Beispiel #1
0
void GLViewEventHandler::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
{
    GLView* eglView = Director::getInstance()->getOpenGLView();
    if(nullptr == eglView) return;
    
    if (eglView->isRetina()) {
        x *= 2;
        y *= 2;
    }
    
    s_mouseX = (float)x;
    s_mouseY = (float)y;
    
    s_mouseX /= eglView->getFrameZoomFactor();
    s_mouseY /= eglView->getFrameZoomFactor();
    
    if(s_captured)
    {
        if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,eglView->getFrameSize().height - s_mouseY)))
        {
            int id = 0;
            eglView->handleTouchesMove(1, &id, &s_mouseX, &s_mouseY);
        }
    }
    
    EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
    //Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
    event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
    Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
Beispiel #2
0
void GLViewEventHandler::onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
{
    GLView* eglView = Director::getInstance()->getOpenGLView();
    if(nullptr == eglView) return;
    
    EventMouse event(EventMouse::MouseEventType::MOUSE_SCROLL);
    //Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
    event.setScrollData((float)x, -(float)y);
    event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
    Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
Beispiel #3
0
void GLViewEventHandler::onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
{
    GLView* eglView = Director::getInstance()->getOpenGLView();
    if(nullptr == eglView) return;
    if(GLFW_MOUSE_BUTTON_LEFT == button)
    {
        if(GLFW_PRESS == action)
        {
            s_captured = true;
            if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
            {
                int id = 0;
                eglView->handleTouchesBegin(1, &id, &s_mouseX, &s_mouseY);
            }
        }
        else if(GLFW_RELEASE == action)
        {
            s_captured = false;
            if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
            {
                int id = 0;
                eglView->handleTouchesEnd(1, &id, &s_mouseX, &s_mouseY);
            }
        }
    }
    
    if(GLFW_PRESS == action)
    {
        EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
        //Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
        event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
        event.setMouseButton(button);
        Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
    }
    else if(GLFW_RELEASE == action)
    {
        EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
        //Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
        event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
        event.setMouseButton(button);
        Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
    }
}