Beispiel #1
0
void FakeInstanceNode::doDisplay(FrameContext & frameContext, const RenderParam & rp) {
	if(fakePrototype.isNull()) {
		Node::doDisplay(frameContext, rp);
		return;
	}

	auto camera = static_cast<AbstractCameraNode*>(frameContext.getCamera()->clone());
	const Geometry::Matrix4x4f & cameraMatrix = frameContext.getCamera()->getWorldTransformationMatrix();
	camera->setRelTransformation(	fakePrototype->getWorldTransformationMatrix() 
						* getWorldToLocalMatrix() 
						* cameraMatrix);

	frameContext.pushAndSetCamera(camera);
	frameContext.displayNode(fakePrototype.get(), rp);
	frameContext.popCamera();
}
Beispiel #2
0
State::stateResult_t PhotonRenderer::doEnableState(FrameContext & context, Node * node, const RenderParam & rp){
#ifdef MINSG_THESISSTANISLAW_GATHER_STATISTICS
  Rendering::RenderingContext::finish();
  _timer.reset();
#endif // MINSG_THESISSTANISLAW_GATHER_STATISTICS

  if(!_photonSampler){
    WARN("No PhotonSampler present in PhotonRenderer!");
    return State::stateResult_t::STATE_SKIPPED;
  }
  
  if(!_approxScene){
    WARN("No approximated Scene present in PhotonRenderer!");
    return State::stateResult_t::STATE_SKIPPED;
  }
  
  
  auto& rc = context.getRenderingContext();
  rc.setImmediateMode(true);
  rc.applyChanges();
  
  if(_fboChanged){
    if(!initializeFBO(rc)){
      WARN("Could not initialize FBO for PhotonRenderer!");
      return State::stateResult_t::STATE_SKIPPED;
    }
    _fboChanged = false;
  }
  
  RenderParam newRp;
  
  rc.pushAndSetFBO(_fbo.get());
  rc.clearDepth(1.0f);
  
  rc.applyChanges();
  
  for(int32_t i = 0; i < _photonSampler->getPhotonNumber(); i++){
    _fbo->setDrawBuffers(2);
    rc.pushAndSetShader(_indirectLightShader.get());
    _lightPatchRenderer->bindTBO(rc, true, false);
    _photonSampler->bindPhotonBuffer(1);
    context.pushAndSetCamera(_photonCamera.get());
    _indirectLightShader->setUniform(rc, Rendering::Uniform("photonID", i));
    
    rc.clearDepth(1.0f);
    rc.clearColor(Util::Color4f(0.f, 0.f, 0.f, 0.f));
    _approxScene->display(context, newRp);
    
    context.popCamera();
    _photonSampler->unbindPhotonBuffer(1);
    _lightPatchRenderer->unbindTBO(rc);
    rc.popShader();
    
    
    // Accumulate all pixel values in one photon 
    _fbo->setDrawBuffers(0);
    rc.pushAndSetShader(_accumulationShader.get());
    _accumulationShader->setUniform(rc, Rendering::Uniform("photonID", i));
    _accumulationShader->setUniform(rc, Rendering::Uniform("samplingWidth", static_cast<int>(_samplingWidth)));
    _accumulationShader->setUniform(rc, Rendering::Uniform("samplingHeight", static_cast<int>(_samplingHeight)));
    _photonSampler->bindPhotonBuffer(1);
    rc.clearDepth(1.0f);
    Rendering::TextureUtils::drawTextureToScreen(rc, Geometry::Rect_i(0, 0, _samplingWidth, _samplingHeight), *_indirectLightTexture.get(), Geometry::Rect_f(0.0f, 0.0f, 1.0f, 1.0f));
    _photonSampler->unbindPhotonBuffer(1);
    rc.popShader();
  }
  
  rc.popFBO();
  
  rc.setImmediateMode(false);
  
//  rc.pushAndSetShader(nullptr);
//  Rendering::TextureUtils::drawTextureToScreen(rc, Geometry::Rect_i(0, 0, _samplingWidth, _samplingHeight), *(_indirectLightTexture.get()), Geometry::Rect_f(0.0f, 0.0f, 1.0f, 1.0f));
//  rc.popShader();
//  return State::stateResult_t::STATE_SKIP_RENDERING;

#ifdef MINSG_THESISSTANISLAW_GATHER_STATISTICS
  Rendering::RenderingContext::finish();
  _timer.stop();
  auto& stats = context.getStatistics();
  Statistics::instance(stats).addPhotonRendererTime(stats, _timer.getMilliseconds());
#endif // MINSG_THESISSTANISLAW_GATHER_STATISTICS

  return State::stateResult_t::STATE_OK;
}