void GLUI_FileBrowser::dir_list_callback(GLUI_Control *glui_object) {
  GLUI_List *list = dynamic_cast<GLUI_List*>(glui_object);
  if (!list)
    return;
  GLUI_FileBrowser* me = dynamic_cast<GLUI_FileBrowser*>(list->associated_object);
  if (!me)
    return;
  int this_item;
  const char *selected;
  this_item = list->get_current_item();
  if (this_item > 0) { /* file or directory selected */
    selected = list->get_item_ptr( this_item )->text.c_str();
    if (selected[0] == '/' || selected[0] == '\\') {
      if (me->allow_change_dir) {
#ifdef __GNUC__
        chdir(selected+1);
#endif
#ifdef _WIN32
        SetCurrentDirectory(selected+1);
#endif
        me->fbreaddir(".");
      }
    } else {
      me->file = selected;
      me->execute_callback();
    }
  }
}
Beispiel #2
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void GLUI_List::scrollbar_callback(GLUI_Control *my_scrollbar) {
  GLUI_Scrollbar *sb = dynamic_cast<GLUI_Scrollbar*>(my_scrollbar);
  if (!sb) return;
  GLUI_List* me = (GLUI_List*) sb->associated_object;
  if (me->scrollbar == NULL)
    return;
  int new_start_line = sb->get_int_val(); // TODO!!
  me->start_line = new_start_line;

  if ( me->can_draw() )
    me->update_and_draw_text();
}
void GLUI_FileBrowser::dir_list_callback(GLUI_Control *glui_object) {
  GLUI_List *list = dynamic_cast<GLUI_List*>(glui_object);
  if (!list) 
    return;
  GLUI_FileBrowser* me = dynamic_cast<GLUI_FileBrowser*>(list->associated_object);
  if (!me)
    return;
  int this_item;
  const char *selected;
  this_item = list->get_current_item();
  if (this_item > 0) { /* file or directory selected */
    selected = list->get_item_ptr( this_item )->text.c_str();

//if (selected[0] == '/' || selected[0] == '\\') {

//arreglo segun http://sourceforge.net/p/glui/patches/8/
int last=strlen(selected)-1;
if (selected[last] == '/' || selected[last] == '\\') {


      if (me->allow_change_dir) {
#ifdef _WIN32
        SetCurrentDirectory(selected);
        //SetCurrentDirectory(selected+1);
#else
        chdir(selected);
        //chdir(selected+1);
#endif
        me->fbreaddir(".");
      }
    } else {
      me->file = selected;
      me->execute_callback();
    }
  }
}