Beispiel #1
0
void __AudioDoState(PointerWrap &p) {
	p.Do(eventAudioUpdate);
	CoreTiming::RestoreRegisterEvent(eventAudioUpdate, "AudioUpdate", &hleAudioUpdate);
	p.Do(eventHostAudioUpdate);
	CoreTiming::RestoreRegisterEvent(eventHostAudioUpdate, "AudioUpdateHost", &hleHostAudioUpdate);

	p.Do(mixFrequency);

	{
		lock_guard guard(section);
		outAudioQueue.DoState(p);
	}

	int chanCount = ARRAY_SIZE(chans);
	p.Do(chanCount);
	if (chanCount != ARRAY_SIZE(chans))
	{
		ERROR_LOG(SCEAUDIO, "Savestate failure: different number of audio channels.");
		return;
	}
	for (int i = 0; i < chanCount; ++i)
		chans[i].DoState(p);

	p.DoMarker("sceAudio");
}
Beispiel #2
0
void __AudioDoState(PointerWrap &p) {
	auto s = p.Section("sceAudio", 1);
	if (!s)
		return;

	p.Do(eventAudioUpdate);
	CoreTiming::RestoreRegisterEvent(eventAudioUpdate, "AudioUpdate", &hleAudioUpdate);
	p.Do(eventHostAudioUpdate);
	CoreTiming::RestoreRegisterEvent(eventHostAudioUpdate, "AudioUpdateHost", &hleHostAudioUpdate);

	p.Do(mixFrequency);

	if (s >= 2) {
		resampler.DoState(p);
	} else {
		// Only to preserve the previous file format. Might cause a slight audio glitch on upgrades?
		FixedSizeQueue<s16, 512 * 16> outAudioQueue;
		outAudioQueue.DoState(p);

		resampler.Clear();
	}

	int chanCount = ARRAY_SIZE(chans);
	p.Do(chanCount);
	if (chanCount != ARRAY_SIZE(chans))
	{
		ERROR_LOG(SCEAUDIO, "Savestate failure: different number of audio channels.");
		return;
	}
	for (int i = 0; i < chanCount; ++i)
		chans[i].DoState(p);

	__AudioCPUMHzChange();
}