Beispiel #1
0
Statement*
ThreadHandler::_GetStatementAtInstructionPointer(StackFrame* frame)
{
	AutoLocker<Team> locker(fThread->GetTeam());

	FunctionInstance* functionInstance = frame->Function();
	if (functionInstance == NULL)
		return NULL;
	FunctionDebugInfo* function = functionInstance->GetFunctionDebugInfo();

	// If there's source code attached to the function, we can just get the
	// statement.
//	SourceCode* sourceCode = function->GetSourceCode();
//	if (sourceCode != NULL) {
//		Statement* statement = sourceCode->StatementAtAddress(
//			frame->InstructionPointer());
//		if (statement != NULL)
//			statement->AcquireReference();
//		return statement;
//	}

	locker.Unlock();

	// We need to get the statement from the debug info of the function.
	Statement* statement;
	if (function->GetSpecificImageDebugInfo()->GetStatement(function,
			frame->InstructionPointer(), statement) != B_OK) {
		return NULL;
	}

	return statement;
}
Beispiel #2
0
status_t
Team::GetStatementAtAddress(target_addr_t address, FunctionInstance*& _function,
	Statement*& _statement)
{
	TRACE_CODE("Team::GetStatementAtAddress(%#" B_PRIx64 ")\n", address);

	// get the image at the address
	Image* image = ImageByAddress(address);
	if (image == NULL) {
		TRACE_CODE("  -> no image\n");
		return B_ENTRY_NOT_FOUND;
	}

	ImageDebugInfo* imageDebugInfo = image->GetImageDebugInfo();
	if (imageDebugInfo == NULL) {
		TRACE_CODE("  -> no image debug info\n");
		return B_ENTRY_NOT_FOUND;
	}

	// get the function
	FunctionInstance* functionInstance
		= imageDebugInfo->FunctionAtAddress(address);
	if (functionInstance == NULL) {
		TRACE_CODE("  -> no function instance\n");
		return B_ENTRY_NOT_FOUND;
	}

	// If the function instance has disassembled code attached, we can get the
	// statement directly.
	if (DisassembledCode* code = functionInstance->GetSourceCode()) {
		Statement* statement = code->StatementAtAddress(address);
		if (statement == NULL)
			return B_ENTRY_NOT_FOUND;

		statement->AcquireReference();
		_statement = statement;
		_function = functionInstance;
		return B_OK;
	}

	// get the statement from the image debug info
	FunctionDebugInfo* functionDebugInfo
		= functionInstance->GetFunctionDebugInfo();
	status_t error = functionDebugInfo->GetSpecificImageDebugInfo()
		->GetStatement(functionDebugInfo, address, _statement);
	if (error != B_OK) {
		TRACE_CODE("  -> no statement from the specific image debug info\n");
		return error;
	}

	_function = functionInstance;
	return B_OK;
}
Beispiel #3
0
status_t
Team::GetStatementAtSourceLocation(SourceCode* sourceCode,
	const SourceLocation& location, Statement*& _statement)
{
	TRACE_CODE("Team::GetStatementAtSourceLocation(%p, (%" B_PRId32 ", %"
		B_PRId32 "))\n", sourceCode, location.Line(), location.Column());

	// If we're lucky the source code can provide us with a statement.
	if (DisassembledCode* code = dynamic_cast<DisassembledCode*>(sourceCode)) {
		Statement* statement = code->StatementAtLocation(location);
		if (statement == NULL)
			return B_ENTRY_NOT_FOUND;

		statement->AcquireReference();
		_statement = statement;
		return B_OK;
	}

	// Go the long and stony way over the source file and the team debug info.
	// get the source file for the source code
	LocatableFile* sourceFile = sourceCode->GetSourceFile();
	if (sourceFile == NULL)
		return B_ENTRY_NOT_FOUND;

	// get the function at the source location
	Function* function = fDebugInfo->FunctionAtSourceLocation(sourceFile,
		location);
	if (function == NULL)
		return B_ENTRY_NOT_FOUND;

	// Get some function instance and ask its image debug info to provide us
	// with a statement.
	FunctionInstance* functionInstance = function->FirstInstance();
	if (functionInstance == NULL)
		return B_ENTRY_NOT_FOUND;

	FunctionDebugInfo* functionDebugInfo
		= functionInstance->GetFunctionDebugInfo();
	return functionDebugInfo->GetSpecificImageDebugInfo()
		->GetStatementAtSourceLocation(functionDebugInfo, location, _statement);
}
Beispiel #4
0
status_t
TeamDebugInfo::DisassembleFunction(FunctionInstance* functionInstance,
	DisassembledCode*& _sourceCode)
{
	// allocate a buffer for the function code
	static const target_size_t kMaxBufferSize = 64 * 1024;
	target_size_t bufferSize = std::min(functionInstance->Size(),
		kMaxBufferSize);
	void* buffer = malloc(bufferSize);
	if (buffer == NULL)
		return B_NO_MEMORY;
	MemoryDeleter bufferDeleter(buffer);

	// read the function code
	FunctionDebugInfo* functionDebugInfo
		= functionInstance->GetFunctionDebugInfo();
	ssize_t bytesRead = functionDebugInfo->GetSpecificImageDebugInfo()
		->ReadCode(functionInstance->Address(), buffer, bufferSize);
	if (bytesRead < 0)
		return bytesRead;

	return fArchitecture->DisassembleCode(functionDebugInfo, buffer, bytesRead,
		_sourceCode);
}
Beispiel #5
0
status_t
TeamDebugInfo::LoadSourceCode(LocatableFile* file, FileSourceCode*& _sourceCode)
{
	AutoLocker<BLocker> locker(fLock);

	// If we don't know the source file, there's nothing we can do.
	SourceFileEntry* entry = fSourceFiles->Lookup(file);
	if (entry == NULL)
		return B_ENTRY_NOT_FOUND;

	// the source might already be loaded
	FileSourceCode* sourceCode = entry->GetSourceCode();
	if (sourceCode != NULL) {
		sourceCode->AcquireReference();
		_sourceCode = sourceCode;
		return B_OK;
	}

	// get the source language from some function's image debug info
	Function* function = entry->FunctionAt(0);
	if (function == NULL)
		return B_ENTRY_NOT_FOUND;

	FunctionDebugInfo* functionDebugInfo
		= function->FirstInstance()->GetFunctionDebugInfo();
	SourceLanguage* language;
	status_t error = functionDebugInfo->GetSpecificImageDebugInfo()
		->GetSourceLanguage(functionDebugInfo, language);
	if (error != B_OK)
		return error;
	BReference<SourceLanguage> languageReference(language, true);

	// no source code yet
//	locker.Unlock();
	// TODO: It would be nice to unlock here, but we need to iterate through
	// the images below. We could clone the list, acquire references, and
	// unlock. Then we have to compare the list with the then current list when
	// we're done loading.

	// load the source file
	SourceFile* sourceFile;
	error = fFileManager->LoadSourceFile(file, sourceFile);
	if (error != B_OK)
		return error;

	// create the source code
	sourceCode = new(std::nothrow) FileSourceCode(file, sourceFile, language);
	sourceFile->ReleaseReference();
	if (sourceCode == NULL)
		return B_NO_MEMORY;
	BReference<FileSourceCode> sourceCodeReference(sourceCode, true);

	error = sourceCode->Init();
	if (error != B_OK)
		return error;

	// Iterate through all images that know the source file and ask them to add
	// information.
	bool anyInfo = false;
	for (int32 i = 0; ImageDebugInfo* imageDebugInfo = fImages.ItemAt(i); i++)
		anyInfo |= imageDebugInfo->AddSourceCodeInfo(file, sourceCode) == B_OK;

	if (!anyInfo)
		return B_ENTRY_NOT_FOUND;

	entry->SetSourceCode(sourceCode);

	_sourceCode = sourceCodeReference.Detach();
	return B_OK;
}
Beispiel #6
0
status_t
Architecture::CreateStackTrace(Team* team,
                               ImageDebugInfoProvider* imageInfoProvider, CpuState* cpuState,
                               StackTrace*& _stackTrace, int32 maxStackDepth, bool useExistingTrace)
{
    BReference<CpuState> cpuStateReference(cpuState);

    StackTrace* stackTrace = NULL;
    ObjectDeleter<StackTrace> stackTraceDeleter;
    StackFrame* frame = NULL;

    if (useExistingTrace)
        stackTrace = _stackTrace;
    else {
        // create the object
        stackTrace = new(std::nothrow) StackTrace;
        if (stackTrace == NULL)
            return B_NO_MEMORY;
        stackTraceDeleter.SetTo(stackTrace);
    }

    // if we're passed an already existing partial stack trace,
    // attempt to continue building it from where it left off.
    if (stackTrace->CountFrames() > 0) {
        frame = stackTrace->FrameAt(stackTrace->CountFrames() - 1);
        cpuState = frame->GetCpuState();
    }

    while (cpuState != NULL) {
        // get the instruction pointer
        target_addr_t instructionPointer = cpuState->InstructionPointer();
        if (instructionPointer == 0)
            break;

        // get the image for the instruction pointer
        AutoLocker<Team> teamLocker(team);
        Image* image = team->ImageByAddress(instructionPointer);
        BReference<Image> imageReference(image);
        teamLocker.Unlock();

        // get the image debug info
        ImageDebugInfo* imageDebugInfo = NULL;
        if (image != NULL)
            imageInfoProvider->GetImageDebugInfo(image, imageDebugInfo);
        BReference<ImageDebugInfo> imageDebugInfoReference(imageDebugInfo,
                true);

        // get the function
        teamLocker.Lock();
        FunctionInstance* function = NULL;
        FunctionDebugInfo* functionDebugInfo = NULL;
        if (imageDebugInfo != NULL) {
            function = imageDebugInfo->FunctionAtAddress(instructionPointer);
            if (function != NULL)
                functionDebugInfo = function->GetFunctionDebugInfo();
        }
        BReference<FunctionInstance> functionReference(function);
        teamLocker.Unlock();

        // If the CPU state's instruction pointer is actually the return address
        // of the next frame, we let the architecture fix that.
        if (frame != NULL
                && frame->ReturnAddress() == cpuState->InstructionPointer()) {
            UpdateStackFrameCpuState(frame, image,
                                     functionDebugInfo, cpuState);
        }

        // create the frame using the debug info
        StackFrame* previousFrame = NULL;
        CpuState* previousCpuState = NULL;
        if (function != NULL) {
            status_t error = functionDebugInfo->GetSpecificImageDebugInfo()
                             ->CreateFrame(image, function, cpuState, previousFrame,
                                           previousCpuState);
            if (error != B_OK && error != B_UNSUPPORTED)
                break;
        }

        // If we have no frame yet, let the architecture create it.
        if (previousFrame == NULL) {
            status_t error = CreateStackFrame(image, functionDebugInfo,
                                              cpuState, frame == NULL, previousFrame, previousCpuState);
            if (error != B_OK)
                break;
        }

        cpuStateReference.SetTo(previousCpuState, true);

        previousFrame->SetImage(image);
        previousFrame->SetFunction(function);

        if (!stackTrace->AddFrame(previousFrame)) {
            delete previousFrame;
            return B_NO_MEMORY;
        }

        frame = previousFrame;
        cpuState = previousCpuState;
        if (--maxStackDepth == 0)
            break;
    }

    stackTraceDeleter.Detach();
    _stackTrace = stackTrace;
    return B_OK;
}
void
BreakpointManager::_UpdateImageBreakpoints(Image* image, bool removeOnly)
{
	AutoLocker<BLocker> installLocker(fLock);
	AutoLocker<Team> teamLocker(fTeam);

	// remove obsolete user breakpoint instances
	BObjectList<Breakpoint> breakpointsToUpdate;
	for (UserBreakpointList::ConstIterator it
			= fTeam->UserBreakpoints().GetIterator();
		UserBreakpoint* userBreakpoint = it.Next();) {
		int32 instanceCount = userBreakpoint->CountInstances();
		for (int32 i = instanceCount - 1; i >= 0; i--) {
			UserBreakpointInstance* instance = userBreakpoint->InstanceAt(i);
			Breakpoint* breakpoint = instance->GetBreakpoint();
			if (breakpoint == NULL || breakpoint->GetImage() != image)
				continue;

			userBreakpoint->RemoveInstanceAt(i);
			breakpoint->RemoveUserBreakpoint(instance);

			if (!breakpointsToUpdate.AddItem(breakpoint)) {
				_UpdateBreakpointInstallation(breakpoint);
				if (breakpoint->IsUnused())
					fTeam->RemoveBreakpoint(breakpoint);
			}

			delete instance;
		}
	}

	// update breakpoints
	teamLocker.Unlock();
	for (int32 i = 0; Breakpoint* breakpoint = breakpointsToUpdate.ItemAt(i);
			i++) {
		_UpdateBreakpointInstallation(breakpoint);
	}

	teamLocker.Lock();
	for (int32 i = 0; Breakpoint* breakpoint = breakpointsToUpdate.ItemAt(i);
			i++) {
		if (breakpoint->IsUnused())
			fTeam->RemoveBreakpoint(breakpoint);
	}

	// add breakpoint instances for function instances in the image (if we have
	// an image debug info)
	BObjectList<UserBreakpointInstance> newInstances;
	ImageDebugInfo* imageDebugInfo = image->GetImageDebugInfo();
	if (imageDebugInfo == NULL)
		return;

	for (UserBreakpointList::ConstIterator it
			= fTeam->UserBreakpoints().GetIterator();
		UserBreakpoint* userBreakpoint = it.Next();) {
		// get the function
		Function* function = fTeam->FunctionByID(
			userBreakpoint->Location().GetFunctionID());
		if (function == NULL)
			continue;

		const SourceLocation& sourceLocation
			= userBreakpoint->Location().GetSourceLocation();
		target_addr_t relativeAddress
			= userBreakpoint->Location().RelativeAddress();

		// iterate through the function instances
		for (FunctionInstanceList::ConstIterator it
				= function->Instances().GetIterator();
			FunctionInstance* functionInstance = it.Next();) {
			if (functionInstance->GetImageDebugInfo() != imageDebugInfo)
				continue;

			// get the breakpoint address for the instance
			target_addr_t instanceAddress = 0;
			if (functionInstance->SourceFile() != NULL) {
				// We have a source file, so get the address for the source
				// location.
				Statement* statement = NULL;
				FunctionDebugInfo* functionDebugInfo
					= functionInstance->GetFunctionDebugInfo();
				functionDebugInfo->GetSpecificImageDebugInfo()
					->GetStatementAtSourceLocation(functionDebugInfo,
						sourceLocation, statement);
				if (statement != NULL) {
					instanceAddress = statement->CoveringAddressRange().Start();
						// TODO: What about BreakpointAllowed()?
					statement->ReleaseReference();
					// TODO: Make sure we do hit the function in question!
				}
			}

			if (instanceAddress == 0) {
				// No source file (or we failed getting the statement), so try
				// to use the same relative address.
				if (relativeAddress > functionInstance->Size())
					continue;
				instanceAddress = functionInstance->Address() + relativeAddress;
					// TODO: Make sure it does at least hit an instruction!
			}

			// create the user breakpoint instance
			UserBreakpointInstance* instance = new(std::nothrow)
				UserBreakpointInstance(userBreakpoint, instanceAddress);
			if (instance == NULL || !newInstances.AddItem(instance)) {
				delete instance;
				continue;
			}

			if (!userBreakpoint->AddInstance(instance)) {
				newInstances.RemoveItemAt(newInstances.CountItems() - 1);
				delete instance;
			}

			// get/create the breakpoint for the address
			target_addr_t address = instance->Address();
			Breakpoint* breakpoint = fTeam->BreakpointAtAddress(address);
			if (breakpoint == NULL) {
				breakpoint = new(std::nothrow) Breakpoint(image, address);
				if (breakpoint == NULL || !fTeam->AddBreakpoint(breakpoint)) {
					delete breakpoint;
					break;
				}
			}

			breakpoint->AddUserBreakpoint(instance);
			instance->SetBreakpoint(breakpoint);
		}
	}

	// install the breakpoints for the new user breakpoint instances
	teamLocker.Unlock();
	for (int32 i = 0; UserBreakpointInstance* instance = newInstances.ItemAt(i);
			i++) {
		Breakpoint* breakpoint = instance->GetBreakpoint();
		if (breakpoint == NULL
			|| _UpdateBreakpointInstallation(breakpoint) != B_OK) {
			// something went wrong -- remove the instance
			teamLocker.Lock();

			instance->GetUserBreakpoint()->RemoveInstance(instance);
			if (breakpoint != NULL) {
				breakpoint->AddUserBreakpoint(instance);
				if (breakpoint->IsUnused())
					fTeam->RemoveBreakpoint(breakpoint);
			}

			teamLocker.Unlock();
		}
	}
}
Beispiel #8
0
void
TeamDebugger::_HandleSetUserBreakpoint(target_addr_t address, bool enabled)
{
	TRACE_CONTROL("TeamDebugger::_HandleSetUserBreakpoint(%#llx, %d)\n",
		address, enabled);

	// check whether there already is a breakpoint
	AutoLocker< ::Team> locker(fTeam);

	Breakpoint* breakpoint = fTeam->BreakpointAtAddress(address);
	UserBreakpoint* userBreakpoint = NULL;
	if (breakpoint != NULL && breakpoint->FirstUserBreakpoint() != NULL)
		userBreakpoint = breakpoint->FirstUserBreakpoint()->GetUserBreakpoint();
	BReference<UserBreakpoint> userBreakpointReference(userBreakpoint);

	if (userBreakpoint == NULL) {
		TRACE_CONTROL("  no breakpoint yet\n");

		// get the function at the address
		Image* image = fTeam->ImageByAddress(address);

		TRACE_CONTROL("  image: %p\n", image);

		if (image == NULL)
			return;
		ImageDebugInfo* imageDebugInfo = image->GetImageDebugInfo();

		TRACE_CONTROL("  image debug info: %p\n", imageDebugInfo);

		if (imageDebugInfo == NULL)
			return;
			// TODO: Handle this case by loading the debug info, if possible!
		FunctionInstance* functionInstance
			= imageDebugInfo->FunctionAtAddress(address);

		TRACE_CONTROL("  function instance: %p\n", functionInstance);

		if (functionInstance == NULL)
			return;
		Function* function = functionInstance->GetFunction();

		TRACE_CONTROL("  function: %p\n", function);

		// get the source location for the address
		FunctionDebugInfo* functionDebugInfo
			= functionInstance->GetFunctionDebugInfo();
		SourceLocation sourceLocation;
		Statement* breakpointStatement = NULL;
		if (functionDebugInfo->GetSpecificImageDebugInfo()->GetStatement(
				functionDebugInfo, address, breakpointStatement) != B_OK) {
			return;
		}

		sourceLocation = breakpointStatement->StartSourceLocation();
		breakpointStatement->ReleaseReference();

		target_addr_t relativeAddress = address - functionInstance->Address();

		TRACE_CONTROL("  relative address: %#llx, source location: "
			"(%ld, %ld)\n", relativeAddress, sourceLocation.Line(),
			sourceLocation.Column());

		// get function id
		FunctionID* functionID = functionInstance->GetFunctionID();
		if (functionID == NULL)
			return;
		BReference<FunctionID> functionIDReference(functionID, true);

		// create the user breakpoint
		userBreakpoint = new(std::nothrow) UserBreakpoint(
			UserBreakpointLocation(functionID, function->SourceFile(),
				sourceLocation, relativeAddress));
		if (userBreakpoint == NULL)
			return;
		userBreakpointReference.SetTo(userBreakpoint, true);

		TRACE_CONTROL("  created user breakpoint: %p\n", userBreakpoint);

		// iterate through all function instances and create
		// UserBreakpointInstances
		for (FunctionInstanceList::ConstIterator it
					= function->Instances().GetIterator();
				FunctionInstance* instance = it.Next();) {
			TRACE_CONTROL("  function instance %p: range: %#llx - %#llx\n",
				instance, instance->Address(),
				instance->Address() + instance->Size());

			// get the breakpoint address for the instance
			target_addr_t instanceAddress = 0;
			if (instance == functionInstance) {
				instanceAddress = address;
			} else if (functionInstance->SourceFile() != NULL) {
				// We have a source file, so get the address for the source
				// location.
				Statement* statement = NULL;
				functionDebugInfo = instance->GetFunctionDebugInfo();
				functionDebugInfo->GetSpecificImageDebugInfo()
					->GetStatementAtSourceLocation(functionDebugInfo,
						sourceLocation, statement);
				if (statement != NULL) {
					instanceAddress = statement->CoveringAddressRange().Start();
						// TODO: What about BreakpointAllowed()?
					statement->ReleaseReference();
				}
			}

			TRACE_CONTROL("    breakpoint address using source info: %llx\n",
				instanceAddress);

			if (instanceAddress == 0) {
				// No source file (or we failed getting the statement), so try
				// to use the same relative address.
				if (relativeAddress > instance->Size())
					continue;
				instanceAddress = instance->Address() + relativeAddress;
			}

			TRACE_CONTROL("    final breakpoint address: %llx\n",
				instanceAddress);

			UserBreakpointInstance* breakpointInstance = new(std::nothrow)
				UserBreakpointInstance(userBreakpoint, instanceAddress);
			if (breakpointInstance == NULL
				|| !userBreakpoint->AddInstance(breakpointInstance)) {
				delete breakpointInstance;
				return;
			}

			TRACE_CONTROL("  breakpoint instance: %p\n", breakpointInstance);
		}
	}

	locker.Unlock();

	_HandleSetUserBreakpoint(userBreakpoint, enabled);
}