uint CGBBSSychMessagesHandler::Execute( CGBBSSychMessages* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION

	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}
	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	ObjID_t	ObjID			=	pPacket->GetObjID();
	BYTE	Opt				=	pPacket->GetOpt();
	UINT	nID				=	pPacket->GetID();
	BYTE	nLength			=	pPacket->GetLength();
	CHAR*	m_MessageData	=	pPacket->GetMessage();

	if (nLength != strlen(m_MessageData))
	{
		return PACKET_EXE_ERROR;
	}
	//请求者一定是人
	Obj* pOther = pScene->GetObjManager()->GetObj(ObjID);
	if (pOther == NULL)
	{
		return PACKET_EXE_ERROR;
	}
	else
	{
		if( pOther->GetObjType() != Obj::OBJ_TYPE_HUMAN )
		{
			return PACKET_EXE_ERROR;
		}
	}

	Obj_Human* pTargetHuman = (Obj_Human*)pOther;
	if( pTargetHuman == NULL )
	{
		g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGBBSApplyHandler::ObjID=%d, ObjId = %d"
			,pHuman->GetID(), ObjID) ;
		return PACKET_EXE_CONTINUE ;
	}

	if(pTargetHuman->m_StallBox.GetStallStatus() != ServerStallBox::STALL_OPEN)
	{
		GCStallError	Msg;
		Msg.SetID(STALL_MSG::ERR_CLOSE);
		pGamePlayer->SendPacket(&Msg);
		g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallOpenHandler::ObjID=%d, ERR_CLOSE"
			,pHuman->GetID()) ;
		return PACKET_EXE_CONTINUE;
	}

	ServerBBS*	pBBS	=	pTargetHuman->m_StallBox.GetBBS();
	switch(Opt)
	{
		case CGBBSSychMessages::OPT_NEW_MESSAGE:
			{
				CHAR szDisplayName[MAX_BBS_MESSAGE_AUTHORLENGTH];
				sprintf(szDisplayName, "#{_INFOUSR%s}(%X)", pHuman->GetName(), (UINT)(pHuman->GetGUID()));
				UINT	NewID = pBBS->NewMessageID();
				if(pBBS->AddNewMessageByID( NewID, m_MessageData, nLength, szDisplayName ) == FALSE)
				{
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGBBSSychMessagesHandler::ObjID=%d, NewID = %d"
					,pHuman->GetID(), NewID) ;
					return PACKET_EXE_CONTINUE;
				}
			}
			break;
		case CGBBSSychMessages::OPT_REPLY_MESSAGE:
			{
				if(pBBS->ReplyMessageByID(nID, m_MessageData, nLength) == FALSE)
				{
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGBBSSychMessagesHandler::ObjID=%d, nID = %d"
						,pHuman->GetID(), nID) ;
					return PACKET_EXE_CONTINUE;
				}
			}
			break;
		case CGBBSSychMessages::OPT_DEL_MESSAGE:
			{
				//...
			}
			break;
		case CGBBSSychMessages::OPT_SET_TITLE:
			{
				if(pBBS->SetBBSTitle( m_MessageData, nLength) == FALSE)
				{
					g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGBBSSychMessagesHandler::ObjID=%d"
						,pHuman->GetID()) ;
					return PACKET_EXE_CONTINUE;
				}
			}
			break;
		default:
			{
				return PACKET_EXE_ERROR;
			}
			break;
	}

	//发送新的留言板给客户端
	MessageEntry_t* pEntry		= NULL;
	GCBBSMessages::_MESSAGE_T	MessageList[MAX_BBS_MESSAGE_NUM];
	UINT k						= 0;
	GCBBSMessages	MsgBBS;
	UINT	CurIndex = pBBS->GetFinalIndex();
	for(UINT i = 0; i<MAX_BBS_MESSAGE_NUM; i++)
	{
		pEntry = pBBS->GetMessageByIndex(CurIndex);
		if(pEntry)
		{
			MessageList[k].bHasReply		=	pEntry->bHasReply;
			MessageList[k].nID				=	pEntry->nID;
			MessageList[k].nHour			=	pEntry->nHour;
			MessageList[k].nMin				=	pEntry->nMin;
			MessageList[k].nMsgLength		=	pEntry->nMsgLength;
			MessageList[k].nReplyMsgLength	=	pEntry->nReplyMsgLength;
			MessageList[k].nReHour			=	pEntry->nReHour;
			MessageList[k].nReMin			=	pEntry->nReMin;

			memcpy(MessageList[k].AuthorName, pEntry->szAuthorName, MAX_BBS_MESSAGE_AUTHORLENGTH);
			memcpy(MessageList[k].szMessage, pEntry->szMessage, pEntry->nMsgLength);
			memcpy(MessageList[k].szReplyMessage, pEntry->szReplyMessage, pEntry->nReplyMsgLength);
			k++;
		}
		CurIndex++;
		if(CurIndex == MAX_BBS_MESSAGE_NUM)
			CurIndex = 0;

	}

	INT titleLength = 0;
	CHAR*	pszTitle = pBBS->GetBBSTitle(titleLength);

	MsgBBS.SetObjID(pTargetHuman->GetID());
	MsgBBS.SetSerial(pBBS->GetSerial());
	MsgBBS.SetTitleLength(titleLength);
	MsgBBS.SetTitle(pszTitle);
	MsgBBS.SetMessageNum(k);
	MsgBBS.SetMessageData(MessageList);

	pGamePlayer->SendPacket(&MsgBBS);
	g_pLog->FastSaveLog( LOG_FILE_1, "CGBBSSychMessagesHandler::ObjID=%d"
		,pHuman->GetID()) ;
	return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}
UINT CGBBSApplyHandler::Execute( CGBBSApply* pPacket, Player* pPlayer )
{
    __ENTER_FUNCTION

    GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
    Assert( pGamePlayer ) ;

    Obj_Human* pHuman = pGamePlayer->GetHuman() ;
    Assert( pHuman ) ;

    Scene* pScene = pHuman->getScene() ;
    if( pScene==NULL )
    {
        Assert(FALSE) ;
        return PACKET_EXE_ERROR ;
    }
    //检查线程执行资源是否正确
    Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;
    ObjID_t ObjId    = pPacket->GetObjID();
    UINT Serial        = pPacket->GetSerial();

    Obj_Human* pTargetHuman = pScene->GetHumanManager()->GetHuman( ObjId );
    if( pTargetHuman == NULL )
    {
        g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGBBSApplyHandler::ObjID=%d, ObjId = %d"
            ,pHuman->GetID(), ObjId) ;
        return PACKET_EXE_CONTINUE ;
    }
    
    if(pTargetHuman->m_StallBox.GetStallStatus() != ServerStallBox::STALL_OPEN)
    {
        GCStallError    Msg;
        Msg.SetID(STALL_MSG::ERR_CLOSE);
        pGamePlayer->SendPacket(&Msg);
        g_pLog->FastSaveLog( LOG_FILE_1, "ERROR: CGStallOpenHandler::ObjID=%d, ERR_CLOSE"
            ,pHuman->GetID()) ;
        return PACKET_EXE_CONTINUE;
    }

    //从留言板中取出留言,并更新到客户端
    //摊主BBS
    ServerBBS*    pBBS            = pTargetHuman->m_StallBox.GetBBS();
    MessageEntry_t* pEntry        = NULL;
    GCBBSMessages::_MESSAGE_T    MessageList[MAX_BBS_MESSAGE_NUM];
    UINT k                        = 0;
    GCBBSMessages    MsgBBS;

    
    if(Serial == pBBS->GetSerial())
    {//版本号相同,不用发新的了
        MsgBBS.SetObjID(pTargetHuman->GetID());
        MsgBBS.SetSerial(Serial);
    }
    else
    {//版本号不同发新的
        UINT    CurIndex = pBBS->GetFinalIndex();
        for(UINT i = 0; i<MAX_BBS_MESSAGE_NUM; i++)
        {
            pEntry = pBBS->GetMessageByIndex(CurIndex);
            if(pEntry)
            {
                MessageList[k].bHasReply        =    pEntry->bHasReply;
                MessageList[k].nID                =    pEntry->nID;
                MessageList[k].nHour            =    pEntry->nHour;
                MessageList[k].nMin                =    pEntry->nMin;
                MessageList[k].nMsgLength        =    pEntry->nMsgLength;
                MessageList[k].nReplyMsgLength    =    pEntry->nReplyMsgLength;
                MessageList[k].nReHour            =    pEntry->nReHour;
                MessageList[k].nReMin            =    pEntry->nReMin;

                memcpy(MessageList[k].AuthorName, pEntry->szAuthorName, MAX_BBS_MESSAGE_AUTHORLENGTH);
                memcpy(MessageList[k].szMessage, pEntry->szMessage, pEntry->nMsgLength);
                memcpy(MessageList[k].szReplyMessage, pEntry->szReplyMessage, pEntry->nReplyMsgLength);
                k++;
            }
            CurIndex++;
            if(CurIndex == MAX_BBS_MESSAGE_NUM)
                CurIndex = 0;
        }

        INT titleLength = 0;
        CHAR*    pszTitle = pBBS->GetBBSTitle(titleLength);

        MsgBBS.SetObjID(pTargetHuman->GetID());
        MsgBBS.SetSerial(pBBS->GetSerial());
        MsgBBS.SetTitleLength(titleLength);
        MsgBBS.SetTitle(pszTitle);
        MsgBBS.SetMessageNum(k);
        MsgBBS.SetMessageData(MessageList);
    }

    pGamePlayer->SendPacket(&MsgBBS);
    g_pLog->FastSaveLog( LOG_FILE_1, "CGStallOpenHandler::ObjID=%d"
        ,pHuman->GetID()) ;
    return PACKET_EXE_CONTINUE ;

    __LEAVE_FUNCTION

        return PACKET_EXE_ERROR ;
}