
    ThrowIfFailed(m_backend->audioRenderClient->GetBuffer(doFrames, &deviceBuffer));
    assert(chunk.GetFrameSize() == (m_backend->waveFormat->wBitsPerSample / 8 * m_backend->waveFormat->nChannels));
    memcpy(deviceBuffer, chunk.GetData(), doFrames * chunk.GetFrameSize());
    ThrowIfFailed(m_backend->audioRenderClient->ReleaseBuffer(doFrames, 0));

    // If the buffer is fully filled, set the corresponding event (if requested).
    if (pFilledEvent &&
            bufferPadding + doFrames == m_backend->deviceBufferSize)
    {
        pFilledEvent->Set();
    }

    assert(doFrames <= chunk.GetFrameCount());
    chunk.ShrinkHead(chunk.GetFrameCount() - doFrames);

    m_pushedFrames += doFrames;
}
Beispiel #2
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    void AudioRenderer::ApplyRateCorrection(DspChunk& chunk)
    {
        CAutoLock objectLock(this);
        assert(m_device);
        assert(!m_device->IsBitstream());
        assert(m_state == State_Running);

        if (chunk.IsEmpty())
            return;

        const REFERENCE_TIME latency = llMulDiv(chunk.GetFrameCount(), OneSecond, chunk.GetRate(), 0) +
                                       m_device->GetStreamLatency() + OneMillisecond * 10;

        const REFERENCE_TIME remaining = m_device->GetEnd() - m_device->GetPosition();

        REFERENCE_TIME deltaTime = 0;

        if (m_live)
        {
            // Rate matching.
            if (remaining > latency)
            {
                size_t dropFrames = (size_t)llMulDiv(m_device->GetWaveFormat()->nSamplesPerSec,
                                                     remaining - latency, OneSecond, 0);

                dropFrames = std::min(dropFrames, chunk.GetFrameCount());

                chunk.ShrinkHead(chunk.GetFrameCount() - dropFrames);

                DebugOut("AudioRenderer drop", dropFrames, "frames for rate matching");
            }
        }
        else
        {
            // Clock matching.
            assert(m_externalClock);

            REFERENCE_TIME graphTime, myTime, myStartTime;
            if (SUCCEEDED(m_myClock.GetAudioClockStartTime(&myStartTime)) &&
                SUCCEEDED(m_myClock.GetAudioClockTime(&myTime, nullptr)) &&
                SUCCEEDED(m_graphClock->GetTime(&graphTime)) &&
                myTime > myStartTime)
            {
                myTime -= m_device->GetSilence();

                if (myTime > graphTime)
                {
                    // Pad and adjust backwards.
                    REFERENCE_TIME padTime = myTime - graphTime;
                    assert(padTime >= 0);

                    size_t padFrames = (size_t)llMulDiv(m_device->GetWaveFormat()->nSamplesPerSec,
                                                        padTime, OneSecond, 0);

                    if (padFrames > m_device->GetWaveFormat()->nSamplesPerSec / 33) // ~30ms threshold
                    {
                        DspChunk tempChunk(chunk.GetFormat(), chunk.GetChannelCount(),
                                           chunk.GetFrameCount() + padFrames, chunk.GetRate());

                        size_t padBytes = tempChunk.GetFrameSize() * padFrames;
                        ZeroMemory(tempChunk.GetData(), padBytes);
                        memcpy(tempChunk.GetData() + padBytes, chunk.GetData(), chunk.GetSize());

                        chunk = std::move(tempChunk);

                        REFERENCE_TIME paddedTime = llMulDiv(padFrames, OneSecond,
                                                             m_device->GetWaveFormat()->nSamplesPerSec, 0);

                        m_myClock.OffsetSlavedClock(-paddedTime);
                        padTime -= paddedTime;
                        assert(padTime >= 0);

                        DebugOut("AudioRenderer pad", paddedTime / 10000., "ms for clock matching at",
                                 m_sampleCorrection.GetLastFrameEnd() / 10000., "frame position");
                    }

                    // Correct the rest with variable rate.
                    m_dspRealtimeRate.Adjust(padTime);
                    m_myClock.OffsetSlavedClock(-padTime);
                }
                else if (remaining > latency)
                {
                    // Crop and adjust forwards.
                    assert(myTime <= graphTime);
                    REFERENCE_TIME dropTime = std::min(graphTime - myTime, remaining - latency);
                    assert(dropTime >= 0);

                    size_t dropFrames = (size_t)llMulDiv(m_device->GetWaveFormat()->nSamplesPerSec,
                                                         dropTime, OneSecond, 0);

                    dropFrames = std::min(dropFrames, chunk.GetFrameCount());

                    if (dropFrames > m_device->GetWaveFormat()->nSamplesPerSec / 33) // ~30ms threshold
                    {
                        chunk.ShrinkHead(chunk.GetFrameCount() - dropFrames);

                        REFERENCE_TIME droppedTime = llMulDiv(dropFrames, OneSecond,
                                                              m_device->GetWaveFormat()->nSamplesPerSec, 0);

                        m_myClock.OffsetSlavedClock(droppedTime);
                        dropTime -= droppedTime;
                        assert(dropTime >= 0);

                        DebugOut("AudioRenderer drop", droppedTime / 10000., "ms for clock matching at",
                                 m_sampleCorrection.GetLastFrameEnd() / 10000., "frame position");
                    }

                    // Correct the rest with variable rate.
                    m_dspRealtimeRate.Adjust(-dropTime);
                    m_myClock.OffsetSlavedClock(dropTime);
                }
            }
        }
    }