Beispiel #1
0
Float3 Float4x4::TransformDir(const Float3 &directionVector) const {
	return TransformDir(directionVector.X(), directionVector.Y(), directionVector.Z());
}
Beispiel #2
0
void Float4x4::SetRow(int row, const Float3 &rowVector, float m_r3) {
	SetRow( row, rowVector.X(), rowVector.Y(), rowVector.Z(), m_r3 );
}
Beispiel #3
0
Float3 Float4x4::TransformPos(const Float3 &pointVector) const {
	return TransformPos(pointVector.X(), pointVector.Y(), pointVector.Z());
}