Beispiel #1
0
Datei: gfx.cpp Projekt: amecky/DT
	void initializeBitmapFont(FontDefinition& fontDefinition, int texture_id, const Color& fillColor) {
		int width = 0;
		int height = 0;
		ID3D11ShaderResourceView* texture = assets::getRawTexture(texture_id);
		assert(texture != 0);
		BYTE* data = getImageData(texture, &width, &height);
		int x = fontDefinition.startX + fontDefinition.padding - 1;
		int y = fontDefinition.startY + fontDefinition.padding;
		uint32 ascii = fontDefinition.startChar;
		Color c = getColor(data, x, y, width);
		bool running = true;
		bool isChar = false;
		int charStartedX = 0;
		int charStartedY = 0;
		int charCount = 0;
		while (running) {
			++x;
			if (x > (fontDefinition.startX + fontDefinition.width)) {
				x = fontDefinition.startX + fontDefinition.padding - 1;
				y += fontDefinition.padding + fontDefinition.gridHeight;// - 1;
				isChar = false;
				charCount = 0;
			}
			if (y >= (fontDefinition.startY + fontDefinition.height)) {
				running = false;
			}
			if (y >= height) {
				running = false;
			}
			if (running) {
				c = getColor(data, x, y, width);
				if ( c != fillColor && !isChar) {
					isChar = true;
					charStartedX = x;
					charStartedY = y;
				}
				else if (c == fillColor && isChar) {
					isChar = false;
					int width = x - charStartedX - 1;
					++charCount;
					fontDefinition.addChar(ascii, charStartedX + 1, charStartedY, width);
					++ascii;
				}

			}
		}
		delete[] data;
	}
Beispiel #2
0
TEST_F(LUATest, testFontDefinition)
{
	FontDefinition d;
	ASSERT_FALSE(d.begin() == d.end()) << "no fonts found";
	// 5 font definitions
	ASSERT_EQ((int)std::distance(d.begin(), d.end()), 5);
	for (auto i = d.begin(); i != d.end(); ++i) {
		const FontDefPtr& def = i->second;
		ASSERT_EQ(def->getFontChar('%'), nullptr);
		ASSERT_EQ(def->getFontChar('a')->getCharacter(), 'a');
		ASSERT_EQ(def->getFontChar('A')->getCharacter(), 'A');
		ASSERT_EQ(def->getFontChar(' ')->getCharacter(), ' ');
		ASSERT_EQ(def->getFontChar('1')->getCharacter(), '1');
		ASSERT_NE(def->getFontChar('a')->getH(), 0);
		ASSERT_NE(def->getFontChar('a')->getW(), 0);
		ASSERT_NE(def->textureHeight, 0);
		ASSERT_NE(def->textureWidth, 0);
		ASSERT_NE(def->textureName, "");
		ASSERT_NE(def->id, "");
	}
}
Beispiel #3
0
TEST_F(LUATest, testFontDefinition)
{
	FontDefinition d;
	ASSERT_FALSE(d.begin() == d.end()) << "no fonts found";
}