Beispiel #1
0
static void destroy_objects(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    struct vdp_functions *vdp = &p->ctx->vdp;
    VdpStatus vdp_st;

    if (p->mapped)
        gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
    p->mapped = false;

    if (p->vdpgl_surface)
        gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
    p->vdpgl_surface = 0;

    glDeleteTextures(1, &p->gl_texture);
    p->gl_texture = 0;

    if (p->vdp_surface != VDP_INVALID_HANDLE) {
        vdp_st = vdp->output_surface_destroy(p->vdp_surface);
        CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
    }
    p->vdp_surface = VDP_INVALID_HANDLE;

    glCheckError(gl, hw->log, "Before uninitializing OpenGL interop");

    gl->VDPAUFiniNV();

    // If the GL/vdpau state is not initialized, above calls raises an error.
    while (1) {
        if (gl->GetError() == GL_NO_ERROR)
            break;
    }
}
Beispiel #2
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    assert(hw_image && hw_image->imgfmt == IMGFMT_VDPAU);

    int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
    if (pe < 1) {
        mark_vdpau_objects_uninitialized(hw);
        if (pe < 0)
            return -1;
        if (reinit(hw, &p->image_params) < 0)
            return -1;
    }

    if (!p->vdpgl_surface)
        return -1;

    if (p->mapped)
        gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);

    mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);

    gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
    p->mapped = true;
    out_textures[0] = p->gl_texture;
    return 0;
}
Beispiel #3
0
static void unmap_image(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;

    gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
}
Beispiel #4
0
static void destroy_objects(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    struct vdp_functions *vdp = &p->ctx->vdp;
    VdpStatus vdp_st;

    if (p->mapped)
        gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
    p->mapped = false;

    if (p->vdpgl_surface)
        gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
    p->vdpgl_surface = 0;

    glDeleteTextures(1, &p->gl_texture);
    p->gl_texture = 0;

    if (p->vdp_surface != VDP_INVALID_HANDLE) {
        vdp_st = vdp->output_surface_destroy(p->vdp_surface);
        CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
    }
    p->vdp_surface = VDP_INVALID_HANDLE;

    glCheckError(gl, hw->log, "Before uninitializing OpenGL interop");

    if (p->vdpgl_initialized)
        gl->VDPAUFiniNV();

    p->vdpgl_initialized = false;

    glCheckError(gl, hw->log, "After uninitializing OpenGL interop");
}
Beispiel #5
0
static void destroy_textures(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    gl->DeleteTextures(4, p->gl_textures);
    for (int n = 0; n < 4; n++)
        p->gl_textures[n] = 0;
}
Beispiel #6
0
void GLErrorRenderer::render(const G3MRenderContext *rc,
                             const GLState& parentState) {
  GL* gl = rc->getGL();
  const ILogger* logger = rc->getLogger();
  
  int error = gl->getError();
  while (error != GLError::noError()) {
    logger->logError("GL Error: %d", error);
    error = gl->getError();
  }

}
void BusyMeshRenderer::render(const G3MRenderContext* rc,
                              GLState* glState)
{
  GL* gl = rc->getGL();
  createGLState();
  
  gl->clearScreen(*_backgroundColor);

  Mesh* mesh = getMesh(rc);
  if (mesh != NULL) {
    mesh->render(rc, _glState);
  }
}
Beispiel #8
0
static void releaseGlContext_wayland(MPGLContext *ctx)
{
    GL *gl = ctx->gl;
    struct egl_context * egl_ctx = ctx->priv;

    gl->Finish();
    eglMakeCurrent(egl_ctx->egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
    eglDestroyContext(egl_ctx->egl.dpy, egl_ctx->egl.ctx);
    eglTerminate(egl_ctx->egl.dpy);
    eglReleaseThread();
    wl_egl_window_destroy(egl_ctx->egl_window);
    egl_ctx->egl.ctx = NULL;
}
Beispiel #9
0
static void releaseGlContext_wayland(MPGLContext *ctx)
{
    GL *gl = ctx->gl;
    struct vo_wayland_state *wl = ctx->vo->wayland;

    gl->Finish();
    eglReleaseThread();
    wl_egl_window_destroy(wl->egl_context.egl_window);
    eglDestroySurface(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
    eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
    eglDestroyContext(wl->egl_context.egl.dpy, wl->egl_context.egl.ctx);
    eglTerminate(wl->egl_context.egl.dpy);
    wl->egl_context.egl.ctx = NULL;
}
Beispiel #10
0
static bool create_context_x11_old(struct MPGLContext *ctx)
{
    struct glx_context *glx_ctx = ctx->priv;
    Display *display = ctx->vo->x11->display;
    struct vo *vo = ctx->vo;
    GL *gl = ctx->gl;

    if (glx_ctx->context)
        return true;

    GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
                                              True);
    if (!new_context) {
        MP_FATAL(vo, "Could not create GLX context!\n");
        return false;
    }

    if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
        MP_FATAL(vo, "Could not set GLX context!\n");
        glXDestroyContext(display, new_context);
        return false;
    }

    void *(*getProcAddress)(const GLubyte *);
    getProcAddress = mp_getdladdr("glXGetProcAddress");
    if (!getProcAddress)
        getProcAddress = mp_getdladdr("glXGetProcAddressARB");

    const char *glxstr = "";
    const char *(*glXExtStr)(Display *, int)
        = mp_getdladdr("glXQueryExtensionsString");
    if (glXExtStr)
        glxstr = glXExtStr(display, ctx->vo->x11->screen);

    mpgl_load_functions(gl, getProcAddress, glxstr, vo->log);
    if (!gl->GenPrograms && gl->GetString &&
        gl->version < MPGL_VER(3, 0) &&
        strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
    {
        MP_WARN(vo, "Broken glXGetProcAddress detected, trying workaround\n");
        mpgl_load_functions(gl, NULL, glxstr, vo->log);
    }

    glx_ctx->context = new_context;

    if (!glXIsDirect(vo->x11->display, new_context))
        ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;

    return true;
}
Beispiel #11
0
void Mark::render(const G3MRenderContext* rc,
                  const Vector3D& cameraPosition) {
  const Planet* planet = rc->getPlanet();

  const Vector3D* markPosition = getCartesianPosition(planet);

  const Vector3D markCameraVector = markPosition->sub(cameraPosition);

  // mark will be renderered only if is renderable by distance and placed on a visible globe area
  bool renderableByDistance;
  if (_minDistanceToCamera == 0) {
    renderableByDistance = true;
  }
  else {
    const double squaredDistanceToCamera = markCameraVector.squaredLength();
    renderableByDistance = ( squaredDistanceToCamera <= (_minDistanceToCamera * _minDistanceToCamera) );
  }

  _renderedMark = false;
  if (renderableByDistance) {
    const Vector3D normalAtMarkPosition = planet->geodeticSurfaceNormal(*markPosition);

    if (normalAtMarkPosition.angleBetween(markCameraVector)._radians > IMathUtils::instance()->halfPi()) {

      if (_textureId == NULL) {
        if (_textureImage != NULL) {
          _textureId = rc->getTexturesHandler()->getGLTextureId(_textureImage,
                                                                GLFormat::rgba(),
                                                                _imageID,
                                                                false);

          rc->getFactory()->deleteImage(_textureImage);
          _textureImage = NULL;
        }
      }

      if (_textureId != NULL) {
        GL* gl = rc->getGL();

        gl->drawBillBoard(_textureId,
                          getVertices(planet),
                          _textureWidth,
                          _textureHeight);

        _renderedMark = true;
      }
    }
  }
}
Beispiel #12
0
void TexturedMesh::render(const G3MRenderContext* rc,
                          const GLState& parentState) const {
  GL* gl = rc->getGL();

  GLState state(parentState);
  state.enableTextures();
  state.enableTexture2D();
  if (_transparent) {
    state.enableBlend();
    gl->setBlendFuncSrcAlpha();
  }

  _textureMapping->bind(rc);

  _mesh->render(rc, state);
}
Beispiel #13
0
static void draw_frame(struct vo *vo, struct vo_frame *frame)
{
    struct gl_priv *p = vo->priv;
    GL *gl = p->gl;

    if (gl->FenceSync && p->num_vsync_fences < p->opt_vsync_fences) {
        GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);;
        if (fence)
            p->vsync_fences[p->num_vsync_fences++] = fence;
    }

    gl_video_render_frame(p->renderer, frame, 0);

    if (p->use_glFinish)
        gl->Finish();
}
Beispiel #14
0
/**
 * \brief free the VisualInfo and GLXContext of an OpenGL context.
 * \ingroup glcontext
 */
static void releaseGlContext_x11(MPGLContext *ctx)
{
    struct glx_context *glx_ctx = ctx->priv;
    XVisualInfo **vinfo = &glx_ctx->vinfo;
    GLXContext *context = &glx_ctx->context;
    Display *display = ctx->vo->x11->display;
    GL *gl = ctx->gl;
    if (*vinfo)
        XFree(*vinfo);
    *vinfo = NULL;
    if (*context) {
        if (gl->Finish)
            gl->Finish();
        glXMakeCurrent(display, None, NULL);
        glXDestroyContext(display, *context);
    }
    *context = 0;
}
Beispiel #15
0
static void flip_page(struct vo *vo)
{
    struct gl_priv *p = vo->priv;
    GL *gl = p->gl;

    mpgl_lock(p->glctx);

    if (p->use_glFinish)
        gl->Finish();

    p->glctx->swapGlBuffers(p->glctx);

    p->frames_rendered++;
    if (p->frames_rendered > 5)
        gl_video_set_debug(p->renderer, false);

    mpgl_unlock(p->glctx);
}
Beispiel #16
0
static void destroy_texture(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    if (p->glxpixmap) {
        p->glXReleaseTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT);
        glXDestroyPixmap(p->xdisplay, p->glxpixmap);
    }
    p->glxpixmap = 0;

    if (p->pixmap)
        XFreePixmap(p->xdisplay, p->pixmap);
    p->pixmap = 0;

    gl->DeleteTextures(1, &p->gl_texture);
    p->gl_texture = 0;
}
Beispiel #17
0
void BusyQuadRenderer::render(const G3MRenderContext* rc,
                              const GLState& parentState) {
  GL* gl = rc->getGL();

  GLState state(parentState);
  state.enableBlend();

  if (_quadMesh == NULL){
    if (!initMesh(rc)) {
      return;
    }
  }

  // init modelview matrix
  int currentViewport[4];
  gl->getViewport(currentViewport);
  const int halfWidth = currentViewport[2] / 2;
  const int halfHeight = currentViewport[3] / 2;
  MutableMatrix44D M = MutableMatrix44D::createOrthographicProjectionMatrix(-halfWidth, halfWidth,
                                                                            -halfHeight, halfHeight,
                                                                            -halfWidth, halfWidth);
  gl->setProjection(M);
  gl->loadMatrixf(MutableMatrix44D::identity());

  // clear screen
  gl->clearScreen(_backgroundColor->getRed(),
                  _backgroundColor->getGreen(),
                  _backgroundColor->getBlue(),
                  _backgroundColor->getAlpha());

  gl->setState(state);

  gl->setBlendFuncSrcAlpha();

  gl->pushMatrix();
  MutableMatrix44D R2 = MutableMatrix44D::createRotationMatrix(Angle::fromDegrees(_degrees), Vector3D(0, 0, 1));
  gl->multMatrixf(R2);

  // draw mesh
  _quadMesh->render(rc, parentState);

  gl->popMatrix();
}
Beispiel #18
0
// check_window_only: assume params and dst/src rc are unchanged
static void update_overlay(struct gl_hwdec *hw, bool check_window_only)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    MMAL_PORT_T *input = p->renderer->input[0];
    struct mp_rect src = p->src;
    struct mp_rect dst = p->dst;

    if (!p->w || !p->h)
        return;

    int defs[4] = {0, 0, 0, 0};
    int *z =
        gl->MPGetNativeDisplay ? gl->MPGetNativeDisplay("MPV_RPI_WINDOW") : NULL;
    if (!z)
        z = defs;

    // As documented in the libmpv openglcb headers.
    int display = z[0];
    int layer = z[1];
    int x = z[2];
    int y = z[3];

    if (check_window_only && memcmp(z, p->cur_window, sizeof(p->cur_window)) == 0)
        return;

    memcpy(p->cur_window, z, sizeof(p->cur_window));

    int rotate[] = {MMAL_DISPLAY_ROT0,
                    MMAL_DISPLAY_ROT90,
                    MMAL_DISPLAY_ROT180,
                    MMAL_DISPLAY_ROT270};

    int src_w = src.x1 - src.x0, src_h = src.y1 - src.y0,
        dst_w = dst.x1 - dst.x0, dst_h = dst.y1 - dst.y0;
    int p_x, p_y;
    av_reduce(&p_x, &p_y, dst_w * src_h, src_w * dst_h, 16000);
    MMAL_DISPLAYREGION_T dr = {
        .hdr = { .id = MMAL_PARAMETER_DISPLAYREGION,
                 .size = sizeof(MMAL_DISPLAYREGION_T), },
        .src_rect = { .x = src.x0, .y = src.y0,
                      .width = src_w, .height = src_h },
        .dest_rect = { .x = dst.x0 + x, .y = dst.y0 + y,
Beispiel #19
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;

    assert(hw_image && hw_image->imgfmt == IMGFMT_VDPAU);

    if (handle_preemption(hw) < 0)
        return -1;

    if (!p->vdpgl_surface)
        return -1;

    mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);

    gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
    out_textures[0] = p->gl_texture;
    return 0;
}
Beispiel #20
0
static int create(struct gl_hwdec *hw)
{
    GL *gl = hw->gl;
    if (hw->hwctx || !gl->MPGetD3DInterface)
        return -1;

    struct priv *p = talloc_zero(hw, struct priv);
    hw->priv = p;

    p->ctx.d3d9_device = gl->MPGetD3DInterface("IDirect3DDevice9");
    if (!p->ctx.d3d9_device)
        return -1;

    p->ctx.hwctx.type = HWDEC_DXVA2_COPY;
    p->ctx.hwctx.d3d_ctx = &p->ctx;

    MP_VERBOSE(hw, "Using libmpv supplied device %p.\n", p->ctx.d3d9_device);

    hw->hwctx = &p->ctx.hwctx;
    hw->converted_imgfmt = 0;
    return 0;
}
Beispiel #21
0
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    struct vdp_functions *vdp = &p->ctx->vdp;
    VdpStatus vdp_st;

    destroy_objects(hw);

    assert(params->imgfmt == hw->driver->imgfmt);
    p->image_params = *params;

    if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 0)
        return -1;

    gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);

    p->vdpgl_initialized = true;

    vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
                                        VDP_RGBA_FORMAT_B8G8R8A8,
                                        params->w, params->h, &p->vdp_surface);
    CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
                                                        GL_TEXTURE_2D,
                                                        1, &p->gl_texture);
    if (!p->vdpgl_surface)
        return -1;

    gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);

    glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop");

    return 0;
}
Beispiel #22
0
Datei: gl_w32.c Projekt: benf/mpv
static bool create_context_w32_old(struct MPGLContext *ctx)
{
    GL *gl = ctx->gl;

    struct w32_context *w32_ctx = ctx->priv;
    HGLRC *context = &w32_ctx->context;

    if (*context) {
        gl->Finish();   // supposedly to prevent flickering
        return true;
    }

    HWND win = ctx->vo->w32->window;
    HDC windc = GetDC(win);
    bool res = false;

    HGLRC new_context = wglCreateContext(windc);
    if (!new_context) {
        MP_FATAL(ctx->vo, "Could not create GL context!\n");
        goto out;
    }

    if (!wglMakeCurrent(windc, new_context)) {
        MP_FATAL(ctx->vo, "Could not set GL context!\n");
        wglDeleteContext(new_context);
        goto out;
    }

    *context = new_context;

    mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log);
    res = true;

out:
    ReleaseDC(win, windc);
    return res;
}
Beispiel #23
0
int main(int argc, char *argv[])
{
    GL gl;
    ToyouraPNG toyoura;
    ObjectColor red(1.0, 0.0, 0.0);
    ObjectColor blue(0.0, 1.0, 0.0);
    ObjectColor white(1.f, 1.f, 1.f);
    ObjectColor gray(0.5, 0.5, 0.5);
    Math3D::Quaternion quat;
    Math3D::Degree angle(120);
    Math3D::Vector3 pos(0, 0, 1);
    quat.fromAngleAxis(angle, pos);
    GLTexture texture(toyoura);
    pGLSphere   sphere(new GLSphere);
    pGLFloor   floor(new GLFloor);
    sphere -> setColor(red);
    sphere -> setSize(10);
    floor  -> setTexture(texture);
    floor  -> setAttitude(quat);
    floor  -> setSize(100.f, 100.f);
/*
    pCube     cube(new Cube);
    pSphere   sphere(new Sphere);
    pFloor    floor(new Floor);
    pAxis     axis(new Axis);
    pCylinder cylinder(new Cylinder);

    cube-> setSize(5, 5, 5);
    cube-> setPosition(30, 0, 0);

    sphere -> setPosition(0, 10, 0);
    sphere -> setAttitude(quat);


    cylinder -> setColor(blue);
    cylinder -> setAttitude(quat);
    cylinder -> setAttitude(quat);
    cylinder -> setSize(5, 10);

    glfw.pushObject(floor);
    glfw.pushObject(axis);
    glfw.pushObject(cylinder);
    glfw.pushObject(cube);
*/
    gl.pushObject(sphere);
    gl.pushObject(floor);
    gl.setCamera();
    gl.setLight();
    gl.run();

    return 0;
}
Beispiel #24
0
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    destroy_texture(hw);

    params->imgfmt = hw->driver->imgfmt;

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    p->pixmap = XCreatePixmap(p->xdisplay,
                        RootWindow(p->xdisplay, DefaultScreen(p->xdisplay)),
                        params->w, params->h, 24);
    if (!p->pixmap) {
        MP_FATAL(hw, "could not create pixmap\n");
        return -1;
    }

    int attribs[] = {
        GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
        GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
        GLX_MIPMAP_TEXTURE_EXT, False,
        None,
    };
    p->glxpixmap = glXCreatePixmap(p->xdisplay, p->fbc, p->pixmap, attribs);

    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    p->glXBindTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    return 0;
}
Beispiel #25
0
static int reinit(struct gl_hwdec *hw, int w, int h)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;
    VAStatus status;

    destroy_texture(hw);

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
                   GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    status = vaCreateSurfaceGLX(p->display, GL_TEXTURE_2D,
                                p->gl_texture, &p->vaglx_surface);
    return check_va_status(status, "vaCreateSurfaceGLX()") ? 0 : -1;
}
Beispiel #26
0
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;
    VAStatus status;

    destroy_texture(hw);

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params->w, params->h, 0,
                   GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    va_lock(p->ctx);
    status = vaCreateSurfaceGLX(p->display, GL_TEXTURE_2D,
                                p->gl_texture, &p->vaglx_surface);
    va_unlock(p->ctx);
    return CHECK_VA_STATUS(p, "vaCreateSurfaceGLX()") ? 0 : -1;
}
Beispiel #27
0
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    // Recreate them to get rid of all previous image data (possibly).
    destroy_textures(hw);

    assert(params->imgfmt == hw->driver->imgfmt);

    gl->GenTextures(4, p->gl_textures);
    for (int n = 0; n < 4; n++) {
        gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    }
    gl->BindTexture(GL_TEXTURE_2D, 0);

    return 0;
}
Beispiel #28
0
static void flip_page(struct vo *vo)
{
    struct gl_priv *p = vo->priv;
    GL *gl = p->gl;

    mpgl_swap_buffers(p->glctx);

    p->frames_rendered++;
    if (p->frames_rendered > 5 && !p->use_gl_debug)
        gl_video_set_debug(p->renderer, false);

    if (p->use_glFinish)
        gl->Finish();

    if (p->waitvsync || p->opt_pattern[0]) {
        if (gl->GetVideoSync) {
            unsigned int n1 = 0, n2 = 0;
            gl->GetVideoSync(&n1);
            if (p->waitvsync)
                gl->WaitVideoSync(2, (n1 + 1) % 2, &n2);
            int step = n1 - p->prev_sgi_sync_count;
            p->prev_sgi_sync_count = n1;
            MP_DBG(vo, "Flip counts: %u->%u, step=%d\n", n1, n2, step);
            if (p->opt_pattern[0])
                check_pattern(vo, step);
        } else {
            MP_WARN(vo, "GLX_SGI_video_sync not available, disabling.\n");
            p->waitvsync = 0;
            p->opt_pattern[0] = 0;
        }
    }
    while (p->opt_vsync_fences > 0 && p->num_vsync_fences >= p->opt_vsync_fences) {
        gl->ClientWaitSync(p->vsync_fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, 1e9);
        gl->DeleteSync(p->vsync_fences[0]);
        MP_TARRAY_REMOVE_AT(p->vsync_fences, p->num_vsync_fences, 0);
    }
}
Beispiel #29
0
void IndexedMesh::rawRender(const G3MRenderContext* rc,
                            const GLState& parentState) const {
  GL* gl = rc->getGL();
  gl->drawElements(_primitive, _indices);
}
Beispiel #30
0
static int init(struct ra_hwdec *hw)
{
    struct priv_owner *p = hw->priv;

    if (!ra_is_gl(hw->ra))
        return -1;
    GL *gl = ra_gl_get(hw->ra);
    if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
        return -1;

    // AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
    // so we request the one already in use by context_dxinterop
    p->device_h = mpgl_get_native_display(gl, "dxinterop_device_HANDLE");
    if (!p->device_h)
        return -1;

    // But we also still need the actual D3D device
    p->device = mpgl_get_native_display(gl, "IDirect3DDevice9Ex");
    if (!p->device)
        return -1;
    IDirect3DDevice9Ex_AddRef(p->device);

    p->hwctx = (struct mp_hwdec_ctx){
        .driver_name = hw->driver->name,
        .av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device),
    };
    hwdec_devices_add(hw->devs, &p->hwctx);
    return 0;
}

static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);

    if (p->rtarget_h && p->device_h) {
        if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
            MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
                   mp_LastError_to_str());
        }
    }

    if (p->rtarget_h) {
        if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
            MP_ERR(mapper, "Failed to unregister Direct3D surface with OpenGL: %s\n",
                   mp_LastError_to_str());
        } else {
            p->rtarget_h = 0;
        }
    }

    gl->DeleteTextures(1, &p->texture);
    p->texture = 0;

    if (p->rtarget) {
        IDirect3DSurface9_Release(p->rtarget);
        p->rtarget = NULL;
    }

    ra_tex_free(mapper->ra, &mapper->tex[0]);
}

static int mapper_init(struct ra_hwdec_mapper *mapper)
{
    struct priv_owner *p_owner = mapper->owner->priv;
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);
    HRESULT hr;

    p->device = p_owner->device;
    p->device_h = p_owner->device_h;

    HANDLE share_handle = NULL;
    hr = IDirect3DDevice9Ex_CreateRenderTarget(
        p->device,
        mapper->src_params.w, mapper->src_params.h,
        SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
        &p->rtarget, &share_handle);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed creating offscreen Direct3D surface: %s\n",
               mp_HRESULT_to_str(hr));
        return -1;
    }

    if (share_handle &&
        !gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
        MP_ERR(mapper, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    gl->GenTextures(1, &p->texture);
    gl->BindTexture(GL_TEXTURE_2D, p->texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
                                          GL_TEXTURE_2D,
                                          WGL_ACCESS_READ_ONLY_NV);
    if (!p->rtarget_h) {
        MP_ERR(mapper, "Failed to register Direct3D surface with OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed locking texture for access by OpenGL %s\n",
               mp_LastError_to_str());
        return -1;
    }

    struct ra_tex_params params = {
        .dimensions = 2,
        .w = mapper->src_params.w,
        .h = mapper->src_params.h,
        .d = 1,
        .format = ra_find_unorm_format(mapper->ra, 1, 4),
        .render_src = true,
        .src_linear = true,
    };
    if (!params.format)
        return -1;

    mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, &params, p->texture);
    if (!mapper->tex[0])
        return -1;

    mapper->dst_params = mapper->src_params;
    mapper->dst_params.imgfmt = IMGFMT_RGB0;
    mapper->dst_params.hw_subfmt = 0;

    return 0;
}

static int mapper_map(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);
    HRESULT hr;

    if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
    RECT rc = {0, 0, mapper->src->w, mapper->src->h};
    hr = IDirect3DDevice9Ex_StretchRect(p->device,
                                        hw_surface, &rc,
                                        p->rtarget, &rc,
                                        D3DTEXF_NONE);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
        return -1;
    }

    if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed locking texture for access by OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    return 0;
}

const struct ra_hwdec_driver ra_hwdec_dxva2gldx = {
    .name = "dxva2-dxinterop",
    .priv_size = sizeof(struct priv_owner),
    .imgfmts = {IMGFMT_DXVA2, 0},
    .init = init,
    .uninit = uninit,
    .mapper = &(const struct ra_hwdec_mapper_driver){
        .priv_size = sizeof(struct priv),
        .init = mapper_init,
        .uninit = mapper_uninit,
        .map = mapper_map,
    },
};