void ObstacleEntity::readCollidingEntity(CollidingSpriteEntity* entity)
{
  if (entity == this) return;
  if (!isDying && !isAgonising && collideWithEntity(entity))
  {
    if (entity->getType() == ENTITY_BOLT )
    {
      BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity);

      if (!boltEntity->getDying() && boltEntity->getAge() > 0.05f)
      {
        EnemyEntity::collideWithBolt(boltEntity);
        correctFrame();
      }
    }
    else if (entity->getType() == ENTITY_ENEMY_BOLT )
    {
      EnemyBoltEntity* boltEntity = dynamic_cast<EnemyBoltEntity*>(entity);

      if (!boltEntity->getDying() && boltEntity->getAge() > 0.05f)
      {
        EnemyEntity::collideWithBolt(boltEntity);
        correctFrame();
      }
    }
    else if (entity->getType() >= ENTITY_ENEMY && entity->getType() <= ENTITY_ENEMY_MAX)
    {
      EnemyEntity* enemyEntity = dynamic_cast<EnemyEntity*>(entity);

      if (!enemyEntity->getDying() && enemyEntity->canCollide()&& enemyEntity->getMovingStyle() != movFlying)
      {
        hurt(getHurtParams(hp, ShotTypeStandard, 0, false, SourceTypeMelee, enemyEntity->getEnemyType(), false));
      }
    }
  }
}