Beispiel #1
0
/*********************************************************************
*
*       GUIDEMO_Main
*/
void GUIDEMO_Main(void) {
  FRAMEWIN_SKINFLEX_PROPS Framewin_Props;
#if GUIDEMO_USE_AUTO_BK
  int                     NumFreeBytes;
  int                     BitsPerPixel;
#endif

  GUI_MEMDEV_SetAnimationCallback(_cbEffect, (void *)&_Pressed);
  WM_SetCallback(WM_HBKWIN, _cbBk);
  BUTTON_SetReactOnLevel();
  FRAMEWIN_GetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_ACTIVE);
  Framewin_Props.Radius = 0;
  FRAMEWIN_SetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_ACTIVE);
  FRAMEWIN_GetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_INACTIVE);
  Framewin_Props.Radius = 0;
  FRAMEWIN_SetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_INACTIVE);
  FRAMEWIN_SetDefaultSkin  (_FRAMEWIN_DrawSkinFlex);
  PROGBAR_SetDefaultSkin   (PROGBAR_SKIN_FLEX);
  BUTTON_SetDefaultSkin    (BUTTON_SKIN_FLEX);
  SCROLLBAR_SetDefaultSkin (SCROLLBAR_SKIN_FLEX);
  SLIDER_SetDefaultSkin    (SLIDER_SKIN_FLEX);
  HEADER_SetDefaultSkin    (HEADER_SKIN_FLEX);
  GUI_SetTextMode          (GUI_TM_TRANS);
  GUIDEMO_Config(&_GUIDemoConfig);
  #if GUIDEMO_USE_VNC
    if (GUIDEMO_GetConfFlag(GUIDEMO_CF_USE_VNC)) {
      _GUIDemoConfig.pGUI_VNC_X_StartServer(0, 0);
    }
  #endif
  #if GUIDEMO_USE_AUTO_BK
    //
    // Determine if HW has enough memory to draw the gradient circle as background
    //
    BitsPerPixel = LCD_GetBitsPerPixel();
    if ((BitsPerPixel >= 16) && GUIDEMO_GetConfFlag(GUIDEMO_CF_USE_AUTO_BK)) {
      NumFreeBytes = GUI_ALLOC_GetNumFreeBytes();
      if (NumFreeBytes > NUMBYTES_NEEDED) {
        _pfDrawBk = _DrawBkCircle;
      } else {
        _pfDrawBk = _DrawBk;
      }
    } else
  #endif
    {
      _pfDrawBk = _DrawBkSimple;
    }
  GUIDEMO_SetDrawLogo(1);
  while (1) {
    _Main();
  }
}
Beispiel #2
0
/*********************************************************************
*
*       GUIDEMO_Main
*/
void GUIDEMO_Main(void) {
  FRAMEWIN_SKINFLEX_PROPS Framewin_Props;
#if GUIDEMO_USE_AUTO_BK
  int                     NumFreeBytes;
  int                     BitsPerPixel;
#endif

  /*设置在处理动画时要调用的的处理函数,决定终止或继续动画,——cbEffect,用户定义的回调函数*/
  GUI_MEMDEV_SetAnimationCallback(_cbEffect, (void *)&_Pressed);
	/*设置窗口的回调例程*/
  WM_SetCallback(WM_HBKWIN, _cbBk);
	/*将所有按钮设置对水平做出反应*/
  BUTTON_SetReactOnLevel();
	/*返回framewin皮肤属性*/
  FRAMEWIN_GetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_ACTIVE);/*FRAMEWIN_SKINFLEX_PI_ACTIVE活动状态的属性*/
  Framewin_Props.Radius = 0;
  FRAMEWIN_SetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_ACTIVE);
  FRAMEWIN_GetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_INACTIVE);/*FRAMEWIN_SKINFLEX_PI_INACTIVE非活动状态的属性*/
  Framewin_Props.Radius = 0;
  FRAMEWIN_SetSkinFlexProps(&Framewin_Props, FRAMEWIN_SKINFLEX_PI_INACTIVE);
	/*设置新创建窗口小工具的皮肤*/
  FRAMEWIN_SetDefaultSkin  (_FRAMEWIN_DrawSkinFlex/*FRAMEWIN_SKIN_FLEX的换肤回调函数*/);
	/*设置新创建的PROGBAR小工具的皮肤****/
  PROGBAR_SetDefaultSkin   (PROGBAR_SKIN_FLEX);
	/*设置新创建的   BUTTON   小工具的皮肤****/
  BUTTON_SetDefaultSkin    (BUTTON_SKIN_FLEX);
	
	/*设置新创建的   SCROLLBAR滑块   小工具的皮肤****/
  SCROLLBAR_SetDefaultSkin (SCROLLBAR_SKIN_FLEX);
	/*设置新创建的    滑块      小工具的皮肤****/
  SLIDER_SetDefaultSkin    (SLIDER_SKIN_FLEX);
	/*设置新创建的   heder   小工具的皮肤****/
  HEADER_SetDefaultSkin    (HEADER_SKIN_FLEX);
	/*       设置文本绘制模式                       */
  GUI_SetTextMode          (GUI_TM_TRANS);
  #if GUIDEMO_USE_VNC
    if (GUIDEMO_GetConfFlag(GUIDEMO_CF_USE_VNC)) {
      _GUIDemoConfig.pGUI_VNC_X_StartServer(0, 0);
    }
  #endif
  #if GUIDEMO_USE_AUTO_BK
    //
    // Determine if HW has enough memory to draw the gradient circle as background
    //
    BitsPerPixel = LCD_GetBitsPerPixel();
    if ((BitsPerPixel >= 16) && GUIDEMO_GetConfFlag(GUIDEMO_CF_USE_AUTO_BK)) {
      NumFreeBytes = GUI_ALLOC_GetNumFreeBytes();
      if (NumFreeBytes > NUMBYTES_NEEDED) {
        _pfDrawBk = _DrawBkCircle;
      } else {
        _pfDrawBk = _DrawBk;
      }
    } else
  #endif
    {
      _pfDrawBk = _DrawBkSimple;
    }
  GUIDEMO_SetDrawLogo(1);
  while (1) {
    _Main();
  }
}