Beispiel #1
0
int main(int argc, char *argv[]){
  // Initialize GLUT and register callbacks. 
  glutInit(&argc,argv) ; 
  glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE) ; 
  glutInitWindowSize(c_winwidth,c_winheight) ; 
  glutCreateWindow("EECE 478 - File Loader/Viewer") ;
  glutReshapeFunc(reshape) ; 
  glutDisplayFunc(display) ; 
  // Called when mouse moves across with a button pressed. 
  // Passive Motion is for when mouse moves across screen with no 
  // buttons pressed. 
  glutMotionFunc(mouseDrag) ; 
  //glutMouseFunc(mouseClick) ; 
  glutSpecialFunc(keySet) ; 

  // If you don't have this, depth buffer will not be updated at all. 
  glEnable(GL_DEPTH_TEST) ; 
  // Reset all buffers to predefined value. 
  glClearDepth(1) ; 
  // Reset all screen background to black
  glClearColor(0,0,0,0) ; 
  // Rescale all normal vectors to have a magnitude of 1 
  glEnable(GL_NORMALIZE) ; 
  // Need this line below..uncomment before handing
  glEnable(GL_CULL_FACE) ; 
  // glFrontFace(GL_BACK) ; 

  if(argv[1] == NULL){
    fname = "478Model/TechnologyEnterpriseFacility_Gregor.model" ; 
  }else{
    fname = argv[1] ; 
  }
  
  // Load parser file .. 
  parser.Load(fname) ; 
  parser.LoadTextures() ; 

  // Infinite loop 
  glutMainLoop() ; 
}