bool
ClientTiledPaintedLayer::IsScrollingOnCompositor(const FrameMetrics& aParentMetrics)
{
  CompositorChild* compositor = nullptr;
  if (Manager() && Manager()->AsClientLayerManager()) {
    compositor = Manager()->AsClientLayerManager()->GetCompositorChild();
  }

  if (!compositor) {
    return false;
  }

  FrameMetrics compositorMetrics;
  if (!compositor->LookupCompositorFrameMetrics(aParentMetrics.GetScrollId(),
                                                compositorMetrics)) {
    return false;
  }

  // 1 is a tad high for a fuzzy equals epsilon however if our scroll delta
  // is so small then we have nothing to gain from using paint heuristics.
  float COORDINATE_EPSILON = 1.f;

  return !FuzzyEqualsAdditive(compositorMetrics.GetScrollOffset().x,
                              aParentMetrics.GetScrollOffset().x,
                              COORDINATE_EPSILON) ||
         !FuzzyEqualsAdditive(compositorMetrics.GetScrollOffset().y,
                              aParentMetrics.GetScrollOffset().y,
                              COORDINATE_EPSILON);
}
Beispiel #2
0
void
APZCCallbackHelper::UpdateCallbackTransform(const FrameMetrics& aApzcMetrics, const FrameMetrics& aActualMetrics)
{
    nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aApzcMetrics.GetScrollId());
    if (!content) {
        return;
    }
    CSSPoint scrollDelta = aApzcMetrics.GetScrollOffset() - aActualMetrics.GetScrollOffset();
    content->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
                         nsINode::DeleteProperty<CSSPoint>);
}
bool
WheelScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
  TimeStamp now = AsyncPanZoomController::GetFrameTime();
  CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();

  // If the animation is finished, make sure the final position is correct by
  // using one last displacement. Otherwise, compute the delta via the timing
  // function as normal.
  bool finished = IsFinished(now);
  nsPoint sampledDest = finished
                        ? mDestination
                        : PositionAt(now);
  ParentLayerPoint displacement =
    (CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;

  // Note: we ignore overscroll for wheel animations.
  ParentLayerPoint adjustedOffset, overscroll;
  mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
  mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
                              !aFrameMetrics.AllowVerticalScrollWithWheel());

  // If we expected to scroll, but there's no more scroll range on either axis,
  // then end the animation early. Note that the initial displacement could be 0
  // if the compositor ran very quickly (<1ms) after the animation was created.
  // When that happens we want to make sure the animation continues.
  if (!IsZero(displacement) && IsZero(adjustedOffset)) {
    // Nothing more to do - end the animation.
    return false;
  }

  aFrameMetrics.ScrollBy(adjustedOffset / zoom);
  return !finished;
}
bool
WheelScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
  TimeStamp now = AsyncPanZoomController::GetFrameTime();
  CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();

  // If the animation is finished, make sure the final position is correct by
  // using one last displacement. Otherwise, compute the delta via the timing
  // function as normal.
  bool finished = IsFinished(now);
  nsPoint sampledDest = finished
                        ? mDestination
                        : PositionAt(now);
  ParentLayerPoint displacement =
    (CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;

  // Note: we ignore overscroll for wheel animations.
  ParentLayerPoint adjustedOffset, overscroll;
  mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
  mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
                              !aFrameMetrics.AllowVerticalScrollWithWheel());
  if (IsZero(adjustedOffset)) {
    // Nothing more to do - end the animation.
    return false;
  }

  aFrameMetrics.ScrollBy(adjustedOffset / zoom);
  return !finished;
}
bool
ClientLayerManager::ProgressiveUpdateCallback(bool aHasPendingNewThebesContent,
                                              FrameMetrics& aMetrics,
                                              bool aDrawingCritical)
{
#ifdef MOZ_WIDGET_ANDROID
  MOZ_ASSERT(aMetrics.IsScrollable());
  // This is derived from the code in
  // gfx/layers/ipc/CompositorParent.cpp::TransformShadowTree.
  CSSToLayerScale paintScale = aMetrics.LayersPixelsPerCSSPixel().ToScaleFactor();
  const CSSRect& metricsDisplayPort =
    (aDrawingCritical && !aMetrics.GetCriticalDisplayPort().IsEmpty()) ?
      aMetrics.GetCriticalDisplayPort() : aMetrics.GetDisplayPort();
  LayerRect displayPort = (metricsDisplayPort + aMetrics.GetScrollOffset()) * paintScale;

  ParentLayerPoint scrollOffset;
  CSSToParentLayerScale zoom;
  bool ret = AndroidBridge::Bridge()->ProgressiveUpdateCallback(
    aHasPendingNewThebesContent, displayPort, paintScale.scale, aDrawingCritical,
    scrollOffset, zoom);
  aMetrics.SetScrollOffset(scrollOffset / zoom);
  aMetrics.SetZoom(CSSToParentLayerScale2D(zoom));
  return ret;
#else
  return false;
#endif
}
TEST_F(APZCPinchGestureDetectorTester, Pinch_PreventDefault) {
  FrameMetrics originalMetrics = GetPinchableFrameMetrics();
  apzc->SetFrameMetrics(originalMetrics);

  MakeApzcWaitForMainThread();
  MakeApzcZoomable();

  int touchInputId = 0;
  uint64_t blockId = 0;
  PinchWithTouchInput(apzc, 250, 300, 1.25, touchInputId, nullptr, nullptr, &blockId);

  // Send the prevent-default notification for the touch block
  apzc->ContentReceivedInputBlock(blockId, true);

  // verify the metrics didn't change (i.e. the pinch was ignored)
  FrameMetrics fm = apzc->GetFrameMetrics();
  EXPECT_EQ(originalMetrics.GetZoom(), fm.GetZoom());
  EXPECT_EQ(originalMetrics.GetScrollOffset().x, fm.GetScrollOffset().x);
  EXPECT_EQ(originalMetrics.GetScrollOffset().y, fm.GetScrollOffset().y);

  apzc->AssertStateIsReset();
}
Beispiel #7
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/**
 * Scroll the scroll frame associated with |aContent| to the scroll position
 * requested in |aMetrics|.
 * The scroll offset in |aMetrics| is updated to reflect the actual scroll
 * position.
 * The displayport stored in |aMetrics| and the callback-transform stored on
 * the content are updated to reflect any difference between the requested
 * and actual scroll positions.
 */
static void
ScrollFrame(nsIContent* aContent,
            FrameMetrics& aMetrics)
{
  // Scroll the window to the desired spot
  nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
  if (sf) {
    sf->SetScrollableByAPZ(!aMetrics.IsScrollInfoLayer());
  }

  bool scrollUpdated = false;
  CSSPoint apzScrollOffset = aMetrics.GetScrollOffset();
  CSSPoint actualScrollOffset = ScrollFrameTo(sf, apzScrollOffset, scrollUpdated);

  if (scrollUpdated) {
    if (aMetrics.IsScrollInfoLayer()) {
      // In cases where the APZ scroll offset is different from the content scroll
      // offset, we want to interpret the margins as relative to the APZ scroll
      // offset except when the frame is not scrollable by APZ. Therefore, if the
      // layer is a scroll info layer, we leave the margins as-is and they will
      // be interpreted as relative to the content scroll offset.
      if (nsIFrame* frame = aContent->GetPrimaryFrame()) {
        frame->SchedulePaint();
      }
    } else {
      // Correct the display port due to the difference between mScrollOffset and the
      // actual scroll offset.
      APZCCallbackHelper::AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
    }
  } else {
    // For whatever reason we couldn't update the scroll offset on the scroll frame,
    // which means the data APZ used for its displayport calculation is stale. Fall
    // back to a sane default behaviour. Note that we don't tile-align the recentered
    // displayport because tile-alignment depends on the scroll position, and the
    // scroll position here is out of our control. See bug 966507 comment 21 for a
    // more detailed explanation.
    RecenterDisplayPort(aMetrics);
  }

  aMetrics.SetScrollOffset(actualScrollOffset);

  // APZ transforms inputs assuming we applied the exact scroll offset it
  // requested (|apzScrollOffset|). Since we may not have, record the difference
  // between what APZ asked for and what we actually applied, and apply it to
  // input events to compensate.
  if (aContent) {
    CSSPoint scrollDelta = apzScrollOffset - actualScrollOffset;
    aContent->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
                          nsINode::DeleteProperty<CSSPoint>);
  }
}
Beispiel #8
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void
APZCCallbackHelper::UpdateSubFrame(nsIContent* aContent,
                                   FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aContent);
    MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
    if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    nsCOMPtr<nsIDOMWindowUtils> utils = GetDOMWindowUtils(aContent);
    if (!utils) {
        return;
    }

    // We currently do not support zooming arbitrary subframes. They can only
    // be scrolled, so here we only have to set the scroll position and displayport.

    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
    bool scrollUpdated = false;
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);

    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(aContent);
    if (element) {
        if (scrollUpdated) {
            AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
        } else {
            RecenterDisplayPort(aMetrics);
        }
        gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
            ? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
              gfx::IntSize(0, 0);
        LayerMargin margins = aMetrics.GetDisplayPortMargins();
        utils->SetDisplayPortMarginsForElement(margins.left,
                                               margins.top,
                                               margins.right,
                                               margins.bottom,
                                               alignment.width,
                                               alignment.height,
                                               element, 0);
        CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
        nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
                    baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
                    baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
                    baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
        nsLayoutUtils::SetDisplayPortBaseIfNotSet(aContent, base);
    }

    aMetrics.SetScrollOffset(actualScrollOffset);
}
Beispiel #9
0
bool
GenericScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
  TimeStamp now = mApzc.GetFrameTime();
  CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();

  // If the animation is finished, make sure the final position is correct by
  // using one last displacement. Otherwise, compute the delta via the timing
  // function as normal.
  bool finished = mAnimationPhysics->IsFinished(now);
  nsPoint sampledDest = mAnimationPhysics->PositionAt(now);
  ParentLayerPoint displacement =
    (CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;

  if (finished) {
    mApzc.mX.SetVelocity(0);
    mApzc.mY.SetVelocity(0);
  } else if (!IsZero(displacement)) {
    // Convert velocity from AppUnits/Seconds to ParentLayerCoords/Milliseconds
    nsSize velocity = mAnimationPhysics->VelocityAt(now);
    ParentLayerPoint velocityPL =
      CSSPoint::FromAppUnits(nsPoint(velocity.width, velocity.height)) * zoom;
    mApzc.mX.SetVelocity(velocityPL.x / 1000.0);
    mApzc.mY.SetVelocity(velocityPL.y / 1000.0);
  }

  // Note: we ignore overscroll for generic animations.
  ParentLayerPoint adjustedOffset, overscroll;
  mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x,
                              mDirectionForcedToOverscroll
                                == Some(ScrollDirection::eHorizontal));
  mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
                              mDirectionForcedToOverscroll
                                == Some(ScrollDirection::eVertical));

  // If we expected to scroll, but there's no more scroll range on either axis,
  // then end the animation early. Note that the initial displacement could be 0
  // if the compositor ran very quickly (<1ms) after the animation was created.
  // When that happens we want to make sure the animation continues.
  if (!IsZero(displacement) && IsZero(adjustedOffset)) {
    // Nothing more to do - end the animation.
    return false;
  }

  aFrameMetrics.ScrollBy(adjustedOffset / zoom);
  return !finished;
}
Beispiel #10
0
TEST_F(APZCPinchTester, Panning_TwoFinger_ZoomDisabled) {
  // set up APZ
  apzc->SetFrameMetrics(GetPinchableFrameMetrics());
  MakeApzcUnzoomable();

  nsEventStatus statuses[3];  // scalebegin, scale, scaleend
  PinchWithPinchInput(apzc, 250, 350, 200, 300, 10, &statuses);

  FrameMetrics fm = apzc->GetFrameMetrics();

  // It starts from (300, 300), then moves the focus point from (250, 350) to
  // (200, 300) pans by (50, 50) screen pixels, but there is a 2x zoom, which
  // causes the scroll offset to change by half of that (25, 25) pixels.
  EXPECT_EQ(325, fm.GetScrollOffset().x);
  EXPECT_EQ(325, fm.GetScrollOffset().y);
  EXPECT_EQ(2.0, fm.GetZoom().ToScaleFactor().scale);
}
Beispiel #11
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void
AppendToString(std::stringstream& aStream, const FrameMetrics& m,
               const char* pfx, const char* sfx, bool detailed)
{
  aStream << pfx;
  AppendToString(aStream, m.GetCompositionBounds(), "{ [cb=");
  AppendToString(aStream, m.GetScrollableRect(), "] [sr=");
  AppendToString(aStream, m.GetScrollOffset(), "] [s=");
  if (m.GetDoSmoothScroll()) {
    AppendToString(aStream, m.GetSmoothScrollOffset(), "] [ss=");
  }
  AppendToString(aStream, m.GetDisplayPort(), "] [dp=");
  AppendToString(aStream, m.GetCriticalDisplayPort(), "] [cdp=");
  AppendToString(aStream, m.GetBackgroundColor(), "] [color=");
  if (!detailed) {
    AppendToString(aStream, m.GetScrollId(), "] [scrollId=");
    if (m.GetScrollParentId() != FrameMetrics::NULL_SCROLL_ID) {
      AppendToString(aStream, m.GetScrollParentId(), "] [scrollParent=");
    }
    if (m.IsRootContent()) {
      aStream << "] [rcd";
    }
    if (m.HasClipRect()) {
      AppendToString(aStream, m.ClipRect(), "] [clip=");
    }
    AppendToString(aStream, m.GetZoom(), "] [z=", "] }");
  } else {
    AppendToString(aStream, m.GetDisplayPortMargins(), " [dpm=");
    aStream << nsPrintfCString("] um=%d", m.GetUseDisplayPortMargins()).get();
    AppendToString(aStream, m.GetRootCompositionSize(), "] [rcs=");
    AppendToString(aStream, m.GetViewport(), "] [v=");
    aStream << nsPrintfCString("] [z=(ld=%.3f r=%.3f",
            m.GetDevPixelsPerCSSPixel().scale,
            m.GetPresShellResolution()).get();
    AppendToString(aStream, m.GetCumulativeResolution(), " cr=");
    AppendToString(aStream, m.GetZoom(), " z=");
    AppendToString(aStream, m.GetExtraResolution(), " er=");
    aStream << nsPrintfCString(")] [u=(%d %d %lu)",
            m.GetScrollOffsetUpdated(), m.GetDoSmoothScroll(),
            m.GetScrollGeneration()).get();
    AppendToString(aStream, m.GetScrollParentId(), "] [p=");
    aStream << nsPrintfCString("] [i=(%ld %lld %d)] }",
            m.GetPresShellId(), m.GetScrollId(), m.IsRootContent()).get();
  }
  aStream << sfx;
}
bool
GenericScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
  TimeStamp now = mApzc.GetFrameTime();
  CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();

  // If the animation is finished, make sure the final position is correct by
  // using one last displacement. Otherwise, compute the delta via the timing
  // function as normal.
  bool finished = IsFinished(now);
  nsPoint sampledDest = finished
                        ? mDestination
                        : PositionAt(now);
  ParentLayerPoint displacement =
    (CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;

  if (finished) {
    mApzc.mX.SetVelocity(0);
    mApzc.mY.SetVelocity(0);
  } else if (!IsZero(displacement)) {
    // Velocity is measured in ParentLayerCoords / Milliseconds
    float xVelocity = displacement.x / aDelta.ToMilliseconds();
    float yVelocity = displacement.y / aDelta.ToMilliseconds();
    mApzc.mX.SetVelocity(xVelocity);
    mApzc.mY.SetVelocity(yVelocity);
  }

  // Note: we ignore overscroll for generic animations.
  ParentLayerPoint adjustedOffset, overscroll;
  mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
  mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
                              mForceVerticalOverscroll);

  // If we expected to scroll, but there's no more scroll range on either axis,
  // then end the animation early. Note that the initial displacement could be 0
  // if the compositor ran very quickly (<1ms) after the animation was created.
  // When that happens we want to make sure the animation continues.
  if (!IsZero(displacement) && IsZero(adjustedOffset)) {
    // Nothing more to do - end the animation.
    return false;
  }

  aFrameMetrics.ScrollBy(adjustedOffset / zoom);
  return !finished;
}
Beispiel #13
0
void
AppendToString(std::stringstream& aStream, const FrameMetrics& m,
               const char* pfx, const char* sfx, bool detailed)
{
  aStream << pfx;
  AppendToString(aStream, m.mCompositionBounds, "{ cb=");
  AppendToString(aStream, m.mScrollableRect, " sr=");
  AppendToString(aStream, m.GetScrollOffset(), " s=");
  if (m.GetDoSmoothScroll()) {
    AppendToString(aStream, m.GetSmoothScrollOffset(), " ss=");
  }
  AppendToString(aStream, m.mDisplayPort, " dp=");
  AppendToString(aStream, m.mCriticalDisplayPort, " cdp=");
  AppendToString(aStream, m.GetBackgroundColor(), " color=");
  if (!detailed) {
    AppendToString(aStream, m.GetScrollId(), " scrollId=");
    if (m.GetScrollParentId() != FrameMetrics::NULL_SCROLL_ID) {
      AppendToString(aStream, m.GetScrollParentId(), " scrollParent=");
    }
    aStream << nsPrintfCString(" z=%.3f }", m.GetZoom().scale).get();
  } else {
    AppendToString(aStream, m.GetDisplayPortMargins(), " dpm=");
    aStream << nsPrintfCString(" um=%d", m.GetUseDisplayPortMargins()).get();
    AppendToString(aStream, m.GetRootCompositionSize(), " rcs=");
    AppendToString(aStream, m.GetViewport(), " v=");
    aStream << nsPrintfCString(" z=(ld=%.3f r=%.3f cr=%.3f z=%.3f er=%.3f)",
            m.mDevPixelsPerCSSPixel.scale, m.mPresShellResolution,
            m.mCumulativeResolution.scale, m.GetZoom().scale,
            m.GetExtraResolution().scale).get();
    aStream << nsPrintfCString(" u=(%d %d %lu)",
            m.GetScrollOffsetUpdated(), m.GetDoSmoothScroll(),
            m.GetScrollGeneration()).get();
    AppendToString(aStream, m.GetScrollParentId(), " p=");
    aStream << nsPrintfCString(" i=(%ld %lld) }",
            m.GetPresShellId(), m.GetScrollId()).get();
  }
  aStream << sfx;
}
Beispiel #14
0
TEST_F(APZCBasicTester, Overzoom) {
  // the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100
  FrameMetrics fm;
  fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
  fm.SetScrollableRect(CSSRect(0, 0, 125, 150));
  fm.SetScrollOffset(CSSPoint(10, 0));
  fm.SetZoom(CSSToParentLayerScale2D(1.0, 1.0));
  fm.SetIsRootContent(true);
  apzc->SetFrameMetrics(fm);

  MakeApzcZoomable();

  EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1);

  PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true);

  fm = apzc->GetFrameMetrics();
  EXPECT_EQ(0.8f, fm.GetZoom().ToScaleFactor().scale);
  // bug 936721 - PGO builds introduce rounding error so
  // use a fuzzy match instead
  EXPECT_LT(std::abs(fm.GetScrollOffset().x), 1e-5);
  EXPECT_LT(std::abs(fm.GetScrollOffset().y), 1e-5);
}
/**
 * Scroll the scroll frame associated with |aContent| to the scroll position
 * requested in |aMetrics|.
 * The scroll offset in |aMetrics| is updated to reflect the actual scroll
 * position.
 * The displayport stored in |aMetrics| and the callback-transform stored on
 * the content are updated to reflect any difference between the requested
 * and actual scroll positions.
 */
static void
ScrollFrame(nsIContent* aContent,
            FrameMetrics& aMetrics)
{
  // Scroll the window to the desired spot
  nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
  bool scrollUpdated = false;
  CSSPoint apzScrollOffset = aMetrics.GetScrollOffset();
  CSSPoint actualScrollOffset = ScrollFrameTo(sf, apzScrollOffset, scrollUpdated);

  if (scrollUpdated) {
    // Correct the display port due to the difference between mScrollOffset and the
    // actual scroll offset.
    AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
  } else {
    // For whatever reason we couldn't update the scroll offset on the scroll frame,
    // which means the data APZ used for its displayport calculation is stale. Fall
    // back to a sane default behaviour. Note that we don't tile-align the recentered
    // displayport because tile-alignment depends on the scroll position, and the
    // scroll position here is out of our control. See bug 966507 comment 21 for a
    // more detailed explanation.
    RecenterDisplayPort(aMetrics);
  }

  aMetrics.SetScrollOffset(actualScrollOffset);

  // APZ transforms inputs assuming we applied the exact scroll offset it
  // requested (|apzScrollOffset|). Since we may not have, record the difference
  // between what APZ asked for and what we actually applied, and apply it to
  // input events to compensate.
  if (aContent) {
    CSSPoint scrollDelta = apzScrollOffset - actualScrollOffset;
    aContent->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
                          nsINode::DeleteProperty<CSSPoint>);
  }
}
bool
SharedFrameMetricsHelper::AboutToCheckerboard(const FrameMetrics& aContentMetrics,
                                              const FrameMetrics& aCompositorMetrics)
{
  return !aContentMetrics.mDisplayPort.Contains(CSSRect(aCompositorMetrics.CalculateCompositedRectInCssPixels()) - aCompositorMetrics.GetScrollOffset());
}
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
                                    FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aUtils);
    MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
    if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    // Set the scroll port size, which determines the scroll range. For example if
    // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
    // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
    // overscroll). Note that if the content here was zoomed to 2x, the document would
    // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
    // scroll range would be 900. Therefore this calculation depends on the zoom applied
    // to the content relative to the container.
    CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
    aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);

    // Scroll the window to the desired spot
    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
    bool scrollUpdated = false;
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);

    if (scrollUpdated) {
        // Correct the display port due to the difference between mScrollOffset and the
        // actual scroll offset.
        AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
    } else {
        // For whatever reason we couldn't update the scroll offset on the scroll frame,
        // which means the data APZ used for its displayport calculation is stale. Fall
        // back to a sane default behaviour. Note that we don't tile-align the recentered
        // displayport because tile-alignment depends on the scroll position, and the
        // scroll position here is out of our control. See bug 966507 comment 21 for a
        // more detailed explanation.
        RecenterDisplayPort(aMetrics);
    }

    aMetrics.SetScrollOffset(actualScrollOffset);

    // The pres shell resolution is updated by the the async zoom since the
    // last paint.
    float presShellResolution = aMetrics.GetPresShellResolution()
                              * aMetrics.GetAsyncZoom().scale;
    aUtils->SetResolutionAndScaleTo(presShellResolution, presShellResolution);

    // Finally, we set the displayport.
    nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
    if (!content) {
        return;
    }
    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
    if (!element) {
        return;
    }

    ScreenMargin margins = aMetrics.GetDisplayPortMargins();
    aUtils->SetDisplayPortMarginsForElement(margins.left,
                                            margins.top,
                                            margins.right,
                                            margins.bottom,
                                            element, 0);
    CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
    nsRect base(0, 0,
                baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
    nsLayoutUtils::SetDisplayPortBaseIfNotSet(content, base);
}
Beispiel #18
0
// Recursively create a new array of scrollables, preserving any scrollables
// that are still in the layer tree.
//
// aXScale and aYScale are used to calculate any values that need to be in
// chrome-document CSS pixels and aren't part of the rendering loop, such as
// the initial scroll offset for a new view.
static void
BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
             nsFrameLoader* aFrameLoader, Layer* aLayer,
             float aXScale = 1, float aYScale = 1,
             float aAccConfigXScale = 1, float aAccConfigYScale = 1)
{
  ContainerLayer* container = aLayer->AsContainerLayer();
  if (!container)
    return;
  const FrameMetrics metrics = container->GetFrameMetrics();
  const ViewID scrollId = metrics.GetScrollId();
  gfx3DMatrix transform;
  To3DMatrix(aLayer->GetTransform(), transform);
  aXScale *= GetXScale(transform);
  aYScale *= GetYScale(transform);

  if (metrics.IsScrollable()) {
    nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
                                        ->PresContext()->AppUnitsPerDevPixel();
    nscoord auPerCSSPixel = auPerDevPixel * metrics.mDevPixelsPerCSSPixel.scale;
    nsContentView* view = FindViewForId(oldContentViews, scrollId);
    if (view) {
      // View already exists. Be sure to propagate scales for any values
      // that need to be calculated something in chrome-doc CSS pixels.
      ViewConfig config = view->GetViewConfig();
      aXScale *= config.mXScale;
      aYScale *= config.mYScale;
      view->mFrameLoader = aFrameLoader;
      // If scale has changed, then we should update
      // current scroll offset to new scaled value
      if (aAccConfigXScale != view->mParentScaleX ||
          aAccConfigYScale != view->mParentScaleY) {
        float xscroll = 0, yscroll = 0;
        view->GetScrollX(&xscroll);
        view->GetScrollY(&yscroll);
        xscroll = xscroll * (aAccConfigXScale / view->mParentScaleX);
        yscroll = yscroll * (aAccConfigYScale / view->mParentScaleY);
        view->ScrollTo(xscroll, yscroll);
        view->mParentScaleX = aAccConfigXScale;
        view->mParentScaleY = aAccConfigYScale;
      }
      // Collect only config scale values for scroll compensation
      aAccConfigXScale *= config.mXScale;
      aAccConfigYScale *= config.mYScale;
    } else {
      // View doesn't exist, so generate one. We start the view scroll offset at
      // the same position as the framemetric's scroll offset from the layer.
      // The default scale is 1, so no need to propagate scale down.
      ViewConfig config;
      config.mScrollOffset = nsPoint(
        NSIntPixelsToAppUnits(metrics.GetScrollOffset().x, auPerCSSPixel) * aXScale,
        NSIntPixelsToAppUnits(metrics.GetScrollOffset().y, auPerCSSPixel) * aYScale);
      view = new nsContentView(aFrameLoader, scrollId, metrics.mIsRoot, config);
      view->mParentScaleX = aAccConfigXScale;
      view->mParentScaleY = aAccConfigYScale;
    }

    // I don't know what units mViewportSize is in, hence use ToUnknownRect
    // here to mark the current frontier in type info propagation
    gfx::Rect viewport = metrics.mViewport.ToUnknownRect();
    view->mViewportSize = nsSize(
      NSIntPixelsToAppUnits(viewport.width, auPerDevPixel) * aXScale,
      NSIntPixelsToAppUnits(viewport.height, auPerDevPixel) * aYScale);
    view->mContentSize = nsSize(
      NSFloatPixelsToAppUnits(metrics.mScrollableRect.width, auPerCSSPixel) * aXScale,
      NSFloatPixelsToAppUnits(metrics.mScrollableRect.height, auPerCSSPixel) * aYScale);

    newContentViews[scrollId] = view;
  }

  for (Layer* child = aLayer->GetFirstChild();
       child; child = child->GetNextSibling()) {
    BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
                 aXScale, aYScale, aAccConfigXScale, aAccConfigYScale);
  }
}
CSSRect
CalculateRectToZoomTo(const nsCOMPtr<nsIDocument>& aRootContentDocument,
                      const CSSPoint& aPoint)
{
  // Ensure the layout information we get is up-to-date.
  aRootContentDocument->FlushPendingNotifications(FlushType::Layout);

  // An empty rect as return value is interpreted as "zoom out".
  const CSSRect zoomOut;

  nsCOMPtr<nsIPresShell> shell = aRootContentDocument->GetShell();
  if (!shell) {
    return zoomOut;
  }

  nsIScrollableFrame* rootScrollFrame = shell->GetRootScrollFrameAsScrollable();
  if (!rootScrollFrame) {
    return zoomOut;
  }

  nsCOMPtr<dom::Element> element = ElementFromPoint(shell, aPoint);
  if (!element) {
    return zoomOut;
  }

  while (element && !ShouldZoomToElement(element)) {
    element = element->GetParentElement();
  }

  if (!element) {
    return zoomOut;
  }

  FrameMetrics metrics = nsLayoutUtils::CalculateBasicFrameMetrics(rootScrollFrame);
  CSSRect compositedArea(metrics.GetScrollOffset(), metrics.CalculateCompositedSizeInCssPixels());
  const CSSCoord margin = 15;
  CSSRect rect = nsLayoutUtils::GetBoundingContentRect(element, rootScrollFrame);

  // If the element is taller than the visible area of the page scale
  // the height of the |rect| so that it has the same aspect ratio as
  // the root frame.  The clipped |rect| is centered on the y value of
  // the touch point. This allows tall narrow elements to be zoomed.
  if (!rect.IsEmpty() && compositedArea.width > 0.0f) {
    const float widthRatio = rect.width / compositedArea.width;
    float targetHeight = compositedArea.height * widthRatio;
    if (widthRatio < 0.9 && targetHeight < rect.height) {
      const CSSPoint scrollPoint = CSSPoint::FromAppUnits(rootScrollFrame->GetScrollPosition());
      float newY = aPoint.y + scrollPoint.y - (targetHeight * 0.5f);
      if ((newY + targetHeight) > (rect.y + rect.height)) {
        rect.y += rect.height - targetHeight;
      } else if (newY > rect.y) {
        rect.y = newY;
      }
      rect.height = targetHeight;
    }
  }

  rect = CSSRect(std::max(metrics.GetScrollableRect().x, rect.x - margin),
                 rect.y,
                 rect.width + 2 * margin,
                 rect.height);
  // Constrict the rect to the screen's right edge
  rect.width = std::min(rect.width, metrics.GetScrollableRect().XMost() - rect.x);

  // If the rect is already taking up most of the visible area and is
  // stretching the width of the page, then we want to zoom out instead.
  if (IsRectZoomedIn(rect, compositedArea)) {
    return zoomOut;
  }

  CSSRect rounded(rect);
  rounded.Round();

  // If the block we're zooming to is really tall, and the user double-tapped
  // more than a screenful of height from the top of it, then adjust the
  // y-coordinate so that we center the actual point the user double-tapped
  // upon. This prevents flying to the top of the page when double-tapping
  // to zoom in (bug 761721). The 1.2 multiplier is just a little fuzz to
  // compensate for 'rect' including horizontal margins but not vertical ones.
  CSSCoord cssTapY = metrics.GetScrollOffset().y + aPoint.y;
  if ((rect.height > rounded.height) && (cssTapY > rounded.y + (rounded.height * 1.2))) {
    rounded.y = cssTapY - (rounded.height / 2);
  }

  return rounded;
}
bool
SharedFrameMetricsHelper::UpdateFromCompositorFrameMetrics(
    ContainerLayer* aLayer,
    bool aHasPendingNewThebesContent,
    bool aLowPrecision,
    ParentLayerRect& aCompositionBounds,
    CSSToParentLayerScale& aZoom)
{
  MOZ_ASSERT(aLayer);

  CompositorChild* compositor = CompositorChild::Get();

  if (!compositor) {
    FindFallbackContentFrameMetrics(aLayer, aCompositionBounds, aZoom);
    return false;
  }

  const FrameMetrics& contentMetrics = aLayer->GetFrameMetrics();
  FrameMetrics compositorMetrics;

  if (!compositor->LookupCompositorFrameMetrics(contentMetrics.mScrollId,
                                                compositorMetrics)) {
    FindFallbackContentFrameMetrics(aLayer, aCompositionBounds, aZoom);
    return false;
  }

  aCompositionBounds = ParentLayerRect(compositorMetrics.mCompositionBounds);
  aZoom = compositorMetrics.GetZoomToParent();

  // Reset the checkerboard risk flag when switching to low precision
  // rendering.
  if (aLowPrecision && !mLastProgressiveUpdateWasLowPrecision) {
    // Skip low precision rendering until we're at risk of checkerboarding.
    if (!mProgressiveUpdateWasInDanger) {
      return true;
    }
    mProgressiveUpdateWasInDanger = false;
  }
  mLastProgressiveUpdateWasLowPrecision = aLowPrecision;

  // Always abort updates if the resolution has changed. There's no use
  // in drawing at the incorrect resolution.
  if (!FuzzyEquals(compositorMetrics.GetZoom().scale, contentMetrics.GetZoom().scale)) {
    return true;
  }

  // Never abort drawing if we can't be sure we've sent a more recent
  // display-port. If we abort updating when we shouldn't, we can end up
  // with blank regions on the screen and we open up the risk of entering
  // an endless updating cycle.
  if (fabsf(contentMetrics.GetScrollOffset().x - compositorMetrics.GetScrollOffset().x) <= 2 &&
      fabsf(contentMetrics.GetScrollOffset().y - compositorMetrics.GetScrollOffset().y) <= 2 &&
      fabsf(contentMetrics.mDisplayPort.x - compositorMetrics.mDisplayPort.x) <= 2 &&
      fabsf(contentMetrics.mDisplayPort.y - compositorMetrics.mDisplayPort.y) <= 2 &&
      fabsf(contentMetrics.mDisplayPort.width - compositorMetrics.mDisplayPort.width) <= 2 &&
      fabsf(contentMetrics.mDisplayPort.height - compositorMetrics.mDisplayPort.height)) {
    return false;
  }

  // When not a low precision pass and the page is in danger of checker boarding
  // abort update.
  if (!aLowPrecision && !mProgressiveUpdateWasInDanger) {
    if (AboutToCheckerboard(contentMetrics, compositorMetrics)) {
      mProgressiveUpdateWasInDanger = true;
      return true;
    }
  }

  // Abort drawing stale low-precision content if there's a more recent
  // display-port in the pipeline.
  if (aLowPrecision && !aHasPendingNewThebesContent) {
    return true;
  }

  return false;
}
TEST_F(APZCGestureDetectorTester, Pan_With_Tap) {
  SCOPED_GFX_PREF(TouchActionEnabled, bool, false);

  FrameMetrics originalMetrics = GetPinchableFrameMetrics();
  apzc->SetFrameMetrics(originalMetrics);

  // Making the APZC zoomable isn't really needed for the correct operation of
  // this test, but it could help catch regressions where we accidentally enter
  // a pinch state.
  MakeApzcZoomable();

  // Test parameters
  int touchX = 250;
  int touchY = 300;
  int panDistance = 20;

  int firstFingerId = 0;
  int secondFingerId = firstFingerId + 1;

  // Put finger down
  MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Start a pan, break through the threshold
  touchY += 40;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Do an actual pan for a bit
  touchY += panDistance;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Put a second finger down
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Lift the second finger
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Bust through the threshold again
  touchY += 40;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Do some more actual panning
  touchY += panDistance;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Lift the first finger
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Verify that we scrolled
  FrameMetrics finalMetrics = apzc->GetFrameMetrics();
  float zoom = finalMetrics.GetZoom().ToScaleFactor().scale;
  EXPECT_EQ(originalMetrics.GetScrollOffset().y - (panDistance * 2 / zoom), finalMetrics.GetScrollOffset().y);

  // Clear out any remaining fling animation and pending tasks
  apzc->AdvanceAnimationsUntilEnd();
  while (mcc->RunThroughDelayedTasks());
  apzc->AssertStateIsReset();
}
Beispiel #22
0
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
                                    FrameMetrics& aMetrics)
{
    // Precondition checks
    MOZ_ASSERT(aUtils);
    MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
    if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
        return;
    }

    // Set the scroll port size, which determines the scroll range. For example if
    // a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
    // be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
    // overscroll). Note that if the content here was zoomed to 2x, the document would
    // be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
    // scroll range would be 900. Therefore this calculation depends on the zoom applied
    // to the content relative to the container.
    CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
    aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);

    // Scroll the window to the desired spot
    nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
    bool scrollUpdated = false;
    CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);

    if (scrollUpdated) {
        // Correct the display port due to the difference between mScrollOffset and the
        // actual scroll offset.
        AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
    } else {
        // For whatever reason we couldn't update the scroll offset on the scroll frame,
        // which means the data APZ used for its displayport calculation is stale. Fall
        // back to a sane default behaviour. Note that we don't tile-align the recentered
        // displayport because tile-alignment depends on the scroll position, and the
        // scroll position here is out of our control. See bug 966507 comment 21 for a
        // more detailed explanation.
        RecenterDisplayPort(aMetrics);
    }

    aMetrics.SetScrollOffset(actualScrollOffset);

    // The mZoom variable on the frame metrics stores the CSS-to-screen scale for this
    // frame. This scale includes all of the (cumulative) resolutions set on the presShells
    // from the root down to this frame. However, when setting the resolution, we only
    // want the piece of the resolution that corresponds to this presShell, rather than
    // all of the cumulative stuff, so we need to divide out the parent resolutions.
    // Finally, we multiply by a ScreenToLayerScale of 1.0f because the goal here is to
    // take the async zoom calculated by the APZC and tell gecko about it (turning it into
    // a "sync" zoom) which will update the resolution at which the layer is painted.
    ParentLayerToLayerScale presShellResolution =
        aMetrics.GetZoom()
        / aMetrics.mDevPixelsPerCSSPixel
        / aMetrics.GetParentResolution()
        * ScreenToLayerScale(1.0f);
    aUtils->SetResolution(presShellResolution.scale, presShellResolution.scale);

    // Finally, we set the displayport.
    nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
    if (!content) {
        return;
    }
    nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
    if (!element) {
        return;
    }

    gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
        ? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
          gfx::IntSize(0, 0);
    LayerMargin margins = aMetrics.GetDisplayPortMargins();
    aUtils->SetDisplayPortMarginsForElement(margins.left,
                                            margins.top,
                                            margins.right,
                                            margins.bottom,
                                            alignment.width,
                                            alignment.height,
                                            element, 0);
    CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
    nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
                baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
    nsLayoutUtils::SetDisplayPortBaseIfNotSet(content, base);
}
Beispiel #23
0
  void DoPinchTest(bool aShouldTriggerPinch,
                   nsTArray<uint32_t> *aAllowedTouchBehaviors = nullptr)
  {
    apzc->SetFrameMetrics(GetPinchableFrameMetrics());
    MakeApzcZoomable();

    if (aShouldTriggerPinch) {
      // One repaint request for each gesture.
      EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(2);
    } else {
      EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);
    }

    int touchInputId = 0;
    if (mGestureBehavior == AsyncPanZoomController::USE_GESTURE_DETECTOR) {
      PinchWithTouchInputAndCheckStatus(apzc, 250, 300, 1.25, touchInputId, aShouldTriggerPinch, aAllowedTouchBehaviors);
    } else {
      PinchWithPinchInputAndCheckStatus(apzc, 250, 300, 1.25, aShouldTriggerPinch);
    }

    FrameMetrics fm = apzc->GetFrameMetrics();

    if (aShouldTriggerPinch) {
      // the visible area of the document in CSS pixels is now x=305 y=310 w=40 h=80
      EXPECT_EQ(2.5f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(305, fm.GetScrollOffset().x);
      EXPECT_EQ(310, fm.GetScrollOffset().y);
    } else {
      // The frame metrics should stay the same since touch-action:none makes
      // apzc ignore pinch gestures.
      EXPECT_EQ(2.0f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(300, fm.GetScrollOffset().x);
      EXPECT_EQ(300, fm.GetScrollOffset().y);
    }

    // part 2 of the test, move to the top-right corner of the page and pinch and
    // make sure we stay in the correct spot
    fm.SetZoom(CSSToParentLayerScale2D(2.0, 2.0));
    fm.SetScrollOffset(CSSPoint(930, 5));
    apzc->SetFrameMetrics(fm);
    // the visible area of the document in CSS pixels is x=930 y=5 w=50 h=100

    if (mGestureBehavior == AsyncPanZoomController::USE_GESTURE_DETECTOR) {
      PinchWithTouchInputAndCheckStatus(apzc, 250, 300, 0.5, touchInputId, aShouldTriggerPinch, aAllowedTouchBehaviors);
    } else {
      PinchWithPinchInputAndCheckStatus(apzc, 250, 300, 0.5, aShouldTriggerPinch);
    }

    fm = apzc->GetFrameMetrics();

    if (aShouldTriggerPinch) {
      // the visible area of the document in CSS pixels is now x=880 y=0 w=100 h=200
      EXPECT_EQ(1.0f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(880, fm.GetScrollOffset().x);
      EXPECT_EQ(0, fm.GetScrollOffset().y);
    } else {
      EXPECT_EQ(2.0f, fm.GetZoom().ToScaleFactor().scale);
      EXPECT_EQ(930, fm.GetScrollOffset().x);
      EXPECT_EQ(5, fm.GetScrollOffset().y);
    }
  }
Beispiel #24
0
CSSRect
CalculateRectToZoomTo(const nsCOMPtr<nsIDocument>& aRootContentDocument,
                      const CSSPoint& aPoint)
{
  // Ensure the layout information we get is up-to-date.
  aRootContentDocument->FlushPendingNotifications(Flush_Layout);

  // An empty rect as return value is interpreted as "zoom out".
  const CSSRect zoomOut;

  nsCOMPtr<nsIPresShell> shell = aRootContentDocument->GetShell();
  if (!shell) {
    return zoomOut;
  }

  nsIScrollableFrame* rootScrollFrame = shell->GetRootScrollFrameAsScrollable();
  if (!rootScrollFrame) {
    return zoomOut;
  }

  nsCOMPtr<dom::Element> element = ElementFromPoint(shell, aPoint);
  if (!element) {
    return zoomOut;
  }

  while (element && !ShouldZoomToElement(element)) {
    element = element->GetParentElement();
  }

  if (!element) {
    return zoomOut;
  }

  FrameMetrics metrics = nsLayoutUtils::CalculateBasicFrameMetrics(rootScrollFrame);
  CSSRect compositedArea(metrics.GetScrollOffset(), metrics.CalculateCompositedSizeInCssPixels());
  const CSSCoord margin = 15;
  CSSRect rect = GetBoundingContentRect(shell, element, rootScrollFrame);
  rect = CSSRect(std::max(metrics.GetScrollableRect().x, rect.x - margin),
                 rect.y,
                 rect.width + 2 * margin,
                 rect.height);
  // Constrict the rect to the screen's right edge
  rect.width = std::min(rect.width, metrics.GetScrollableRect().XMost() - rect.x);

  // If the rect is already taking up most of the visible area and is
  // stretching the width of the page, then we want to zoom out instead.
  if (IsRectZoomedIn(rect, compositedArea)) {
    return zoomOut;
  }

  CSSRect rounded(rect);
  rounded.Round();

  // If the block we're zooming to is really tall, and the user double-tapped
  // more than a screenful of height from the top of it, then adjust the
  // y-coordinate so that we center the actual point the user double-tapped
  // upon. This prevents flying to the top of the page when double-tapping
  // to zoom in (bug 761721). The 1.2 multiplier is just a little fuzz to
  // compensate for 'rect' including horizontal margins but not vertical ones.
  CSSCoord cssTapY = metrics.GetScrollOffset().y + aPoint.y;
  if ((rect.height > rounded.height) && (cssTapY > rounded.y + (rounded.height * 1.2))) {
    rounded.y = cssTapY - (rounded.height / 2);
  }

  return rounded;
}
TEST_F(APZCGestureDetectorTester, Pan_After_Pinch) {
  SCOPED_GFX_PREF(TouchActionEnabled, bool, false);

  FrameMetrics originalMetrics = GetPinchableFrameMetrics();
  apzc->SetFrameMetrics(originalMetrics);

  MakeApzcZoomable();

  // Test parameters
  float zoomAmount = 1.25;
  float pinchLength = 100.0;
  float pinchLengthScaled = pinchLength * zoomAmount;
  int focusX = 250;
  int focusY = 300;
  int panDistance = 20;

  int firstFingerId = 0;
  int secondFingerId = firstFingerId + 1;

  // Put fingers down
  MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX, focusY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Spread fingers out to enter the pinch state
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLength, focusY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLength, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Do the actual pinch of 1.25x
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Verify that the zoom changed, just to make sure our code above did what it
  // was supposed to.
  FrameMetrics zoomedMetrics = apzc->GetFrameMetrics();
  float newZoom = zoomedMetrics.GetZoom().ToScaleFactor().scale;
  EXPECT_EQ(originalMetrics.GetZoom().ToScaleFactor().scale * zoomAmount, newZoom);

  // Now we lift one finger...
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // ... and pan with the remaining finger. This pan just breaks through the
  // distance threshold.
  focusY += 40;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // This one does an actual pan of 20 pixels
  focusY += panDistance;
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Lift the remaining finger
  mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
  mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
  apzc->ReceiveInputEvent(mti, nullptr);

  // Verify that we scrolled
  FrameMetrics finalMetrics = apzc->GetFrameMetrics();
  EXPECT_EQ(zoomedMetrics.GetScrollOffset().y - (panDistance / newZoom), finalMetrics.GetScrollOffset().y);

  // Clear out any remaining fling animation and pending tasks
  apzc->AdvanceAnimationsUntilEnd();
  while (mcc->RunThroughDelayedTasks());
  apzc->AssertStateIsReset();
}