Beispiel #1
0
bool FECustomFilter::applyShader()
{
    Uint8ClampedArray* dstPixelArray = m_customFilterRenderer->premultipliedAlpha() ? createPremultipliedImageResult() : createUnmultipliedImageResult();
    if (!dstPixelArray)
        return false;

    if (!prepareForDrawing())
        return false;

    FilterEffect* in = inputEffect(0);
    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
    IntSize newContextSize(effectDrawingRect.size());
    if (!resizeContextIfNeeded(newContextSize))
        return false;

    bool needsInputTexture = m_customFilterRenderer->programNeedsInputTexture();
    if (needsInputTexture) {
        RefPtr<Uint8ClampedArray> srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
        uploadInputTexture(srcPixelArray.get());
    }
    drawFilterMesh(needsInputTexture ? m_inputTexture : 0);

    ASSERT(static_cast<size_t>(newContextSize.width() * newContextSize.height() * 4) == dstPixelArray->length());
    m_context->readPixels(0, 0, newContextSize.width(), newContextSize.height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, dstPixelArray->data());

    return true;
}
Beispiel #2
0
bool FECustomFilter::applyShader()
{
    Uint8ClampedArray* dstPixelArray = createUnmultipliedImageResult();
    if (!dstPixelArray)
        return false;

    FilterEffect* in = inputEffect(0);
    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
    RefPtr<Uint8ClampedArray> srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
    
    IntSize newContextSize(effectDrawingRect.size());
    bool hadContext = m_context;
    if (!m_context && !initializeContext())
        return false;
    m_context->makeContextCurrent();
    
    if (!hadContext || m_contextSize != newContextSize)
        resizeContext(newContextSize);

#if !PLATFORM(BLACKBERRY) // BlackBerry defines its own Texture class.
    // Do not draw the filter if the input image cannot fit inside a single GPU texture.
    if (m_inputTexture->tiles().numTilesX() != 1 || m_inputTexture->tiles().numTilesY() != 1)
        return false;
#endif
    
    // The shader had compiler errors. We cannot draw anything.
    if (!m_compiledProgram->isInitialized())
        return false;

    m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_frameBuffer);
    m_context->viewport(0, 0, newContextSize.width(), newContextSize.height());
    
    m_context->clearColor(0, 0, 0, 0);
    m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT);
    
    bindProgramAndBuffers(srcPixelArray.get());
    
    m_context->drawElements(GraphicsContext3D::TRIANGLES, m_mesh->indicesCount(), GraphicsContext3D::UNSIGNED_SHORT, 0);
    
    unbindVertexAttributes();

    ASSERT(static_cast<size_t>(newContextSize.width() * newContextSize.height() * 4) == dstPixelArray->length());
    m_context->readPixels(0, 0, newContextSize.width(), newContextSize.height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, dstPixelArray->data());

    return true;
}
Beispiel #3
0
void FEConvolveMatrix::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    Uint8ClampedArray* resultImage;
    if (m_preserveAlpha)
        resultImage = createUnmultipliedImageResult();
    else
        resultImage = createPremultipliedImageResult();
    if (!resultImage)
        return;

    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());

    RefPtr<Uint8ClampedArray> srcPixelArray;
    if (m_preserveAlpha)
        srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
    else
        srcPixelArray = in->asPremultipliedImage(effectDrawingRect);

    IntSize paintSize = absolutePaintRect().size();
    PaintingData paintingData;
    paintingData.srcPixelArray = srcPixelArray.get();
    paintingData.dstPixelArray = resultImage;
    paintingData.width = paintSize.width();
    paintingData.height = paintSize.height();
    paintingData.bias = m_bias * 255;

    // Drawing fully covered pixels
    int clipRight = paintSize.width() - m_kernelSize.width();
    int clipBottom = paintSize.height() - m_kernelSize.height();

    if (clipRight >= 0 && clipBottom >= 0) {

        int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
        if (optimalThreadNumber > 1) {
            WTF::ParallelJobs<InteriorPixelParameters> parallelJobs(&WebCore::FEConvolveMatrix::setInteriorPixelsWorker, optimalThreadNumber);
            const int numOfThreads = parallelJobs.numberOfJobs();

            // Split the job into "heightPerThread" jobs but there a few jobs that need to be slightly larger since
            // heightPerThread * jobs < total size. These extras are handled by the remainder "jobsWithExtra".
            const int heightPerThread = clipBottom / numOfThreads;
            const int jobsWithExtra = clipBottom % numOfThreads;

            int startY = 0;
            for (int job = 0; job < numOfThreads; ++job) {
                InteriorPixelParameters& param = parallelJobs.parameter(job);
                param.filter = this;
                param.paintingData = &paintingData;
                param.clipRight = clipRight;
                param.clipBottom = clipBottom;
                param.yStart = startY;
                startY += job < jobsWithExtra ? heightPerThread + 1 : heightPerThread;
                param.yEnd = startY;
            }

            parallelJobs.execute();
        } else {
            // Fallback to single threaded mode.
            setInteriorPixels(paintingData, clipRight, clipBottom, 0, clipBottom);
        }

        clipRight += m_targetOffset.x() + 1;
        clipBottom += m_targetOffset.y() + 1;
        if (m_targetOffset.y() > 0)
            setOuterPixels(paintingData, 0, 0, paintSize.width(), m_targetOffset.y());
        if (clipBottom < paintSize.height())
            setOuterPixels(paintingData, 0, clipBottom, paintSize.width(), paintSize.height());
        if (m_targetOffset.x() > 0)
            setOuterPixels(paintingData, 0, m_targetOffset.y(), m_targetOffset.x(), clipBottom);
        if (clipRight < paintSize.width())
            setOuterPixels(paintingData, clipRight, m_targetOffset.y(), paintSize.width(), clipBottom);
    } else {
        // Rare situation, not optimizied for speed
        setOuterPixels(paintingData, 0, 0, paintSize.width(), paintSize.height());
    }
}
void FEConvolveMatrix::apply()
{
    if (hasResult())
        return;
    FilterEffect* in = inputEffect(0);
    in->apply();
    if (!in->hasResult())
        return;

    ByteArray* resultImage;
    if (m_preserveAlpha)
        resultImage = createUnmultipliedImageResult();
    else
        resultImage = createPremultipliedImageResult();
    if (!resultImage)
        return;

    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());

    RefPtr<ByteArray> srcPixelArray;
    if (m_preserveAlpha)
        srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
    else
        srcPixelArray = in->asPremultipliedImage(effectDrawingRect);

    IntSize paintSize = absolutePaintRect().size();
    PaintingData paintingData;
    paintingData.srcPixelArray = srcPixelArray.get();
    paintingData.dstPixelArray = resultImage;
    paintingData.width = paintSize.width();
    paintingData.height = paintSize.height();
    paintingData.bias = m_bias * 255;

    // Drawing fully covered pixels
    int clipRight = paintSize.width() - m_kernelSize.width();
    int clipBottom = paintSize.height() - m_kernelSize.height();

    if (clipRight >= 0 && clipBottom >= 0) {

#if ENABLE(PARALLEL_JOBS)
        int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
        if (optimalThreadNumber > 1) {
            ParallelJobs<InteriorPixelParameters> parallelJobs(&WebCore::FEConvolveMatrix::setInteriorPixelsWorker, optimalThreadNumber);
            const int numOfThreads = parallelJobs.numberOfJobs();
            const int heightPerThread = clipBottom / numOfThreads;
            int startY = 0;

            for (int job = 0; job < numOfThreads; ++job) {
                InteriorPixelParameters& param = parallelJobs.parameter(job);
                param.filter = this;
                param.paintingData = &paintingData;
                param.clipRight = clipRight;
                param.clipBottom = clipBottom;
                param.yStart = startY;
                if (job < numOfThreads - 1) {
                    startY += heightPerThread;
                    param.yEnd = startY - 1;
                } else
                    param.yEnd = clipBottom;
            }

            parallelJobs.execute();
        } else
            // Fallback to the default setInteriorPixels call.
#endif
        setInteriorPixels(paintingData, clipRight, clipBottom, 0, clipBottom);

        clipRight += m_targetOffset.x() + 1;
        clipBottom += m_targetOffset.y() + 1;
        if (m_targetOffset.y() > 0)
            setOuterPixels(paintingData, 0, 0, paintSize.width(), m_targetOffset.y());
        if (clipBottom < paintSize.height())
            setOuterPixels(paintingData, 0, clipBottom, paintSize.width(), paintSize.height());
        if (m_targetOffset.x() > 0)
            setOuterPixels(paintingData, 0, m_targetOffset.y(), m_targetOffset.x(), clipBottom);
        if (clipRight < paintSize.width())
            setOuterPixels(paintingData, clipRight, m_targetOffset.y(), paintSize.width(), clipBottom);
    } else {
        // Rare situation, not optimizied for speed
        setOuterPixels(paintingData, 0, 0, paintSize.width(), paintSize.height());
    }
}
Beispiel #5
0
void FEConvolveMatrix::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    Uint8ClampedArray* resultImage;
    if (m_preserveAlpha)
        resultImage = createUnmultipliedImageResult();
    else
        resultImage = createPremultipliedImageResult();
    if (!resultImage)
        return;

    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());

    RefPtr<Uint8ClampedArray> srcPixelArray;
    if (m_preserveAlpha)
        srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
    else
        srcPixelArray = in->asPremultipliedImage(effectDrawingRect);

    IntSize paintSize = absolutePaintRect().size();
    PaintingData paintingData;
    paintingData.srcPixelArray = srcPixelArray.get();
    paintingData.dstPixelArray = resultImage;
    paintingData.width = paintSize.width();
    paintingData.height = paintSize.height();
    paintingData.bias = m_bias * 255;

    // Drawing fully covered pixels
    int clipRight = paintSize.width() - m_kernelSize.width();
    int clipBottom = paintSize.height() - m_kernelSize.height();

    if (clipRight < 0 || clipBottom < 0) {
        // Rare situation, not optimizied for speed
        setOuterPixels(paintingData, 0, 0, paintSize.width(), paintSize.height());
        return;
    }

    int iterations = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
    if (!iterations) {
        setInteriorPixels(paintingData, clipRight, clipBottom, 0, clipBottom);
        return;
    }

    int stride = clipBottom / iterations;
    int chunkCount = (clipBottom + stride - 1) / stride;

    WorkQueue::concurrentApply(chunkCount, [&](size_t index) {
        int yStart = (stride * index);
        int yEnd = std::min<int>(stride * (index + 1), clipBottom);

        setInteriorPixels(paintingData, clipRight, clipBottom, yStart, yEnd);
    });

    clipRight += m_targetOffset.x() + 1;
    clipBottom += m_targetOffset.y() + 1;
    if (m_targetOffset.y() > 0)
        setOuterPixels(paintingData, 0, 0, paintSize.width(), m_targetOffset.y());
    if (clipBottom < paintSize.height())
        setOuterPixels(paintingData, 0, clipBottom, paintSize.width(), paintSize.height());
    if (m_targetOffset.x() > 0)
        setOuterPixels(paintingData, 0, m_targetOffset.y(), m_targetOffset.x(), clipBottom);
    if (clipRight < paintSize.width())
        setOuterPixels(paintingData, clipRight, m_targetOffset.y(), paintSize.width(), clipBottom);
}