Beispiel #1
0
void IslInterface::roomEvent_ListGames(int roomId, const Event_ListGames &event)
{
	for (int i = 0; i < event.game_list_size(); ++i) {
		ServerInfo_Game gameInfo(event.game_list(i));
		gameInfo.set_server_id(serverId);
		emit externalRoomGameListChanged(roomId, gameInfo);
	}
}
Beispiel #2
0
void TabRoom::processListGamesEvent(const Event_ListGames &event)
{
    const int gameListSize = event.game_list_size();
    for (int i = 0; i < gameListSize; ++i)
        gameSelector->processGameInfo(event.game_list(i));
}