Beispiel #1
0
 // Const access and load on demand
 inline const ItemType& operator()( const int i )
 {
   assert( i < static_cast<int>( forward_ptr.size() ) );
   if ( -1 == forward_ptr[i] ) {
     assert( LAZY_BUFFER_INPUT == type );
     if ( -1 != limit && static_cast<int>( backward_ptr.size() ) >= limit ) {
       int pos = fl.discard();
       int unload = forward_ptr[pos];
       forward_ptr[pos] = -1;
       assert( -1 != unload );
       fseek( fdata, offsets[i], SEEK_SET );
       items[unload] = std::move( ItemType( fdata ) );
       forward_ptr[i] = unload;
       backward_ptr[unload] = i;
     } else {
       fseek( fdata, offsets[i], SEEK_SET );
       items.push_back( std::move( ItemType( fdata ) ) );
       forward_ptr[i] = static_cast<int>( items.size() - 1 );
       backward_ptr.push_back( i );
       assert( backward_ptr.size() == items.size() );
     }
     fl.promote( i );
   } else {
     assert( ( 0 <= forward_ptr[i] ) && ( forward_ptr[i] < static_cast<int>( items.size() ) ) );
   }
   return items[forward_ptr[i]];
 }
Beispiel #2
0
 inline void evacuate()
 {
   assert( LAZY_BUFFER_INPUT == type );
   for ( auto& ele : backward_ptr ) {
     forward_ptr[ele] = -1;
     fl.discard();
   }
   backward_ptr.clear();
   items.clear();
 }