Beispiel #1
0
void FullpipeEngine::updateEvents() {
	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();
	ExCommand *ex;

	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			_keyState = event.kbd.keycode;

			switch (event.kbd.keycode) {
			case Common::KEYCODE_SPACE:
				if (_gamePaused) {
					if (_modalObject) {
						if (_modalObject->init(42)) {
							_modalObject->update();
						} else {
							_modalObject->saveload();
							BaseModalObject *obj = _modalObject->_parentObj;
							if (obj)
								delete _modalObject;
							_modalObject = obj;
						}
					} else {
						_gameLoader->updateSystems(42);
					}
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = 32;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_s:
				if (_gamePaused) {
					_gamePaused = 0;
					_flgGameIsRunning = true;
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_q:
				return;
				break;
			default:
				if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
					// Start the debugger
					getDebugger()->attach();
					getDebugger()->onFrame();
				}
				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			}
			break;
		case Common::EVENT_KEYUP:
			if (!_inputArFlag) {
				ex = new ExCommand(0, 17, 37, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}
			_keyState = Common::KEYCODE_INVALID;
			break;
		case Common::EVENT_MOUSEMOVE:
			if (_recordEvents) {
				ex = new ExCommand(0, 17, 31, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}

			_mouseScreenPos = event.mouse;
			break;
		case Common::EVENT_QUIT:
			_gameContinue = false;
			break;
		case Common::EVENT_RBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 29, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);

				ex->_sceneClickX = _sceneRect.left + ex->_x;
				ex->_sceneClickY = _sceneRect.top + ex->_y;
				ex->_keyCode = getGameLoaderInventory()->getSelectedItemId();
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONUP:
			if (!_inputArFlag && (_updateTicks - _lastButtonUpTicks) >= 2) {
				ex = new ExCommand(0, 17, 30, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastButtonUpTicks = _updateTicks;
				ex->handle();
			}
			break;
		default:
			break;
		}
	}

	// pollEvent() is implemented only for video player. So skip it.
	//if (event.kbd.keycode == MSG_SC11_SHOWSWING && _modalObject) {
	//	_modalObject->pollEvent();
	//}
}
Beispiel #2
0
void FullpipeEngine::updateEvents() {
	Common::Event event;
	Common::EventManager *eventMan = _system->getEventManager();
	ExCommand *ex;

	while (eventMan->pollEvent(event)) {
		switch (event.type) {
		case Common::EVENT_KEYDOWN:
			_keyState = event.kbd.keycode;

			switch (event.kbd.keycode) {
			case Common::KEYCODE_SPACE:
				if (_gamePaused) {
					if (_modalObject) {
						if (_modalObject->init(42)) {
							_modalObject->update();
						} else {
							_modalObject->saveload();
							BaseModalObject *obj = _modalObject->_parentObj;
							if (obj)
								delete _modalObject;
							_modalObject = obj;
						}
					} else {
						_gameLoader->updateSystems(42);
					}
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = 32;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_s:
				if (_gamePaused) {
					_gamePaused = 0;
					_flgGameIsRunning = true;
					return;
				}

				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			case Common::KEYCODE_q:
				return;
				break;
			default:
				ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0);
				ex->_keyCode = event.kbd.keycode;
				ex->_excFlags |= 3;
				ex->handle();
				break;
			}
			break;
		case Common::EVENT_KEYUP:
			if (!_inputArFlag) {
				ex = new ExCommand(0, 17, 37, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}
			_keyState = Common::KEYCODE_INVALID;
			break;
		case Common::EVENT_MOUSEMOVE:
			if (_recordEvents) {
				ex = new ExCommand(0, 17, 31, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				ex->handle();
			}

			_mouseScreenPos = event.mouse;
			break;
		case Common::EVENT_QUIT:
			_gameContinue = false;
			break;
			case Common::EVENT_RBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONDOWN:
			if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
				ex = new ExCommand(0, 17, 29, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);

				ex->_sceneClickX = _sceneRect.left + ex->_x;
				ex->_sceneClickY = _sceneRect.top + ex->_y;
				ex->_keyCode = getGameLoaderInventory()->getSelectedItemId();
				ex->_excFlags |= 3;
				_lastInputTicks = _updateTicks;
				ex->handle();
			}
			break;
		case Common::EVENT_LBUTTONUP:
			if (!_inputArFlag && (_updateTicks - _lastButtonUpTicks) >= 2) {
				ex = new ExCommand(0, 17, 30, 0, 0, 0, 1, 0, 0, 0);
				ex->_excFlags |= 3;
				_lastButtonUpTicks = _updateTicks;
				ex->handle();
			}
			break;
		default:
			break;
		}
	}

		
#if 0
	warning("STUB: FullpipeEngine::updateEvents() <mainWindowProc>");
	if (Msg == MSG_SC11_SHOWSWING && _modalObject) {
		_modalObject->method14();
	}
#endif
}