Beispiel #1
0
/**********************************************************************************************
 * setPeerBufferMap
 *********************************************************************************************/
bool File::setPeerBufferMap(Peer peer, uint8_t* map) {
	FileEntry* entry = getFileEntry(peer);
	if (entry != (FileEntry*) (0)) {
		return entry->setBufferMap(map);
	}
	return false;
}
Beispiel #2
0
/**********************************************************************************************
 * getPeerBufferMap
 *********************************************************************************************/
const uint8_t* File::getPeerBufferMap(Peer peer) {
	FileEntry* entry = getFileEntry(peer);
	if (entry != (FileEntry*) (0)) {
		return entry->getBufferMap();
	}
	return (uint8_t*) (0);
}
void Cache::insertDiskEntry(const std::string& k, FileEntry* v) 
{ 
   // If necessary, make space 
   while (_diskcache.size()>0 && 
         (_diskcache.size()>=_maxDiskCacheEntries || _curDiskCacheCapacity > _maxDiskCacheCapacity))
   {
      std::cout << "[CACHE] Deleting Disk Cache Entry: curSize = " << _curDiskCacheCapacity << ", max = " << _maxDiskCacheCapacity << "\n";

      FileEntry* pEntry = _diskcache.right.begin()->info;
      if (!pEntry->IsReady() && !pEntry->IsFailed())
      {
         return; // can't delete at the moment
      }
      
      // by purging the least-recently-used element 
      _curDiskCacheCapacity -= ((double)pEntry->FileSize() / 1024.0 / 1024.0);
      if (_curDiskCacheCapacity < 0)  _curDiskCacheCapacity = 0;

      // delete Cache entry from disk:
      std::string sFilename = _basedir + pEntry->LocalFile();
      std::string sCacheFile = sFilename + ".cache";
      
      if (!FileSystem::rm(sCacheFile)) std::cout << "**ERROR: Failed deleting: " << sCacheFile << "\n";  
      if (!FileSystem::rm(sFilename)) std::cout << "**ERROR: Failed deleting: " << sFilename << "\n";  

      // delete entry from list
      _diskcache.right.erase(_diskcache.right.begin()); 
   } 

   _diskcache.insert(DiskCache_t::value_type(k,0,v)); 
} 
Beispiel #4
0
DWORD FileProcessor::Run(LPVOID /*arg*/)
{
	if( PP ){
	 FileEntry entry;
		nProcessed = 0;
		while( !PP->quitRequested() && (isBackwards ? PP->getBack(entry) : PP->getFront(entry)) ){
		 // create a scoped lock without closing it immediately
		 CRITSECTLOCK::Scope scp(PP->ioLock, 0);
			scope = &scp;
			currentEntry = &entry;
			_InterlockedIncrement(&PP->nProcessing);
			entry.compress( this, PP );
			_InterlockedDecrement(&PP->nProcessing);
			_InterlockedIncrement(&PP->nProcessed);
			currentEntry = NULL;
			nProcessed += 1;
			scope = NULL;

			runningTotalRaw += entry.fileInfo.st_size;
			runningTotalCompressed += (entry.compressedSize > 0)? entry.compressedSize : entry.fileInfo.st_size;
			/*if( PP->verbose() > 1 )*/{
#if defined(__MACH__)
                mach_port_t thread = mach_thread_self();
				mach_msg_type_number_t count = THREAD_BASIC_INFO_COUNT;
				thread_basic_info_data_t info;
				int kr = thread_info(thread, THREAD_BASIC_INFO, (thread_info_t) &info, &count);
				if( kr == KERN_SUCCESS ){
					 userTime = info.user_time.seconds + info.user_time.microseconds * 1e-6;
					 systemTime = info.system_time.seconds + info.system_time.microseconds * 1e-6;
					 avCPUUsage += info.cpu_usage * 100.0 / TH_USAGE_SCALE;
					 threadInfo = info;
					 hasInfo = true;
				}
				mach_port_deallocate(mach_task_self(), thread);
#elif defined(linux)
				struct rusage rtu;
				if (!getrusage(RUSAGE_THREAD, &rtu)) {
					const auto ut = rtu.ru_utime.tv_sec + rtu.ru_utime.tv_usec * 1e-6;
					const auto st = rtu.ru_stime.tv_sec + rtu.ru_stime.tv_usec * 1e-6;
					if (ut >= 0 && st >= 0) {
						userTime = ut, systemTime = st, hasInfo = true;
					}
				}
#	ifdef CLOCK_THREAD_CPUTIME_ID
				struct timespec ts;
				if (clock_gettime(CLOCK_THREAD_CPUTIME_ID, &ts) != -1) {
					cpuTime = ts.tv_sec + ts.tv_nsec * 1e-9;
					double t = userTime + systemTime;
					if (cpuTime > 0) {
						avCPUUsage += t * 100.0 / cpuTime;
					}
				}
#	endif
#endif
			}
		}
	}
	return DWORD(nProcessed);
}
Beispiel #5
0
FileEntry* MemoryPackage::RegisterMemory(const MemoryData& data, const FileIdRef& fileId)
{
	FileEntry* fileEntry = SaveFile(data, fileId.Name, nullptr, DataReadingMode::DirectMove);
	if (fileEntry != nullptr)
	{
		fileEntry->SetPermission(FilePermission::Read);
	}
	return fileEntry;
}
pf_stat CacheBase::GetAttr(std::string path)
{
	BlockLockMutex lock(this);

	FileEntry* file = Path2File(path);
	if(!file)
		throw NoSuchFileOrDir();

	return file->GetAttr();
}
void CacheBase::ChMod(std::string path, mode_t mode)
{
	BlockLockMutex lock(this);

	FileEntry* file = Path2File(path);
	if(!file)
		throw NoSuchFileOrDir();

	pf_stat stat = file->GetAttr();
	stat.mode = mode;
	stat.meta_mtime = time(NULL);
	SetAttr(path, stat);
}
void CacheBase::ChOwn(std::string path, uid_t uid, gid_t gid)
{
	BlockLockMutex lock(this);

	FileEntry* file = Path2File(path);
	if(!file)
		throw NoSuchFileOrDir();

	pf_stat stat = file->GetAttr();
	stat.uid = uid;
	stat.gid = gid;
	stat.meta_mtime = time(NULL);
	SetAttr(path, stat);
}
static v8::Handle<v8::Value> fileCallback(const v8::Arguments& args)
{
    if (args.Length() < 1)
        return throwNotEnoughArgumentsError(args.GetIsolate());
    FileEntry* imp = V8FileEntry::toNative(args.Holder());
    if (args.Length() <= 0 || !args[0]->IsFunction())
        return throwTypeError(0, args.GetIsolate());
    RefPtr<FileCallback> successCallback = V8FileCallback::create(args[0], getScriptExecutionContext());
    RefPtr<ErrorCallback> errorCallback;
    if (args.Length() > 1 && !args[1]->IsNull() && !args[1]->IsUndefined()) {
        if (!args[1]->IsFunction())
            return throwTypeError(0, args.GetIsolate());
        errorCallback = V8ErrorCallback::create(args[1], getScriptExecutionContext());
    }
    imp->file(successCallback, errorCallback);
    return v8Undefined();
}
Beispiel #10
0
// write a file into ark
// (upon adding, all files flagged as encrypted will be encrypted)
bool ArkFile::WriteFile(const FileEntry& entry)
{
	if( !IsOpen() )
		return false;
	
	// file must be external in order to write it into ark
	if( !entry.IsExternal() )
		return false;
	
	FILE* src_fd = fopen(entry.Filename(), "rb");
	if(src_fd == NULL)
		return false;
	
	bool result = WriteFile(src_fd, entry);
	
	fclose(src_fd);
	return result;
}
void DFGImpl::FileSkipped(const FileEntry &SkippedFile,
                          const Token &FilenameTok,
                          SrcMgr::CharacteristicKind FileType) {
  StringRef Filename = SkippedFile.getName();
  if (!FileMatchesDepCriteria(Filename.data(), FileType))
    return;

  AddFilename(llvm::sys::path::remove_leading_dotslash(Filename));
}
Beispiel #12
0
CoderList FileStorage::GetFileCoders(const FileEntry& file) const
{
	StringRef ext = Path::GetExtension(file.Name());
	const CoderList* coders = GetCoderRule(ext);
	if (coders != nullptr)
	{
		return *coders;
	}
	return Coders();
}
error_code VFSFromYAML::openFileForRead(const Twine &Path,
                                        std::unique_ptr<vfs::File> &Result) {
  ErrorOr<Entry *> E = lookupPath(Path);
  if (!E)
    return E.getError();

  FileEntry *F = dyn_cast<FileEntry>(*E);
  if (!F) // FIXME: errc::not_a_file?
    return error_code(errc::invalid_argument, system_category());

  if (error_code EC = ExternalFS->openFileForRead(F->getExternalContentsPath(),
                                                  Result))
    return EC;

  if (!F->useExternalName(UseExternalNames))
    Result->setName(Path.str());

  return error_code::success();
}
void SwarmerSourceDll::GenerateMapFromFiles()
{
	vector<string> filenames;
	char hash[40+1];
	char tempfilename[256+1];
	FileEntry entry;
	int num_files;


	num_files = m_manager.ExploreFolder("C:\\syncher\\file deposit\\distribute\\kazaa_swarm\\",&filenames);
	for(int i = 0; i < (int)filenames.size(); i ++)
	{
		strcpy(tempfilename,filenames[i].c_str());
		m_manager.GetHashFromDeflated(tempfilename,hash);
		m_manager.GetEntryFromHash(hash,&entry);
		entry.SaveSpecial();
	}

}
Beispiel #15
0
MemoryEntry* Cache::_RequestData(const std::string& url, boost::function<void(const std::string&, MemoryEntry*, void*)> callback, bool async, void* userdata, boost::function<void(const std::string&, MemoryEntry*, void*)> callback_onthread)
{
   MemoryEntry* result = 0;
   int n = url.find("http://");
	if(n != 0)
   {
      result = _LoadLocalFile(url, async, false, callback, callback_onthread, url, userdata);
      return result;
   }
   else
   {
      // file on web -> disk cache required
      // Attempt to find record of the URL in disk cache
      const DiskCache_t::left_iterator it =_diskcache.left.find(url); 

      if (it==_diskcache.left.end()) 
      { 
          // create new record 
          FileEntry* v= new FileEntry();
          insertDiskEntry(url,v); 

          result = _LoadRemoteFile(url, v, async, callback, callback_onthread, userdata);
          return result;
      }
      else
      {
         // We do have it: 
         // Update the access record view. 
          
         FileEntry* entry = it->info; 
         if (!entry->IsFailed()) // failed entries never get higher
            _diskcache.right.relocate(_diskcache.right.end(), _diskcache.project_right(it));
         
         result = _LoadLocalFile(entry->LocalFile(), async, true, callback, callback_onthread, url, userdata);

         return result;
      }

   }

   return 0;
}
Beispiel #16
0
void
config_load_file(const char *szFilename)
{
	FILE *pStream = fopen(szFilename, "r");
	char szLine[LINE_BUFFER];
	FileEntry *pFileEntry;
	int result;
	regmatch_t rgMatches[2];

	printf("Loading %s\n", szFilename);

	if (!pStream) {
		return;
	}

	compile_regexes(FILE_ENTRIES);

	while (fgets(szLine, LINE_BUFFER, pStream)) {
		pFileEntry = FILE_ENTRIES;
		while (pFileEntry->szParameter) {
			result = regexec(
				pFileEntry->pRegexCompiled, /* preg   */
				szLine,                     /* string */
				2,                          /* nmatch */
				rgMatches,                  /* pmatch */
				0                           /* eflags */
			);

			if (result == 0) {
				/* Insert null at end of match. */
				szLine[rgMatches[1].rm_eo] = '\0';
				pFileEntry->store(szLine + rgMatches[1].rm_so);
			}

			pFileEntry++;
		}
	}

	free_regexes(FILE_ENTRIES);

	fclose(pStream);
}
Beispiel #17
0
// copies a file from this ark into another ark
bool ArkFile::CopyFrom(ArkFile& rDestArk, const FileEntry& destEntry, const FileEntry& srcEntry)
{
	if( !IsOpen() )
		return false;
	
	// get a file descriptor pointing to the location in the destination
	// ark file at which the file should be written
	FILE* dest_fd = rDestArk.GetHandleFromOffset(destEntry.Offset(), false);
	if(dest_fd == NULL)
		return false;
	
	return ReadFile(dest_fd, srcEntry, false);
}
Beispiel #18
0
// copies a file from another ark into this ark
bool ArkFile::CopyInto(ArkFile& rSrcArk, const FileEntry& destEntry, const FileEntry& srcEntry)
{
	if( !IsOpen() )
		return false;
	
	// get a file descriptor pointing to the location in the source
	// ark file at which the file should be read from
	FILE* src_fd = rSrcArk.GetHandleFromOffset(srcEntry.Offset(), true);
	if(src_fd == NULL)
		return false;
	
	bool result = WriteFile(src_fd, destEntry);
	return result;
}
Beispiel #19
0
    VisualAppearance::VisualAppearance( std::string visualAppearanceId, std::string animationsDescriptionFile )
    {
        this->visualAppearanceId_ = visualAppearanceId;

        FileData* dataFromFile = b2WorldAndVisualWorld.globalGameObjectManager_->parseFileData( &animationsDescriptionFile, 5 );

        FileData::iterator itData;
        for( itData = dataFromFile->begin(); itData < dataFromFile->end(); itData++ )
        {
            FileEntry::iterator itEntry;
            FileEntry tmp = (*itData);
            itEntry = tmp.begin();

            std::string animationId = (*itEntry);
            itEntry++;
            std::string animationFileName = (*itEntry);
            itEntry++;
            sf::Vector2i rowsAndCollumns;
            rowsAndCollumns.x = atoi((*itEntry).c_str());
            itEntry++;
            rowsAndCollumns.y = atoi((*itEntry).c_str());
            itEntry++;
            int delayPerFrame = atoi((*itEntry).c_str());

            Animation* temporaryAnimation = new Animation( animationId, animationFileName, rowsAndCollumns, delayPerFrame );

            if( temporaryAnimation != NULL )
            {
                this->possibleAnimations_.push_back( temporaryAnimation );
            }
        }

        if(possibleAnimations_.empty())
        {
            exit(1);
        }
    }
Beispiel #20
0
    Node::Node(std::vector<uint8_t>& data, std::unique_ptr<detail::Header>& header, uint32_t offset, std::string parent)
    {
      type = util::read(data, offset + NodeOffset::Type, 4);
      string_offset = util::read_big<uint32_t>(data, offset + NodeOffset::StringTableOffset);
      unknown = util::read_big<uint16_t>(data, offset + NodeOffset::Unknown);
      file_entries = util::read_big<uint16_t>(data, offset + NodeOffset::FileEntries);
      file_offset = util::read_big<uint32_t>(data, offset + NodeOffset::FileStartOffset);

      //  Read name from the string table
      name = util::read(data, header->string_table() + string_offset);

      uint32_t subdirs = 0;

      for (uint32_t i = 0; i < file_entries; i++)
      {
        //  Create FileEntry
        FileEntry entry = detail::FileEntry(data, (file_offset * 0x14) + header->file_table() + (i * 0x14));
        std::string entry_name = util::read(data, header->string_table() + entry.name_offset());
        std::string path = parent + name + "/" + entry_name;

        //  Only add if it's not a . or .. directory
        if (entry_name != "." && entry_name != "..")
        {
          //  Set full path for easier handling later
          entry.set_name(entry_name);
          entry.set_path(path);
          m_files[path] = entry;

          //  If this is a directory then recurse into that node
          if (m_files[path].id() == 0xFFFF)
          {
            subnodes.push_back(Node(data, header, offset + ++subdirs * 0x10, parent + name + "/"));
          }
        }
      }
    }
Beispiel #21
0
bool FileMapTagItem::RemoveOrderItems(const FileEntry& fileEntry)
{
	FileId fileId = FileId::ParseFrom(fileEntry.Name());
	FileMapNameItem* nameItem=mItems.GetOptional(fileId.Name, nullptr);
	if (nameItem->RemoveOrderItems(fileEntry))
	{
		if (!nameItem->IsEmpty())
		{
			mItems.RemoveKey(fileId.Name);
			delete nameItem;
		}
		return true;
	}

	return false;
}
Beispiel #22
0
void GotoFileList::Find(const wxString& searchtext, const std::map<wxString,wxString>& triggers) {
	m_tempEntry->Clear();

	if (searchtext.empty()) {
		// Remove highlights
		m_searchText.clear();
		SetSelection(-1); // de-select
		ScrollToLine(0);
		UpdateList(true);
		return;
	}

	// Convert to lower case for case insensitive search
	m_searchText = searchtext.Lower();

	// Find all matching filenames
	m_items.clear();
	std::vector<unsigned int> hlChars;
	for (unsigned int i = 0; i < m_actions.size(); ++i)
		AddFileIfMatching(m_searchText, m_actions[i]);

	sort(m_items.begin(), m_items.end());

	// Check if we have a matching trigger
	int selection = FindMatchesAndSelection(triggers);

	// Update display
	Freeze();
	SetItemCount(m_items.size());

	if (m_items.empty())
		SetSelection(-1); // deselect
	else if (selection != wxNOT_FOUND)
		SetSelection(selection);
	else
		SetSelection(0);

	RefreshAll();
	Thaw();
}
Beispiel #23
0
// Check if we have a matching trigger
int GotoFileList::FindMatchesAndSelection(const std::map<wxString,wxString>& triggers) {
	if (!m_items.size()) return wxNOT_FOUND;

	int selection = wxNOT_FOUND;
	std::map<wxString,wxString>::const_iterator p = triggers.find(m_searchText);
	if (p != triggers.end())
		selection = FindPath(p->second);

	if (selection != wxNOT_FOUND)
		return selection;

	// Check if we have a partial match, using saved triggers
	for (p = triggers.begin(); p != triggers.end(); ++p) {
		if (!p->first.StartsWith(m_searchText)) continue;

		selection = FindPath(p->second);
		if (selection != wxNOT_FOUND) continue;

		// Since we have a trigger but it is not in list yet
		// Let's check if it exists and add it temporarily
		if (wxFileExists(p->second)) {
			m_tempEntry->SetPath(p->second);

			// Add entry with highlighted search chars
			AddFileIfMatching(m_searchText, m_tempEntry);

			// Find position it will end up after sort
			std::vector<aItem>::iterator insPos = lower_bound(m_items.begin(), m_items.end()-1, m_items.back());
			selection = distance(m_items.begin(), insPos);

			// Move item to correct position
			if (m_items.size() > 1)
				inplace_merge(m_items.begin(), m_items.end()-1, m_items.end());

			return selection;
		}
	}

	return selection;
}
Beispiel #24
0
bool LafsFlat::addFile(const FileEntry& file)
{
	WORD wEntryBuffer = 0x0000; //First bit is zero for a file

	int iTrailingFileSize = (static_cast<int>((file.getSize() / sizeof(WORD)) % 512 ) - 256) / 2;

	//Decrease one in magnitude as per spec
	iTrailingFileSize += (iTrailingFileSize >= 0 ? -1 : 1);
	
	WORD wEncodedTrailingSize = static_cast<WORD>(std::abs(iTrailingFileSize));

	if(iTrailingFileSize < 0)
		wEncodedTrailingSize |= 0x80; //Set sign bit

	wEntryBuffer |= wEncodedTrailingSize << 7;

	if(m_lafsEntries.size() >= LAFS_ENTRIES_PER_FLAT)
		return false;

	m_lafsEntries.push_back(LafsEntry(wEntryBuffer, file));

	return true;
}
Beispiel #25
0
const FileEntry *
FileManager::getVirtualFile(StringRef Filename, off_t Size,
                            time_t ModificationTime) {
  ++NumFileLookups;

  // See if there is already an entry in the map.
  llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
    SeenFileEntries.GetOrCreateValue(Filename);

  // See if there is already an entry in the map.
  if (NamedFileEnt.getValue() && NamedFileEnt.getValue() != NON_EXISTENT_FILE)
    return NamedFileEnt.getValue();

  ++NumFileCacheMisses;

  // By default, initialize it to invalid.
  NamedFileEnt.setValue(NON_EXISTENT_FILE);

  addAncestorsAsVirtualDirs(Filename);
  FileEntry *UFE = 0;

  // Now that all ancestors of Filename are in the cache, the
  // following call is guaranteed to find the DirectoryEntry from the
  // cache.
  const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename,
                                                       /*CacheFailure=*/true);
  assert(DirInfo &&
         "The directory of a virtual file should already be in the cache.");

  // Check to see if the file exists. If so, drop the virtual file
  int FileDescriptor = -1;
  struct stat StatBuf;
  const char *InterndFileName = NamedFileEnt.getKeyData();
  if (getStatValue(InterndFileName, StatBuf, &FileDescriptor) == 0) {
    // If the stat process opened the file, close it to avoid a FD leak.
    if (FileDescriptor != -1)
      close(FileDescriptor);

    StatBuf.st_size = Size;
    StatBuf.st_mtime = ModificationTime;
    UFE = &UniqueRealFiles.getFile(InterndFileName, StatBuf);

    NamedFileEnt.setValue(UFE);

    // If we had already opened this file, close it now so we don't
    // leak the descriptor. We're not going to use the file
    // descriptor anyway, since this is a virtual file.
    if (UFE->FD != -1) {
      close(UFE->FD);
      UFE->FD = -1;
    }

    // If we already have an entry with this inode, return it.
    if (UFE->getName())
      return UFE;
  }

  if (!UFE) {
    UFE = new FileEntry();
    VirtualFileEntries.push_back(UFE);
    NamedFileEnt.setValue(UFE);
  }

  UFE->Name    = InterndFileName;
  UFE->Size    = Size;
  UFE->ModTime = ModificationTime;
  UFE->Dir     = DirInfo;
  UFE->UID     = NextFileUID++;
  UFE->FD      = -1;
  return UFE;
}
Beispiel #26
0
const FileEntry *
FileManager::getVirtualFile(llvm::StringRef Filename, off_t Size,
                            time_t ModificationTime) {
  ++NumFileLookups;

  // See if there is already an entry in the map.
  llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
    FileEntries.GetOrCreateValue(Filename);

  // See if there is already an entry in the map.
  if (NamedFileEnt.getValue() && NamedFileEnt.getValue() != NON_EXISTENT_FILE)
    return NamedFileEnt.getValue();

  ++NumFileCacheMisses;

  // By default, initialize it to invalid.
  NamedFileEnt.setValue(NON_EXISTENT_FILE);

  // We allow the directory to not exist. If it does exist we store it.
  FileEntry *UFE = 0;
  const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename);
  if (DirInfo) {
    // Check to see if the file exists. If so, drop the virtual file
    int FileDescriptor = -1;
    struct stat StatBuf;
    const char *InterndFileName = NamedFileEnt.getKeyData();
    if (getStatValue(InterndFileName, StatBuf, &FileDescriptor) == 0) {
      // If the stat process opened the file, close it to avoid a FD leak.
      if (FileDescriptor != -1)
        close(FileDescriptor);

      StatBuf.st_size = Size;
      StatBuf.st_mtime = ModificationTime;
      UFE = &UniqueFiles.getFile(InterndFileName, StatBuf);

      NamedFileEnt.setValue(UFE);

      // If we had already opened this file, close it now so we don't
      // leak the descriptor. We're not going to use the file
      // descriptor anyway, since this is a virtual file.
      if (UFE->FD != -1) {
        close(UFE->FD); 
        UFE->FD = -1;
      }

      // If we already have an entry with this inode, return it.
      if (UFE->getName()) 
        return UFE;
    }
  }

  if (!UFE) {
    UFE = new FileEntry();
    VirtualFileEntries.push_back(UFE);
    NamedFileEnt.setValue(UFE);
  }

  // Get the null-terminated file name as stored as the key of the
  // FileEntries map.
  const char *InterndFileName = NamedFileEnt.getKeyData();
   
  UFE->Name    = InterndFileName;
  UFE->Size    = Size;
  UFE->ModTime = ModificationTime;
  UFE->Dir     = DirInfo;
  UFE->UID     = NextFileUID++;
  UFE->FD      = -1;
  return UFE;
}
Beispiel #27
0
const FileEntry *
FileManager::getVirtualFile(StringRef Filename, off_t Size,
                            time_t ModificationTime) {
  ++NumFileLookups;

  // See if there is already an entry in the map.
  llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
    SeenFileEntries.GetOrCreateValue(Filename);

  // See if there is already an entry in the map.
  if (NamedFileEnt.getValue() && NamedFileEnt.getValue() != NON_EXISTENT_FILE)
    return NamedFileEnt.getValue();

  ++NumFileCacheMisses;

  // By default, initialize it to invalid.
  NamedFileEnt.setValue(NON_EXISTENT_FILE);

  addAncestorsAsVirtualDirs(Filename);
  FileEntry *UFE = nullptr;

  // Now that all ancestors of Filename are in the cache, the
  // following call is guaranteed to find the DirectoryEntry from the
  // cache.
  const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename,
                                                       /*CacheFailure=*/true);
  assert(DirInfo &&
         "The directory of a virtual file should already be in the cache.");

  // Check to see if the file exists. If so, drop the virtual file
  FileData Data;
  const char *InterndFileName = NamedFileEnt.getKeyData();
  if (getStatValue(InterndFileName, Data, true, nullptr) == 0) {
    Data.Size = Size;
    Data.ModTime = ModificationTime;
    UFE = &UniqueRealFiles[Data.UniqueID];

    NamedFileEnt.setValue(UFE);

    // If we had already opened this file, close it now so we don't
    // leak the descriptor. We're not going to use the file
    // descriptor anyway, since this is a virtual file.
    if (UFE->File)
      UFE->closeFile();

    // If we already have an entry with this inode, return it.
    if (UFE->isValid())
      return UFE;

    UFE->UniqueID = Data.UniqueID;
    UFE->IsNamedPipe = Data.IsNamedPipe;
    UFE->InPCH = Data.InPCH;
  }

  if (!UFE) {
    UFE = new FileEntry();
    VirtualFileEntries.push_back(UFE);
    NamedFileEnt.setValue(UFE);
  }

  UFE->Name    = InterndFileName;
  UFE->Size    = Size;
  UFE->ModTime = ModificationTime;
  UFE->Dir     = DirInfo;
  UFE->UID     = NextFileUID++;
  UFE->File.reset();
  return UFE;
}
Beispiel #28
0
void Cache::dump(bool memonly)
{
   if (!memonly)
   {
   // DUMPING DISK CACHE
 
   std::cout << "***********************\n";
   std::cout << "*** DISK CACHE INFO ***\n";
   std::cout << "***********************\n";
   std::cout << "Capacity: " << _curDiskCacheCapacity << "\n";
   std::cout << "Disk cache has " << _diskcache.right.size() << " entries\n";

   DiskCache_t::right_const_iterator it = _diskcache.right.begin();

   while (it != _diskcache.right.end())
   {
      FileEntry* f = it->info;
      if (f->IsReady())
      {
        std::cout << "[READY] " << it->second << " (" << f->LocalFile() << ")\n";
      }
      else
      {
         if (f->IsFailed())
         {
            std::cout << "[FAILED] " << it->second << "\n";
         }
         else
         {
            std::cout << "[WAIT] " << it->second << "\n";
         } 
      }

      ++it;
   }

   }

   std::cout << "*************************\n";
   std::cout << "*** MEMORY CACHE INFO ***\n";
   std::cout << "*************************\n";
   std::cout << "Capacity: " << _curMemoryCacheCapacity << "\n";
   std::cout << "Memory cache has " << _memcache.right.size() << " entries\n";

   MemoryCache_t::right_const_iterator jt = _memcache.right.begin();

   while (jt != _memcache.right.end())
   {
      MemoryEntry* m = jt->info;

      if (m->IsReady())
      {
         std::cout << "[READY] " << jt->second << "  (" <<  m->DataSize() << " bytes)\n";
      }
      else
      {
         if (m->IsFailed())
         {
            std::cout << "[FAILED] " << jt->second << "\n";
         }
         else
         {
            std::cout << "[WAIT] " << jt->second << "\n";
         }
      }

      jt++;
   }

}
Beispiel #29
0
void Hdd::BuildTree(DirEntry* cache_dir, std::string _root)
{
	BlockLockMutex lock(this);
	root = _root;

	if(root.empty())
		throw HddAccessFailure(root);

	// Remove trailing / if needed
	if(root[root.size() -1] == '/')
		root = root.substr(0, root.size() -1);

	std::stack<std::string> path;
	std::string fullpath = root;

	DIR* d = opendir(fullpath.c_str());
	if(!d)
		throw HddAccessFailure(root);

	while(1)
	{

		struct dirent* dir;
		FileEntry* f;
		while((dir = readdir(d)))
		{
			if(!strcmp(dir->d_name, ".") || !strcmp(dir->d_name, ".."))
				continue;

			std::string f_path = fullpath + "/" + std::string(dir->d_name);

			struct stat stats;
			if(lstat(f_path.c_str(), &stats))
				throw HddAccessFailure(f_path);

			pf_stat file_stats;
			file_stats.atime = stats.st_atime;
			file_stats.mtime = stats.st_mtime;
			file_stats.ctime = stats.st_ctime;

			// Add file
			if(stats.st_mode & S_IFDIR)
				f = new DirEntry(std::string(dir->d_name), file_stats, cache_dir);
			else
				f = new FileEntry(std::string(dir->d_name), file_stats, cache_dir);

			f->LoadAttr();

			pf_log[W_INFO] << f->GetFullName() << " loaded.";

			cache_dir->AddFile(f);
			if(stats.st_mode & S_IFDIR)
				break;
		}

		if(!dir)
		{
			// End of dir, go up
			closedir(d);
			if(!path.size())
				break;
			// Remove the last dir name from fullpath:
			std::string::size_type slash = fullpath.rfind("/");
			fullpath = fullpath.substr(0, slash);
			d = opendir(fullpath.c_str());
			if(!d)
				throw HddAccessFailure(root);

			// Go to the right position
			while((dir = readdir(d)) && strcmp(dir->d_name, path.top().c_str()))
				continue;

			if(!d)
						  // If harddrive cache changed during reading it
				throw HddAccessFailure(root);
			path.pop();
			cache_dir = cache_dir->GetParent();
		}
		else
		{
			// Go down this dir
			path.push(std::string(dir->d_name));
			fullpath = fullpath + "/" + std::string(dir->d_name);
			closedir(d);

			d = opendir(fullpath.c_str());
			if(!d)
						  // If harddrive cache changed during reading it
				throw HddAccessFailure(root);
			cache_dir = static_cast<DirEntry*>(f);
		}
	}
}
Beispiel #30
0
IStream* FileStorage::WriteFile(const StringRef& path, DirectoryEntry* parent /*= nullptr*/, FileOpenMode openMode /*= FileOpenMode::DestoryWriteOrCreate*/, FileDataType dataType /*= FileDataType::Binary*/)
{
	RETURN_NULL_IF_TRUE(IsReadOnly());

	FileEntry* fileEntry = FindFile(path, parent);
	CoderList coders = GetFileCoders(*fileEntry);
	if (fileEntry == nullptr)
	{
		//not exists
		switch (openMode)
		{
		case FileOpenMode::ReadOnly:
		case FileOpenMode::ReadWrite:
			return nullptr;
		case FileOpenMode::DestoryWriteOrCreate:
			//create file to only write
			break;
		case FileOpenMode::DestoryReadWriteOrCreate:
		case FileOpenMode::AppendReadWriteClearEOFOrCreate:
		case FileOpenMode::AppendWriteKeepEOFOrCreate:
			if (coders != 0)
			{
				Log::AssertFailedFormat("Not support read & write file with coder:{}", coders);
				return nullptr;
			}
			////create file to read write
			break;
		default:
			break;
		}

		fileEntry = FindOrCreateFileEntry(path, parent);
		IStream* stream = WriteFileHelper(*fileEntry, openMode, dataType);
		if (stream == nullptr)
		{
			RemoveFile(fileEntry);	//remove back file
		}
		return stream;

	}
	else
	{
		//exists
		switch (openMode)
		{
		case FileOpenMode::ReadOnly:
			break;
		case FileOpenMode::ReadWrite:
			if (fileEntry->IsReadonly())
			{
				Log::AssertFailedFormat("Cannot read & write readonly file:{}", path);
				return nullptr;
			}

			if (coders != 0)
			{
				Log::AssertFailedFormat("Not support read & write file with coder:{}", coders);
				return nullptr;
			}
			break;
		case FileOpenMode::DestoryWriteOrCreate:
			//use new attribute

			break;
		case FileOpenMode::AppendWriteKeepEOFOrCreate:
			if (coders != 0)
			{
				Log::AssertFailedFormat("Cannot append & write readonly file:{}", path);
				return nullptr;
			}

			break;
		case FileOpenMode::DestoryReadWriteOrCreate:
			RETURN_NULL_IF_TRUE(IsReadOnly());
			if (coders != 0)
			{
				Log::AssertFailedFormat("Not support read & write file with coder:{}", coders);
				return nullptr;
			}
			break;
		case FileOpenMode::AppendReadWriteClearEOFOrCreate:
			if (fileEntry->IsReadonly())
			{
				Log::AssertFailedFormat("Cannot read & write readonly file:{}", path);
				return nullptr;
			}

			if (GetFileCoders(*fileEntry))
			{
				Log::AssertFailedFormat("Not support read & write file with coder:{}", coders);
				return nullptr;
			}
			break;
		default:
			break;
		}

		IStream* stream = WriteFileHelper(*fileEntry, openMode, dataType);
		RETURN_NULL_IF_NULL(stream);

		return stream;
	}
}