void FCompilerResultsLog::InternalLogSummary()
{
	if(CurrentEventScope.IsValid())
	{
		const double CompileStartTime = CurrentEventScope->StartTime;
		const double CompileFinishTime = CurrentEventScope->FinishTime;

		FNumberFormattingOptions TimeFormat;
		TimeFormat.MaximumFractionalDigits = 2;
		TimeFormat.MinimumFractionalDigits = 2;
		TimeFormat.MaximumIntegralDigits = 4;
		TimeFormat.MinimumIntegralDigits = 4;
		TimeFormat.UseGrouping = false;

		FFormatNamedArguments Args;
		Args.Add(TEXT("Time"), FText::AsNumber(CompileFinishTime - GStartTime, &TimeFormat));
		Args.Add(TEXT("SourceName"), FText::FromString(SourceName));
		Args.Add(TEXT("NumWarnings"), NumWarnings);
		Args.Add(TEXT("NumErrors"), NumErrors);
		Args.Add(TEXT("TotalMilliseconds"), (int)((CompileFinishTime - CompileStartTime) * 1000));

		if (NumErrors > 0)
		{
			FString FailMsg = FText::Format(LOCTEXT("CompileFailed", "[{Time}] Compile of {SourceName} failed. {NumErrors} Fatal Issue(s) {NumWarnings} Warning(s) [in {TotalMilliseconds} ms]"), Args).ToString();
			Warning(*FailMsg);
		}
		else if(NumWarnings > 0)
		{
			FString WarningMsg = FText::Format(LOCTEXT("CompileWarning", "[{Time}] Compile of {SourceName} successful, but with {NumWarnings} Warning(s) [in {TotalMilliseconds} ms]"), Args).ToString();
			Warning(*WarningMsg);
		}
		else
		{
			FString SuccessMsg = FText::Format(LOCTEXT("CompileSuccess", "[{Time}] Compile of {SourceName} successful! [in {TotalMilliseconds} ms]"), Args).ToString();
			Note(*SuccessMsg);
		}

		if(bLogDetailedResults)
		{
			Note(*LOCTEXT("PerformanceSummaryHeading", "Performance summary:").ToString());
			InternalLogEvent(*CurrentEventScope.Get());
		}
	}
}
FText UK2Node_VariableGet::GetPropertyTooltip(UProperty const* VariableProperty)
{
	FName VarName = NAME_None;
	if (VariableProperty != nullptr)
	{
		VarName = VariableProperty->GetFName();

		UClass* SourceClass = VariableProperty->GetOwnerClass();
		// discover if the variable property is a non blueprint user variable
		bool const bIsNativeVariable = (SourceClass != nullptr) && (SourceClass->ClassGeneratedBy == nullptr);
		FName const TooltipMetaKey(TEXT("tooltip"));

		FText SubTooltip;
		if (bIsNativeVariable)
		{
			FText const PropertyTooltip = VariableProperty->GetToolTipText();
			if (!PropertyTooltip.IsEmpty())
			{
				// See if the native property has a tooltip
				SubTooltip = PropertyTooltip;
				FString TooltipName = FString::Printf(TEXT("%s.%s"), *VarName.ToString(), *TooltipMetaKey.ToString());
				FText::FindText(*VariableProperty->GetFullGroupName(true), *TooltipName, SubTooltip);
			}
		}
		else if (UBlueprint* VarBlueprint = Cast<UBlueprint>(SourceClass->ClassGeneratedBy))
		{
			FString UserTooltipData;
			if (FBlueprintEditorUtils::GetBlueprintVariableMetaData(VarBlueprint, VarName, /*InLocalVarScope =*/nullptr, TooltipMetaKey, UserTooltipData))
			{
				SubTooltip = FText::FromString(UserTooltipData);
			}
		}

		if (!SubTooltip.IsEmpty())
		{
			FFormatNamedArguments Args;
			Args.Add(TEXT("VarName"), FText::FromName(VarName));
			Args.Add(TEXT("PropertyTooltip"), SubTooltip);

			return FText::Format(LOCTEXT("GetVariableProperty_Tooltip", "Read the value of variable {VarName}\n{PropertyTooltip}"), Args);
		}
	}
	return K2Node_VariableGetImpl::GetBaseTooltip(VarName);
}
FText UK2Node_ActorBoundEvent::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	if (EventOwner == nullptr)
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("DelegatePropertyName"), FText::FromName(DelegatePropertyName));
		return FText::Format(LOCTEXT("ActorBoundEventTitle", "{DelegatePropertyName} (None)"), Args);
	}
	else if (CachedNodeTitle.IsOutOfDate())
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("DelegatePropertyName"), FText::FromName(DelegatePropertyName));
		Args.Add(TEXT("TargetName"), FText::FromString(EventOwner->GetActorLabel()));

		// FText::Format() is slow, so we cache this to save on performance
		CachedNodeTitle = FText::Format(LOCTEXT("ActorBoundEventTitle", "{DelegatePropertyName} ({TargetName})"), Args);
	}
	return CachedNodeTitle;
}
FText UAnimGraphNode_FootPlacementIK::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	FFormatNamedArguments Args;
	Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
	Args.Add(TEXT("BoneName"), FText::FromName(Node.IKBone.BoneName));

	if(TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
	{
		if (Node.IKBone.BoneName == NAME_None)
		{
			return FText::Format(LOCTEXT("FootPlacementIK_MenuTitle", "{ControllerDescription}"), Args);
		}
		return FText::Format(LOCTEXT("FootPlacementIK_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args);
	}
	else
	{
		return FText::Format(LOCTEXT("FootPlacementIK_FullTitle", "{ControllerDescription}\nBone: {BoneName}"), Args);
	}
}
FText UK2Node_LiveEditObject::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	UEdGraphPin* BaseClassPin = GetBaseClassPin();
	if ((BaseClassPin == nullptr) || (BaseClassPin->DefaultObject == nullptr))
	{
		return NSLOCTEXT("K2Node", "LiveEditObject_NullTitle", "LiveEditObject NONE");
	}
	else if (CachedNodeTitle.IsOutOfDate())
	{
		FNumberFormattingOptions NumberOptions;
		NumberOptions.UseGrouping = false;
		FFormatNamedArguments Args;
		Args.Add(TEXT("SpawnString"), FText::FromName(BaseClassPin->DefaultObject->GetFName()));
		Args.Add(TEXT("ID"), FText::AsNumber(GetUniqueID(), &NumberOptions));

		CachedNodeTitle = FText::Format(NSLOCTEXT("K2Node", "LiveEditObject", "LiveEditObject {SpawnString}_{ID}"), Args);
	}
	return CachedNodeTitle;
}
void UEdGraphSchema_BehaviorTreeDecorator::GetBreakLinkToSubMenuActions( class FMenuBuilder& MenuBuilder, UEdGraphPin* InGraphPin )
{
	// Make sure we have a unique name for every entry in the list
	TMap< FString, uint32 > LinkTitleCount;

	// Add all the links we could break from
	for(TArray<class UEdGraphPin*>::TConstIterator Links(InGraphPin->LinkedTo); Links; ++Links)
	{
		UEdGraphPin* Pin = *Links;
		FString TitleString = Pin->GetOwningNode()->GetNodeTitle(ENodeTitleType::ListView).ToString();
		FText Title = FText::FromString( TitleString );
		if ( Pin->PinName != TEXT("") )
		{
			TitleString = FString::Printf(TEXT("%s (%s)"), *TitleString, *Pin->PinName);

			// Add name of connection if possible
			FFormatNamedArguments Args;
			Args.Add( TEXT("NodeTitle"), Title );
			Args.Add( TEXT("PinName"), Pin->GetDisplayName() );
			Title = FText::Format( LOCTEXT("BreakDescPin", "{NodeTitle} ({PinName})"), Args );
		}

		uint32 &Count = LinkTitleCount.FindOrAdd( TitleString );

		FText Description;
		FFormatNamedArguments Args;
		Args.Add( TEXT("NodeTitle"), Title );
		Args.Add( TEXT("NumberOfNodes"), Count );

		if ( Count == 0 )
		{
			Description = FText::Format( LOCTEXT("BreakDesc", "Break link to {NodeTitle}"), Args );
		}
		else
		{
			Description = FText::Format( LOCTEXT("BreakDescMulti", "Break link to {NodeTitle} ({NumberOfNodes})"), Args );
		}
		++Count;

		MenuBuilder.AddMenuEntry( Description, Description, FSlateIcon(), FUIAction(
			FExecuteAction::CreateUObject((USoundClassGraphSchema*const)this, &USoundClassGraphSchema::BreakSinglePinLink, const_cast< UEdGraphPin* >(InGraphPin), *Links) ) );
	}
}
Beispiel #7
0
/** Diff result when a pin default value was changed, and is in use*/
static void DiffR_PinDefaultValueChanged(FDiffResults& Results, class UEdGraphPin* Pin2, class UEdGraphPin* Pin1)
{
	if(Results)
	{
		FDiffSingleResult Diff;
		Diff.Diff = EDiffType::PIN_DEFAULT_VALUE;
		Diff.Pin1 = Pin1;
		Diff.Pin2 = Pin2;

		FFormatNamedArguments Args;
		Args.Add(TEXT("PinNameForValue1"), FText::FromString(Pin2->PinName));
		Args.Add(TEXT("PinValue1"), FText::FromString(Pin1->GetDefaultAsString()));
		Args.Add(TEXT("PinValue2"), FText::FromString(Pin2->GetDefaultAsString()));
		Diff.ToolTip = FText::Format(LOCTEXT("DIF_PinDefaultValueToolTip", "Pin '{PinNameForValue1}' Default Value was '{PinValue1}', but is now '{PinValue2}"), Args);
		Diff.DisplayColor = FLinearColor(0.665f,0.13f,0.455f);
		Diff.DisplayString = FText::Format(LOCTEXT("DIF_PinDefaultValue", "Pin Default '{PinNameForValue1}' '{PinValue1}' -> '{PinValue2}']"), Args);
		Results.Add(Diff);
	}
}
	virtual TSharedRef<SWidget> GenerateWidgetForColumn( const FName& ColumnName )
	{
		if ( ColumnName == DeleteAssetsView::ColumnID_Asset )
		{
			return SNew( SHorizontalBox )
				+ SHorizontalBox::Slot()
				.AutoWidth()
				.Padding( 3, 0, 0, 0 )
				[
					SNew( STextBlock )
					.Text(FText::FromString(Item->GetObject()->GetName()))
				];
		}
		else if ( ColumnName == DeleteAssetsView::ColumnID_AssetClass )
		{
			return SNew( STextBlock )
				.Text(FText::FromString(Item->GetObject()->GetClass()->GetName()));
		}
		else if ( ColumnName == DeleteAssetsView::ColumnID_DiskReferences )
		{
			FFormatNamedArguments Args;
			Args.Add( TEXT( "AssetCount" ), FText::AsNumber( Item->RemainingDiskReferences ) );

			FText OnDiskCountText = Item->RemainingDiskReferences > 1 ? FText::Format( LOCTEXT( "OnDiskReferences", "{AssetCount} References" ), Args ) : FText::Format( LOCTEXT( "OnDiskReference", "{AssetCount} Reference" ), Args );

			return SNew( STextBlock )
				.Text( OnDiskCountText )
				.Visibility( Item->RemainingDiskReferences > 0 ? EVisibility::Visible : EVisibility::Hidden );
		}
		else if ( ColumnName == DeleteAssetsView::ColumnID_MemoryReferences )
		{
			FFormatNamedArguments Args;
			Args.Add( TEXT( "ReferenceCount" ), FText::AsNumber( Item->RemainingMemoryReferences ) );

			FText InMemoryCountText = Item->RemainingMemoryReferences > 1 ? FText::Format( LOCTEXT( "InMemoryReferences", "{ReferenceCount} References" ), Args ) : FText::Format( LOCTEXT( "OnDiskReference", "{ReferenceCount} Reference" ), Args );

			return SNew( STextBlock )
				.Text( InMemoryCountText )
				.Visibility( Item->RemainingMemoryReferences > 0 ? EVisibility::Visible : EVisibility::Hidden );
		}

		return SNullWidget::NullWidget;
	}
void UPhysicsConstraintComponent::CheckForErrors()
{
	Super::CheckForErrors();

	UPrimitiveComponent* PrimComp1 = GetComponentInternal(EConstraintFrame::Frame1);
	UPrimitiveComponent* PrimComp2 = GetComponentInternal(EConstraintFrame::Frame2);

	// Check we have something to joint
	if( PrimComp1 == NULL && PrimComp2 == NULL )
	{
		FFormatNamedArguments Arguments;
		Arguments.Add(TEXT("OwnerName"), FText::FromString(GetNameSafe(GetOwner())));
		FMessageLog("MapCheck").Warning()
			->AddToken(FUObjectToken::Create(this))
			->AddToken(FTextToken::Create(FText::Format( LOCTEXT("NoComponentsFound","{OwnerName} : No components found to joint."), Arguments ) ));
	}
	// Make sure constraint components are not both static.
	else if ( PrimComp1 != NULL && PrimComp2 != NULL )
	{
		if ( PrimComp1->Mobility != EComponentMobility::Movable && PrimComp2->Mobility != EComponentMobility::Movable )
		{
			FFormatNamedArguments Arguments;
			Arguments.Add(TEXT("OwnerName"), FText::FromString(GetNameSafe(GetOwner())));
			FMessageLog("MapCheck").Warning()
				->AddToken(FUObjectToken::Create(this))
				->AddToken(FTextToken::Create(FText::Format( LOCTEXT("BothComponentsStatic","{OwnerName} : Both components are static."), Arguments ) ));
		}
	}
	else
	{
		// At this point, we know one constraint component is NULL and the other is non-NULL.
		// Check that the non-NULL constraint component is dynamic.
		if ( ( PrimComp1 == NULL && PrimComp2->Mobility != EComponentMobility::Movable ) ||
			( PrimComp2 == NULL && PrimComp1->Mobility != EComponentMobility::Movable ) )
		{
			FFormatNamedArguments Arguments;
			Arguments.Add(TEXT("OwnerName"), FText::FromString(GetNameSafe(GetOwner())));
			FMessageLog("MapCheck").Warning()
				->AddToken(FUObjectToken::Create(this))
				->AddToken(FTextToken::Create(FText::Format( LOCTEXT("SingleStaticComponent","{OwnerName} : Connected to single static component."), Arguments ) ));
		}
	}
}
void FLandscapeTextureBakingNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
{
	if (ALandscapeProxy::TotalComponentsNeedingTextureBaking > 0)
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("OutstandingTextures"), FText::AsNumber(ALandscapeProxy::TotalComponentsNeedingTextureBaking));
		const FText ProgressMessage = FText::Format(NSLOCTEXT("TextureBaking", "TextureBakingFormat", "Baking Landscape Textures ({OutstandingTextures})"), Args);
		InNotificationItem->SetText(ProgressMessage);
	}
}
bool UMaterialGraphSchema::ArePinsCompatible(const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin, FText& ResponseMessage) const
{
	UMaterialGraphNode_Base* InputNode = CastChecked<UMaterialGraphNode_Base>(InputPin->GetOwningNode());
	UMaterialGraphNode* OutputNode = CastChecked<UMaterialGraphNode>(OutputPin->GetOwningNode());
	uint32 InputType = InputNode->GetInputType(InputPin);
	uint32 OutputType = OutputNode->GetOutputType(OutputPin);

	bool bPinsCompatible = CanConnectMaterialValueTypes(InputType, OutputType);
	if (!bPinsCompatible)
	{
		TArray<FText> InputDescriptions;
		TArray<FText> OutputDescriptions;
		GetMaterialValueTypeDescriptions(InputType, InputDescriptions);
		GetMaterialValueTypeDescriptions(OutputType, OutputDescriptions);

		FString CombinedInputDescription;
		FString CombinedOutputDescription;
		for (int32 Index = 0; Index < InputDescriptions.Num(); ++Index)
		{
			if ( CombinedInputDescription.Len() > 0 )
			{
				CombinedInputDescription += TEXT(", ");
			}
			CombinedInputDescription += InputDescriptions[Index].ToString();
		}
		for (int32 Index = 0; Index < OutputDescriptions.Num(); ++Index)
		{
			if ( CombinedOutputDescription.Len() > 0 )
			{
				CombinedOutputDescription += TEXT(", ");
			}
			CombinedOutputDescription += OutputDescriptions[Index].ToString();
		}

		FFormatNamedArguments Args;
		Args.Add( TEXT("InputType"), FText::FromString(CombinedInputDescription) );
		Args.Add( TEXT("OutputType"), FText::FromString(CombinedOutputDescription) );
		ResponseMessage = FText::Format( LOCTEXT("IncompatibleDesc", "{OutputType} is not compatible with {InputType}"), Args );
	}

	return bPinsCompatible;
}
/**
 * Returns the friendly, localized string name of this key binding
 * @todo Slate: Got to be a better way to do this
 */
FText FInputChord::GetInputText( ) const
{
#if PLATFORM_MAC
    const FText CommandText = LOCTEXT("KeyName_Control", "Ctrl");
    const FText ControlText = LOCTEXT("KeyName_Command", "Cmd");
#else
    const FText ControlText = LOCTEXT("KeyName_Control", "Ctrl");
    const FText CommandText = LOCTEXT("KeyName_Command", "Cmd"); 
#endif
    const FText AltText = LOCTEXT("KeyName_Alt", "Alt");
    const FText ShiftText = LOCTEXT("KeyName_Shift", "Shift");
    
	const FText AppenderText = LOCTEXT("ModAppender", "+");

	FFormatNamedArguments Args;
	int32 ModCount = 0;

    if (bCtrl)
    {
		Args.Add(FString::Printf(TEXT("Mod%d"),++ModCount), ControlText);
    }
    if (bCmd)
    {
		Args.Add(FString::Printf(TEXT("Mod%d"),++ModCount), CommandText);
    }
    if (bAlt)
    {
		Args.Add(FString::Printf(TEXT("Mod%d"),++ModCount), AltText);
    }
    if (bShift)
    {
		Args.Add(FString::Printf(TEXT("Mod%d"),++ModCount), ShiftText);
    }

	for (int32 i = 1; i <= 4; ++i)
	{
		if (i > ModCount)
		{
			Args.Add(FString::Printf(TEXT("Mod%d"), i), FText::GetEmpty());
			Args.Add(FString::Printf(TEXT("Appender%d"), i), FText::GetEmpty());
		}
		else
		{
			Args.Add(FString::Printf(TEXT("Appender%d"), i), AppenderText);
		}

	}

	Args.Add(TEXT("Key"), GetKeyText());

	return FText::Format(LOCTEXT("FourModifiers", "{Mod1}{Appender1}{Mod2}{Appender2}{Mod3}{Appender3}{Mod4}{Appender4}{Key}"), Args);
}
FText UK2Node_DelegateSet::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	if (CachedNodeTitle.IsOutOfDate(this))
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("DelegatePropertyName"), FText::FromName(DelegatePropertyName));
		// FText::Format() is slow, so we cache this to save on performance
		CachedNodeTitle.SetCachedText(FText::Format(NSLOCTEXT("K2Node", "Assign_Name", "Assign {DelegatePropertyName}"), Args), this);
	}
	return CachedNodeTitle;
}
FText UK2Node_StructMemberGet::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	if (CachedNodeTitle.IsOutOfDate(this))
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("VariableName"), FText::FromString(GetVarNameString()));
		// FText::Format() is slow, so we cache this to save on performance
		CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("GetMembersInVariable", "Get members in {VariableName}"), Args), this);
	}
	return CachedNodeTitle;
}
FText UK2Node_TemporaryVariable::GetTooltipText() const
{
	if (CachedTooltip.IsOutOfDate(this))
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("VariableType"), UEdGraphSchema_K2::TypeToText(VariableType));
		// FText::Format() is slow, so we cache this to save on performance
		CachedTooltip.SetCachedText(FText::Format(NSLOCTEXT("K2Node", "LocalTemporaryVariable_Tooltip", "Local temporary {VariableType} variable"), Args), this);
	}
	return CachedTooltip;
}
void FShaderCompilingNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
{
	if (GShaderCompilingManager->IsCompiling())
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("ShaderJobs"), FText::AsNumber(GShaderCompilingManager->GetNumRemainingJobs()));
		const FText ProgressMessage = FText::Format(NSLOCTEXT("ShaderCompile", "ShaderCompileInProgressFormat", "Compiling Shaders ({ShaderJobs})"), Args);

		InNotificationItem->SetText(ProgressMessage);
	}
}
Beispiel #17
0
FText UK2Node_CustomEvent::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	if (TitleType != ENodeTitleType::FullTitle)
	{
		return FText::FromName(CustomFunctionName);
	}
	else if (CachedNodeTitle.IsOutOfDate())
	{
		FString RPCString = UK2Node_Event::GetLocalizedNetString(FunctionFlags, false);
		
		FFormatNamedArguments Args;
		Args.Add(TEXT("FunctionName"), FText::FromName(CustomFunctionName));
		Args.Add(TEXT("RPCString"), FText::FromString(RPCString));

		// FText::Format() is slow, so we cache this to save on performance
		CachedNodeTitle = FText::Format(NSLOCTEXT("K2Node", "CustomEvent_Name", "{FunctionName}{RPCString}\nCustom Event"), Args);
	}

	return CachedNodeTitle;
}
FText UAnimGraphNode_TwistCorrectiveNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	if ((Node.BaseFrame.Bone.BoneName == NAME_None) && (Node.TwistFrame.Bone.BoneName == NAME_None) 
		&& ((TitleType == ENodeTitleType::ListView) || (TitleType == ENodeTitleType::MenuTitle)))
	{
		return GetControllerDescription();
	}
	else
	{
		FText FormattedText;

		FFormatNamedArguments Args;
		Args.Add(TEXT("BaseBone"), FText::FromName(Node.BaseFrame.Bone.BoneName));
		Args.Add(TEXT("TwistBone"), FText::FromName(Node.TwistFrame.Bone.BoneName));
		Args.Add(TEXT("CurveName"), FText::FromName(Node.Curve.Name));

		FormattedText = FText::Format(LOCTEXT("AnimGraphNode_TwistCorrectiveNode_Title", "Twist {CurveName} = {BaseBone}:{TwistBone} "), Args);
		return FormattedText;
	}	
}
FText UK2Node_StructMemberGet::GetTooltipText() const
{
	if (CachedTooltip.IsOutOfDate(this))
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("VariableName"), FText::FromString(GetVarNameString()));
		// FText::Format() is slow, so we cache this to save on performance
		CachedTooltip.SetCachedText(FText::Format(LOCTEXT("K2Node_StructMemberGet_Tooltip", "Get member variables of {VariableName}"), Args), this);
	}
	return CachedTooltip;
}
Beispiel #20
0
FText UK2Node_InputKey::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	if (bControl || bAlt || bShift || bCommand)
	{
		if (CachedNodeTitle.IsOutOfDate())
		{
			FFormatNamedArguments Args;
			Args.Add(TEXT("ModifierKey"), GetModifierText());
			Args.Add(TEXT("Key"), GetKeyText());
			
			// FText::Format() is slow, so we cache this to save on performance
			CachedNodeTitle = FText::Format(NSLOCTEXT("K2Node", "InputKey_Name_WithModifiers", "{ModifierKey} {Key}"), Args);
		}
		return CachedNodeTitle;
	}
	else
	{
		return GetKeyText();
	}
}
void FKCHandler_VariableSet::RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node)
{
    if(UK2Node_Variable* SetterNode = Cast<UK2Node_Variable>(Node))
    {
        SetterNode->CheckForErrors(CompilerContext.GetSchema(), Context.MessageLog);

        if(FBlueprintEditorUtils::IsPropertyReadOnlyInCurrentBlueprint(Context.Blueprint, SetterNode->GetPropertyForVariable()))
        {
            CompilerContext.MessageLog.Warning(*LOCTEXT("BlueprintReadOnlyOrPrivate_Error", "The property is marked as BlueprintReadOnly or Private. It cannot be modifed in the blueprint. @@").ToString(), Node);
        }

        // Report an error that the local variable could not be found
        if(SetterNode->VariableReference.IsLocalScope() && SetterNode->GetPropertyForVariable() == NULL)
        {
            FFormatNamedArguments Args;
            Args.Add(TEXT("VariableName"), FText::FromName(SetterNode->VariableReference.GetMemberName()));

            if(SetterNode->VariableReference.GetMemberScopeName() != Context.Function->GetName())
            {
                Args.Add(TEXT("ScopeName"), FText::FromString(SetterNode->VariableReference.GetMemberScopeName()));
                CompilerContext.MessageLog.Warning(*FText::Format(LOCTEXT("LocalVariableNotFoundInScope_Error", "Unable to find local variable with name '{VariableName}' for @@, scope expected: @@, scope found: {ScopeName}"), Args).ToString(), Node, Node->GetGraph());
            }
            else
            {
                CompilerContext.MessageLog.Warning(*FText::Format(LOCTEXT("LocalVariableNotFound_Error", "Unable to find local variable with name '{VariableName}' for @@"), Args).ToString(), Node);
            }
        }
    }

    for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex)
    {
        UEdGraphPin* Net = Node->Pins[PinIndex];
        if (!CompilerContext.GetSchema()->IsMetaPin(*Net) && (Net->Direction == EGPD_Input))
        {
            if (ValidateAndRegisterNetIfLiteral(Context, Net))
            {
                RegisterNet(Context, Net);
            }
        }
    }
}
void FWebBrowserHandler::OnLoadError(CefRefPtr<CefBrowser> Browser,
	CefRefPtr<CefFrame> Frame,
	CefLoadHandler::ErrorCode InErrorCode,
	const CefString& ErrorText,
	const CefString& FailedUrl)
{
	// Don't display an error for downloaded files.
	if (InErrorCode == ERR_ABORTED)
		return;

	// Display a load error message.
	FFormatNamedArguments Args;
	Args.Add(TEXT("FailedUrl"), FText::FromString(FailedUrl.c_str()));
	Args.Add(TEXT("ErrorText"), FText::FromString(ErrorText.c_str()));
	Args.Add(TEXT("ErrorCode"), FText::AsNumber(InErrorCode));
	FText ErrorMsg = FText::Format(LOCTEXT("WebBrowserLoadError", "Failed to load URL {FailedUrl} with error {ErrorText} ({ErrorCode})."), Args);
	FString ErrorHTML = TEXT("<html><body bgcolor=\"white\"><h2>")
						+ ErrorMsg.ToString()
						+ TEXT("</h2></body></html>");
	Frame->LoadString(*ErrorHTML, FailedUrl);
}
void FTextureStreamingNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
{
	const int32 NumStreamingTextures = GetNumStreamingTextures();
	if (NumStreamingTextures > 0)
	{
		FFormatNamedArguments Args;
		Args.Add(TEXT("NumTextures"), FText::AsNumber(NumStreamingTextures));
		const FText ProgressMessage = FText::Format(NSLOCTEXT("StreamingTextures", "StreamingTexturesInProgressFormat", "Streaming Textures ({NumTextures})"), Args);

		InNotificationItem->SetText(ProgressMessage);
	}
}
bool FPluginHelpers::WriteOutputFile(const FString& OutputFilename, const FString& OutputFileContents, FText& OutFailReason)
{
    if (FFileHelper::SaveStringToFile(OutputFileContents, *OutputFilename))
    {
        return true;
    }

    FFormatNamedArguments Args;
    Args.Add(TEXT("OutputFilename"), FText::FromString(OutputFilename));
    OutFailReason = FText::Format(LOCTEXT("FailedToWriteOutputFile", "Failed to write output file \"{OutputFilename}\". Perhaps the file is Read-Only?"), Args);
    return false;
}
FText UK2Node_TransitionRuleGetter::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	// @TODO: FText::Format() is slow... consider caching this tooltip like 
	//        we do for a lot of the BP nodes now (unfamiliar with this 
	//        node's purpose, so hesitant to muck with this at this time).

	if (AssociatedAnimAssetPlayerNode != NULL)
	{
		UAnimationAsset* BoundAsset = AssociatedAnimAssetPlayerNode->GetAnimationAsset();
		if (BoundAsset)
		{
			FFormatNamedArguments Args;
			Args.Add(TEXT("BoundAsset"), FText::FromString(BoundAsset->GetName()));
			return  FText::Format(LOCTEXT("AnimationAssetInfoGetterTitle", "{BoundAsset} Asset"), Args);
		}
	}
	else if (AssociatedStateNode != NULL)
	{
		if (UAnimStateNode* State = Cast<UAnimStateNode>(AssociatedStateNode))
		{
			const FString OwnerName = State->GetOuter()->GetName();

			FFormatNamedArguments Args;
			Args.Add(TEXT("OwnerName"), FText::FromString(OwnerName));
			Args.Add(TEXT("StateName"), FText::FromString(State->GetStateName()));
			return FText::Format(LOCTEXT("StateInfoGetterTitle", "{OwnerName}.{StateName} State"), Args);
		}
	}
	else if (GetterType == ETransitionGetter::CurrentTransitionDuration)
	{
		return LOCTEXT("TransitionDuration", "Transition");
	}
	else if (GetterType == ETransitionGetter::CurrentState_ElapsedTime ||
			 GetterType == ETransitionGetter::CurrentState_GetBlendWeight)
	{
		return LOCTEXT("CurrentState", "Current State");
	}

	return Super::GetNodeTitle(TitleType);
}
void FMessageLogListingViewModel::NotifyIfAnyMessages( const FText& Message, EMessageSeverity::Type SeverityFilter, bool bForce )
{
	// Note we use page 0 in this function, as that is the page that will
	// have most recently had messages added to it.

	if ( bForce || NumMessagesPresent(0, SeverityFilter) > 0 )
	{
		FText NotificationMessage;
		if(Message.IsEmpty())
		{
			if(MessageLogListingModel->NumMessages(0) > 0)
			{
				// no message passed in, so we need to make a default - use the last message we output
				FFormatNamedArguments Args;
				Args.Add( TEXT("LogLabel"), LogLabel );
				Args.Add( TEXT("LastMessage"), MessageLogListingModel->GetMessageAtIndex(0, MessageLogListingModel->NumMessages(0) - 1)->ToText() );
				NotificationMessage = FText::Format( LOCTEXT("DefaultNoMessageToLastMessage", "{LogLabel}: {LastMessage}"), Args );
			}
			else
			{
				// no present messages & no message passed in, use the log label as a default
				NotificationMessage = LogLabel;
			}
		}
		else
		{
			NotificationMessage = Message;
		}

		FNotificationInfo ErrorNotification(NotificationMessage);
		ErrorNotification.Image = FEditorStyle::GetBrush(FTokenizedMessage::GetSeverityIconName(HighestSeverityPresent(0)));
		ErrorNotification.bFireAndForget = true;
		ErrorNotification.Hyperlink = FSimpleDelegate::CreateSP(this, &FMessageLogListingViewModel::OpenMessageLog);
		ErrorNotification.HyperlinkText = LOCTEXT("ShowMessageLogHyperlink", "Show Message Log");
		ErrorNotification.ExpireDuration = 8.0f; // Need this message to last a little longer than normal since the user may want to "Show Log"
		ErrorNotification.bUseThrobber = true;

		FSlateNotificationManager::Get().AddNotification(ErrorNotification);
	}
}
FText FSimpleAssetEditor::GetToolkitName() const
{
	const TArray<UObject*>& EditingObjs = GetEditingObjects();

	check( EditingObjs.Num() > 0 );

	FFormatNamedArguments Args;
	Args.Add( TEXT("ToolkitName"), GetBaseToolkitName() );

	if( EditingObjs.Num() == 1 )
	{
		const UObject* EditingObject = EditingObjs[ 0 ];

		const bool bDirtyState = EditingObject->GetOutermost()->IsDirty();

		Args.Add( TEXT("ObjectName"), FText::FromString( EditingObject->GetName() ) );
		Args.Add( TEXT("DirtyState"), bDirtyState ? FText::FromString( TEXT( "*" ) ) : FText::GetEmpty() );
		return FText::Format( LOCTEXT("ToolkitTitle", "{ObjectName}{DirtyState} - {ToolkitName}"), Args );
	}
	else
	{
		bool bDirtyState = false;
		UClass* SharedBaseClass = nullptr;
		for( int32 x = 0; x < EditingObjs.Num(); ++x )
		{
			UObject* Obj = EditingObjs[ x ];
			check( Obj );

			UClass* ObjClass = Cast<UClass>(Obj);
			if (ObjClass == nullptr)
			{
				ObjClass = Obj->GetClass();
			}
			check( ObjClass );

			// Initialize with the class of the first object we encounter.
			if( SharedBaseClass == nullptr )
			{
				SharedBaseClass = ObjClass;
			}

			// If we've encountered an object that's not a subclass of the current best baseclass,
			// climb up a step in the class hierarchy.
			while( !ObjClass->IsChildOf( SharedBaseClass ) )
			{
				SharedBaseClass = SharedBaseClass->GetSuperClass();
			}

			// If any of the objects are dirty, flag the label
			bDirtyState |= Obj->GetOutermost()->IsDirty();
		}

		check(SharedBaseClass);

		Args.Add( TEXT("NumberOfObjects"), EditingObjs.Num() );
		Args.Add( TEXT("ClassName"), FText::FromString( SharedBaseClass->GetName() ) );
		Args.Add( TEXT("DirtyState"), bDirtyState ? FText::FromString( TEXT( "*" ) ) : FText::GetEmpty() );
		return FText::Format( LOCTEXT("ToolkitTitle_EditingMultiple", "{NumberOfObjects} {ClassName}{DirtyState} - {ToolkitName}"), Args );
	}
}
void NormalMapIdentification::HandleAssetPostImport( UFactory* InFactory, UObject* InObject )
{
	UTextureFactory* TextureFactory = Cast<UTextureFactory>(InFactory);
	UTexture* Texture = Cast<UTexture>(InObject);
	if(TextureFactory != NULL && Texture != NULL)
	{
		// Try to automatically identify a normal map
		if ( !TextureFactory->bUsingExistingSettings && IsTextureANormalMap( Texture ) )
		{
			// Set the compression settings and no gamma correction for a normal map
			{
				Texture->SetFlags(RF_Transactional);
				const FScopedTransaction Transaction( NSLOCTEXT("AutoNormalMapID", "ImportAsNormalMap", "Import As Normal Map") );
				Texture->Modify();
				Texture->CompressionSettings = TC_Normalmap;
				Texture->SRGB = false;
				Texture->LODGroup = TEXTUREGROUP_WorldNormalMap;
				Texture->bFlipGreenChannel = TextureFactory->bFlipNormalMapGreenChannel;
			}

			// Show the user a notification indicating that this texture will be imported as a normal map.
			// Offer two options to the user, "OK" dismisses the notification early, "Revert" reverts the settings to that of a diffuse map.
			TSharedPtr<NormalMapImportNotificationHandler> NormalMapNotificationDelegate(new NormalMapImportNotificationHandler);
			{
				NormalMapNotificationDelegate->Texture = Texture;

				// this is a cheat to make sure the notification keeps the callback thing alive while it's active...
				FText OKText = LOCTEXT("ImportTexture_OKNormalMapSettings", "OK");
				FText OKTooltipText = LOCTEXT("ImportTexture_OKTooltip", "Accept normal map settings");
				FText RevertText = LOCTEXT("ImportTexture_RevertNormalMapSettings", "Revert");
				FText RevertTooltipText = LOCTEXT("ImportTexture_RevertTooltip", "Revert to diffuse map settings");

				FFormatNamedArguments Args;
				Args.Add( TEXT("TextureName"), FText::FromName(Texture->GetFName()) );
				FNotificationInfo NormalMapNotification( FText::Format(LOCTEXT("ImportTexture_IsNormalMap", "Texture {TextureName} was imported as a normal map"), Args ) );
				NormalMapNotification.ButtonDetails.Add(FNotificationButtonInfo(OKText, OKTooltipText, FSimpleDelegate::CreateSP(NormalMapNotificationDelegate.Get(), &NormalMapImportNotificationHandler::OKSetting, NormalMapNotificationDelegate)));
				NormalMapNotification.ButtonDetails.Add(FNotificationButtonInfo(RevertText, RevertTooltipText, FSimpleDelegate::CreateSP(NormalMapNotificationDelegate.Get(), &NormalMapImportNotificationHandler::RevertSetting, NormalMapNotificationDelegate)));
				NormalMapNotification.bFireAndForget = true;
				NormalMapNotification.bUseLargeFont = false;
				NormalMapNotification.bUseSuccessFailIcons = false;
				NormalMapNotification.bUseThrobber = false;
				NormalMapNotification.ExpireDuration = 10.0f;

				NormalMapNotificationDelegate->Notification = FSlateNotificationManager::Get().AddNotification(NormalMapNotification);
				if ( NormalMapNotificationDelegate->Notification.IsValid() )
				{
					NormalMapNotificationDelegate->Notification.Pin()->SetCompletionState(SNotificationItem::CS_Pending);
				}
			}
		}
	}
}
void ALight::CheckForErrors()
{
	Super::CheckForErrors();
	if( !LightComponent )
	{
		FFormatNamedArguments Arguments;
		Arguments.Add(TEXT("ActorName"), FText::FromString(GetName()));
		FMessageLog("MapCheck").Warning()
			->AddToken(FUObjectToken::Create(this))
			->AddToken(FTextToken::Create(FText::Format(LOCTEXT( "MapCheck_Message_LightComponentNull", "{ActorName} : Light actor has NULL LightComponent property - please delete!" ), Arguments) ))
			->AddToken(FMapErrorToken::Create(FMapErrors::LightComponentNull));
	}
}
Beispiel #30
0
FText UK2Node_Event::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	if (bOverrideFunction || (CustomFunctionName == NAME_None))
	{
		FString FunctionName = EventSignatureName.ToString(); // If we fail to find the function, still want to write something on the node.

		if (UFunction* Function = FindField<UFunction>(EventSignatureClass, EventSignatureName))
		{
			FunctionName = UEdGraphSchema_K2::GetFriendlySignatureName(Function);
		}

		FFormatNamedArguments Args;
		Args.Add(TEXT("FunctionName"), FText::FromString(FunctionName));
		FText Title = FText::Format(NSLOCTEXT("K2Node", "Event_Name", "Event {FunctionName}"), Args);

		if(TitleType == ENodeTitleType::FullTitle && EventSignatureClass != NULL && EventSignatureClass->IsChildOf(UInterface::StaticClass()))
		{
			FString SourceString = EventSignatureClass->GetName();

			// @todo: This action won't be necessary once the new name convention is used.
			if(SourceString.EndsWith(TEXT("_C")))
			{
				SourceString = SourceString.LeftChop(2);
			}

			FFormatNamedArguments FullTitleArgs;
			FullTitleArgs.Add(TEXT("Title"), Title);
			FullTitleArgs.Add(TEXT("InterfaceClass"), FText::FromString(SourceString));

			Title = FText::Format(LOCTEXT("EventFromInterface", "{Title}\nFrom {InterfaceClass}"), FullTitleArgs);
		}

		return Title;
	}
	else
	{
		return FText::FromName(CustomFunctionName);
	}
}