bool ETHActiveEntityHandler::RemoveFinishedTemporaryEntity(ETHRenderEntity* entity, ETHBucketManager& buckets)
{
	if ((entity->IsTemporary() && entity->AreParticlesOver()))
	{
		const Vector2 v2Bucket = ETHBucketManager::GetBucket(entity->GetPositionXY(), buckets.GetBucketSize());
		ETHBucketMap::iterator bucketIter = buckets.Find(v2Bucket);

		assert(bucketIter != buckets.GetLastBucket());

		// Remove from main bucket map
		buckets.DeleteEntity(entity->GetID(), v2Bucket, false);

		#if defined(_DEBUG) || defined(DEBUG)
		 ETH_STREAM_DECL(ss) << GS_L("Entity ") << entity->GetEntityName() << GS_L(" (ID#") << entity->GetID() << GS_L(") removed from dynamic entity list (particle effects over)");
		 m_provider->Log(ss.str(), Platform::Logger::INFO);
		#endif
		return true;
	}
	return false;
}
void ETHTempEntityHandler::CheckTemporaryEntities(const Vector2& zAxisDir, ETHBucketManager& buckets, const unsigned long lastFrameElapsedTime)
{
	#ifdef _DEBUG
	TestEntityLists();
	#endif

	for (std::list<ETHRenderEntity*>::iterator iter = m_dynamicOrTempEntities.begin(); iter != m_dynamicOrTempEntities.end();)
	{
		ETHRenderEntity* pRenderEntity = *iter;

		pRenderEntity->Update(lastFrameElapsedTime, zAxisDir, buckets);

		// if the particle system is finished, erase it
		if ((pRenderEntity->IsTemporary() && pRenderEntity->AreParticlesOver()))
		{
			const Vector2 v2Bucket = ETHGlobal::GetBucket(pRenderEntity->GetPositionXY(), buckets.GetBucketSize());
			ETHBucketMap::iterator bucketIter = buckets.Find(v2Bucket);

			if (bucketIter == buckets.GetLastBucket())
			{
				iter++;
				continue;
			}

			// Remove from main bucket map
			buckets.DeleteEntity(pRenderEntity->GetID(), v2Bucket, false);

			#ifdef _DEBUG
			ETH_STREAM_DECL(ss) << GS_L("Entity ") << (*iter)->GetEntityName() << GS_L(" (ID#") << pRenderEntity->GetID() << GS_L(") removed from dynamic entity list (particle effects over)");
			m_provider->Log(ss.str(), Platform::Logger::INFO);
			#endif
			(*iter)->Release();
			iter = m_dynamicOrTempEntities.erase(iter);
			continue;
		}
		iter++;
	}
}
void ETHPhysicsEntityController::Update(const float lastFrameElapsedTime, ETHBucketManager& buckets)
{
	if (!m_body)
		return;

	if (!m_body->IsActive())
		return;

	GS2D_UNUSED_ARGUMENT(lastFrameElapsedTime);
	const Vector2 pos = ETHPhysicsSimulator::ScaleFromBox2D(m_body->GetPosition());
	const Vector2 oldPos = Vector2(m_pos.x, m_pos.y);
	if (oldPos != pos)
	{
		m_pos = Vector3(pos, GetPos().z);
		buckets.RequestBucketMove(static_cast<ETHEntity*>(m_body->GetUserData()), oldPos, pos);
	}
	m_angle =-RadianToDegree(m_body->GetAngle());
}
Beispiel #4
0
ETHLightmapGen::ETHLightmapGen(ETHRenderEntity* entity,
			   boost::shared_ptr<ETHShaderManager> shaderManager, std::list<ETHLight>::iterator iBegin, std::list<ETHLight>::iterator iEnd,
			   ETHBucketManager& buckets, const Vector3& oldPos, const Vector3& newPos, const float minHeight, const float maxHeight,
			   const ETHSceneProperties &sceneProps)
{
	const SpritePtr& sprite = entity->m_pSprite;
	const ETHEntityProperties& props = entity->m_properties;
	if (!sprite || !props.staticEntity || !props.applyLight)
	{
		return;
	}

	const VideoPtr& video = entity->m_provider->GetVideo();
	const Platform::FileLogger* logger = entity->m_provider->GetLogger();

	if (video->Rendering())
	{
		ETH_STREAM_DECL(ss) << GS_L("Entity ID #") << entity->GetID() << GS_L(": lightmaps can't be generated during application render.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		return;
	}

	const Vector2 v2Size = (sprite->GetNumRects() <= 1) ? sprite->GetBitmapSizeF() : sprite->GetRect().size;
	if (!(entity->m_pLightmap = video->CreateRenderTarget(static_cast<unsigned int>(v2Size.x), static_cast<unsigned int>(v2Size.y))))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't create the render target.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		entity->m_pLightmap.reset();
		return;
	}

	// Paint it black
	video->SetRenderTarget(entity->m_pLightmap);
	if (!video->BeginTargetScene(GS_BLACK))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't render to target.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		entity->m_pLightmap.reset();
		return;
	}
	video->EndTargetScene();

	entity->m_controller->SetPos(newPos);
	Vector2 v2CamPos = video->GetCameraPos();
	video->SetCameraPos(Vector2(0,0));

	for (std::list<ETHLight>::iterator iter = iBegin; iter != iEnd; iter++)
	{
		if (!iter->staticLight)
			continue;

		SpritePtr tempTarget;
		if (!(tempTarget = video->CreateRenderTarget(static_cast<unsigned int>(v2Size.x), static_cast<unsigned int>(v2Size.y))))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't create temporary render target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		if (!video->SetRenderTarget(tempTarget))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't set render target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		if (!video->BeginTargetScene(GS_BLACK))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't render to temporary target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		// draw light
		if (shaderManager->BeginLightPass(entity, &(*iter), video->GetScreenSizeF().y, 0.0f, sceneProps.lightIntensity, 0, true))
		{
			entity->DrawLightPass(sceneProps.zAxisDirection, true);
			shaderManager->EndLightPass();
		}

		// draw shadows
		if (entity->GetType() != ETH_VERTICAL)
		{
			for (ETHBucketMap::iterator bucketIter = buckets.GetFirstBucket(); bucketIter != buckets.GetLastBucket(); bucketIter++)
			{
				for (ETHEntityList::iterator entityIter = bucketIter->second.begin();
					entityIter != bucketIter->second.end(); entityIter++)
				{
					if (!(*entityIter)->IsStatic())
						continue;
					Vector3 oldPos2 = (*entityIter)->GetPosition();
					Vector3 newPos2 = oldPos2-(oldPos-newPos);
					(*entityIter)->SetOrphanPosition(newPos2);
					if (shaderManager->BeginShadowPass((*entityIter), &(*iter), maxHeight, minHeight))
					{
						(*entityIter)->DrawShadow(maxHeight, minHeight, sceneProps, *iter, 0, true, true, entity->GetAngle(), entity->GetPosition());
						shaderManager->EndShadowPass();
					}
					(*entityIter)->SetOrphanPosition(oldPos2);
				}
			}
		}
		video->EndTargetScene();

		// draw the shadowed light by adding it to the final lightmap
		video->SetRenderTarget(entity->m_pLightmap);
		video->BeginTargetScene(GS_BLACK, false);
		const GS_ALPHA_MODE oldAM = video->GetAlphaMode();
		video->SetAlphaMode(GSAM_ADD);
		tempTarget->Draw(Vector2(0,0));
		video->SetAlphaMode(oldAM);
		video->EndTargetScene();
	}

	entity->m_pLightmap->GenerateBackup();
	video->SetRenderTarget(SpritePtr());
	video->SetCameraPos(v2CamPos);
}
Beispiel #5
0
Vector2 ETHEntity::GetCurrentBucket(const ETHBucketManager& buckets) const
{
	return ETHBucketManager::GetBucket(GetPositionXY(), buckets.GetBucketSize());
}
Beispiel #6
0
void ETHEntity::AddToPositionY(const float v, ETHBucketManager& buckets)
{
	const Vector2& oldPos(GetPositionXY());
	m_controller->AddToPosY(v);
	buckets.RequestBucketMove(this, oldPos, GetPositionXY());
}
Beispiel #7
0
void ETHEntity::SetPositionXY(const Vector2& pos, ETHBucketManager& buckets)
{
	const Vector2& oldPos(GetPositionXY());
	m_controller->SetPosXY(pos);
	buckets.RequestBucketMove(this, oldPos, GetPositionXY());
}