Beispiel #1
0
void ResourceWindow::selectPawn(const std::string& name)
{
	Fl_Tree_Item* tree = getTreeFromName("pawn");

	for (int c = 0; c < tree->children(); c++)
	{
		Fl_Tree_Item* child = tree->child(c);
		if (strcmp(child->label(), name.c_str()) == 0)
		{
			if (child->is_selected())
				return;
			resourceTree->deselect_all();
			child->select();
			resourceTree->redraw();
			return;
		}
	}

	tree = getTreeFromName("character");
	for (int c = 0; c < tree->children(); c++)
	{
		Fl_Tree_Item* child = tree->child(c);
		if (strcmp(child->label(), name.c_str()) == 0)
		{
			if (child->is_selected())
				return;
			resourceTree->deselect_all();
			child->select();
			resourceTree->redraw();
			return;
		}
	}

}
Beispiel #2
0
/// Add a new child to this item with the name 'new_label', with defaults from 'prefs'.
/// An internally managed copy is made of the label string.
/// Adds the item based on the value of prefs.sortorder().
///
Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, const char *new_label) {
    Fl_Tree_Item *item = new Fl_Tree_Item(prefs);
    item->label(new_label);
    item->_parent = this;
    switch ( prefs.sortorder() ) {
        case FL_TREE_SORT_NONE: {
	    _children.add(item);
	    return(item);
	}
        case FL_TREE_SORT_ASCENDING: {
	    for ( int t=0; t<_children.total(); t++ ) {
	        Fl_Tree_Item *c = _children[t];
	        if ( c->label() && strcmp(c->label(), new_label) > 0 ) {
		    _children.insert(t, item);
		    return(item);
		}
	    }
	    _children.add(item);
	    return(item);
	}
        case FL_TREE_SORT_DESCENDING: {
	    for ( int t=0; t<_children.total(); t++ ) {
	        Fl_Tree_Item *c = _children[t];
	        if ( c->label() && strcmp(c->label(), new_label) < 0 ) {
		    _children.insert(t, item);
		    return(item);
		}
	    }
	    _children.add(item);
	    return(item);
	}
    }
    return(item);
}
Beispiel #3
0
void ResourceWindow::treeCallBack( Fl_Widget* widget, void* data )
{
	//LOG("Tree call back....");

	Fl_Tree      *tree = (Fl_Tree*)widget;
	Fl_Tree_Item *item = (Fl_Tree_Item*)tree->callback_item();	// get selected item
	ResourceWindow* window = (ResourceWindow*)data;
	if (tree->callback_reason() == FL_TREE_REASON_SELECTED)
	{
		std::stringstream strstr;
		strstr <<  window->getNameFromItem(item);
		long specialNameIndex = (long) item->user_data();
		if (specialNameIndex == 0) // assume any item with a special name doesn't need an additional label
			strstr << "/" << item->label();
			
		SBSelectionManager::getSelectionManager()->select(strstr.str());
	}	
	if (tree->callback_reason() == FL_TREE_REASON_DESELECTED)
	{
		std::stringstream strstr;
		strstr <<  window->getNameFromItem(item) << "/" << item->label();
			
		//SBSelectionManager::getSelectionManager()->select("");
	}
}
Beispiel #4
0
void ModelerUserInterface::populateList(GroupProperty* group, Fl_Tree_Item* parent) {
	// Create a tree node for this group.
	Fl_Tree_Item* item;
	if (parent == NULL) {
		// HACK: We have to add and remove a fake list item so that the tree
		// control will create a root node to put it under.
		m_controlsTree->remove(m_controlsTree->add("You shouldn't see this."));

		item = m_controlsTree->root();
		item->label(group->getName());
	} else {
		item = m_controlsTree->add(parent, group->getName());
	}
	item->user_data(group);

	// Examine the group's property list for group properties.
	PropertyList* controls = group->getProperties();
	for (PropertyList::iterator iter = controls->begin();
		 iter != controls->end();
		 iter++) {
	    // See if it's a GroupProperty by attempting to cast it
		GroupProperty* childGroup = dynamic_cast<GroupProperty*>(*iter);

		// If it is, add it to the list.
		if (childGroup) {
			ModelerUserInterface::populateList(childGroup, item);
		}
	}
}
Beispiel #5
0
/// Insert a new item into current item's children at a specified position.
Fl_Tree_Item *Fl_Tree_Item::insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos) {
    Fl_Tree_Item *item = new Fl_Tree_Item(prefs);
    item->label(new_label);
    item->_parent = this;
    _children.insert(pos, item);
    return(item);
}
Beispiel #6
0
static void copy_entity_name_cb(Fl_Widget*, void *s) {
	ObjectTree *self = (ObjectTree*)s;

	Fl_Tree_Item *titem = self->first_selected_item();
	if(!titem) return;

	const char *str = titem->label();
	if(str) Fl::copy(str, edelib_strnlen(str, 128), 1);
}
Beispiel #7
0
void
frmPrjTree::tree_event(Fl_Widget* w, void* v)
{
   Fl_Tree *tree = static_cast<Fl_Tree*>(w);
   Fl_Tree_Item *item = tree->callback_item();    // the item changed (can be NULL if more than one item was changed!)
   switch ( tree->callback_reason() ) {           // reason callback was invoked
   case     FL_TREE_REASON_OPENED:
      printf("..item was opened..\n");
      break;
   case FL_TREE_REASON_CLOSED:
      printf("..item was closed..\n");
      break;
   case FL_TREE_REASON_SELECTED:
      frmmain->eventball.lastev=Q_DEL;
      frmmain->ehq_scene.top().Handle(&frmmain->eventball);
      frmmain->ehq_scene.top().clear();

      printf("..item was selected..\n");
      if(std::string(item->label()) == "View")
         frmviewctrl->select(true);
      else if(std::string(item->label()) == "Surface")
         frmsurfctrl->select(true);
      else if(std::string(item->label()) == "SFS Builder"){
         // select ui panel
         frmimageplane->select(true);
         // add event handler to the scene queue
         frmmain->ehq_scene.top().ins_top(&frmmain->dv->imageplane->eh);
         frmmain->eventball.lastev=Q_ADD;
         frmmain->dv->imageplane->eh.Handle(&frmmain->eventball);
      }
      else if(std::string(item->label()) == "Matting"){
         frmmatting->select(true);
         frmmain->ehq_scene.top().ins_top(&frmmain->dv->matting->eh);
         frmmain->eventball.lastev=Q_ADD;
         frmmain->dv->matting->eh.Handle(&frmmain->eventball);
      }

      break;
      //case FL_TREE_REASON_RESELECTED:
      //  printf("..item was reselected (double-clicked, etc)..\n");
      //     break;
   case FL_TREE_REASON_DESELECTED:
      if(std::string(item->label()) == "View")
         frmviewctrl->select(false);
      else if(std::string(item->label()) == "Surface")
         frmsurfctrl->select(false);
      else if(std::string(item->label()) == "SFS Builder")
         frmimageplane->select(false);
      else if(std::string(item->label()) == "Matting")
         frmmatting->select(false);
      printf("..item was deselected..\n");
      break;
   }
}
// TODO: populate the curve list once we actually have a list of curves.
void ModelerUserInterface::populateCurveList(Property* prop, Fl_Tree_Item* parent) {
	// Create a tree node for this property
	Fl_Tree_Item* item;
	if (parent == NULL) {
		// HACK: We have to add and remove a fake list item so that the tree
		// control will create a root node to put it under.
		curvesTree->remove(curvesTree->add("You shouldn't see this."));

		item = curvesTree->root();
		item->label(prop->getName());
	} else {
		item = curvesTree->add(parent, prop->getName());
	}
	item->labelfont(FL_HELVETICA_BOLD);
	if (GroupProperty* g = dynamic_cast<GroupProperty*>(prop)) {
		if (g->getCollapsed()) {
			item->close();
		}
	} else if (dynamic_cast<RGBProperty*>(prop)) {
		item->close();
	}

	// Examine the list of properties.
	PropertyList* controls = prop->getProperties();
	for (PropertyList::iterator iter = controls->begin();
		 iter != controls->end();
		 iter++) {
        // For now, only RangeProperty is supported by the Curve interface.
		// The RGBProperty is also indirectly supported because it can provide
	    // RangeProperties when its getProperties() method is called.
		// TODO: make this work with more property types (using a new
		// plotting widget?)
		if (RangeProperty* range = dynamic_cast<RangeProperty*>(*iter)) {
			// TODO: connect to Curve object instead of Property object.
			Fl_Tree_Item* childNode = curvesTree->add(item, range->getName());
			curveProps.push_back(range);
			childNode->user_data((void*)(curveProps.size() - 1));
			range->setCurveIndex(curveProps.size() - 1);
			graph->addCurve(range->getValue(), range->getMin(),
				range->getMax());
		} else if ((*iter)->getProperties() != NULL) {
			// Try to get a list of GroupProperties out of it.
			populateCurveList(*iter, item);
		}
	}
}
Beispiel #9
0
	void init_appendai_list() {
		std::shared_ptr<AppendAIPatch> aip =  std::dynamic_pointer_cast<AppendAIPatch>(mods->get("aip"));

		Fl_Tree* tree = new Fl_Tree(5, 70+40, 254, 70, "Hybrid Enemies Mod");
		if(!aip->valid()) {
			tree->deactivate();
			return;
		}

		Fl_Tree_Item* first = tree->first();
		first->label("Enemy AI");

		AppendAIPatch::entity_storage appended_ais = aip->appended_ai();
		int idx = 0;
		for(unsigned ai : appended_ais) {
			first->add(Fl_Tree_Prefs(), AppendAIPatch::FriendlyName(ai).c_str())->user_data(new int(idx));
			idx++;
		}

		new AddAIButton(150, 145+40, 35, 20, "Add");
		new RemoveAIButton(190, 145+40, 70, 20, "Remove");

		appended_ai_tree = tree;
	}
Beispiel #10
0
    void TreeCallback()
    {
        Fl_Tree_Item *item = (Fl_Tree_Item*)tree->item_clicked();
        cout << "Tree callback. Current selection is:    ";
        if(item)
        {
            cout << item->label();
            //possibly write code here to populate outer fields?
        } else {
            cout << "none";
        }
        cout << endl;
        string aStr("unknown");
        string aTitle(item->label());

        switch(tree->callback_reason())
        {
            case FL_TREE_REASON_NONE:
            {
                aStr = "none";
                break;
            }
            case FL_TREE_REASON_OPENED:
            {
                aStr = "opened";
                break;
            }
            case FL_TREE_REASON_CLOSED:
            {
                aStr = "closed";
                break;
            }
            case FL_TREE_REASON_SELECTED:
            {
                aStr = "selected";
                cout << "before" << endl;
                Json::Value media = msc->getMedia(aTitle);   //for SOME reason, this line mucks up
                cout << "after" << endl;
                /* MediaDescription file(media); */
                /* titleInput->value(file.getTitle().c_str()); */
                /* authorInput->value(file.getAuthor().c_str()); */
                /* albumInput->value(file.getAlbum().c_str()); */
                /* genreInput->value(file.getGenre().c_str()); */
                /* mediaType->value(file.getMediaType()); */
                /* filenameInput->value(file.getFilename().c_str()); */
                /* titleInput->value(aTitle.c_str()); */
                /* mediaType->value(1); */
                break;
            }
            case FL_TREE_REASON_DESELECTED:
            {
                aStr = "deselected";
                break;
            }
            dafault:
            {
                break;
            }
        }
        cout << "Callback reason:    " << aStr.c_str() << endl;
    }
Beispiel #11
0
int DnDTree::handle(int e)
{
    switch(e)
    {
    case FL_DND_ENTER:
    case FL_DND_DRAG:
    case FL_DND_RELEASE:
        return 1;
        break;

    case FL_DRAG:
        {
            Fl_Tree_Item* item = first_selected_item();
            if(!item || !strcmp(item->label(), "ROOT"))
                return 1;

            Fl::copy(item->label(), strlen(item->label()), 0);
            Fl::dnd();
            return 1;
        }
        break;

    case FL_PASTE:
        {
            Scene* scene = NeoEngine::getInstance()->getLevel()->getCurrentScene();
            Fl_Tree::handle(FL_PUSH);

            Fl_Tree_Item* item = first_selected_item();

            if(item == NULL)
                return 1;

            Object3d* newParent = scene->getObjectByName(item->label());
            Object3d* object = scene->getObjectByName(Fl::event_text());

            if(newParent == NULL && object)
            {
                object->unLink();
                this->do_callback(this, (long) 1);
                return 1;
            }

            if(!object || !newParent)
            {
                fl_message("Object you tried to drag does not exist! This shouldn't happen!");
                return 0;
            }

            Object3d* parent = object->getParent();

            if(object == newParent)
                return 1;

            if(parent == newParent)
                return 1;

            if(object == parent)
                return 1;

            if(object == newParent->getParent())
                EditorBackend::getInstance()->unlinkTwoObjects(object, newParent);

            if(parent)
                EditorBackend::getInstance()->unlinkTwoObjects(parent, object);

            EditorBackend::getInstance()->linkTwoObjects(newParent, object);

            this->do_callback(this, (long) 1);
            return 1;
        }
    }

    return Fl_Tree::handle(e);
}
/*
   Unit testing only.
*/
void Fineline_File_System_Tree::file_system_tree_callback(Fl_Tree *flt, void *p)
{
	Fl_Tree_Item * flti = flt->item_clicked();
   cout << "Clicked on: " << flti->label() << endl;
   return;
}
Beispiel #13
0
void ResourceWindow::OnSelect(const std::string& value)
{
	if (value == "")
	{
		// deselect all
		resourceTree->select_only(NULL);
	}
	SmartBody::SBObject* object = SmartBody::SBScene::getScene()->getObjectFromString(value);
	if (!object)
		return;

	Fl_Tree_Item* item = NULL;
	SmartBody::SBCharacter* character = dynamic_cast<SmartBody::SBCharacter*>(object);
	if (character)
	{
		// select a character
		for (std::map<Fl_Tree_Item*, std::string>::iterator iter = _treeMap.begin();
			 iter != _treeMap.end();
			 iter++)
		{
			if ((*iter).second == "character")
			{
				item = (*iter).first;
				// make sure that the parent is open so that the selection can be seen
				resourceTree->open(item);
			}
		}
		if (!item)
			return;
	}
	else
	{
		SmartBody::SBPawn* pawn = dynamic_cast<SmartBody::SBPawn*>(object);
		if (pawn)
		{
			// select a pawn
			for (std::map<Fl_Tree_Item*, std::string>::iterator iter = _treeMap.begin();
				 iter != _treeMap.end();
				 iter++)
			{
				if ((*iter).second == "pawn")
				{
					item = (*iter).first;
					// make sure that the parent is open so that the selection can be seen
					resourceTree->open(item);
				}
			}
			if (!item)
				return;
		}
	}

	if (!item)
		return;

	int numChildren = item->children();
	for (int c = 0; c < numChildren; c++)
	{
		Fl_Tree_Item* child = item->child(c);
		if (object->getName() == child->label())
		{
			resourceTree->select_only(child);
		}
	}

}
Beispiel #14
0
int ResourceWindow::handle( int event )
{
	int ret = Fl_Group::handle(event);
	std::string dndText;
	switch ( event ) {
		case FL_DND_RELEASE:
			//LOG("DND Release");
			ret = 1;
			break;
		case FL_DND_ENTER:          // return(1) for these events to 'accept' dnd
			//LOG("DND Enter");
			//Fl::belowmouse(this); // send the leave events first
			//Fl::focus(this);
			//handle(FL_FOCUS);		
			ret = 1;
			break;
		case FL_DND_DRAG:			
			ret = 1;
			break;
		case FL_DND_LEAVE:
			//LOG("DND Leave");
			ret = 1;
			break;	  
		case FL_PASTE:              // handle actual drop (paste) operation		   
			{
				//label(Fl::event_text());
				//fprintf(stderr, "PASTE: %s\n", Fl::event_text());
				//LOG("PASTE: %s\n", Fl::event_text());
				dndText = Fl::event_text();
				bool hasAsset = processedDragAndDrop(dndText);
				ret = 1;				
			}
			break;	
		case FL_PUSH:  
		{// do 'copy/dnd' when someone clicks on box
			if (Fl::event_button() == 2)
			{
				LOG("press middle button");
				LOG("lastClickedItemPath = %s",lastClickedItemPath.c_str());
				Fl_Tree_Item* lastItem = resourceTree->find_item(lastClickedItemPath.c_str());	
				if (lastItem)
				{
					const char* itemType = (const char*)lastItem->user_data();
					bool sendDND = false;
					std::string dndMsg = "";
					if (strcmp(itemType, "skeleton") == 0)
					{
						std::string skName = lastItem->label();
						dndMsg = "SKELETON:";
						dndMsg += skName;
						sendDND = true;
					}
					else if (strcmp(itemType, "pawn") == 0)
					{
						dndMsg = "PAWN:dummy";
						sendDND = true;
					}
					
					//Fl::copy("message",7,0);
					if (sendDND)
					{
						Fl::copy(dndMsg.c_str(),dndMsg.length(),0);
						Fl::dnd();
					}					
					ret = 1;
				}			
			}			
			break;
		}
		case FL_KEYDOWN:  
		{
		  switch (Fl::event_key())
		  {
			case FL_Delete:
				{
					// check pawns and characters for selection
					Fl_Tree_Item* tree = getTreeFromName("pawn");
					int numChildren = tree->children();
					for (int c = 0; c < numChildren; c++)
					{
						Fl_Tree_Item* child = tree->child(c);
						if (child->is_selected())
						{
							const char* name = child->label();
							int confirm = fl_choice(vhcl::Format("Are you sure you want to delete '%s'?",name).c_str(), "No", "Yes", NULL);
							if (confirm == 0)
								return 0;
							SmartBody::SBScene::getScene()->removePawn(name);
							updateGUI();
							return 1;
						}
					}

					tree = getTreeFromName("character");
					numChildren = tree->children();
					for (int c = 0; c < numChildren; c++)
					{
						Fl_Tree_Item* child = tree->child(c);
						if (child->is_selected())
						{
							const char* name = child->label();
							int confirm = fl_choice(vhcl::Format("Are you sure you want to delete '%s'?",name).c_str(), "No", "Yes", NULL);
							if (confirm == 0)
								return 0;
							SmartBody::SBScene::getScene()->removeCharacter(name);
							updateGUI();
							return 1;
						}
					}
				
				}
				break;
			default:
				break;
		  }
		}
	}
	return ret;
}