Beispiel #1
0
void
MatrixSelector::setContextHelpFor(const MatrixMouseEvent *e, bool ctrlPressed)
{
    QSettings settings;
    settings.beginGroup( GeneralOptionsConfigGroup );

    if (! qStrToBool( settings.value("toolcontexthelp", "true" ) ) ) {
        settings.endGroup();
        return;
    }
    settings.endGroup();

    MatrixElement *element = e->element;

    if (!element) {
        
        setContextHelp
            (tr("Click and drag to select; middle-click and drag to draw new note"));

    } else {
        
        // same logic as in handleLeftButtonPress
        
        float x = element->getLayoutX();
        float width = element->getWidth();
        float resizeStart = int(double(width) * 0.85) + x;

        // max size of 10
        if ((x + width) - resizeStart > 10) resizeStart = x + width - 10;

        EventSelection *s = m_scene->getSelection();

        if (e->sceneX > resizeStart) {
            if (s && s->getAddedEvents() > 1) {
                setContextHelp(tr("Click and drag to resize selected notes"));
            } else {
                setContextHelp(tr("Click and drag to resize note"));
            }
        } else {
            if (s && s->getAddedEvents() > 1) {
                if (!ctrlPressed) {
                    setContextHelp(tr("Click and drag to move selected notes; hold Ctrl as well to copy"));
                } else {
                    setContextHelp(tr("Click and drag to copy selected notes"));
                }
            } else {
                if (!ctrlPressed) {
                    setContextHelp(tr("Click and drag to move note; hold Ctrl as well to copy"));
                } else {
                    setContextHelp(tr("Click and drag to copy note"));
                }
            }                
        }
    }
}
Beispiel #2
0
MatrixResizer::FollowMode
MatrixResizer::handleMouseMove(const MatrixMouseEvent *e)
{
    if (!e) return NoFollow;

    setBasicContextHelp();

    if (!m_currentElement || !m_currentViewSegment) return NoFollow;

    if (getSnapGrid()->getSnapSetting() != SnapGrid::NoSnap) {
        setContextHelp(tr("Hold Shift to avoid snapping to beat grid"));
    } else {
        clearContextHelp();
    }

    // snap in the closest direction
    timeT snapTime = e->snappedLeftTime;
    if (e->snappedRightTime - e->time < e->time - e->snappedLeftTime) {
        snapTime = e->snappedRightTime;
    }

    timeT newDuration = snapTime - m_currentElement->getViewAbsoluteTime();
    timeT durationDiff = newDuration - m_currentElement->getViewDuration();

    EventSelection* selection = m_scene->getSelection();
    if (!selection || selection->getAddedEvents() == 0) return NoFollow;

    EventSelection::eventcontainer::iterator it =
        selection->getSegmentEvents().begin();

    for (; it != selection->getSegmentEvents().end(); ++it) {

        MatrixElement *element = 0;
        ViewElementList::iterator vi = m_currentViewSegment->findEvent(*it);
        if (vi != m_currentViewSegment->getViewElementList()->end()) {
            element = static_cast<MatrixElement *>(*vi);
        }
        if (!element) continue;

        timeT t = element->getViewAbsoluteTime();
        timeT d = element->getViewDuration();
        
        d = d + durationDiff;
        if (d < 0) {
            t = t + d;
            d = -d;
        } else if (d == 0) {
            d = getSnapGrid()->getSnapTime(t);
        }

        element->reconfigure(t, d);
//            m_currentStaff->positionElement(element);
//        }
    }

//    m_mParentView->canvas()->update();
    return FollowHorizontal;
}
Beispiel #3
0
/*!!!
void MatrixResizer::slotMatrixScrolled(int newX, int newY)
{
    QPoint newP1(newX, newY), oldP1(m_parentView->getCanvasView()->contentsX(),
                                    m_parentView->getCanvasView()->contentsY());

    QPoint p(newX, newY);

    if (newP1.x() > oldP1.x()) {
        p.setX(newX + m_parentView->getCanvasView()->visibleWidth());
    }

    p = m_mParentView->inverseMapPoint(p);
    int newTime = getSnapGrid()->snapX(p.x());
    handleMouseMove(newTime, 0, 0);
}
*/
void MatrixResizer::setBasicContextHelp()
{
    EventSelection *selection = m_scene->getSelection();
    if (selection && selection->getAddedEvents() > 1) {
        setContextHelp(tr("Click and drag to resize selected notes"));
    } else {
        setContextHelp(tr("Click and drag to resize a note"));
    }
}
Beispiel #4
0
void MatrixMover::setBasicContextHelp(bool ctrlPressed)
{
    EventSelection *selection = m_scene->getSelection();
    if (!selection || selection->getAddedEvents() < 2) {
        if (!ctrlPressed) {
            setContextHelp(tr("Click and drag to move a note; hold Ctrl as well to copy it"));
        } else {
            setContextHelp(tr("Click and drag to copy a note"));
        }
    } else {
        if (!ctrlPressed) {
            setContextHelp(tr("Click and drag to move selected notes; hold Ctrl as well to copy"));
        } else {
            setContextHelp(tr("Click and drag to copy selected notes"));
        }
    }
}
Beispiel #5
0
void
MatrixMover::handleMouseRelease(const MatrixMouseEvent *e)
{
    if (!e) return;

    MATRIX_DEBUG << "MatrixMover::handleMouseRelease() - newPitch = "
                 << e->pitch << endl;

    if (!m_currentElement || !m_currentViewSegment) return;

    timeT newTime = m_currentElement->getViewAbsoluteTime() +
        (e->snappedLeftTime - m_clickSnappedLeftTime);
    int newPitch = e->pitch;

    if (newPitch > 127) newPitch = 127;
    if (newPitch < 0) newPitch = 0;

    // get a basic pitch difference calculation comparing the current element's
    // pitch to the pitch the mouse was released at (see note in
    // handleMouseMove)
    using BaseProperties::PITCH;
    timeT diffTime = newTime - m_currentElement->getViewAbsoluteTime();
    int diffPitch = 0;
    if (m_currentElement->event()->has(PITCH)) {
        diffPitch = newPitch - m_currentElement->event()->get<Int>(PITCH);
    }

    EventSelection* selection = m_scene->getSelection();

    // factor in transpose to adjust the height calculation
    long pitchOffset = selection->getSegment().getTranspose();
    diffPitch += (pitchOffset * -1);

    if ((diffTime == 0 && diffPitch == 0) || selection->getAddedEvents() == 0) {
        for (size_t i = 0; i < m_duplicateElements.size(); ++i) {
            delete m_duplicateElements[i]->event();
            delete m_duplicateElements[i];
        }
        m_duplicateElements.clear();
        m_currentElement = 0;
        return;
    }

    if (newPitch != m_lastPlayedPitch) {
        long velocity = m_widget->getCurrentVelocity();
        m_currentElement->event()->get<Int>(BaseProperties::VELOCITY, velocity);
        m_scene->playNote(m_currentViewSegment->getSegment(), newPitch + (pitchOffset * -1), velocity);
        m_lastPlayedPitch = newPitch;
    }

    QString commandLabel;
    if (m_quickCopy) {
        if (selection->getAddedEvents() < 2) {
            commandLabel = tr("Copy and Move Event");
        } else {
            commandLabel = tr("Copy and Move Events");
        }
    } else {
        if (selection->getAddedEvents() < 2) {
            commandLabel = tr("Move Event");
        } else {
            commandLabel = tr("Move Events");
        }
    }

    MacroCommand *macro = new MacroCommand(commandLabel);

    EventSelection::eventcontainer::iterator it =
        selection->getSegmentEvents().begin();

    Segment &segment = m_currentViewSegment->getSegment();

    EventSelection *newSelection = new EventSelection(segment);

    timeT normalizeStart = selection->getStartTime();
    timeT normalizeEnd = selection->getEndTime();

    if (m_quickCopy) {
        for (size_t i = 0; i < m_duplicateElements.size(); ++i) {
            timeT time = m_duplicateElements[i]->getViewAbsoluteTime();
            timeT endTime = time + m_duplicateElements[i]->getViewDuration();
            if (time < normalizeStart) normalizeStart = time;
            if (endTime > normalizeEnd) normalizeEnd = endTime;
            macro->addCommand(new MatrixInsertionCommand
                              (segment, time, endTime, 
                               m_duplicateElements[i]->event()));
            delete m_duplicateElements[i]->event();
            delete m_duplicateElements[i];
        }
        m_duplicateElements.clear();
        m_quickCopy = false;
    }
        
    for (; it != selection->getSegmentEvents().end(); ++it) {

        timeT newTime = (*it)->getAbsoluteTime() + diffTime;

        int newPitch = 60;
        if ((*it)->has(PITCH)) {
            newPitch = (*it)->get<Int>(PITCH) + diffPitch;
        }

        Event *newEvent = 0;

        if (newTime < segment.getStartTime()) {
            newTime = segment.getStartTime();
        }

        if (newTime + (*it)->getDuration() >= segment.getEndMarkerTime()) {
            timeT limit = getSnapGrid()->snapTime
                (segment.getEndMarkerTime() - 1, SnapGrid::SnapLeft);
            if (newTime > limit) newTime = limit;
            timeT newDuration = std::min
                ((*it)->getDuration(), segment.getEndMarkerTime() - newTime);
            newEvent = new Event(**it, newTime, newDuration);
        } else {
            newEvent = new Event(**it, newTime);
        }

        newEvent->set<Int>(BaseProperties::PITCH, newPitch);

        macro->addCommand(new MatrixModifyCommand(segment,
                                                  (*it),
                                                  newEvent,
                                                  true,
                                                  false));
        newSelection->addEvent(newEvent);
    }

    normalizeStart = std::min(normalizeStart, newSelection->getStartTime());
    normalizeEnd = std::max(normalizeEnd, newSelection->getEndTime());
    
    macro->addCommand(new NormalizeRestsCommand(segment,
                                                normalizeStart,
                                                normalizeEnd));
    
    m_scene->setSelection(0, false);
    CommandHistory::getInstance()->addCommand(macro);
    m_scene->setSelection(newSelection, false);

//    m_mParentView->canvas()->update();
    m_currentElement = 0;

    setBasicContextHelp();
}
Beispiel #6
0
void
MatrixResizer::handleMouseRelease(const MatrixMouseEvent *e)
{
    if (!e || !m_currentElement || !m_currentViewSegment) return;

    // snap in the closest direction
    timeT snapTime = e->snappedLeftTime;
    if (e->snappedRightTime - e->time < e->time - e->snappedLeftTime) {
        snapTime = e->snappedRightTime;
    }

    timeT newDuration = snapTime - m_currentElement->getViewAbsoluteTime();
    timeT durationDiff = newDuration - m_currentElement->getViewDuration();

    EventSelection *selection = m_scene->getSelection();
    if (!selection || selection->getAddedEvents() == 0) return;

    QString commandLabel = tr("Resize Event");
    if (selection->getAddedEvents() > 1) commandLabel = tr("Resize Events");

    MacroCommand *macro = new MacroCommand(commandLabel);

    EventSelection::eventcontainer::iterator it =
        selection->getSegmentEvents().begin();

    Segment &segment = m_currentViewSegment->getSegment();

    EventSelection *newSelection = new EventSelection(segment);

    timeT normalizeStart = selection->getStartTime();
    timeT normalizeEnd = selection->getEndTime();

    for (; it != selection->getSegmentEvents().end(); ++it) {

        timeT t = (*it)->getAbsoluteTime();
        timeT d = (*it)->getDuration();

        MATRIX_DEBUG << "MatrixResizer::handleMouseRelease - "
                     << "Time = " << t
                     << ", Duration = " << d << endl;

        d = d + durationDiff;
        if (d < 0) {
            t = t + d;
            d = -d;
        } else if (d == 0) {
            d = getSnapGrid()->getSnapTime(t);
        }

        if (t + d > segment.getEndMarkerTime()) {
            d = segment.getEndMarkerTime() - t;
            if (d <= 0) {
                d = segment.getEndMarkerTime();
                t = d - getSnapGrid()->getSnapTime(t);
            }
        }

        Event *newEvent = new Event(**it, t, d);

        macro->addCommand(new MatrixModifyCommand(segment,
                                                  *it,
                                                  newEvent,
                                                  false,
                                                  false));

        newSelection->addEvent(newEvent);
    }

    normalizeStart = std::min(normalizeStart, newSelection->getStartTime());
    normalizeEnd = std::max(normalizeEnd, newSelection->getEndTime());

    macro->addCommand(new NormalizeRestsCommand(segment,
                                                normalizeStart,
                                                normalizeEnd));

    m_scene->setSelection(0, false);
    CommandHistory::getInstance()->addCommand(macro);
    m_scene->setSelection(newSelection, false);

//    m_mParentView->update();
    m_currentElement = 0;
    setBasicContextHelp();
}