// set up the filter matrix static void gabor_setup_filter (const Dual2<Vec3> &P, GaborParams &gp) { // Make texture-space normal, tangent, bitangent Vec3 n, t, b; n = P.dx().cross (P.dy()); // normal to P if (n.dot(n) < 1.0e-6f) { /* length of deriv < 1/1000 */ // No way to do filter if we have no derivs, and no reason to // do it if it's too small to have any effect. gp.do_filter = false; return; // we won't need anything else if filtering is off } make_orthonormals (n, t, b); // Rotations from tangent<->texture space Matrix33 Mtex_to_tan = make_matrix33_cols (t, b, n); // M3_local Matrix33 Mscreen_to_tex = make_matrix33_cols (P.dx(), P.dy(), Vec3(0.0f,0.0f,0.0f)); Matrix33 Mscreen_to_tan = Mscreen_to_tex * Mtex_to_tan; // M3_scr_tan Matrix22 M_scr_tan (Mscreen_to_tan[0][0], Mscreen_to_tan[0][1], Mscreen_to_tan[1][0], Mscreen_to_tan[1][1]); float sigma_f_scr = 0.5f; Matrix22 Sigma_f_scr (sigma_f_scr * sigma_f_scr, 0.0f, 0.0f, sigma_f_scr * sigma_f_scr); Matrix22 M_scr_tan_t = M_scr_tan.transposed(); Matrix22 Sigma_f_tan = M_scr_tan_t * Sigma_f_scr * M_scr_tan; gp.N = n; gp.filter = Sigma_f_tan; gp.det_filter = determinant(Sigma_f_tan); gp.local = Mtex_to_tan; if (gp.det_filter < 1.0e-18f) { gp.do_filter = false; // Turn off filtering when tiny values will lead to numerical // errors later if we filter. Yes, it's kind of arbitrary. } }
inline Dual2<float> safe_fmod (const Dual2<float> &a, const Dual2<float> &b) { return Dual2<float> (safe_fmod (a.val(), b.val()), a.dx(), a.dy()); }