Beispiel #1
0
int ModApiMainMenu::l_set_background(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::string backgroundlevel(luaL_checkstring(L, 1));
	std::string texturename(luaL_checkstring(L, 2));

	bool retval = false;

	if (backgroundlevel == "background") {
		retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename);
	}

	if (backgroundlevel == "overlay") {
		retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename);
	}

	if (backgroundlevel == "header") {
		retval |= engine->setTexture(TEX_LAYER_HEADER,texturename);
	}

	if (backgroundlevel == "footer") {
		retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename);
	}

	lua_pushboolean(L,retval);
	return 1;
}
Beispiel #2
0
int ModApiMainMenu::l_set_background(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	sanity_check(engine != NULL);

	std::string backgroundlevel(luaL_checkstring(L, 1));
	std::string texturename(luaL_checkstring(L, 2));

	bool tile_image = false;
	bool retval     = false;
	unsigned int minsize = 16;

	if (!lua_isnone(L, 3)) {
		tile_image = lua_toboolean(L, 3);
	}

	if (!lua_isnone(L, 4)) {
		minsize = lua_tonumber(L, 4);
	}

	if (backgroundlevel == "background") {
		retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
				tile_image, minsize);
	}

	if (backgroundlevel == "overlay") {
		retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
				tile_image, minsize);
	}

	if (backgroundlevel == "header") {
		retval |= engine->setTexture(TEX_LAYER_HEADER,  texturename,
				tile_image, minsize);
	}

	if (backgroundlevel == "footer") {
		retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
				tile_image, minsize);
	}

	lua_pushboolean(L,retval);
	return 1;
}