Beispiel #1
0
void	ObjectController::_ExtractObject(uint64 targetId,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
    PlayerObject*		playerObject		= dynamic_cast<PlayerObject*>(mObject);
    FactoryCrate*		crate				= dynamic_cast<FactoryCrate*>(gWorldManager->getObjectById(targetId));

    if(!crate)
    {
        DLOG(info) << "ObjectController::_ExtractObject: Crate does not exist!";
        return;
    }

    //get the crates containing container  we can use the unified interface thks to virtual functions :)
    TangibleObject* tO = dynamic_cast<TangibleObject* >(gWorldManager->getObjectById(crate->getParentId()));
    if(!tO)
    {
        assert(false && "ObjectController::_ExtractObject inventory must be a tangible object");
        return;
    }

    if(!tO->checkCapacity())
    {
        //check if we can fit an additional item in our inventory
        //TODO: say something
        return;
    }

    //create the new item
    gObjectFactory->requestNewClonedItem(tO,crate->getLinkedObject()->getId(),tO->getId());

    //decrease crate content
    int32 content = crate->decreaseContent(1);
    if(!content)
    {
		TangibleObject* container = dynamic_cast<TangibleObject*>(gWorldManager->getObjectById(crate->getParentId()));
		gContainerManager->deleteObject(crate, container);
        
        return;
    }

    if(content < 0)
    {
        assert(false && "ObjectController::_ExtractObject crate must not have negative content");
        return;
    }

    gMessageLib->sendUpdateCrateContent(crate,playerObject);

    return;


}
void	ObjectController::_ExtractObject(uint64 targetId,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
	PlayerObject*		playerObject		= dynamic_cast<PlayerObject*>(mObject);
	FactoryCrate*		crate				= dynamic_cast<FactoryCrate*>(gWorldManager->getObjectById(targetId));

	Inventory* inventory = dynamic_cast<Inventory*>(playerObject->getEquipManager()->getEquippedObject(CreatureEquipSlot_Inventory));

	//gLogger->logMsgF("ObjectController::_ExtractObject: Container : %I64u",MSG_NORMAL,targetId);

	if(!crate)
	{
		gLogger->logMsg("ObjectController::_ExtractObject: Crate does not exist!");
		return;
	}

	//get the crates containing container - inventory is a tangible, too - we can use the unified interface thks to virtual functions :)
	//add inventories to worldmanager ?
	TangibleObject* tO = dynamic_cast<TangibleObject* >(gWorldManager->getObjectById(crate->getParentId()));
	if(!tO)
	{
		tO = dynamic_cast<TangibleObject* >(inventory);
		if(!tO)
		{
			gLogger->logMsg("ObjectController::_ExtractObject: Crates parent does not exist!");
			assert(false && "ObjectController::_ExtractObject inventory must be a tangible object");
			return;
		}
	}
	
	if(!tO->checkCapacity())
	{
		//check if we can fit an additional item in our inventory
		
		return;
	}

	//create the new item
	gObjectFactory->requestNewClonedItem(tO,crate->getLinkedObject()->getId(),tO->getId());

	//decrease crate content
	int32 content = crate->decreaseContent(1);
	if(!content)
	{
		gMessageLib->sendDestroyObject(crate->getId(),playerObject);
		gObjectFactory->deleteObjectFromDB(crate->getId());
		inventory->deleteObject(crate);
		return;
	}
	
	if(content < 0)
	{
		gLogger->logMsg("ObjectController::_ExtractObject: the crate now has negative content!");
		assert(false && "ObjectController::_ExtractObject crate must not have negative content");
		return;
	}

	gMessageLib->sendUpdateCrateContent(crate,playerObject);

	return;

	
}