Beispiel #1
0
EngineEffect::EngineEffect(const EffectManifest& manifest,
                           const QSet<QString>& registeredGroups,
                           EffectInstantiatorPointer pInstantiator)
        : m_manifest(manifest),
          m_bEnabled(true),
          m_parameters(manifest.parameters().size()),
          m_buttonParameters(manifest.buttonParameters().size()) {
    const QList<EffectManifestParameter>& parameters = m_manifest.parameters();
    for (int i = 0; i < parameters.size(); ++i) {
        const EffectManifestParameter& parameter = parameters.at(i);
        EngineEffectParameter* pParameter =
                new EngineEffectParameter(parameter);
        m_parameters[i] = pParameter;
        m_parametersById[parameter.id()] = pParameter;
    }

    const QList<EffectManifestParameter>& buttonParameters =
                                                m_manifest.buttonParameters();
    for (int i = 0; i < buttonParameters.size(); ++i) {
        const EffectManifestParameter& parameter = buttonParameters.at(i);
        EngineEffectParameter* pParameter =
                new EngineEffectParameter(parameter);
        m_buttonParameters[i] = pParameter;
        m_buttonParametersById[parameter.id()] = pParameter;
    }

    // Creating the processor must come last.
    m_pProcessor = pInstantiator->instantiate(this, manifest);
    m_pProcessor->initialize(registeredGroups);
}
Beispiel #2
0
EngineEffect::EngineEffect(const EffectManifest& manifest,
                           const QSet<ChannelHandleAndGroup>& registeredChannels,
                           EffectInstantiatorPointer pInstantiator)
        : m_manifest(manifest),
          m_enableState(EffectProcessor::ENABLING),
          m_parameters(manifest.parameters().size()) {
    const QList<EffectManifestParameter>& parameters = m_manifest.parameters();
    for (int i = 0; i < parameters.size(); ++i) {
        const EffectManifestParameter& parameter = parameters.at(i);
        EngineEffectParameter* pParameter =
                new EngineEffectParameter(parameter);
        m_parameters[i] = pParameter;
        m_parametersById[parameter.id()] = pParameter;
    }

    // Creating the processor must come last.
    m_pProcessor = pInstantiator->instantiate(this, manifest);
    m_pProcessor->initialize(registeredChannels);
    m_effectRampsFromDry = manifest.effectRampsFromDry();
}