void SideScroller::Update(float elapsed) { if (state == STATE_TITLE) { return; } else if (state == STATE_GAME) { if (enemySpawnTimer > 0.8f && enemies.size() < 50) { Enemy* tempEnemy = new PewRunner(tex); tempEnemy->y = player->y + 4.0f; tempEnemy->x = player->x + 10.0f; tempEnemy->setScale(2.5f); if (genRandomNumber(0.0f, 1.0f) > 0.93f) { //Grant him knighthood tempEnemy->hp += 30; Weapon* weapon = new Weapon(tex); weapon->changeWeapon(SWORD); tempEnemy->equip(weapon); entities.push_back(weapon); } tempEnemy->setWalkLeft(0.8f); enemies.push_back(tempEnemy); entities.push_back(tempEnemy); enemySpawnTimer = genRandomNumber(0.0f, 0.75f); } for (size_t i = 0; i < entities.size(); i++) { entities[i]->Update(elapsed); } for (size_t i = 0; i < projectiles.size(); i++) { projectiles[i]->Update(elapsed); } enemySpawnTimer += elapsed; } }