GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext)
{
    ASSERT(m_renderLayer);

    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || !FilterEffect::isFilterSizeValid(filter->absoluteFilterRegion())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return oldContext;
    }

    m_savedGraphicsContext = oldContext;

    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    // FIXME: can we just use sourceImageRect for everything, and get rid of
    // m_repaintRect?
    FloatPoint offset = filter->sourceImageRect().location();
    sourceGraphicsContext->translate(-offset.x(), -offset.y());
    sourceGraphicsContext->clearRect(m_repaintRect);
    sourceGraphicsContext->clip(m_repaintRect);

    return sourceGraphicsContext;
}
GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(RenderLayer* renderLayer, GraphicsContext* oldContext, const LayoutRect& filterRect)
{
    ASSERT(m_haveFilterEffect && renderLayer->filter());
    m_savedGraphicsContext = oldContext;
    m_renderLayer = renderLayer;
    m_paintOffset = filterRect.location();
    
    FloatRect filterSourceRect = filterRect;
    filterSourceRect.setLocation(LayoutPoint());
    
    FilterEffectRenderer* filter = renderLayer->filter();
    filter->updateBackingStore(filterSourceRect);
    filter->prepare();
    
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext) {
        // Could not allocate a new graphics context. Disable the filters and continue.
        m_haveFilterEffect = false;
        return m_savedGraphicsContext;
    }
    
    sourceGraphicsContext->save();
    sourceGraphicsContext->translate(-filterRect.x(), -filterRect.y());
    sourceGraphicsContext->clearRect(filterRect);
    
    return sourceGraphicsContext;
}
Beispiel #3
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bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
{
    ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    m_renderLayer = renderLayer;
    m_repaintRect = dirtyRect;

    FilterEffectRenderer* filter = renderLayer->filterRenderer();
    LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);
    m_paintOffset = filterSourceRect.location();

    if (filterSourceRect.isEmpty()) {
        // The dirty rect is not in view, just bail out.
        m_haveFilterEffect = false;
        return false;
    }
    
    bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    if (filter->hasFilterThatMovesPixels()) {
        if (hasUpdatedBackingStore)
            m_repaintRect = filterSourceRect;
        else {
            m_repaintRect.unite(layerRepaintRect);
            m_repaintRect.intersect(filterSourceRect);
        }
    }
    return true;
}
GraphicsContext* FilterEffectRendererHelper::filterContext() const
{
    if (!m_haveFilterEffect)
        return 0;

    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    return filter->inputContext();
}
Beispiel #5
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bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
{
    ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    m_renderLayer = renderLayer;
    m_repaintRect = dirtyRect;

    FilterEffectRenderer* filter = renderLayer->filterRenderer();
    LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);

    if (filterSourceRect.isEmpty()) {
        // The dirty rect is not in view, just bail out.
        m_haveFilterEffect = false;
        return false;
    }

    AffineTransform absoluteTransform;
    absoluteTransform.translate(filterBoxRect.x(), filterBoxRect.y());
    filter->setAbsoluteTransform(absoluteTransform);
    filter->setAbsoluteFilterRegion(filterSourceRect);
    filter->setFilterRegion(absoluteTransform.inverse().mapRect(filterSourceRect));
    filter->lastEffect()->determineFilterPrimitiveSubregion();
    
    bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    if (filter->hasFilterThatMovesPixels()) {
        if (hasUpdatedBackingStore)
            m_repaintRect = filterSourceRect;
        else {
            m_repaintRect.unite(layerRepaintRect);
            m_repaintRect.intersect(filterSourceRect);
        }
    }
    return true;
}
Beispiel #6
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GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
{
    ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->inputContext()->restore();

    filter->apply();
    
    // Get the filtered output and draw it in place.
    m_savedGraphicsContext->drawImageBuffer(filter->output(), m_renderLayer->renderer()->style()->colorSpace(), filter->outputRect(), CompositeSourceOver);
    
    filter->clearIntermediateResults();
    
    return m_savedGraphicsContext;
}
GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
{
    ASSERT(m_haveFilterEffect && m_renderLayer->filter());
    FilterEffectRenderer* filter = m_renderLayer->filter();
    filter->apply();
    
    filter->inputContext()->restore();
    
    // Get the filtered output and draw it in place.
    IntRect destRect = filter->outputRect();
    destRect.move(m_paintOffset.x(), m_paintOffset.y());
    
    m_savedGraphicsContext->drawImageBuffer(filter->output(), m_renderLayer->renderer()->style()->colorSpace(), destRect, CompositeSourceOver);
    
    return m_savedGraphicsContext;
}
bool FilterEffectRendererHelper::beginFilterEffect()
{
    ASSERT(m_renderLayer);
    
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || filter->filterRegion().isEmpty() || ImageBuffer::sizeNeedsClamping(filter->filterRegion().size())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return false;
    }
    
    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    sourceGraphicsContext->translate(-m_paintOffset.x(), -m_paintOffset.y());
    sourceGraphicsContext->clearRect(m_repaintRect);
    sourceGraphicsContext->clip(m_repaintRect);

    m_startedFilterEffect = true;
    return true;
}
Beispiel #9
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GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext)
{
    ASSERT(m_renderLayer);
    
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || !isFilterSizeValid(filter->filterRegion())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return oldContext;
    }
    
    m_savedGraphicsContext = oldContext;
    
    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    sourceGraphicsContext->translate(-m_paintOffset.x(), -m_paintOffset.y());
    sourceGraphicsContext->clearRect(m_repaintRect);
    sourceGraphicsContext->clip(m_repaintRect);
    
    return sourceGraphicsContext;
}
bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
    ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    m_renderLayer = renderLayer;
    m_repaintRect = dirtyRect;

    // Get the zoom factor to scale the filterSourceRect input
    const RenderLayerModelObject* renderer = renderLayer->renderer();
    const RenderStyle* style = renderer ? renderer->style() : 0;
    float zoom = style ? style->effectiveZoom() : 1.0f;

    // Prepare a transformation that brings the coordinates into the space
    // filter coordinates are defined in.
    AffineTransform absoluteTransform;
    // FIXME: Should these really be upconverted to doubles and not rounded? crbug.com/350474
    absoluteTransform.translate(filterBoxRect.x().toDouble(), filterBoxRect.y().toDouble());
    absoluteTransform.scale(zoom, zoom);

    FilterEffectRenderer* filter = renderLayer->filterRenderer();
    filter->setAbsoluteTransform(absoluteTransform);

    IntRect filterSourceRect = pixelSnappedIntRect(filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect));

    if (filterSourceRect.isEmpty()) {
        // The dirty rect is not in view, just bail out.
        m_haveFilterEffect = false;
        return false;
    }

    filter->setFilterRegion(filter->mapAbsoluteRectToLocalRect(filterSourceRect));
    filter->lastEffect()->determineFilterPrimitiveSubregion(MapRectForward);

    bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    if (filter->hasFilterThatMovesPixels()) {
        if (hasUpdatedBackingStore)
            m_repaintRect = filterSourceRect;
        else
            m_repaintRect.intersect(filterSourceRect);
    }
    return true;
}
Beispiel #11
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void FilterEffectRendererHelper::applyFilterEffect(GraphicsContext* destinationContext)
{
    ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->inputContext()->restore();

    filter->apply();
    
    // Get the filtered output and draw it in place.
    LayoutRect destRect = filter->outputRect();
    destRect.move(m_paintOffset.x(), m_paintOffset.y());
    
    destinationContext->drawImageBuffer(filter->output(), m_renderLayer->renderer().style()->colorSpace(), pixelSnappedIntRect(destRect), CompositeSourceOver);
    
    filter->clearIntermediateResults();
}
void FilterEffectRendererHelper::applyFilterEffect(GraphicsContext& destinationContext)
{
    ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->inputContext()->restore();

    filter->apply();
    
    // Get the filtered output and draw it in place.
    LayoutRect destRect = filter->outputRect();
    destRect.move(m_paintOffset.x(), m_paintOffset.y());

    destinationContext.drawImageBuffer(filter->output(), m_renderLayer->renderer().style().colorSpace(),
        snapRectToDevicePixels(destRect, m_renderLayer->renderer().document().deviceScaleFactor()));

    filter->clearIntermediateResults();
}
GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* context)
{
    ASSERT(m_renderLayer);

    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    if (m_renderLayer->renderer()->document().settings()->deferredFiltersEnabled()) {
        SkiaImageFilterBuilder builder(context);
        RefPtr<ImageFilter> imageFilter = builder.build(filter->lastEffect().get(), ColorSpaceDeviceRGB);
        if (!imageFilter) {
            m_haveFilterEffect = false;
            return context;
        }
        m_savedGraphicsContext = context;
        context->save();
        FloatRect boundaries = mapImageFilterRect(imageFilter.get(), m_filterBoxRect);
        context->translate(m_filterBoxRect.x(), m_filterBoxRect.y());
        boundaries.move(-m_filterBoxRect.x(), -m_filterBoxRect.y());
        context->beginLayer(1, CompositeSourceOver, &boundaries, ColorFilterNone, imageFilter.get());
        context->translate(-m_filterBoxRect.x(), -m_filterBoxRect.y());
        return context;
    }
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || !FilterEffect::isFilterSizeValid(filter->absoluteFilterRegion())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return context;
    }

    m_savedGraphicsContext = context;

    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    // FIXME: can we just use sourceImageRect for everything, and get rid of
    // m_paintInvalidationRect?
    FloatPoint offset = filter->sourceImageRect().location();
    sourceGraphicsContext->translate(-offset.x(), -offset.y());
    sourceGraphicsContext->clearRect(m_paintInvalidationRect);
    sourceGraphicsContext->clip(m_paintInvalidationRect);

    return sourceGraphicsContext;
}
GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
{
    ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();

    if (m_renderLayer->renderer()->document().settings()->deferredFiltersEnabled()) {
        GraphicsContext* context = m_savedGraphicsContext;
        context->endLayer();
        context->restore();
        return context;
    }

    filter->inputContext()->restore();

    filter->apply();

    // Get the filtered output and draw it in place.
    m_savedGraphicsContext->drawImageBuffer(filter->output(), filter->outputRect());

    filter->clearIntermediateResults();

    return m_savedGraphicsContext;
}