Beispiel #1
0
/*------------------
  pivot the camera
  C.Wang 0329, 2004
 -------------------*/
void PivotCam(int x, int y)
{
   FnObject model;

   if (x != oldX) {
      model.ID(cID);
      model.Rotate(Z_AXIS, (float) (x - oldX), GLOBAL);
      oldX = x;
   }

   if (y != oldY) {
      model.ID(cID);
      model.Rotate(X_AXIS, (float) (y - oldY), GLOBAL);
      oldY = y;
   }
}
//------------------------------------------------------------------------------------
// timer callback function which will be invoked by TheFly3D System every 1/30 second
// C.Wang 0308, 2004
//------------------------------------------------------------------------------------
void GameAI(int skip)
{
   if (mmID != FAILED_ID) {
      FnMedia md;
      md.Object(mmID);
      if (md.GetState() == MEDIA_STOPPED) {
         // after playing, delete the media object
         FyDeleteMediaPlayer(mmID);
         mmID = FAILED_ID;
      }
      else {
         return;
      }
   }

   FnLight lgt;
   lgt.Object(lID);
   lgt.Rotate(Z_AXIS, 0.5f, GLOBAL);

   FnObject model;
   model.Object(nID);
   model.Rotate(Z_AXIS, 3.0f, GLOBAL);

   // render the scene
   FnViewport vp;
   vp.Object(vID);
   vp.Render3D(cID, TRUE, TRUE);

   // show frame rate

   static char string[128];

   if (frame == 0) {
      FyTimerReset(0);
   }

   if (frame/10*10 == frame) {
      float curTime;

      curTime = FyTimerCheckTime(0);
      sprintf(string, "Fps: %6.2f", frame/curTime);
   }

   frame += skip;

   if (frame >= 1000) {
      frame = 0;
   }

   FySwapBuffers();
}